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The Crypt of Elahna by Geoff Blakey

Akcy 4 4 5 3
alan 5 6 6 7
Andi Croft 6 6 5 6
Casual Raider 5 4 5 7
ColeMoles 4 4 4 3
Dimpfelmoser 3 4 6 6
Ejecta 5 4 5 4
eRIC 4 5 5 4
eTux 4 5 6 6
Gerty 4 5 7 7
Jay 5 5 7 6
Jose 5 5 7 7
Josep 7 6 8 7
Kristina 3 4 6 7
Loren 4 3 6 4
Mehrbod 7 6 7 3
MichaelP 4 5 7 7
Mulf 4 4 3 5
Nina Croft 6 5 6 4
Obig 4 5 6 6
Orbit Dream 4 5 4 4
QRS 6 6 8 6
RaiderGirl 5 5 7 6
Ryan 5 5 6 6
Sakusha 5 6 6 7
Sash 3 3 4 4
Spike 5 5 7 4
Sys 5 6 7 5
The Aussie Adventurer 4 5 6 3
TheStig 4 4 5 5
Torry 3 5 4 3
Treeble 5 6 7 7
TrueRaider 5 5 5 7
release date: 11-Dec-2000
# of downloads: 120

average rating: 5.17
review count: 33
review this level

file size: 17.03 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"Another great tester level to see what the level editor could do. Easy and simple playthrough straightforward and linear. The lighting was a bit dull and a few textures out of place. Short and sweet, worth a play!" - ColeMoles (19-Feb-2022)
"One of the first TR4 customlevels released. You don't need even 15 minutes to play it and it's not very eventful by now, but anyway it was well textured but with no lighting worked on , except for the ending when Lara returns outside. Technically without any other flaw , flybys , pickups , audio triggering everything is done as it should by someone who has well mastered the basics of levelbuilding. Even the gameplay is logical , you can see the puzzle holes before getting the items." - eRIC (23-Jul-2019)
"A very exciting level from the author. The best element this game has brought with itself is being straightforward. There were no needs to look at the walkthrough several times in order to keep going. The puzzles were fun, the enemies were good, I totally enjoyed the atmosphere a lot, but I was not satisfied with lighting at all throughout this level. The builder had only used ambient lights, the static meshes didn't have proper lighting, at some points, you fell down several times from a high place during the lack of lighting, so please save frequently. Last but not least, it is a fun game to play after all! Thanks!" - Mehrbod (04-Aug-2018)
"This was the first custom level I ever played; indeed I hold this was the first custom level ever released. At a time when I was only just getting my feet wet somebody had already dived in and returned with a pearl! Well, not really a pearl, as it turned out. I remember vividly being quite underwhelmed by this level even back then, and its significance for me was strictly limited to that of a demonstration of the fact that it was now, indeed, possible to create entirely new TR levels on your own. Otherwise it is a very short and unremarkable tut1 level, in which the builder’s very good texturing job is undone by the self-imposed limitation of using solely ambient lighting, with the result that the inherently colourful tut1 textures are asphyxiated by a greyish murkiness throughout. It is now a historical artefact of merely academic interest for the digital philologist." - Mulf (15-Jan-2018)
"A fairly decent debut level, with a straightforward path. It's quite dark in parts but you are given enough flares to make it through. There is one secret which you are shown the area of via a flyby, so it is easy to find as I'm sure you can imagine. I liked the room where you shimmy and jump across ledges to get to a lever, although there is very little gameplay elsewhere that is particularly exciting. I was disappointed to find that the Eye of Horus at the end was completely useless, and that the level crashed to the desktop shortly thereafter. It's an enjoyable level, but don't play it expecting your mind to be blown." - Ejecta (14-Aug-2017)
"I liked the use of textures in this one, but the lighting could have been more varied, with some dim lights and not only the same darkness. I liked the flybys, but they need some work to navigate through the rooms correctly. Our first mission is to pull some levers to a little quest for 2 halves of a Ba cartouche. After that we enter deeper to the crypt, encountering some mummies, ninjas and scorpions in our way. Then we need to look for 2 stars, swimming in the blue pools which I liked as well. Then Lara finds what she's looking for and she can either leave with the complete Eye of Horus or leave the 2 halves in her backpack. Fun while it lasted, recommended, but there are better ones. Found 1 secret. 17 minutes." - alan (05-May-2017)
"For a level of its age, this doesn't look too bad, although it is rather on the gloomy side in terms of weather. It is also quite short, at around 15 minutes for me. All the usual TR4 assets are present, from mummies to ninjas and (useless) Eye Pieces. Pleasant, but mainly for beginners because this is all fairly linear." - Ryan (08-Aug-2016)
"I was quite settling down to enjoy myself when this short level ended, leaving Lara with an eye of Horus unused in her backpack. Ah well. It's a fast paced, simple, very linear level that manages to be fun in an unassuming way. There's nothing difficult about it, just some straightforward manoeuvres and a few scorpions and ninjas to deal with, which would make it ideal for new players." - Jay (13-Feb-2014)
"This level is very easy to play, fast gameplay, simple tasks and lineal. Textures are well applied but the ambience is too dark; at least there are enough flares. The rooms are often empty and the architecture is quite simple. The best of the level were the well placed musics and the perfect cameras, even if you don't need them. Very few enemies too, I only used the shotgun once. For players who begin to play Tomb Raider custom levels it is perfect." - Jose (31-Jan-2014)
"One of oldest custom levels but still it's not bad one. Maybe some rooms, pool and ladders seemed to be too big but overall they looked solid. Textures were familiar and rather well used. Level is pleasant but short." - Casual Raider (12-Jul-2013)
"Too bad this level is so dark and short... This is one of the first levels ever built, so long ago, and I think the author used tut1.wad and texture set to create it. But still, this is a decent level which proves (once again) that when you have a good idea, you don't need to create or use custom objects to make a good level. The gameplay is fluent, the puzzles are not so hard, as well as enemies, and although the game is very dark, you have a lot of flares to light your way. Unfortunately, the flyby sequences are not so good, due to darkness, but still, they are useful and revealing, which is always good. Maybe this level looks like a small experiment, or the tutorial applied in practice, but still, it is good and interesting, proving that this builder has a talent that could have been developed much, much more in the future. Too bad the builder stopped here, because I am sure that he would have built some great levels, but for some reason, this is his last one. This level is perfect for a beginner who is fond of Egyptian tombs resembling the Last Revelation levels." - Nina Croft (30-Apr-2010)
"If I had to sum up this level in two words it would be 'Too Dark'. Otherwise its nicely textured, and there's good use of cameras and music cues. Found the secret completely by accident by missing my jump and falling in the hole anyway! Completed in around 17 minutes. Definately worth a play if you're in a retro TR4 mood :)" - TheStig (19-Nov-2009)
"Another very easy level from the early days. It's well put together, the only error was with the secret, I heard the chime but it didn't register in the statistic. There were some good cameras although rather unnecesary as we could harldy see, and they just pointed out the obvious route anyways, I guess the author just experimented with them. Fluent progression, alas overly dark." - Akcy (12-Dec-2007)
"A decent little level, that is mainly quite simple and offers nothing greatly challenging. The texturing was average, and it was a bit too dark for my liking, although this did help to build atmosphere. I guess the fact that I was playing it at around midnight might have scared me a little more than a dark level usually would, but it still had a rather good atmosphere. It can while away some spare time, although it isn't an essential play." - Spike (06-Jul-2007)
"This level made me wonder how the author could learn the editor, make such a good level so fast, and release it! How long since the release of the TRC and the editor when he started building? 1 month? Probably less. This level is not hard, nor long but it is very well done. A few nice flybys, great use of the textures and well placed enemies. The gameplay is also good and the atmosphere is super! The only drawback is the lighting..It is too dark and I sense that no suns or lightbulbs where placed at all. Just the ambient lighting set to too dark.. Other than that, I can really recomend this level if you want a classic egypt adventure of 15-20 min." - QRS (11-Feb-2006)
"This being one of the earlier levels it could be forgiven that some aspect of it would be badly done. But the fact that the lighting is a huge part in a level, it needs to be right for it to be playable. In this level, I was constantly using flares to see in front of me which made this level very fustrating. The author would have done so much better if he had made it easier to see. I'll give the author some credit for the nice cutscenes, but since it was really hard to see it didn't help much at all. The texturing was ok, the enemies were real easy and the puzzles consisted of finding objects. All in all, this level would have done better with more lighting. So, because of this fact, this level will be soon forgotten. If I had to give this level a grade I would give it a D, a fail mark." - The Aussie Adventurer (15-Nov-2005)
"It's another Egyptian level with a random title (at least for the name Elahna). If you think about the date of its release I have to say that it's a decent level. The gameplay is straightforward sometimes you have to solve 'problems' (fire traps) by going around them the level is well-textured the music is well-triggered the objects are well-placed the flybys are useful and the cracks on the walls are hidden. There isn't really any difficulty in this level. I don't see the purpose of the shotgun ammunition though (the same thing applies to the flares). Unfortunately some things are a little bit predictable. Sometimes the chain of events makes you know immediately where a key item is before you reach the area and you may get tired of seeing vases at some point. It may be a crypt but it wasn't dark enough to make me use a single flare. There are a few moments were you need to backtrack and I got out of the crypt with an Eye of Horus." - Sakusha (20-Aug-2004)
"The Crypt of Elahna (or as the Legend said The Lost Crypt of Queen Elahna) was one of the very first custom Tomb Raider levels released. (Whether the name of the level was inspired by Queen Ehlana from fantasy author David Eddings' Elenium or Tamuli trilogies is not known.) Gameplay is simple and straightforward affording the player a brief 13-1/2 minute interlude between tougher levels. The level was built using the Tut1 wad and texture set and has many of the features one finds in a typical first-release Tut1-type level with big blocky empty rooms lots of pickups that aren't necessary absence of placed lights and baddies that pose little or no challenge. The author used music in appropriate places and had some nice flybys." - Loren (06-Sep-2003)
"An Egyptian level and a short one like fifteen minutes. All you have to do is find two hands and the two pieces of the Eye of Horus which you wont' use to finish the level. The mummies pose no threat and the few ninjas are not much of an enemy. It's quite dark though but I was pleased to see that enough flares were scattered around. This is just for the fans of Egyptian levels although short." - Kristina (25-Aug-2003)
"A standard tutorial adventure. The puzzles are straightforward and shouldn't keep you occupied for a long time. Unlike in many other levels there are helpful cameras that show which door opened so the level doesn't leave you confused. The darkness helps to build the atmosphere but room lighting would've done much more to the looks too. The hardest thing for me was finding the shimmying cracks they were hidden rather well. Overall nothing special you may play the level if this sounds intriguing enough." - eTux (13-Apr-2003)
"This is a very short and simple level again from the beginning times of TRLE... It's based on the original "Playable Tutorial Level" and it happens somewhere in Egypt (no confusions). Our goal is to find the ancient "Eye Of Horus" which can be found at the end of the level with the exit. Hmm why didn't Lara use that exit as entrance then?! :) I enjoyed this level as it's really a bugfree one and it has a cool atmosphere with some good tunes and flyby cameras. And it's really about tomb raiding: we're starting from the entrance and then we're raiding the crypt getting deeper and deeper...and after we have the artifact Lara leaves the crypt at the exit and drives away with that jeep outside...The gameplay is very-very easy and indeed it's not so impressive. The rooms are very clear - they are almost empty - and they have just a few objects and/or enemies. Enemies are ninjas - they are cool again - mummies scorpions and such like things... The level has a good Secret with the hidden Uzis although it's very easy to locate and raid it. I can count the Shotgun as another easy "Secret" as it's enough hardly visible in the darkness and also because of some textures. By the way...for me the game didn't count the Secret: I've heard the sound but it didn't update it in the Statistics...The level is too dark it really needs some more light and it doesn't contain any new textures although it's really looks nice...I can offer this level to every beginners in playing TRLE-levels especially for those who aren't bored of the so much Egypt-levels...You know: just pyramids and sands and such like things... :)" - Sys (25-Feb-2003)
"Overview: Lara discovers Elahna's Crypt which is probably the hiding of the ancient Eye of Horus. I like this level because it is constructed as a real tomb raiding has to be. So we arrive (the door is behind us) get into the crypt with some wangle then leave this place and a little car is waiting for us. Its only disadvantage is the level is too short. Spectacle: it's based on the level editor's practicing level so it's like an 'Egyptian tomb'. The location is very well constructed one feels where one can be over the level. Flying cameras follow the important happenings. Like a real crypt there is darkness therefore the colours aren't prevailing well. And the pools are beautiful. Sounds: there are no ambient sounds but every happenings have some sound. Equalization and difficulty: Switches and keys are needed for to along in a good proportion. There aren't so many enemies but the existing enemies are well positioned so we might take share in a little surprise. The game is easy in the technical and way-searching aspect." - Obig (08-Feb-2003)
"I had a great time as I was playing this on the Mac and Ian was playing it beside me on the PC. Have to admit that the level was much lighter on the Mac so Ian was stuck with a rather dark game. Overall a very easy straightforward game. Enemies are scorpions ninjas and a couple of mummies trying to make Lara's life miserable. 14-09-2002" - Gerty (16-Sep-2002)
"A simple straightforward level this one which could have benefited from better ambient lighting. The challenges were hardly unexpected and the level came to an end just as it was getting interesting (I was anticipating some adventuring outside but it never happened) but it was otherwise well made and I completed it faster than Gerty did!" - Orbit Dream (15-Sep-2002)
"Whatever good points there were in this level eluded me because I could not see a damned thing as it was so BLOODY DARK. The water must have been flourescent as this was the only light in the whole level. Honestly this was 15 minutes of wasted time. I could have been out mowing the lawn..." - Torry (01-Aug-2002)
"This is a short and very easy level. The puzzles were so easy. The enemies were only scorpions mummys and ninjas. The textures are good and the atmosphere too. I was playing 20 minutes in this level. The lighting is very dark but I found enough flares. I found 2 secrets. It is nice to play and this game is for children too." - Andi Croft (14-Jul-2002)
"This level took me only 15 minutes to finish and that wouldn't have been so bad if there was some challenge to it but there just wasn't. With a few key pick ups to find which are extremely easy to locate a handful of enemies a simple path to take and a pretty bland environment this unfortunately isn't that interesting." - Sash (21-Jun-2002)
"At the time when this level was initially created it certainly stood out with its bug-free flawless design given that it was the first attempt of the author and simply made use of what the Tutorial WAD had to offer. Meanwhile there are definitely more interesting levels around as the gameplay holds virtually no difficulties and the progression is very sequential. What I also did not like was the relative darkness that persisted through till the end but if you do not mind the download time this is a good training level to practise your basic skills." - Michael (21-Jun-2002)
"Well this is and old level but it's fun and nicely done. I like the work with textures and lighting of the level. The level is short and very simple taking about 15 minutes of net gaming. There's also a nice camera view in a monkey swing sequence almost at the end. It's worth a download but it would be better if it was a TOM file." - Treeble (21-Jun-2002)
"Perhaps one of if not the first level released. By the standards that have now been reached this level is quite basic and not particularly thrilling although nicely textured with the tut1 textures. I thought it was a bit strange when a scorpion came out of a vase after I smashed it but it's a strange old world! A typical Egyptian level with a few nice features but there are better ones out there. Not bad though." - TrueRaider (21-Jun-2002)
"A very correct project. The difficulty is not too high and probably is a little bit short. The use of the camera is quite useful and helps you in the progress of the game." - Josep (21-Jun-2002)
"With few enemies few puzzles and short game time this is another fun level to play if you're into the easier levels. The game was way too dark for my tastes but the atmosphere and textures both were good. The object of the game is to find what is needed to open the next door then of course through the next door is another door you have to figure out how to open until you finally make your way out of the crypt. I have never been so glad to see sunlight." - RaiderGirl (21-Jun-2002)
"As you might have guessed I'm not a very well organized person; cleaning up the flat usually means just throwing things away and when doing the washing I really don't care if the stains remain if only the smell goes away. So I never replace sound files with the original ones once I finished a game. For instance the gostly voice from Castle Doomsday stayed with me for the subsequent 50 games or so and Lord Doomsday made himself heard at appropriate and less appropriate moments. It was like the ghost of the machine and I really loved it. Unfortunately he is gone now. Anyway I came to the Crypt of Elahna straight from CPU Crash so throughout this short and easy tutorial exercise the high tech synthie soundtrack from Red Alert played incessantly. This turned this rather dull raiding into a completely new experience. And I liked the secret with the Uzis. And if you need another proof of my sloppiness I somehow lost this review I wrote weeks ago. Or it disappeared on the way to So I decided to play the game again as I had forgotten everything about it. As the high tech soundtrack had gone in the meantime I decided to listen to Elvis' greatest Hits in order to spice up the not very challenging adventure. And what can tell you again it was a completely new experience. Especially '(You're the) Devil in Disguise' and 'It's now or never' worked a treat with the gameplay." - Dimpfelmoser (21-Jun-2002)