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The Tomb of Roac by Geoff Blakey

Akcy 5 5 6 6
alan 7 7 6 7
Andi Croft 7 7 8 7
Casual Raider 7 6 6 7
ColeMoles 4 4 4 4
Daffy 7 6 7 8
Dimpfelmoser 7 7 8 7
Doug E 7 8 9 8
Ejecta 6 5 4 5
eRIC 6 6 5 6
eTux 6 7 8 8
Gerty 6 6 7 9
Jay 6 7 7 7
Jose 6 7 7 8
Kristina 4 5 6 7
Loren 6 6 7 7
Mehrbod 4 4 5 5
MichaelP 6 7 7 8
Mulf 5 5 6 7
Orbit Dream 6 5 9 10
Phil 7 7 7 8
RaiderGirl 7 7 8 8
Ryan 6 6 7 7
Sakusha 7 6 6 7
Sash 6 6 6 7
Sheevah 5 5 6 7
Spike 7 7 6 7
Sys 7 6 6 6
The Aussie Adventurer 8 6 7 6
TheStig 6 6 6 6
Torry 6 7 8 8
Treeble 6 7 8 9
Whistle 5 4 4 4
release date: 21-Dec-2000
# of downloads: 101

average rating: 6.43
review count: 33
review this level

file size: 14.00 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"The second and last release from this level builder. Definitely a step up from the previous one. Textures are on point and the lighting exists this time. Very linear playthrough, a key found that had no keyhole. and a nice roundabout fashion to the level. Definitely a step up and an enjoyable short playthrough." - ColeMoles (19-Feb-2022)
"A little bit longer and more interesting than the builder's first level and this time with lighting ! I could not stand the audio 104 as background loop so i changed it with a real one. A few crocs and red ninjas easily dispatched at the end you are glad to have the revolver , and maybe too many small scorpions. A well executed flyby that goes from one end of the (small) map to the other to show the last area, a jump room with ledges and a flimap that reorganizes it so you can get your price. Overall it is good raiding if you don't expect too much." - eRIC (23-Jul-2019)
"From my point of view, all of the elements in this game were fair, I mean, not so good and not so bad. I suppose this was the builders first and last release. Gameplay was good, although finding the puzzle pieces was piece of cake, and I found no use for The Hypostyle Key. Crocodiles were frustrating, because there were no medipacks included. I also noticed a bug with the Large Medipack where you couldn't use the medipack using the shortcut key 9. Atmosphere and cameras were average, the same goes for lighting and textures, although I didn't enjoy the looping TR4 main theme as the background audio. This level could have been way more better than what we can see now. Thank you." - Mehrbod (06-Aug-2018)
"This is the builder’s second level and also his last; according to the level listing, it was released a mere 10 days after his debut. I didn’t play it at the time, having not been exactly enamoured with his first, but it turns out that this one holds up much better. It’s a Karnak level this time, and while the gameplay understandably fails to confront you with anything out of the ordinary again (the ordinary had yet to be established as such), the level is constructed in a more complex way this time around; texturing adheres to the high standard the builder set for himself in his debut; and crucially, in the intervening 10 days the builder has mastered lighting, which makes the level an all-round much more pleasant experience. More complexity in this case entails backtracking to an easily tolerable degree, and it is spiced up, following the Karnak template, by red ninjas who intercept you on your way back. (In one instance, a flyby shows you the exact way you’re supposed to take. It’s not really necessary here"the level is longer than the builder’s first, but it’s still a quickie", but I do wish certain builders were half as considerate.) I think the builder would have come a long way quickly in TRLE if he hadn’t (again, understandably) lost interest before any of our life-enhancing tools had been developed, but I hear he’s now in the process of developing a cure for cancer. Maybe not such a bad deal." - Mulf (20-Jan-2018)
"With the insanity-inducing music muted, this is a short, average yet entertaining early Egypt level, although the gameplay is pretty linear and easy, and the weapons aren't hidden very well. The part that I enjoyed the most was the final room with the Amulet of Horus, where the platforms in the room were moved around after pressing a button. It's not a work of art, but it's certainly one of the better levels from this era." - Ejecta (04-Nov-2017)
"I enjoyed this adventure. It's not very difficult; you must do some jumping and finding items to progress. The background track was annoying, and it was the track of the main menu. But then near the end of the level started another track which kept looping. I liked the flyby showing where you had to go next. For me the part to get the amulet took me some tries but I finally reached it. Then you go back where you started and the level ends. 25 minutes, recommended." - alan (01-Jun-2017)
"This builder released two levels back in late 2000 and then abruptly stopped. This is his second level, and I found it to be short (a bit less than 25 minutes) but quite pleasant. It's Egyptian, with plenty of light and attractive surroundings. The reviews of his first level (which I haven't played) mentioned some darkness, so he has definitely taken that criticism to heart in crafting his second release. Harry Laudie has provided a compact walkthrough. Everything is quite linear, although a bit of backtracking is required. Enemies are scorpions, crocs and ninjas, and I would recommend this level mainly for beginning players." - Phil (28-Aug-2016)
"According to the storyline, this level was intended as the sequel to The Crypt of Elahna, and indeed the same linear flow of gameplay as in the aforementioned level is also present here, and you get taken back to your starting point in a roundabout way. The lighting and textures seemed improved, although the looping TR4 audio track got on my nerves after a bit. Solid if somewhat unremarkable." - Ryan (24-Aug-2016)
"Warning! Irritating looped music alert. Apart from that, you get twenty five minutes of easy, fairly linear, traditional Egyptian raiding with crocs, ninjas and scorpions, a bit of climbing and swimming and nothing at all difficult to achieve. Retrieve the Amulet of Horus, make your escape past another couple of ninjas (I didn't actually bother to stop and kill them) and reach the end of the level, which crashes to the desktop. It's quite solidly built, but the the gameplay was a bit simplistic and I'd have to file this one under 'blameless but boring'." - Jay (05-Mar-2014)
"Even to be a very old level, this one is very well made, see where you see you'll notice the author took care with geometry, texturization, the areas to place the enemies, the guns ad ammo, the perfect cameras, the ambience... Only the background music with the TR4 theme odds with the set. Easy and nice to play with a lineal gameplay, it's recommended for all those who want to take a pleasant time without shocks or frustrating moments." - Jose (04-Feb-2014)
"Short and really well done old level. Music might me annoying after some time as you hear the same theme almost through whole level. Textures are variated, level is well built." - Casual Raider (17-Jul-2013)
"Nice vintage level here. My only real critism would be the looped music which did eventually start to annoy me after a while. Completed in around 30 minutes." - TheStig (16-Dec-2009)
"This level had an interesting lava and earthquake sequence for sure. I was also impressed by the fact that Lara had to shimmy in order to avoid the flames so that she could get to the gate unscathed at some point. Even though there weren't really any traps to speak of, the amount of ninjas and crocodiles were sometimes challenging. I liked the jumping sequences and the search for key items, but I wondered why I didn't get to use the hypostyle key at the end of the level (did I miss something?). The music was nice at first, but as it looped, it got slightly irritating. However, the camera work was quite decent, and the music did indicate that getting the amulet of Horus would trigger chaos. I was really surprised that the end of the level was near the place where Lara started." - Sakusha (21-Aug-2009)
"It is a level nice to play without breaking the head too much, the gameplay is simple and him not nothing of well complicating there to be solved, decoration is made well and the walk in level is nice. A good small instant to pass" - Daffy (04-Aug-2009)
"This is the first second level by the same author. Gameplaywise about the same as his first, it's only better because this time lighting was sufficient. The long fly-by was nicely done, also the final big room where we get the Amulet. There was an unused key. An easy and relaxed raid, but enjoyable." - Akcy (12-Dec-2007)
"There was nothing particularly bad about this level, and it was mostly good fun. Some swimming, jumping and flame dodging to do made for a pretty enjoyable raid, and the end section with the deep pit was also quite good. It looked nice too, with good texturing and some pretty outdoor areas to wander through. The only thing that I was not particularly happy about was the author's decision to have the 'main theme' as the background audio, which got on my nerves after a while. Other than that, however, it's a solid, fun level that is nice to play through." - Spike (06-Jul-2007)
"This is the second level from the author in a matter of a month or two. From what I gather, this is the first author to have two levels released and the author is improving on his work. I found this level to be far more better than the first offering. The gameplay is pretty exciting where lara has come for an artifact and must overcome some clever level designs to get it. I particularly like the area where lara must get the artifact she came for by jumping to platforms on different levels. Enemies were mainly ninja's and the odd scorpion which really wasn't enough variety. More points were added for the camera work the author used because it helped in finding the next place to go. Although some areas where a bit scimpish on the details it still fitted in with the theme well enough. If I had to give this level a grade, I would give it a B, a distinction." - The Aussie Adventurer (22-Nov-2005)
"Geoff Blakey's second outing released a scant ten days after his first demonstrated a marked improvement in his level building skills. Lara's objective in this 20-minute romp is to retrieve the Amulet of Horus. Gameplay is again simple and straightforward though not quite as dull as it was in The Crypt of Elahna. Since the level was built using the Karnak wad baddies consist of scorpions crocodiles and red-robed ninjas. The rooms are well-sculpted and objects are placed appropriately. The large cavern where Lara found the amulet was especially well done. The Egyptian atmosphere is conveyed well and the author again did some nice camera work. The gameplay was again a little too simple. For instance a puzzle piece was two blocks away from the corresponding puzzle hole. Also though it was improved over Elahna the lighting was still a bit flat in places. But the biggest drawback of this level was that the author chose the TLR Title theme song as the ambient soundtrack for the level (except near the end when it was replaced by the Minotaur/Ahmet/Set repeating soundtrack). Nevertheless the level is another nice break between tougher levels." - Loren (06-Sep-2003)
"This is another short level by the author this time twenty minutes long. The game play is still poor again with more rooms this time but still the puzzles are non existent. There are buttons to push and either open a door or in one occasion drain a room. The ninjas and scorpions can easily be avoided and there is one item to pick up that's the Amulet; not counting the weapons and ammo-health that is. The earthquake was a nice touch but the level still remains too easy. The setting is karnak like with both indoors and outdoors areas. Play it after a good long level to relax." - Kristina (25-Aug-2003)
"Quite an improvement from the authors first level. Even though the level lasts for about 20 minutes it is very fun and lots of things happen through this time. Ninjas appear in front of you by surprise and I really got scared the first time one did. The ninjas scorpions and crocodiles appear often but really are no big threat. What I found funny was that the vraeus was next to the place it has to be placed only harder to notice since the door blocks your view also there was a camera for a button that showed how a door opened in the same room. The continuous music gets annoying after a while but since I got through fast I think I can leave that complaint out. I never really figured out what the hypostyle key is for or where its keyhole is must be another quest item I presume. The lighting was really nice this time and although the textures are nothing special I think giving a higher rating in this category wont be a sin. A good level worth the try if you think the 20 minutes will be worth the respectively big download size." - eTux (15-Apr-2003)
"This is Geoff's second level and it has some Egypt-feeling again; it's based on TRLE's "Temple Of Karnak" level... This is bugfree again and it's much better than the first one was in the gameplay and it's a bit more complex also. But it's still very easy with those unnecessary places what we can count as "Secrets" although the level hasn't got a single Secret. So we can collect the Shotgun the Uzis and the Revolver also from those "almost Secret" places but we really don't need them. I also found the "Hypostlye Key" but I didn't find any single keyhole for it. The enemies are red ninjas - tougher but sillier then the white ones - scorpions and some crocs in the waters...I liked the old drain that pool puzzle but my favourite place is definitely the large flipmap chamber with the lava in it's center bottom. And after that when we get the Amulet Of Horus the changing music is fit to the escaping although it's really not a big challenge to escape from the tomb. But it was a great idea to escape on that newly opened exit which wasn't accessible at the beginning although I think the end-trigger should be placed right here and not to it's actual place. The gameplay is about tomb raiding again as the first one was also...About atmosphere sounds and cameras... Well it was enough boring to listen the title-sound during the whole level so I really didn't enjoy this. I was just happy when an action-sound broke it for some seconds. The cameras - especially the long flyby - were nice again. I give just a 6 instead of 7 to this view because of the long playing title-tune. The "danger-tune" was good at the end but it also should be playing only 'till Lara reaches the outside area again...The lighting was better as the level wasn't too dark as the previous was. The textures make the environment more various and beautiful but we can't see any new texture in the level...So I can say just the same that I said about the previous level: mainly for beginners..." - Sys (25-Feb-2003)
"This was a fun level lighting was great the atmosphere was to my liking what more do I want. There was a nice combination of in- and outdoors. Enemies are ninjas the sword wielding kind crocs and scorpions. You need buttons to push and you'll find items on the way like the guardian key the Ankh and the Hypostyle key. There is even an earthquake. Also some swimming to do monkey climbing and a little bit of shimmying and don't forget the jumping. Only complaint I can have that it's way too short. 14-09-2002" - Gerty (16-Sep-2002)
"In this Egypt style level Lara must find an amulet and return to the starting point. Her opponents are baddies and scorpions. Texturing and lighting was good throughout. The puzzles are very easy it's only opening some doors and finding a couple of objects. The sound - well I put the sound down near 0 after 10 minutes as even the most beautiful music gets on your nerves sooner or later when you are forced to listen to it 30 minutes long ;o). A level which I would recommend especially to beginners." - Sheevah (17-Aug-2002)
"A nice level of 30 minutes or so that actually had Lara return to her starting point once the object of her quest was obtained (take note level designers). The course was none too difficult (with one or two nice thought provokers thrown in) however I thought the author over used those damn red ninjas. I ended with an unused Hypostle Key and found it ludicrous that a Crocodile dropped a medpack." - Torry (01-Aug-2002)
"This is a short level. There are some ninjas and scorpions. I must find objects and I found no secret. The atmosphere is fine. What I found good you see in sequences the doors go open. It is a great help. I find the weapons I need and enough ammunition. The textures are stretched in some rooms. This is a very easy level but I had fun to play it. The playing time was 30 minutes." - Andi Croft (17-Jul-2002)
"This is the creator's second level and I have to say although it is similar to his first he has improved on a lot of points such as the placement of enemies the settings with this one having a nice mixture of indoor and outdoor areas and the game play which made more use of Lara's moves. Unfortunately though this was a short level at only 25 minutes and like his first the rooms seemed a little empty but all in all this is still a cute level that will not have you burning up any brain cells." - Sash (21-Jun-2002)
"As its predecessor this level is solidly built and keeps you on your toes through a number of enemies (crocodiles red Ninjas and Scorpions). The gameplay flows quickly and easily through the level without really challenging puzzles and nicely guided by helpful cameras. A bit annoying was the perpetual music so that I eventually turned it off but all in all this level is worth playing if you do not mind the big download too much." - Michael (21-Jun-2002)
"As the author says in the readme he is pedantic with textures - if you play the level you will say: "he IS pedantic with textures". The texturization in the whole level both inside and outside the tomb is incredible! Lara's quest is the Amulet of Horus which she will get after finding some artifacts and using them - almost always in a nearby room. I liked the inside of the tomb but surely the outside is much better! Take 15 minutes not to raid this level but to appreciate Geoff's work with the textures." - Treeble (21-Jun-2002)
"Although not the most difficult level I had fun playing it and really enjoyed the atmosphere. The surroundings were just lovely to look at and there was a nice combination of swimming running and jumping in areas that alternated between underground rooms and bright sunny outdoor areas. Some of the few enemies include ninja's that excel in surprise attacks so watch out around those corners. Unlike Geoff's previous level though the lighting here is perfect and you can see both the enemies and where you are going. Lot's of fun finding and placing items to open up the next doors and areas though I ended up with the Hypostyle key and never figured out where to use it." - RaiderGirl (21-Jun-2002)
"I gave this game a higher score than I was going to because of the care taken in the camera work. Not too tiring on the brain although music was a little tiresome. Nice clean level I would say this one would be ideal for a younger raider to cut his/her teeth on." - Doug E (21-Jun-2002)
"Medium level for difficulty with very few surprises. Enemies standard and easily controlled. Although a very linear level some reasonably good search and find routines." - Whistle (21-Jun-2002)
"This is a positively vintage level that I'd completely ignored. I was prepared to put my critical faculties on hold because of its age but technically it's very polished. The rooms and outside areas are well crafted and the game moves fluently. What needed more work was the gameplay which was generally very simple (although the earthquake room had me stumped for a disgracefully long time). The continual music was rather puzzling as was the 50 minutes it took for my modem to download this 6.4 MB level." - Orbit Dream (21-Jun-2002)
"Yes it is rather short very linear and not that challenging but I've played so many exhausting tough and confusing levels recently that I enjoyed this immensely. Just imagine this: There is only one gate and it's in the same room where you push the button and still you get a cutscene. That's what I call a userfriendly level. I don't mean that ironic. It feels good to be cared for every once in a while. You won't lose any health in this quest and the pistols are all you need. However the course is really brilliant how it alternates between indoors and outdoors incorporates a bit of swimming and brings you back to the starting point. The atmosphere is great though there is nothing too special about the textures. I know I can't rate this that high as it is so easy and short but if you're in a dead end somewhere else this is exactly the level to cheer you up. You can't get stuck and you never have to reload. Nice; positively charming." - Dimpfelmoser (21-Jun-2002)