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BtB2006 - The Blue Sun by illyaine

Andzia9 9 9 10 10
Anurag 10 8 9 10
Bojrkraider 8 8 8 10
CC 9 8 10 9
Dutchy 9 8 9 9
eRIC 8 8 8 9
eTux 7 8 9 9
Gerty 7 7 8 8
Jay 9 8 9 9
Jerrod 7 7 9 9
JesseG 7 9 9 8
Jorge22 9 8 8 8
Jose 8 9 10 10
Kristina 8 8 8 8
manarch2 7 7 9 9
MichaelP 7 7 9 9
Mman 8 10 10 10
Moonpooka 9 8 7 8
nerdfury 8 8 10 9
Obig 8 8 9 9
Orbit Dream 6 8 9 9
Phil 10 9 10 9
QRS 10 9 9 10
Relic Hunter 8 8 9 9
rjb 8 8 9 9
Ryan 8 8 9 9
Sash 7 6 8 8
Selene 8 8 9 9
Staticon 8 8 8 8
Sutekh 7 8 8 9
Treeble 9 9 9 9
Whistle 7 7 7 8
release date: 01-Jan-2006
# of downloads: 150

average rating: 8.46
review count: 32
review this level

file size: 36.25 MB
file type: TR4
class: Oriental

author profile(s):

Reviewer's comments
"Props to this entry for being the first to have the crowbar door actually use a crowbar; I was surprised how often it was misused in the other levels and got tired of running up to them pressing the action key in vain...but not this time! Lara searches for the blue sun by collecting two stars and shooting four balls – the target practice is nice but it would have been better to have some sort of indication how many balls needed to be shot, as I couldn't tell whether I was missing targets or if there was a missing camera cue instead. Another thing I wasn't a fan of was the confusing water currents in the upper pool in the beginning – sure, it makes sense that being near the edge pushes Lara off since the water falls down the middle, but why would the middle have its own current pushing Lara back to the starting area? It gave me the impression that I could not progress in that direction, when in reality I needed to figure out the exact underwater squares I could jump to. The pushable puzzle also overstayed its welcome due to the faraway destinations. On the plus side I enjoyed the visuals, particularly the architecture, which is one of the better presentations so far in this series. There is a tricky running jump through blade traps to add some challenge to what is otherwise a rather easy going adventure. 42 minutes." - JesseG (07-Jul-2022)
"(8) Gameplay & Puzzles: This adventure is heavily exploration-based and feels like a (beautiful) sightseeing trip most of the time. The pushblock "puzzle" is dull and lasts too long, and the 3 levers puzzle too trial-and-error for my tastes. Traps are rare, and there's one platforming room, but the difficulty is very easy. I think the level needed more thrilling situations. Don't get me wrong, I did enjoy the exploration, very much so -- I just felt that other aspects of gameplay were underdeveloped. I also was not a fan of the crowbar placement, which seems counterintuitive. It is plausible and logical that a player will see the dragon ornament on the cavern wall and think "oh geez, I must have missed the crowbar somewhere, let me backtrack to check" and then be running around in circles, when in fact the crowbar is further into the cavern. I do think there should have been some kind of indicator (lighting or camera) on the area that the crowbar is found, because I couldn't even see it when using binoculars from across the cavern. (8) Enemies, Objects & Secrets: I didn't mind that there were few enemies. Much more could have been done with wraiths, though; you only encounter one, just a moment before the game ends. I would have liked to have seen more traps and the secret system to be more substantial (there is only 1). Decorative objects were great, particularly in the courtyards. (10) Atmosphere, Sound & Cameras: The atmosphere is breathtaking. The courtyards with lanterns, waterfalls and a copious amount of friendly monkeys were a feast for the eyes; I was just so happy to be there. The builder did a wonderful job with organic geometry as well as making big rooms not feel empty. Music tracks were great and there were adequate camera hints. Although the lasersight is hidden sneakily due to a camera angle change, I didn't mind it as the player can press the look key to break out of the angle. (9) Lighting & Textures: This was a very high quality category also. The btb2006 wad/texture set heavily leans toward red tones and I loved how the builder balanced out these tones with many gorgeous blues. It's a well lit, very cheerful level. Overall, this was a visually stunning adventure, but it's too exploration-based for my tastes (with not much substance in other gameplay aspects). I think it would be a really good fit for those who primarily want easy exploration. 8/8/10/9." - nerdfury (21-Dec-2020)
"Visually, this level definitely succeeds, and is among possibly the most beautiful levels I've played. It's testament to the skill of the builder that even the connecting hallways and corridors have their own charm and there are various pleasing setpieces in the form of plunging waterfalls and imposing temples. The use of audio is also well done, with it not being stuck on one track throughout the level. The gameplay also flows in a very smooth manner, providing you take note of your surroundings. There are a total of five targets that eventually need destroyed, although you don't necessarily need the Revolver and LaserSight to do so. Fixed cameras are ever so slightly annoying sometimes, although they can be broken with the Look key. Aside from that, and the tedious push puzzle, I had a lot of fun here." - Ryan (08-Apr-2018)
"Ahh - finally a really beautiful level! This one is very well textured and lit and the colour scheme sets it apart from all other BtB levels, it has a very unique atmosphere that until the point I was playing it no other level has managed to create. I can even forgive the one camera angle that prevents you from seeing the lasersight, because it can be broken with the Look key at least. The puzzles are not very difficult, the one pushblock puzzle even was a bit tedious, but overall the gameplay is flowing nicely and there's a bit of everything, rather professionally brought together even if a bit of backtracking is required and there are more tedious bits. There is much to do here with a few enemies to fight, a few monkeys that should not be hit, a bit of navigating against the steam and of course admiring the nice scenery is high on the list. Not outstanding gameplaywise but very beautiful. No wonder the builder has re-used it in one of his later games. Found one nicely hidden secret in 25 minutes." - manarch2 (19-Mar-2015)
"This is the best looking BTB2006 level I've played so far; it's full of details, interesting lighting and cool looking waterfall usage, along with some great use of cameras to add drama to certain sequences. The gameplay is mostly varied and fun (and on the challenging side) but it's let down by an overly long push-block puzzle and a ball-shooting puzzle that makes the last one very obtuse if you didn't spot it earlier. There's also an item hidden somewhat cheaply by a camera angle, but I got lucky and found it right away. The structure here is surprisingly compact, and it makes good use of a small area. The ending is a bit abrupt, but it seems this level was eventually added to the "Jade Empire" level-set and expanded a bit, so it was at least given full justice later on." - Mman (04-Jan-2012)
"Very beautiful level. Nice rooms, pretty gardens and beautiful waterfalls. Puzzles and traps weren't very difficult, well except one. There is a lot of blue color and it looks very nice in this custom." - Andzia9 (07-Aug-2010)
"Good adventure with mostly a lot of search & jumps, nevertheless there are some errors in this level like the inaccessible jumpswitch if you resolve the push-puzzle or the "invisible" lasersight/fixed camera. Perhaps also too many roundtrip between the rooms and not enough danger for miss Croft. Good graphics and good use of camera & sounds, that give a nice atmosphere to the game." - Jerrod (20-Apr-2010)
"This level is so beautiful! All the nice waterfalls and different streams look so realistic. Same goes for the structures and cave areas. The fog and lighting in the search for the crowbar in the huge cave area is amazing. Not to mention the path to the cave...using the cool camera angle to make it more interesting! The game play is normal, not hard, nor easy but very interesting and new IMHO. I have absolutely nothing to complain about this level. Except it being too short maybe hehe." - QRS (10-Feb-2007)
"This is one of the short levels of the BtB challenge, around thirty five minutes. There is a fan, stars to find and the final gem you never get to pick up. It is fairly easy with one secret and a nice setting. I didn't like the idea of the current because it is not obvious at all what you had to do so hard to guess without a hint. Also you can use the shotgun to shoot all the hanging balls, except the one in the area with the three doors and switches, so there is some confusion involved plus you can skip some parts of the level. I found one secret but in order to get it you have to use a jump switch before you lower some blocks, I was just lucky to notice it." - Kristina (10-Mar-2006)
"This level is beautiful. We are adventuring in China; in buildings, on rocks and in caves. There are also easier and harder challenges - but the balance is good. Sometimes I also got stuck for a while. :) I had to figure out how to jump over the current, how to find the crowbar on the rocks, and it is also important in the first garden to pull down the jumpswitch until the statues are above. Without this we would not be able to complete the level. A little bug, but the fantastic environment, the various textures and the many challenges recompensate this. I can only suggest this great level to all of you. You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here:" - Obig (01-Mar-2006)
"The level abounds in attractive waterfalls, in many different areas. Sometimes we are close to several at once, sometimes we are shown them from far away, a most impressive sight. The atmosphere in most of the 10 games I have played so far has been very good. Here, with the very pleasant 'Oriental' music as well, it seems excellent; the best so far, in fact. If I could have scored for atmosphere and music alone I would have given a full 10. Quite interesting idea for the fairly straightforward cube puzzle, but a pity it is rather 'lengthy'. Unfortunately, in this same place, if we miss a certain jumpswitch and don't do things 'in the right order', we will become stuck at this point. This is not good (and may also mean having to repeat the entire cube puzzle, because we need to reload an earlier save). But the atmosphere, visual effects and music, partly make up for such things. We then have the spectacular view of Lara very high up with yet more water flowing. Interesting trip around another large cave to find the crowbar. There are enough occasions when we are not shown (by camera) the result of something we have just done, to start to cause frustration, unfortunately. And if we do not spot that there are 5 baubles to shoot in total, I fear that will be another source of the same. Good that we have both the 'rumble' and fly-by picture when we do shoot the 5th one. I liked the clever little underwater slope to drop and bounce from in one place, though the snake I left far below that suddenly appeared on a balcony later on was odd! My overall impression was of a gentle, v.attractive game with some 'tricky' bits en route. My 'thorough exploring' time was 1hr 14mins and my 'fast as possible, pick up everything' time was 20 mins - including the 25 sec fly-by at the end. It is possible to retrieve both parts of the Yin-Yang with only 13mm health loss in total - we don't have to lose half our health there - and with care, this need be our only health loss in the game." - rjb (19-Feb-2006)
"This is a rather crisp 40 minute adventure which mainly does one thing: it looks good. Plenty of waterfalls and generally a very nice setting make this a level very pleasing to the eye. The sinks can be tricky in the water and you might easily miss one or two of the five targets that you eventually have to shoot, but other than that progression should be rather fast paced, also thanks to very solid camera guidance. The part with the pushables was a bit unnecessarily tedious, but the rest is quick and straightforward - even the three lever puzzle and the small jump room. Placing the lasersight in a way that you cannot see it because of the camera angle was rather unfair, but not bad enough to spoil a fun little level." - MichaelP (19-Feb-2006)
"There are some levels that hit you, visually, right from the first moment. Is it the layout, textures, lighting? I think it's mainly the lighting, that gives the impression of reality, of actually being there. This is one of those levels. We enter this impressive temple by water and climb a waterfall to the balcony above. Looking down we see the yin yang pieces on blocks we jump down to. Also on this balcony we see balls to shoot and receptacles for ruby stones. We do have to find the revolver, but I was able to shoot four of these hanging balls with the shotgun first time, so I played this level not as the author intended, but finished it none the less. And this was great, in the sense that I did not snooker myself by going somewhere ahead of time and becoming trapped forever. Here too are monkeys roaming about, and it's a challenge to try not to shoot these when there are plenty of thugs among them that need sorting. I managed to do this by staying at a distance away and carefully targetting the thugs. I liked the way this courtyard building is opened up, on different levels, to allow us up to that lovely window room with the ruby. Just be careful of that jumpswitch in the dragon objects on blocks room; pull it before going off to find ways of lowering the white blocks. I love that huge cave we explore to find the crowbar, the fixed camera as we hop across to get the lasersight, and all that jumping swimming and climbing around the front back and top of the waterfall. So there's a fair amount of to'ing and fro'ing going on here. Lara is looking for dragon stars, rubys and a fan. And finally she is blinded for a second by the light that shines from the Blue Sun before she grabs it and scarpers. A beautifully made level, practically impossible to get stuck in (apart from that jumpswitch), good actions and puzzles, and overall good fun." - CC (16-Feb-2006)
"A very good level with some interesting puzzles, great atmosphere and well lighted and texture. I've found only two kind of enemies (+ the wraith at the end) and only one secret. There are dark areas, but I haven't find flares. Gameplay is very confused, you have to observe very well each area you visit and remember very well all the things you see, 'cause you'll have to return many times to some places; perhaps I was lucky about this aspect and I hadn't problems with the gameplay, but it's easy get stucked; although there are many cameras to show you the way, sometimes you do something and you don't know what it does (jumpswitch, shooting some hanging balls,...). But like I said, the level was good for me." - Jose (16-Feb-2006)
"Phew was this a long level or not; & certainly a very good one too, I m not so easily amused with any level but this level has it all beautiful surrounding, waterfall, great camera views etc. & a rather awesome gameplay. You have to use Ying yang peices that you find at the very beggining at the middle of this level & then the Crowbar pickup was also pretty difficult to spot. Looks like the Builder has put a lot of effort in making this level." - Anurag (11-Feb-2006)
"This fine level is surely made by an experienced builder. I really liked the architecture ,especially the big cave and some gardens. The author has talent and skills, and has made good use of waterfalls and sinks in a clever way. The puzzles are entertaining. It is possible to skip the jump room at the end , because you can run through the spikes, and it is also possible to be stuck for good in the jump switch room. Aside from that, an enjoyable level with a clever course." - eRIC (06-Feb-2006)
"I wasn't too sure about this level to start with but the longer I played, the more involved with it I became. I had already made quite a bit of progress with it when I spotted a jump switch in a room in which I had already lowered some blocks. Therefore, I was unable to reach it. I went back quite a few saves and got it eventually - it leads to a secret so I could have left it but, what the heck, I had to know. :-) There was quite a lot of running back and forth but, thankfully, it is not too large an area so didn't take up too much time. I was almost disappointed when it finally finished and, for most of it, I was fully immersed (pun intended) in this excellent little adventure. Definitely a two-thumbs-up level." - Staticon (06-Feb-2006)
"This was a very satisfying level in all respects. The gameplay is engrossing and not too difficult, the environs are quite lovely, and it all takes place in almost exactly one hour's time. There's a neat touch with a water wall that you have to swan dive over, and a nice fixed angle shot where Lara hops from block to block. The lighting was superb, and I could see everything I needed to see just fine. I was rather surprised that the targets could be shattered without the benefit of the laser sight (tip courtesy of the walkthrough), simply by using the shotgun and looking up to change the trajectory of the shot. Enemies are white-robed goons and snakes, which seems to be the extent of what's offered in the b tr4 (which most of the bulders have used). Never thought I'd say this, but I'm starting to miss those bats... There's no particular reason why I've picked this review, of this level, to make this observation, but I'm grateful to all of tne 23 builders who have provided us with such a high level of entertainment throughout this series." - Phil (05-Feb-2006)
"A nice level which can get quite confusing at times of all the back and fro... Mostly about discovering, since there aren't any notable traps or enemies around. I also thought it was very good in visual terms, namely when Lara does her jumps in the waterfall area, where the use of a fixed camera looks, for once, correct. Nice textures, lighting and ambiance. Advisable." - Jorge22 (31-Jan-2006)
"The level plays nicely, it's quite relaxing, not a lot of traps. You will see some nice views, a perfect level for a lazy Sunday. You can't get stuck if you check the ceiling regulary ;). I'm not very fond of using static cameras to hide some necessary items on the floor, I think the level would be good also without this. I could use a little more flares. Time: 1/20/51. Difficulty: average. Lighting: balanced, colours. Gameplay type: explore. Tech skills: advanced." - Bojrkraider (30-Jan-2006)
"Visually this has been one of the best levels so far. The enchanting, hypnotic waterfalls, lovely courtyards and breath-taking views towards Lara as she traverses cliffs and caves are worth alone of starting this level up, even if it hadn't offered anything worthwhile in the gameplay. And yet - it did. I found that the most creative thing here was the way the player had to master the central waterfall pond to get them where needed, the rest wasn't anything ground breaking new, but very enjoyable non the less (well, maybe the pushable pawn puzzle was a bit tedious) and the only secret I found was pretty rewarding and worked well as a substitute for the revolver regarding the shootable balls, though I had to find it later on as I couldn't reach the final one this way. The way the rooms are constructed and interact with each other is well done, and the ending is nice, though I do have mixed thoughts on that, as I'm not really a fan of the idea of ending the level at its climax - i.e. Lara finding what she was looking for. Maybe that indicates that there will be a sequel? Generally not a fan of those too if they don't feel necessary (which would be how I feel about this particular level), but if it's as good as this one was - why not? Looking forward to anything coming from this author in the future." - eTux (28-Jan-2006)
"Hmmmm, there are some parts I really liked and some I didn't. I have to say that the overall gameplay was very neat done but the back and fro threw me off as I have a teflon brain. So this took me longer than was needed as I was searching high and low, back and fro for the next action. Had a hard time to shoot the first few targets with the shotgun and when I finally got the revolver and sight I was disappointed that I only needed it for the last target. The pushing in here was pretty long winded. I did however had some wow moments and that was that area with the cascades. Of course I had to let Lara fall to her death. The fixed camera in here wasn't too bad as you could use the look key to see what was coming. Liked the idea with all that water and I was lucky to get through the current first time around. Boy was I glad I finally found the crowbar. 25-01-2006" - Gerty (27-Jan-2006)
"Set in a watery environment you're looking for a Revolver you might only need for one of the 5 targets you have to find and shoot. Then the Crowbar which was also well hidden in a far away Cave and off you go to get the Dragon Stones. Hopped over the Lasersight a couple of times till I found it, sneaky... That jump/dive into the fast flowing river was also very tricky, thought I was going in a wrong direction at first, but since there was nothing else to do it looked like the only way and if you know how it's not too hard. Then try to shoot a bunch of Warriors without hitting the Monkeys... A sneaky Jumpswitch you had to use early otherwise the Secret couldn't be found. I liked this level. After the Jump through the river it was pretty straight gameplay." - Dutchy (26-Jan-2006)
"On your quest to retrieve the Blue Sun, a blue gem that radiates blinding light like the sun, you have to first make your way through a village that is awash with water and waterfalls. All this water makes the surroundings so delightful and I at once felt at home. The game itself is really fun and I loved the way you would come across balls to shoot and items to pry of off walls but you still had to search out the revolver and crowbar so a little memory storing had to utilised. There are also some nice but fairly easy puzzles to do with movables and levers and the use of a distant fixed camera when jumping on high rock pillars on a waterfall was a great inclusion. So for me this was a real little treat of a level and sadly the 45 minutes it took to play went way to fast. I found one secret." - Sash (18-Jan-2006)
"Own up - you had to shoot the monkeys didn't you? Well, if anyone managed to shoot all those thugs in the first garden area without potting a monkey or two consider me impressed; I certainly couldn't manage it. I very much enjoyed the balance of gameplay in this level - not too much emphasis on just one aspect of play. I did have to go back and forth rather a lot, but that was entirely my fault because I am terminally unobservant, although I suppose I did save myself the odd return journey by having shot all but one of the swinging balls with the shotgun by the time I found the revolver. Nice one." - Jay (18-Jan-2006)
"This is one of those beautifully constructed levels which tries too hard to be clever.The Gameplay in the first half essentially involves running around in circles;moving pullable objects over vast distances and performing annoyingly pixel-precise jumps. The 2nd half is much better,although even this is spoilt by a bafflingly abrupt ending. The player is saved from exasperation,however,by the staggeringly beautiful scenery and creative use of cameras;which almost (but not quite) allows you to forgive the games shortcomings. I wasn't too sure about the 'creative' use of water (it doesn't behave even remotely the way water actually does in real life),and who would build a temple underneath so many endless cascades? Nonetheless,artistic license is enjoyably taken here,and the atmosphere is highly effective in a water-clogged way. This is enjoyable enough for those who don't mind getting frustrated." - Orbit Dream (16-Jan-2006)
"I'd agree with Sutekh that this level is perfect speaking from a visual point of view, with all the wonderful waterfalls and cascades that are plentiful in this lovely level. Gameplay here varies quite a bit, from simplistic pushing puzzles and switch combinations, to exploring the ledges and slopes of large areas and performing fun sliding sequences. Enemies are placed well for the most part, except for those thugs in the courtyard with all those monkeys that you could shoot by accident. Objects have nice placement, I loved the waterfalls a lot here. The setting of the level sets a wonderful atmosphere with a good mix of sound and astonishing cameras. I would have given a ten in that category if not for that lasersight that a camera was covering up. The use of lighting and the textures also fit very well with the rooms, giving the level a very mystical experience. All in all, if you're looking for something less difficult that totals about an hour of gameplay, this would be a good choice of a level to download." - Relic Hunter (16-Jan-2006)
"I found this level rather disjointed as though it had been pieced together from various projects. The revolver could be substituted by the careful use of the shotgun, therefore that section need not be done. The switch above the pyramid blocks was also just an add on, and other various switches I never did find out just what they did. Hence I have down marked the 2nd category as the enemies were all reasonably easily dealt with and other objects fairly easily obtained. The lighting and textures was Ok and did along with the sound create a good atmosphere. However some of the areas did appear cluttered and garish, and made it tedious to sort out the wood from the trees. I did not particularly like the very long camera views on the pillars, especially as there was an object up there." - Whistle (14-Jan-2006)
"This was quite a nice level, although way too confusing for the casual player. Right at the beginning you're faced with a two-way strong current, and you'll find you have to deal with it a little further with a tricky jump (ok, not so tricky if you know the secret) to get back. After a different pushable block puzzle, you'll realize you need quite a number of items to proceed and it seemed as though as I was stuck beyond salvation. I have a lot to thank folks at the forums for their continuous help, I've managed to kept my hair on my head. There was a clever area with waterfalls and a roaming camera from underneath (hiding the lasersight) and a little sidequest for the crowbar over dangerous undertows. All in all, a nice level with a beautiful ending (the sun shining through the gem was awesome), but like I said, it gets a bit confusing later on. 30 minutes. 01/06" - Treeble (10-Jan-2006)
"All in all a very good level and a really beautiful one too. The gardens are very well made and gorgeous to look at and the music is absolutely stunning, just the kind I love. The atmosphere is very relaxing and harmonious and even though there were a few enemies, consisting only of ninjas and snakes, you got more the feeling of taking a stroll in a peaceful garden. This said, the challenges got a bit too few to my liking. The level was very easy and would be even for beginners as there were no difficult jump sequences, timed runs or puzzles. The only thing that could be a bit tricky was to remember which door each switch and puzzle opened. This could be a little bit confusing at times and there was a lot of running back and forth. I found only one secret and besides that two Dragon Stones, two Mystic Stones, a Chinese Fan and a Yin and Yang symbol. The running around in circles and retracing did get a little bit tedious at times, but at least it wasn't very hard to remember how to get back to previous areas. Lookwise it was a real eyecandy and in general it was a very calming and tranquil experience without any teeth-grinding episodes or impossible tasks to perform." - Selene (09-Jan-2006)
"Visually speaking, this is an almost perfect level which nonetheless suffers from glitches here and there (superimposed objects that "blink" and a missing texture). The many streams and cascades are really well done, giving an impression of fresh and clear water in which you just can't wait to dive (watch the local fauna, though). The atmosphere is good too, and some cameras are really well-done. I loved the way it shifted from distant to close at one point with a kind of "turning" travelling. I found only one secret and it was devious enough to be rewarding to find. The gameplay is a bit dull, while not tedious nor boring, but not thrilling either. No great adrenaline sequence here and the push blocks puzzle was really really simplistic. All in all, a level that deserves playing it, if only for the beautiful settings." - Sutekh (08-Jan-2006)
"The level begins with Lara in a lovely waterfall room. First things to grab are the Yin and Yang items which were really easy to get. Now you go exploring the upper waterfall areas where you will be doing an object move, and using levers to open the next areas to find two artefacts. This was all very nicely done and everything looked great. Later on Lara has a fab trip around an outside waterfall/cave area to get the crow bar and a star, and she will also need to find the revolver and sight to do some ball shooting. Grab another star and you can move on to the final areas. There's a nice slope jump into the final parts of the level, and some traps are scattered throughout, such as wall blades. Enemies are Ninjas and snakes, and I found one secret. This is not too difficult a level, I managed to finish in under an hour but you do need to take notice of the door shots or you could be wandering around forever. I'm not too sure if Lara escapes with the gem at the end, she was being pestered by a wraith then the level ends, so let's hope she made it home safely. A nicely decorated level, and with a good variation on game play" - Moonpooka (08-Jan-2006)