BtB2006 - A New Mission for Lara
1,090 downloads

- Release date
- 01-Jan-2006
- File size
- 41 MB
- Class
- Oriental
- Engine
- TR4
- Duration
- medium
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Anurag ↓ | 8 | 9 | 9 | 10 |
| Bojrkraider ↓ | 7 | 8 | 8 | 9 |
| CC ↓ | 8 | 8 | 7 | 7 |
| DJ Full ↓ | 9 | 9 | 9 | 8 |
| Dutchy ↓ | 9 | 9 | 10 | 10 |
| eRIC ↓ | 8 | 6 | 7 | 7 |
| eTux ↓ | 8 | 7 | 6 | 6 |
| Gerty ↓ | 7 | 6 | 7 | 7 |
| Jay ↓ | 9 | 8 | 8 | 8 |
| Jerrod ↓ | 7 | 7 | 7 | 7 |
| JesseG ↓ | 7 | 8 | 8 | 7 |
| Jorge22 ↓ | 9 | 9 | 9 | 8 |
| Jose ↓ | 5 | 6 | 7 | 9 |
| Kristina ↓ | 7 | 7 | 7 | 7 |
| manarch2 ↓ | 7 | 5 | 5 | 5 |
| MichaelP ↓ | 8 | 6 | 8 | 7 |
| Mman ↓ | 7 | 8 | 5 | 5 |
| Moonpooka ↓ | 9 | 8 | 8 | 8 |
| nerdfury ↓ | 8 | 6 | 8 | 5 |
| Obig ↓ | 8 | 7 | 8 | 9 |
| Orbit Dream ↓ | 7 | 6 | 8 | 9 |
| Phil ↓ | 10 | 9 | 10 | 10 |
| rjb ↓ | 9 | 8 | 9 | 8 |
| Ryan ↓ | 8 | 7 | 7 | 8 |
| Sash ↓ | 9 | 6 | 9 | 8 |
| Selene ↓ | 8 | 7 | 9 | 9 |
| Staticon ↓ | 7 | 7 | 8 | 8 |
| Sutekh ↓ | 9 | 7 | 8 | 8 |
| Thorir ↓ | 9 | 9 | 9 | 9 |
| Treeble ↓ | 7 | 7 | 7 | 7 |
| Whistle ↓ | 8 | 7 | 8 | 8 |
| Category averages (31 reviews) | 7.94 | 7.32 | 7.84 | 7.77 |
My mission to play and review all of BTB2006, alphabetically, begins with A New Mission For Lara. This level focuses heavily on exploration and puzzles, with a moderate amount of traps. There's almost no combat, and a small amount of platforming. The tasks are creative and engaging, although the game's pacing did flop a bit towards the end, after you solve the colored pushables puzzle in the courtyard. Although most of the level doesn't have challenging platforming, the timed trapdoor run at the very end was super thrilling (once I figured out how to deal with the ctrl key bug). My favorite puzzle was the 4 giant grids, and I did also like the green dragons tile puzzle, although that one is very sneaky and requires a keen eye. Actually, I would say that in general, you will need to have a keen eye on your surroundings, or else you will be stuck running around in circles.
(6) Enemies,Objects & Secrets
Aside from the excellent use of static decor objects, I was a little disappointed in this category. There are very few enemies, which is fine, but the final boss consists of a bunch of snakes that Lara can just combat from a higher area, so she's not in danger. I would have liked to have seen more thought/planning regarding this final fight, and at the very least, a few secrets (there are none). There were some object setup mistakes which detract from the level's polish, and I was also not a fan of the random pole and ladder objects that didn't serve any gameplay use.
(8) Atmosphere, Sound & Cameras
Camera usage was done well, although I think the Egyptian crypts ambient loop wasn't quite fitting for such a colorful Oriental environment. There were some boxy natural areas, such as the underground caves, which I wasn't keen on. I think the builder could have put in more effort to make these areas look organic. The man-made architectural design is wonderful -- it truly was a delightful feeling to explore the large, nighttime courtyard by night, and I think that the builder did a good job of connecting all of the rooms together. This is a separate issue to actually texturing these rooms, which brings me to the next section --
(5) Lighting & Textures
There were so many warped textures, and textures that weren't rotated properly... and many rooms didn't have any lighting. At all. I feel that the builder put in a tremendous amount of effort into gameplay and puzzle design, yet didn't apply that same dedication to texturing. Aside from the many objective texturing mistakes, from a subjective point of view I didn't like how the builder mashed different bold and bright textures together.
The gameplay is creative and interesting, although overall I didn't have a very positive experience with ANMFL, as I feel that the builder did not polish other aspects of the level." - nerdfury