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BtB2006 - Temple of the Five Elements by userpaul

Anurag 8 8 7 9
Bojrkraider 8 8 7 7
CC 7 7 7 6
diamond 6 7 4 5
Dutchy 8 8 9 9
eRIC 7 7 6 6
eTux 7 6 6 6
Gerty 8 7 7 6
Jay 8 8 7 7
Jerrod 6 7 5 6
JesseG 8 8 6 6
Jorge22 10 10 9 9
Jose 6 7 8 6
Kristina 8 7 7 7
manarch2 7 6 5 5
MichaelP 7 7 5 6
Mman 7 7 7 7
Moonpooka 9 8 8 7
nerdfury 7 8 5 6
Obig 8 8 8 7
Orbit Dream 9 7 8 7
Oxy 10 9 10 9
p1kaa 7 5 5 5
Phil 9 8 9 8
rjb 9 9 9 7
Ryan 8 7 7 6
Sash 8 8 7 7
Selene 7 7 7 6
Staticon 7 8 7 7
Sutekh 6 7 7 6
Treeble 7 6 6 6
Whistle 8 7 8 8
release date: 01-Jan-2006
# of downloads: 106

average rating: 7.19
review count: 32
review this level

file size: 41.88 MB
file type: TR4
class: Oriental

author profile(s):

Reviewer's comments
"This level lacks a bit of atmosphere to its paper thin walls, boxy rooms, wallpapered textures, flat lighting, and mazes - the antithesis of immersion. But the time spent here also comes with some enjoyable trials as Lara enters a temple and completes five challenges, each with its own artifact as a reward. I enjoyed the modest timed runs, even the ones in the maze area, and I also enjoyed completing the trap gauntlets. 53 minutes." - JesseG (24-Jun-2022)
"Overall nice level, kinda boring because of it's big but empty, I would prefer small and compact over large and empty, very straight forward puzzles, this level lacks creativity by a lot, it's just simple boring looking, the texture were repetetive Give it a 5/10" - p1kaa (23-Jan-2021)
"(7) Gameplay & Puzzles: The level starts off exploration-based in nature, but once you get inside the temple, there are plenty of traps to conquer, timed runs and a few puzzles to solve. It's not a challenging level, and I didn't get frustrated with it, but the gameplay just didn't feel thrilling or special, either. There were quite a few occurrences that didn't make sense to me. Examples: there's a tree that you can use outside of the temple to reach a temple wall, so you would think there would be some pickup along the wall, but there is nothing; the fire challenge has 3 timed levers that aren't even needed as you can just carefully maneuver past each of the 3 flames; there's a shootable ball in the water challenge that triggers a timed door but there is no indication that it is timed; and after you insert the 5 element pickup items near the end of the game, you just go to the next room and pick them up again which just seems silly. The Chinese 5 elements premise is very interesting but the gameplay here wasn't so interesting for me (I actually most enjoyed the caverns exploration prologue, prior to entering the temple). (8) Enemies, Objects & Secrets: This category was mostly done well and I quite enjoyed the final fight with 5 goons. My only issue here was that some rooms are completely lacking in decor (e.g. the initial room when entering the water challenge area). (5) Atmosphere, Sound & Cameras: The atmosphere outdoors really needed work, as it was too cubic and inorganic. The atmosphere indoors was better, but many rooms still felt too large and empty, like filler, and I spotted some paper-thin walls. An issue with the music tracks was that I would enter a certain room, and song A would play, and then just a moment later, I would enter another room and song B would play and it just wasn't a polished, immersive audio experience. The builder did put a lot of effort into hint cameras, although I noticed that sometimes the camera didn't aim properly at the object. (6) Lighting & Textures: Lighting was OK, but wallpapering effects really detract from the overall immersion of the level. Finally, I wasn't that keen on the texturing choices inside the temple, even if they weren't misaligned. An example is the metal challenge area with a ladder texture all over each wall. It just didn't look very good. Overall, the gameplay isn't bad at all, however the audio/visual aspect is lacking, so it was hard to feel immersed. 7/8/5/6." - nerdfury (20-Dec-2020)
"This is another level that utilises the elements concept as a sort of hub room for gameplay - in this case there are five areas to choose from rather than the usual. This is another debut effort and it does show that in a few ways (a disappearing horizon issue, repetitive and stretched textures, boxy, square areas and large empty rooms). But the gameplay really shows some thought and I never got totally bored here. Maybe there's a bit of an overreliance on traps for my liking, but some of them have a couple of neat twists added to avoid it becoming too repetitive. Regarding the environments, amongst all the crude texturing, a couple of the areas are quite attractive, but they still don't come up to the utmost of inspiring. Still, a very decent effort." - Ryan (10-Apr-2018)
"As you can already guess, this game has you solve five quests to find the respective element in each - a rather standard gameplay setup but still effective when planning a more complex level is hard and the builder doesn't want to create tedium for players. In this regard, the builder succeeded. This level has a nice flow and with the rather enjoyable mix between pushable puzzles, boulders, other traps, a bit exploration and combat the builder didn't do a bad job in his debut. Some of the tasks are quite challenging and even when the overall design is a bit... cramped, it's a rather fun level on the whole. The looks of this level feel a bit secondary to gameplay and didn't receive enough care. The architecture is mostly boring, textures are often wallpapered, misplaced or even totally missing and I found a few paperthin walls here and there. Still, areas where the lighting is okay are good-looking and at least a certain potential can be seen here - but it is irritating that there are people who rated the looks of this agreeably simplistic level better than the majestic Killing Fields(?). Enemies and objects are decently used and the hunt for the five secrets is a nice addendum. Overall this is the first halfway decent BtB 06 levels I've played, it took me 35 minutes to finish." - manarch2 (19-Mar-2015)
"This is another debut level, and probably the best out of those in the contest. There's some nice scale to parts of the level, but it's also quite cubic and has issues like missing textures near the start. The later parts of the level are more solid overall, but also lack in identity a bit and are mostly just rooms and corridors. Lighting is okay, but with nothing too distinctive about it.
The level starts with you on a sort of beach before moving into a temple. The starting areas give a sense of progression as you do various platform challenges and go through multiple areas, then things slow down and move onto various elemental challenges; the shift helps add to the feel of making progress. I think the elemental challenges themselves lacked some distinction at times, for instance, the Fire and Metal challenges had similar traps and obstacles. The Earth challenge also had various traps that seemed to trigger before you reached them and end up being completely impotent, but maybe there was some twist I missed. An enjoyable level, although it could have done with a little more individual identity at times." - Mman (20-Jan-2012)
"This level look like more a Alien base than an Asian temple, but why not... A lot of traps in this level, some good moments and also some errors (the strange shots of the camera, useless lasersight (water), timed switches (fire), no need to resolve the push-puzzle (wood)), but nothing that will prevent the progression. The author is truly generous with the secrets and Lara may open a weapon's store when she returns to England." - Jerrod (24-Apr-2010)
"On this level, Lara has to fight against the elements in order to get five relics. First she has to find five others in the rooms of wood, fire, earth, water and metal, because there are the keys for the door that covers the relic. There are some thugs and snakes trying to set us back, but we get many weapons, ammo and medipacks against them. The crowbar is also needed to get on, but getting the lasersight proved to be unnecessary; the only breakable ball could have been places higher, because Lara could hit it when jumping up using the default pistols. There are many traps, slyly rolling rocks, circle-blades (even underwater), spikes, chains, etc. We also have to complete some timed runs, though the one in the fire room was not completely clear, in contempt of the switches returning to their basic position after a few seconds, if Lara went close to the burners they blew out, but from a greater distance they were working again. Som etextures are missing at some places, but this is only typical at the outside areas, at the rocky part; the buildings and the various rooms were well constructed. There are five secrets on the level that mostly cover gunmen and medipacks; for som of them we have to work hard. You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here:" - Obig (18-Mar-2006)
"That was interesting but simple enough considering that your main goal is to collect five elements. To get them though won't be so easy, each of them requires some hard work and obstacles are in your way. I liked the ones with the chains and rolling balls, those were challenging and my kind of gameplay. There are also some beginner's mistakes like thin walls but it wasn't too bad. The crocodiles, snakes will keep you busy as well as the guys with the bats. The puzzle with the moveable pieces has a problem though, it is not necessary to move the green piece in its tile because by moving the blue one over it and then to the blue tile, the block raises and Lara can get the item she needs. Apart from that the rest was nicely done and I found five secrets that weren't hard at all." - Kristina (10-Mar-2006)
"when i have started this level i haven't got a good feeling about it. The large place is made in wrong way and all the texture aren't put well. Later i have entered in the temple of the five elements have seen a little improve of the graphic but there is so much to work for doing a well work on the graphic. The structure of the level is too schematic and take a piece in five room for opening the final door isn't exciting. The light and texture aren't impressive and all in all i want only say that the author of this level have done a good level for being the frist. But in this competition there are so much beautiful game and for this i can't put it a good vote." - diamond (02-Mar-2006)
"Somehow this hour long adventure felt like quite an ordeal to me. It does show a lot of elements of a debut level with an occasional missing texture, thin wall, incorrectly placed fixed cameras (missing or incorrectly set trigger for the target null mesh) and several large, rather boxy rooms with plain texturing. At one time I also thought the audio track changed in too quick a succession. On the other hand it is a very ambitious level with plenty of decent gameplay ideas that will keep you quite busy. Sometimes the series of traps to deal with is quite daunting but still manageable and not too tricky, especially good use of boulders. You also get a nice mirror room and I thought the heart shaped opening in the woods was a nice touch. I am rather sure I did not quite solve the pushable object puzzle the way it was intended but I did get my wooden fan, so that's all that counts in the end. As you place the five 'elements' you worked hard for, the author kindly allows you to take them back before you leave the level - not without a fight though. I found only three of the five secrets and all of them needed some action, which obviously I must have missed for the other two. Got the revolver at the start and later the Uzi and the shotgun. A promising debut, maybe a bit overloaded and needs more attention to detail, but looking forward to seeing more from this author." - MichaelP (19-Feb-2006)
"Really a level of two halves. First find your way out of the canyon and then through the five areas of the temple. Enemies are not a problem, as they are few and far between, but come as multiples. Pickups etc are adequately spaced and one secret towards the end I could not get at as a walk through wall was only one way and I couldn't get back. Lighting is OK and the use of textures reasonable, although tended to be repeated too often, but some walls etc were paper thin. The atmosphere was adequate with the sound changing as did the sections of the level, but one or two camera angles were annoying as you couldn't see Lara and what she had to do." - Whistle (17-Feb-2006)
"A long level but without difficult tasks. Simply geometry and textures, easy secrets and enemies not too much hard to kill (you collect enough guns and ammo). I only find a pack of flares, but the level has many dark areas. For me, best aspect is the musics and sounds. Behind the two circle blades you can collect the sight, but you don't need it (?). There isn't a good idea the target to open the timed trapdoor in the checkered room, 'cause there is not a camera to show it and if you waste your time after you've shoot the target and don't go through the timed trapdoor, you can't continue playing (and perhaps waste too much time after this). There's no innovative puzzles but you can play it, it's not bad." - Jose (16-Feb-2006)
"MOST impressive title screen music, implying, "We mean business this time." Interesting circuitous route at the beginning, and the 2 first secrets were a bit tricky but the clues were there if we were paying attention. I did think the game was generally too dark, even out in the open (would it be fair to say the lighting was "flat"?) - so we needed more than one flare pack - but this was one of few quibbles. [There were a few EoW views and paper-thin walls, also, and trees were generally VERY 'square'.] I liked the 'depth' of some the tasks we had to negotiate but the 5 quite separate puzzle sections (nicely allowing us choice) rather than 'one whole' made the game seem to 'flow' less as a result. Several traps had a good combination element (darts & guards [being attacked while in a tricky situation already]; blades, then immediate darts; spiked blocks and chains, eg) and I liked the interesting music - one from AoD(?) - that seemed apt for the environment. The timed door(s) in a (not unpleasant) maze over spike traps seemed easy after the flames, chains, spiked blocks, blades and darts bit! Nice little mirror room, a sprite that we CAN douse w/o harm if we're careful, quite a nice, simple cubes puzzle (unless you miss an essential piece!) and an interesting final room, with water and baddies. My 'thorough exploring' time was 1hr 54mins & my 'fast as possible, pick up everything' time was just over 26 min. With great care, despite the flames, chains, spiked blocks, blades & darts in places, not to mention snakes & thuggies, we CAN make it to the end with just 9mm health loss (taking one artefact amid spikes). Found none of the problems cited by others and was surprised this level has a relatively low score, but near the end (no. 21) 'Oriental fatigue' may have set in. [A late discovery: if the thuggies at the end 'line up', 1 crossbow bolt can go through ALL of them, meaning a mere 7 or 8 bolts MAY account for all 5! - IF they 'co-operate'!]" - rjb (13-Feb-2006)
"The concept of this BtB 2006 level is rather interesting. It plays on the average "elemental chambers" cliche that we've seen in countless other levels. Exactly the thing that it is a cliche means that it has to be done well and properly and with some extra added spice to be able to qualify for a good level. However, this one is somewhat different. Instead of playing on "earth, air, fire and water" we're here talking about the five Chinese elements of metal, wood, stone, water and fire and Lara has to gather one artefact from each room(Metal and Stone Dragon---which didn't even look as anything near what I would have expected them to, a Ruby of Fire, a Wooden Fan and a Sapphire of Water). What I would have loved to see more of would be each element. Sure enough, in the fire chamber there are some burners(none that pose as a major threat though) and in the water room there is some water. And to find the Wooden Fan we go climbing trees. But apart from that I found very little that separated these five chambers from each other. There were the regular boulders, spikes and stargates and the Fire Chamber was also spiced up with some poisonous darts. There were a few timed runs, and even tight ones at that, but nonetheless they were not very hard ones. I found that some of the spikes would pop out only once, so that if you have the patience to wait past that point Lara could go for a Sunday stroll across the spike tiles. The enemies consisted of lots of the regular snakes and some ninjas that were found either in groups of two or six(apart from the three non-existing ones that according to the walkthrough were supposed to show up in the tree area to provide Lara with extra ammo. Maybe they went out for sushi??) One thing that still puzzles me up to this point was the idea of having a wraith chasing Lara if she picks up the grenades near the end. The reason this baffles me is because no where in this level that I have seen does she actually pick up the Grenade Launcher. So what exactly is the point in picking up ammo for a weapon that doesn't exist, other than wasting time(and in this case health). I was also a bit surprised at the ending: Lara places all her artefacts in their rightful spots, only to arrive in a room where she has to pick up ALL the same artefacts again. After fighting off a ninja academy I might add. This is something that could prove to be a bit pointless, but maybe that's just my idea of wasting time. The atmosphere was, as I have noted in many of the other BtB levels, a bit flat and there were some blinking and stretched textures here and there. The temple complex itself was very little and there wasn't honestly that much to be done there. Short and not very challenging. The sound was ok, but shifted a bit too much at times and every now and then out in the beach/canyon area I would hear something that reminded me of a dentist's drill!!! More lights could have been added for a more realistic atmosphere. A level well suited for beginners and I found five secrets in total." - Selene (12-Feb-2006)
"With an uninspiring start, I was not sure whether I could expect a lot from this level, and though the visuals don't particularly stand out thorough the course of the level, it certainly got better as far as gameplay was concerned. Though when you think about it, it's quite decent all along. Ok, so the 3 timed switches for the flames are superfluous, because you can easily sneak past during the time-outs of the burners, and the maze structures were not overly creative, but it has some truly interesting moments too. The chess board area was cool, the jungle, though blocky and simple, keeps you running with the wraith chasing you, and the traps thorough the whole temple area, which makes up for most of the gameplay, obviously, keep you wary - and if you're not - keep you reloading till you learn your lesson. I found that the music changed too frequently, and so gave the author's choice a feel of inconsistency. I was also not sure what to think of the surreal treasure room, where you get every artefact you gathered and placed before again. But despite the seeming negativity I didn't really think it's a bad level - quite obvious due to the mistakes (paper-thin walls, large, empty rooms, etc) I concluded that this is made by a beginner, but being a beginner is no sin - we all start someplace - and this level definitely is a great start for the builder in question, whoever she/he may be. It won't exactly win the competition, but it's a favourable position for the builder nonetheless - will surely follow this builder's 'career' from now on (or will look like a complete idiot, if it eventually turns out this was not built by a beginner, lol)." - eTux (11-Feb-2006)
"This one cost me a late night as I had real trouble stopping myself from seeing what was beyond the next door. :-) It's a classic raid in an oriental setting with just about the right quantity of baddies scattered about and a liberal helping of traps. The puzzles ranged from easy to medium - just enough to make you stop and consider your next move but not so hard to fathom that you get frustrated - that is what makes it enjoyable for an eternal beginner such as myself. Some parts of this level have a distinct 'First attempt with the LE' feel about them while other parts are quite well designed. I did like the implementation of the mirror room and several other temple-like rooms were very nicely built and textured. A most interesting little adventure." - Staticon (07-Feb-2006)
"I'm really not sure about that first area. It looked quite boxy, big, and frankly boring. The next area, the grand steps into the temple is big too, but it's more pleasing to the eye. And from there on it's gets much better. The first 'coastal' area starts what I thought was a great climbing and crawling challenge through rocks to find a switch and make our way up to the top of those rocks, find a pool, explore a cave and get inside this interesting place. I was a little disappointed, when having made my way around some large areas, getting onto battlements, and trees, etc., that there was nothing to do. Us nosy parkers, who manage to get to places the author never intended should get a little reward for our stubborness, lol - ammo at least. The large interior room of the temple has five doors, through which we explore and find the five element objects. These are a fan, a yin/yang, gem, ruby stone, and dragon stars, all placed side by side in the final room - unusual in itself. Some tasks to face are dodging boulders, jumping spikes and blades, chains, a mirror room, nice object pushing puzzle in the earth section, nice tasks and flooding of waterholes in the water section, loved the climbing, spikes and boulder dodging in the air section. And very intersting timed runs. One involves three switches and fire run. Another involves switches and tight timed runs through a sort of maze with spike traps. In fact, all in all, a jolly good romp through different environments, smooth gameplay, and constant movement. So, if this is a new builder, we are in for some interesting times ahead." - CC (01-Feb-2006)
"I must confess that my initial idea idea for my BtoB level was very much along the same lines as this,but I changed it when a 'climbing sequence' came to me;and I'm very glad I did too,as I don't believe that my interpretation of an 'elemental' level would have been anything like as good as this.Only the outside areas let this down (they're far too boxy and never convince;with several missing textures that a proper beta-test should have prevented) as the level is otherwise extremely entertaining and smartly thought-out. Each elemental quest is snappy,well-devised but never infuriatingly difficult and there are plenty of clever new twists on old ideas.The temple itself,while not particularly spectacular,is convincing and the atmosphere effective and often quite suspenseful. I never got into difficulties (if there were gameplay bugs,they passed me by completely)and the builder even graciously presented the player with the all-important Crowbar on a prominant Pedestal before the various quests began - an act of thoughtfullness which was much appreciated. The playing area is really rather large (there is an extensive 'exploration sequence' at the start before the Temple is reached)so that you are left with the favourable impression that a lot of effort has been put into this particular outing. Well worth playing." - Orbit Dream (31-Jan-2006)
"This starts off in a rather pleasant coastal area and there's a fair bit of exploring in caves before reaching the temple area. It does come across as the work of an inexperienced (albeit most promising) builder, evidenced by missing textures and a 'wallpaper' effect in most areas, combined with an occasionally somewhat disjointed gameplay. Having said all that, there is still much to enjoy here - some of the traps are well thought out and the overall 'feel' is good. It's by no means a difficult level and if you feel like a bit of a rest from some of the more frantic offerings in the series, then this could be a good bet, although don't get too relaxed or the ending may come as a bit of a shock." - Jay (31-Jan-2006)
"My first reviewing dilemma. What to do with a level which has a wonderful gameplay, interesting music collection and challenging secrets, but everything else not so good? If I can imagine a different surrounding this would have been a perfect ride. Also the idea the level is based on is a really good one. If this is a first attempt at building a level, then congratulations, but next time more care should be put into texturing and environment to rise the atmosphere. I hope the author will treat us with another level. Time: 1/02/59. Difficulty: easy/average. Lighting: darker. Gameplay type: puzzle/traps. Tech skills: basic+." - Bojrkraider (30-Jan-2006)
"This level starts with a lot of crawling but unfolds nicely. There are some textures missing in the cave area (naughty). Couldn't get one door opened that had a secret as I missed one. Don't know if it was a bug, but shooting the ball opens a trapdoor in another opening in floor, when it closes and it did after I saved I couldn't get it open anymore. Maybe it was me but like always I jump wherever I can and this way I came to places I shouldn't, saw even the end of the world. If this is a first it is pretty well done, if not, tsk tsk. No matter what, it could use some serious beta testing. But overall I did have fun. 04-01-2006" - Gerty (27-Jan-2006)
"One of my favorites. Yes, yes, as has already been said, I've reached the "end of the world" (isn't that amazing?) and I did notice just a few, but very few, "wrong" textures, plus the beggining is slightly confusing. But taking into account a near perfect gameplay with plenty of puzzles and action, it would really be unfair for me to downrate the game in any way. I liked the idea of collecting the five objects, with all the tasks in between, and then getting them back in the end whilst being surrounded by five japanese thugs just to make it a little more colorful. Weren't the settings as pretty as they could have been? Were there some large empty areas (I don't agree that much with that)? The gameplay makes up for it all and you really should try this one. If it's a begginer's work, then it's a very good beggining." - Jorge22 (26-Jan-2006)
"This level is set up in two parts, the first your journey through caves and large outdoor areas to reach the temple, and the second part played inside the temple. This set up really suited me perfectly as I like the feel of having to reach a destination, here the temple, and this was nicely and not difficulty portrayed, I even loved the way the first secret was placed so you had to trigger a change in the beach at the beginning and backtrack to retrieve it. Now once to the temple some may say that the design was a little too formulaic, one main room where 5 doors lead to 5 adventures for, you guessed it, 5 artefacts, but I thought each adventure held it's own original feel and puzzle, and it was quite exciting to see what lay behind each door. And speaking of the number 5, there are also 5 secrets to collect, some easier than others, but all fun to find. You end after placing the artefacts and then collect another 5 (am I seeing a theme here) which seems to pee off, oh hell do I even have to say it, 5 ninjas. For 60 minutes this kept me very entertained and that's all you can ask for, I definitely won't be giving this any 5's!" - Sash (19-Jan-2006)
"A pretty cool level with plenty of puzzles but very less enemies I liked the Dragon Pedestal puzzle, plus the grenade gun ammo trap was also a nice one. Its a pretty long level took me 50 mins and really a worth playing one too. In this level you have to find 5 elements viz.; metal & earth dragon, wooden fan, ruby of fire & safire of water. And for this you have to go in 5 different sections of the level once you have taken all the 5 artifacts you have to place them in their respective places. Just when you think everything is ok, you'll be greeted with 6-7 Goons with stick, kill them retrieve all artifacts and escape the tomb." - Anurag (16-Jan-2006)
"I enjoyed playing this level, because of all the various tasks to perform. Firstly, there is some good climbing to do in mountain caves, then 5 quests to complete once arrived in the main temple. The author has made a good use of traps which were good fun to overcome. Even if Lara died a couple of times, those riddles were not too hard though. I could not help but notice several problems in the design of the rooms, a couple of thin walls or errors in the shaping of the blocks and the lighting could be improved. But globally the setting is solidly made and the author shows some potential (for example, a pool has been designed using the no collision/transparency function). There is also a target problem for a couple of cameras. Those minor mistakes do not come in the way of the gameplay which is pretty fluent. A fun level that I recommend without reserve." - eRIC (16-Jan-2006)
"Lara's task is to gain 5 oriental elements, which are fire, water, earth, metal and wood, to discover secrets of the tomb of an oriental emperor. Game begins in lovely lake in woods, where you climb up the trees and mountains to enter the cavern. The tomb is stated near lovely meadow with lake and flowers and surrounded by mountains. In outside area textures gave some wallpaper effect. When entering the temple by solemn stairs Lara finds five doors to enter and implement the task, which is not easy. Many traps, two timed runs (fair but not easy) and she is also chased by rolling balls almost in every corner. :-)) Save often. Game play and atmosphere ambience is wonderful and runs smoothly, I didn't need any help in stuck threads. I didn't find any secrets, they are hidden well. I had problems to pick up one piece of Ying-Yang. After you pick up the piece, rolling ball is triggered and immediately smashes poor Lara. After many tries I finally jumped in the direction of rolling ball and survived on my big surprise. :-) In game are enough medi-packs - I did spare them as much as possible - meaning reloading the game and trying to jump through wall blades better. When entering the tomb very nice flyby appears. Tomb, surrounded by walls, made of water, made me dizzy. Artefacts in tomb are placed on pedestals and you can pick them up and carry with you. Very beautiful game, can only be recommended to play - you won't get bored for a minute and atmosphere is marvellous." - Oxy (15-Jan-2006)
"A very nice level too, some missing textures on the rocks at the start and in a cave, but the rest look good, still a bit square built (straight trees and ledges), but a promising level indeed, some cleverly built traps, I liked the rotating knife in an opening on a ledge with the darts behind that, nasty one. The secrets were hidden well as I missed one. Good gameplay." - Dutchy (14-Jan-2006)
"I don't know if anyone else found this a bit freaky, and no idea why I did but it was, maybe it was the atmosphere I just don't know. But saying that, it doesn't mean this was a bad thing because this was a fabulous level full of tricks and traps, and many items to gather. First off, Lara arrives in a large pool area with rocks and a cave which involves some climbing and monkey swinging. Then she can go higher and into a large cave to make her way through to an inner temple. This seemed to be where most of the action takes place as you come to five doors and each door will take you to an item you need to finish the level with. Depending on which door you take first, each route is full of all types of terrors such as timed runs, spikes, fire, chains boulders, object moves and just about everything Lara can possibly encounter. None of it is too easy and I finished with no med packs. Lara will have to find a gem, fan, two stars, artefact and the Ying yang, so all items have been used here. The end was a surprise and just when you think you have Lara home and dry, a gang of baddies show up to steal the dregs of your remaining health. I think this was all put together very well, there must have been a lot of work involved and gives Raiders a real blast of a game. But, there were two bugs I hit, one was in the object move room when the block up to the fan failed to rise, and the other is that you can pull up through a secrets block while it is still up and Lara gets stuck, so be sure and keep plenty of save games just in case. Although some of the rooms looked a bit sparse and bleak, the entertainment factor far outweighed that. Now, I couldn't possibly explain everything that you will encounter in this level because there is just way too much, but by the end of it all I had found two secrets and had a great time in this adventure; so I can only suggest you give it a try yourselves." - Moonpooka (13-Jan-2006)
"After an outdoor climb over rocks and a little bit of crawling, this level settles down into a fairly pedestrian raid that takes place in an Oriental setting--a hub room with five different ways to go to get your five artifacts. Still, there's a lot of scenic variety, including an outdoor jungle-like area. There are lots of puzzles and hazards to conquer along the way, and the enemy of choice in these levels seems to be the ubiquitous snake. The pushpiece puzzle wasn't as frustrating as I found it to be in "Qinghai Artefact," probably because the pieces were better lighted and therefore easier to distinguish. You get more bang for your free buck here, too, as it took me one and a third hours to get through, even with Dutchy's walkthrough in front of me. A lot of the more rabid players are probably winding up the BtB series by now, but I plan to take my time and savor each one. This level is definitely a fun play." - Phil (09-Jan-2006)
"I would be bound to believe this is a debut level, and in the case it is, it really isn't that bad, except it could have been far better (as they say, there's always room for improvement). To start with, most areas were unnecessarily huge and empty, you just wander through rooms until you get to something of interest, either a lever or a pickup, and then you backtrack. Summed to that, the wallpaper effect on the textures is most of the time present and even so, there were a number of untextured spots. There were a few paper thin walls as well. But I kinda liked the level. Towards the end, within the temple, you have a bunch of traps thrown together to retrieve five pieces and then use them later to open the exit (and in the exit you get most of them back). The final showdown was nice, with 5 thugs attacking at once, at least you are given enough poison ammo so you can take them down like flies with a few shots once they're poisoned. Some of the cameras also weren't fully functional and most of the time the musics were overlapping each other, it seemed as though as the author wanted to use everything that he could and so he did. In the end, it turns out to be an interesting adventure, despite all I mentioned above. 40 minutes, 2 secrets. 01/06" - Treeble (08-Jan-2006)
"This level is sort of a paradox for me. On one hand, it seems to contain many of what are usually known as "beginner mistakes": Places you can reach while you obviously shouldn't, end of the world (probably due to the latter), unnecessary items (especially the laser-sight), too large rooms, crawlspaces you can skip, a raising block and related switch I still wonder what they were for - except blocking the way to a secret, a confusing, huge and greyish starting area I utterly disliked and way too many goodies. On the other hand, it has some very very good moments. The music and its placement are excellent. Some enemies are very well-placed and there's one trap gauntlet that I absolutely loved. Same with the nice timed-run in the maze (didn't love this one, but liked it at least). In brief, it's a mix of good and bad and despite the aforementioned flaws, it was fun playing it, eventually." - Sutekh (05-Jan-2006)