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Journey in Togarma by eRIC

Bene 10 10 10 10
Bigfoot 10 10 10 10
Blacksheep 9 8 9 9
DJ Full 10 10 10 9
Dutchy 10 9 10 10
Gerty 10 10 9 9
Glow 9 9 10 10
Jay 10 10 10 10
Jose 9 10 10 10
Kristina 9 9 9 9
MacRaider 9 10 10 9
MichaelP 10 9 9 9
Nomad 10 10 9 9
Petaludas 9 9 9 9
Phil 9 10 10 9
QRS 10 9 9 9
Relic Hunter 10 9 10 10
Ryan 10 10 10 10
Samu 9 10 9 9
Sash 10 10 10 10
Treeble 9 9 10 10
tuxraider 7 7 7 7
release date: 31-Jan-2006
# of downloads: 172

average rating: 9.43
review count: 22
review this level

file size: 50.50 MB
file type: TR4
class: nc

author profile(s):

Reviewer's comments
"I played this over the span of the last three days and didn't really make many notes along the way (bad times as usual). This definitely stands out and for the most part it does feel and play like a commercial release, perhaps due to the great combination of audio cues and textures (I loved the retextured jade enemies). It holds up pretty well after all these years and geometry is pretty detailed, obviously a lot of care and polish went into building these. Gameplaywise I have to say I wouldn't make it even halfway through without a walkthrough, there's a lot of exploring and running back and forth to be done here, a distraught mind simply won't do. There are a couple of tricky timed runs and slide jumps but nothing particularly difficult, except maybe for secret #14 which feels weird regardless — I don't think I had ever seen that exploit before, then again, how often do we see pickups on breakaway tiles? 3 hours, 16 secrets. 09/23" - Treeble (17-Sep-2023)
"This reminds me of Omegapolis from the same author. It's visually pretty basic, gameplay is relatively technical with some hard or mean parts. The very first moments (sliding into the spikes) are a hint to that. Unlike Omegapolis, this is basically a single big level (some levels connected with each other). You return to the initial area fairly often. Unfortunately, this makes it easy to get stuck, so be prepared I guess. One time I got stuck, and after looking at the walkthrough, I realized that I missed the entire 3 gems sub-level. Compared to Omegapolis, this is a decent improvement, and if you liked that level, you will like this too." - tuxraider (21-Aug-2022)
"A bit underplayed levelset with the author's usual style paying respects to every square of the map - when you build in classic engine, without space for many objects, geometry really matters, and here it's masterfully managed: one sector of width less and it would feel too narrow, one sector more and it could feel empty. Add to that some fine gameplay and discreet customization in correct spots, and you get a journey indeed." - DJ Full (27-Jul-2022)
"Journey in Togarma is certainly my personnal favorite adventure by eRIC. I played it three or four times. I also need confess because I have the adventure in tom format I create my onw version with the anniversary outfit by Po Yu to create a similar atmosphere like Babylon is fallen ... but only for me. The three levels of this adventure are just awsome and I really liked the round trip between each levels to visit news aeras later. Because of the story I think this game is a sequel of eastern Sanctuary and I hope a day eRIC will create a level where Lara will find the book of kells describes in the story. The full adventure is not really hard and it's for me one of the easiest game of eRIC, so even the beginners can play it. To conclude I can just say it was again a real pleasure to discovered this fabulous journey in Togarma with Lara and congratulate the author for this jewel. Highly recommended and thank you eRIC!!" - Bigfoot (14-May-2020)
"Whats better playing another Erik's level while staying home in coronavirus era.. -great level connection -Great puzzles -Great lara outfit -Great large mp secret-falling -love the capacity of ammo eric gives in every game The only thing that disliked is secrets named as load and the ending" - Petaludas (19-Mar-2020)
"It is hard to come across a level with the exploration, puzzle and action balanced so well. This excellent set of levels features all you want - well textured surroundings, rich atmosphere, clever gameplay and enjoyable actions and traps. The game is BIG and you will have to think and explore in patience (I opened the prayer wheel door before finding the entrance to the 3 gems area and was dumbfounded when I found out I needed three more keys). It is not very hard or obscure though, the difficulty is perfect. I found out I need three more keys). It is not very hard or obscure though, the difficulty is very well balanced. I found the puzzles very clever and original, especially some of the push puzzles and the trigger puzzles. One in the 3 gems level, with the trigger tiles where you have to tread 2 specific paths was very good. That is a well placed secret there (like most of the secrets actually). Traps are very enjoyable and I think this is the first time I wasn't frustrated in a sequence of swinging pendulums. The action takes place in well chosen locations (like when a giant spider falls from the ceiling full of webs) and will make you sweat at parts. Many varities of the enemies as well. Two thumbs up!" - Nomad (14-Oct-2017)
"Eric has brought us a wonderful set of four levels here. IMO, the gameplay here was exactly to my tastes: challenging, yet not frustrating (although some sequences took repeated attempts) and ensures you have that satisfaction of "Hey, I did it!" afterwards. The surroundings are beautifully crafted as Lara traverses inside and outside areas. A definite must play. Merci Beaucoup, Eric!" - Ryan (10-Oct-2016)
"If you are in for an adventure that will take up some hours of your time (days at my end), this is the one to try. I know I have played it before and for some reason didn't review it. Have to admit that I was stuck several times, but careful backtracking always took care of that, so that I once again could progress. Eric is very cunning in having small nooks and crannies where he hides thing, so keep your eyes wide open. Enemies were places very well and had me jumping in my chair at certain points. There is luckily enough stuff to be found if you don't feel like using your pistols all the time. Nice traps, great puzzles, good exploring and don't forget to save at strategic places as you will die for sure, more than once" - Gerty (13-May-2010)
"The Stolen Seraph (9/9/9/9, 45 min., 4+1 secrets): Starting with a trap you slide into, you know right from the start that this is no walk in the park. Many spikes throughout, collapsible tiles, wasps, bad guys, ahmets, spiders and gameplay that requires a good sense of orientation. I like how you push a button to bring a demigod down to your level and how you flood the big pit to swim through to the next level.
3 little gems (10/9/9/8, 90 min., 7 secrets): Enemies attack you here mostly in inconvenient places (crocs, eagles, spider, ahmet) but this level is all about clever jumps around a series of lava rooms, includes raising blocks and object puhsing and a nice use of the torch and an original combination of squish blocks and collapsible/slide tiles.
Forgotten Temples of Togarma (10/9/9/9, 75 min., 3 secrets): The highlight of this series for me, as you nicely exlpore inside and outside of these temples, battle green harpies, giant scorpions and demigods, use the torch a few times, solve a nice push puzzle and much more. I also learned a new move with the big medi pickup on the collapsible tile to get down into the valley.
All in all, this is a long and challenging adventure, as we have come to expect from eRIC and it provides many hours of great raiding, so don't miss it!" - MichaelP (17-Feb-2007)
"It took me more than a month to complete this mammoth three-part release, largely because of the Hidden Garden walkthrough project that demanded my undivided attention. I had nearly completed two of the three levels by then, and I was grateful for the respite. Much like Omegapolis, I seemed hardly able to move without running into another spike trap, breakledge or burner pit. This may be fine for more experienced and battle-worn raiders, but it's not my idea of a pleasant gaming diversion. But things got much better when I resumed play with the third level, which I found to be by far the most enjoyable, perhaps because it wasn't quite as challenging. We were even privileged to come outdoors for a spell and get away from those cramped passageways and caverns. I did encounter a glitch, however, trying to get one of the last secrets at the bottom of a deep valley. According to Dutchy's excellent walkthrough, you have to jump down to a breakledge and pick up a medipack so you can supposedly land safely when the breakledge collapse. Well, I did that successfully on a number of occasions, but each time Lara would fall to a crunchy death. I was able to roll upon landing and hang from the ledge before it broke up, minimizing the distance to the ground, but this didn't help either. I decided the walkthrough was correct in one respect, however--there's only one way to get down, but that's by using the flycheat. So I swooped down and grabbed that secret without a twinge of guilt. All told, I spent just under five net gaming hours here, and had a great time in the process. Highly recommended." - Phil (02-Jul-2006)
"I enjoyed this game very much. I like the kind of gameplay Eric has in his levels, with nice traps and puzzles. I particularly loved the secrets, I like seeing them and finding the way to get them. Of course not all of them are like that and I needed help to find two of them that were sneakily hidden but I did get all sixteen of them. The first main area is well done, as are all the others of course and you'll be coming back to it twice. All the levels have something different to give us and I was never bored while playing this adventure. You have to avoid spikes, crocodiles and condors to fight, items to acquire like guardian keys, normal keys and timed runs to master but not too difficult so don't get discouraged. After 'Omegapolis', Eric continues to surprise us nicely with his improvement and great games. Every time I believe he is trying to make something new in order to capture the player which is the best thing a builder can have in mind when creating a game. There is one puzzle though with a guardian key that doesn't work very well or at least there's an alternative way to get that key. I am talking about the one that is inside a cage and can be accessed by an underwater door. Well you can get it without ever solving that one because if Lara stands above and in front of the pedestal she will make the animation and get the guardian key even though there is nothing in front of her. I don't think I can describe this whole game and give you exactly the feeling so you better go ahead and load it to see for yourself how much you'll enjoy playing it. I can't wait for Eric's next installment." - Kristina (30-Apr-2006)
"This level is standard TR adventure. All of maps are complicated, but location of doors, switches, sequence of actions. they makes a lot of sense. I have no idea why demigod could not hurt Lara. It is only one point I was disappointed. Apart from it, I was satisfied most of this level. Thank you." - Blacksheep (01-Apr-2006)
"The Stolen Seraph: Nice sneaky beginning - we like sneaky, don't we? I can never make up my mind as to which makes me more nervous - doors that open automatically as you approach or doors that shut so quickly behind you that they practically graze your heels. Anyway, you get both here. The main articles to find are a bag of sand and a waterskin, both of which enable you to access further levels. I managed to find them without too much trouble, although the large area to explore can become a touch confusing at times. My only real problem in this section was trying to outrun a fire wraith - it took me ages. The Three Gems: I'm just glad there were only three, because they took some getting. There are a lot of really enjoyable encounters with spikes, lava, collapsing tiles, blades, timed runs (one with a torch) and the pace hardly lets up. Phew. The Forgotten Temple of Togarma: There's a couple of nifty little block puzzles to solve here and plenty of exploring to do in search of prayer rolls and guardian keys. What does it say about me that I preferred battling three giant scorpions than a couple of tiny jumping spiders? Finally, the three little gems can be placed and you return to the first level, just in time to completely fail to pick up the seraph. In fact, the ending made me wonder if there will be a continuation of this excellent game. I certainly hope so." - Jay (24-Mar-2006)
"I enjoyed The Book of Kells 1 and tackled this continuation with a great deal of relish (seasoned with fresh ground black pepper on wholemeal bread ;) These three levels, one of which acts as a hub, are very complicated, and anyone who finds it easy to get lost in a department store will probably need some help here. In fact, maybe a little too complicated - I must admit that I needed a couple of quick tips from the walkie myself, but for the most part I coped, eventually... I took nearly 6 hrs over however many days and collected 15 secrets on the way - I saw the 16th secret but couldn't get to it :P But I digress. This game requires quite a lot of exploration and for the most part could be described as a complex 3D maze with the occasional open area. I spent hours running around in ever increasing circles, and I still can't remember most of the rooms, so don't ask me anything! The complexity of the map was often overwhelming, but when I became a bit too confused I took a break and sometimes thought of the solution over a relaxing coffee. Usually not though. I liked that there were many places where you could see into other areas (a lot of the secrets were visible), but finding the way into them was another story - eRIC, you're a tease! The texturing and lighting were mostly very good, the puzzles varied, the right number of bad guys kept springing out and surprising me, and the theme was vaguely TR2 Xian-ish with many other influences which I liked. The bad guys included some giant green scorpions and green demigods (harmless in the Mac game but as at least one carries a key you do need to waste them). Also some beetles, giant green mosquitoes, the occasional dickie-bird, the odd crocodile, some thugs, a few spiders large and small (one of which, a large one, descends from the ceiling as Lara approaches, which was cool) and heaps of traps. HEAPS of traps! I really enjoy things like having to get back from the far end of a lethal water room using a series of offset slide jumps, while carrying the torch - I nailed it first try, and pretended I was skiing the slalom at the winter olympics, but would have loved it to be a lot longer ;) There are many types of trap, but I never got irritated with them as there was plenty of variety and there was usually a warning as long as you watched where you put your feet. But once I nearly fell off the chair when that bl**dy giant scorpion dropped on Lara's head - what a buzz! This is a great game, and highly recommended - don't be scared off by the complexity of it 'cause there's always the walkie if you get stuck. And don't forget the first rule of TR, which is to save often!" - MacRaider (08-Mar-2006)
"Yes, Eric did it again. An excellent set of levels with a real TR style. Sometimes you can get confused 'cause you can take many choices along the levels, but do what you do you'll always can go back with the items you need to the main level and continue playing. I only get stucked in one situation, trying to get one of the little gems in the small lake where I didn't know how to climb the hill (fixed camera). I coudn't get the medipack over the breakable tile too, even with full health or grabbing the edge (?) I suppose that could be a secret near 'cause I could finish the game. A great adventure you can't miss. Thanks Eric." - Jose (03-Mar-2006)
"A good raider can easily see a good game, and this is one of those! Set in wonderful temple environments of intricate architecture and wondrous gameplay, prepare yourself to spend about five hours raiding your way through the three, expansive levels this game offers. Now, I'm not usually a great fan of non-linear games, but this one was quite easier than some of the ones I have played. The only non-linearity you can find here is to at first, open up the way to two other levels, which can be played in either order, and the non-linearity in the newly opened levels is usually oriented on finding puzzle items, though you shouldn't worry about what path you take since you won't have a crisis of seeing that you're going one way to finish a level, while everyone else picked a different way, because you'll end up in the main areas after going either way. Each level is loaded with a multitude of puzzles to solve, making the experience of the levels stay fresh throughout. I wouldn't want to spoil it all for you folks, so if you're up for a five hour adventure, download and play this!" - Relic Hunter (25-Feb-2006)
"Honestly I think Eric may be the 'Rainman' of level building. On the surface he is such a sweet funny guy but he has this amazing mind that can produce unbelievably beautiful, complex, smart, thrilling and just plain goddam fun games. I really thought it would be hard to top 'Omegapolis' as I absolutely adored it, and well I can't say this did top it but it sure as hell equals it in every way and they are both straight 10's in my book. The game itself really would be a waste of time to try and describe because there is no one moment I loved over another and it is such a rich adventure that encompasses everything you could think of that you should just expect not to miss out on anything. Again like 'Omegapolis' I found this to be extremely player friendly and I think that is where Eric just nails it completely in the way he builds as he has somehow found the perfect balance between not infuriating the player with puzzles or situations that are trying too be too smart for there own good and thus being so obtuse you need to run to the forums every couple of steps to help you on your way, and also not thinking of the player as a moron and making the path so obvious that you can shut down your thinking capabilities and just go on auto-pilot. I really think Eric is one of the best builders of all times and I will never hesitate playing all his future projects as there is no way they wouldn't be anything but absolutely brilliant. Bravo Eric! My playing time was 4 hours and I collected 15 of the 16 secrets." - Sash (24-Feb-2006)
"Ahhh finally got to to see what was behind those two doors and gained entry to the last(?) the very end. This is a complex, huge level set made a bit more confusing by being nonlinear. I bumbled around for a while looking for the ladder leading to Three Little Gems but with forum help(a lot of forum help) I was able to proceed. In this continuing series, there is now a search for a stolen Seraph with an unfolding bridge leading to the Statuette and waiting enemies at the finish for a glimpse into the next adventure. The architecture is well built and intricate with many, many views of what is to come as well as past areas. Lots of raiding into nooks and crannies will bring quite a few secrets and one or two items that I thought would be secrets but were not. Getting a medipack on a collapsible tile with precise timing and placement will bring Lara to a cavern floor and another secret - not necessary to proceed with the game but a lot of fun and something I have not seen before. A tip to the wise: do read the author's notes in the Read Me. It may save time and make for a smoother Raid. Having found only 9/15 secrets, this will be a joy for me to replay and do a bit more searching. Very well done with well thought out puzzles and hours of game play, this one is a keeper. Highly recommended for all but beginners. An excellent Raid. Thank you, eRIC." - Bene (17-Feb-2006)
"This is a levelserie which contains three well designed and unforgettable levels. There are many puzzles to solve and jump tasks to complete in the level. It takes about 4-6 hours to play this game but you will never get bored because there are so many things to do. These levels also seem very good and they include many nice objects and enemies like giant scorpions alligators and some kind of beasts. I really recommend this levelserie and hopefully other level made by this author can be played in the future." - Samu (14-Feb-2006)
"What a great level... Really something I like, long and a lot to explore. You will have at least 5-6 hours of gameplay, but if you want all secrets it can take days to figure it all out (and with all the backtracking for them). A never boring game with lots of enemies and perfect puzzles, well set up traps (some of them really had me wondering how to get through) and nice timed runs, couldn't find anything wrong with it. Must admit I didn't get all the secrets this time around, but I will surely play this one again looking for All Secrets." - Dutchy (11-Feb-2006)
"What can I say? Eric has done it again! Another masterpiece for the hardcore tombraider players :) Is this one easier than Omegapolis? Yeah, it is not the inferno of traps and all kinds of difficult thingies that can kill Lara. This adventure is not easy though... far from it. The difficulty IMO is to know what to do, remember where you have been and where to go :) As always the textures and the atmosphere is amazing. What is best though, is that you can really feel how Eric has tested every room many times to really make it hard and get the player to work extremly hard to solve the action puzzles. The map of these three levels are also awesome, complicated and not to mention, HUGE! Overall this is an adventure not to be missed." - QRS (06-Feb-2006)
"I will start saying that this is not an easy level, it kept me busy for two days..but it's not impossible or frustrating, and with some patience you will finish it and greatly enjoy it. Gameplay is never boring,action is not straight forward but you won't end up travelling endlessly with no clue..cameras give you a hint of what you opened or what is going to happen.Puzzles are intelligent and kept me wondering for some time,but not illogical. Enemies and secrets are the usual ones,and you will need your weapons very often, I finished with only one medipack left... Sound and music are really beautiful,very atmospheric....Cameras are well placed and help you a lot... Colours are fab and textures are well done, I didn't find mistakes or bug of any kind. In one word, I want a sequel!" - Glow (02-Feb-2006)