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The Great Wall by Rezaffiro

Blue43 5 5 6 6
Catherin 6 5 5 5
CC 5 4 5 4
Gerty 6 7 6 7
Jay 6 5 7 7
Jose 6 5 6 5
Kristina 5 5 6 7
MichaelP 6 7 7 7
Orbit Dream 3 4 5 6
Ryan 4 5 6 5
Sash 6 5 7 6
Treeble 6 6 7 6
release date: 01-Mar-2006
# of downloads: 46

average rating: 5.65
review count: 12
review this level

file size: 32.30 MB
file type: TR4
class: Oriental

author profile(s):

Reviewer's comments
"I somewhat expected a tribute to the homonymous TR2 level but sadly it's not the case. It seems to be built using the BtB-Asia assets and while it's been a long time since I've last played any level as such, the soundtrack took me right back. It remains top tier. The level itself is a bit odd, the very first room has an unmarked climbable wall which doesn't bode well, but following Harry's walkthrough I made it to the end in a timely fashion. Most of the areas are oversized and empty, and while the outdoors of the main plaza area looked kinda nice, all the indoor areas were huge boxes with nothing other than a ladder or a jumpswitch. The rooftop sequence was a bit annoying and I'm not entirely convinced the massive drop (past an invisible ceiling over the roof) was the intended path, but it works. 35 minutes, 1 secret. 01/22" - Treeble (09-Jan-2022)
"This is apparently a late release of a BtB2006 level that only saw the light of day months later and while it has a fairly solid atmosphere, as is typical of that package, I personally found it very tedious to get through. The gameplay has no real spark and there are times when you run around with no clear clue how to proceed, as camera clues are rare if any. Music is used nicely, but the textures aren't as attractive as in other levels of this nature with quite a few being haphazardly applied and, along with a few rooms that really needed sprucing up, didn't instil much of a positive visual impression. It just seemed very half-hearted overall." - Ryan (28-Mar-2018)
"This oriental level with rather misleading title has simple game play with lots and lots of running, a bit of jumping and climbing, pull a lever here and there and shoot two targets. There are were no real highlights and it seemed the game was dragging on the longer it went, especially in the large area with the roof tops. The color tile puzzle was confusing and even after reading the walkthrough I did not understand why the colors were laid out that way. There were a couple of club swinging baddies to shoot and also a few monkeys but they did mind their own business. Some of the areas looked interesting with a nice canyon, rocks, caves and trees. Unfortunately others were rather bland and boring like the interior rooms or those roof tops. There was one flyby that seemed endless and it felt almost as if the camera got stuck. I noticed a lot of stretched textures and also one or two completely unmarked climbable walls. The atmosphere was not too bad and had good oriental background music. Although there was nothing really bad about this level, I thought that if it was half the size and half as long, I would have liked it a lot more." - Blue43 (14-May-2011)
"What a curious disapointment.This is an oddly listless adventure which contains not a single element to indicate that the author felt any enthusiasm for what he was doing. It sort of meanders slowly from one large creaky area to the next (with the outdoor environments,in particular,appearing very ragged) without any clues as to what you should be doing next. Eventually you get to a large Town and,being the sensible sort of person that you are,resort to consulting the Walkthrough (lest you wander those streets and rooftops for ever) and thence complete the level about 20 minutes later (which is not a moment too soon). The ending is compltetely arbitrary;the levers have few accompanying camera-clues to assist you;what fly-by's there are are crudely done;the scenery is unconvincing throughout most of the adventure;and it looks rather like a beginners level (which it very much isn't). We all have our off moments,so I'm assuming the builder was going through one of his own." - Orbit Dream (04-May-2007)
"It's a short level with an Oriental theme. The rooms are a bit empty and the gameplay as simple as it gets. There are a couple of targets to shoot, jumps over the roofs and many doors with an artifact to get. The enemies are very few as well, just a few guys with white. I found one secret." - Kristina (12-May-2006)
"This appears to be a late (unofficial?) entry in the Back to Basics oriental levels, as all the ingredients are there and Lara's wearing the B2B t-shirt. It's not at all a bad level, but does inevitably suffer by comparison with some of the truly excellent B2B entries. The gameplay is quite easy, it's not a long level and if you like the oriental settings you could do a lot worse than play this. The ending is a bit abrupt though, almost as if the builder suddenly got fed up and decided to end it just as Lara's entering a doorway. Or maybe there's going to be a part two." - Jay (20-Apr-2006)
"There are 3 distinct areas in this level. The first inside a large asian temple, the second in a jungly canyon with a deep river running through, and the last in a vast city with many huge buildings. The asian temple at the start has a few movables where it seems you are given two different hints to the solution but only one is correct, when you get to the jungle there is very little to do but find a oddly placed lever up in the trees and an item, then it is on to the city and I promise you this is one you won't forget quickly, it is so enormous and there are barely any cameras so that you don't know which of the doors in the buildings has been triggered and then it is a massive run around locating where it did open. I actually drew a map of the city to begin with and this was a real help. You even get a chance to do some roof traversing which made this area a little bit more fun, but sadly all the buildings are empty so they don't really have any character to them and when you suddenly finish you have left some doors unopened. I can't say I really enjoyed this level a great deal but it had something to it that I found appealing, I think it was the enormity of the place, but it definitely needed more enemies apart from the handful there are, more secrets than the 1 I found, and just more thinking puzzles to fill all the space that is provided." - Sash (31-Mar-2006)
"Well, there's no much to say about this standard level. It was builded using the wads, textures and musics from BtB 2006, so it's an oriental job. There aren't interesting puzzles, only pull switches and advance through the scenes. There are very few enemies, only four or five, and only one kind (bad guy). There are very few cameras too (one or two), and most of the times when you pull a switch you have to look for the door elsewere. Good musics (BtB), but textures not well applied in huge and empty rooms. It seems that the level was builded in few days, quickly and running." - Jose (24-Mar-2006)
"I really don't know what to say about this level. I never hit an end trigger after placing the ruby. So was there something else? I didn't find it! This is obviously an entry for the BtoB06 competition that wasn't released? All the elements are here - the thugs, the monkeys, the pushable dragon objects, the textures, and Lara herself. There is an area that could be called the Great Wall, but unfortunately it looks more like a series of columns. Lara tries to get out of one temple, over a gorge with a river below, and into what looks like a town, or extremely large temple complex. Here we find ourselves running and jumping across the roofs, one of my favourite occupations in a custom level. And that, for me, is the most memorable part of this level. Lots of doors don't actually open (obvious when one looks through the bars). was stuck for a while in the first temple before I discovered the unnmarked climbable wall - a big no no. So overall it seems that this is still not a finished product. Perhaps it will become clearer when a walkthrough is written. Even so, congratulations to the author for building the level, and hopefully we'll see lots more in the future." - CC (23-Mar-2006)
"As Rezaffiro's The Door for the Paradise 4 - The Paradise was a very good level, I expected similar builder's skills here in The Great Wall. Here you have to kill a few thugs and two wraiths, you have to find one puzzle item and do quite a lot of running around until you get to know where to place this puzzle item. The objects, like levers and switches weren't so good placed (lever on top of a tree,...), there's one dizzy flyby (would have been nice to have more 'normal' cameras as you sometimes don't know which lever opened which door in the second part of this level) and the textures are stretched from time to time, especially in the city. The first part of this level is the better one, not only concerning the gameplay but also the amtosphere which is pretty nice! The second part though, the city with its huge buildings and emtpy rooms didn't impress me much. Nevertheless it's a good one-hour level, but I know the author can do much better. ;-)" - Tinka (23-Mar-2006)
"For people who can't get enough of the Back to Basic levels, here is another one for you to enjoy. At least it does use the Wad with the textures and I don't know if it was or wasn't meant to be part of the BtB competition. Anyway this is rather a big level but that depends if you find what you need right away. There are walls to climb and although you can figure out where they are they are not textured as such. There is also some practice shooting that had me going for a bit though. I loved the outdoor bit and the levers are sneakily hidden. Then comes the part of the last very big room with huge of buildings where you need to open some doors (some of them stayed close in my game) and travel over the rooftops. I was so glad that I hit the finishing trigger that I couldn't be bothered to look for ways to open more doors. 12-03-2006" - Gerty (22-Mar-2006)
"An add-on to the BtB Levels, which did not originally come out due to some issues with the WAD and now got released as TR4 after the competition was over. Just as the other BtB Levels it is a solid oriental level of about an hour's length and while it has a few nice moments, I found it very, very tedious to play through. Near the start you have an unmarked climbable wall, the rooms are a bit empty and bare and switches are sneakily hidden. You then get to an outside area which is vast and again tedious to explore for a few levers and has several texture errors. There also a few rather dizzy flybys. And then you reach the worst part of all. A huge kind of City in which you can spend hours and hours running around back and forth, looking for that elusive door that may have opened after you pulled a lever. A few more camera hints would have made this a much more pleasant experience. Despite all these gripes, exploring the various stages of this level is entertaining and if you are lucky enough to find the next thing to do without too much of a search you will certainly have some fun here. Found one secret." - MichaelP (16-Mar-2006)