The Lazarus Curse
1,071 downloads

- Release date
- 25-Apr-2006
- File size
- 179 MB
- Class
- nc
- Engine
- TR4
- Duration
- long
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Andzia9 ↓ | 9 | 9 | 9 | 10 |
| CC ↓ | 9 | 9 | 10 | 9 |
| DJ Full ↓ | 8 | 10 | 10 | 8 |
| Dutchy ↓ | 9 | 10 | 10 | 10 |
| dya1403 ↓ | 9 | 10 | 10 | 10 |
| Gerty ↓ | 8 | 10 | 10 | 10 |
| Jay ↓ | 9 | 9 | 10 | 10 |
| Jose ↓ | 7 | 9 | 8 | 7 |
| Kristina ↓ | 8 | 9 | 8 | 8 |
| manarch2 ↓ | 10 | 9 | 10 | 9 |
| MichaelP ↓ | 9 | 9 | 9 | 8 |
| Phil ↓ | 8 | 9 | 9 | 7 |
| Ryan ↓ | 9 | 9 | 10 | 9 |
| Samu ↓ | 8 | 9 | 9 | 8 |
| Sash ↓ | 10 | 10 | 10 | 9 |
| Teone ↓ | 10 | 10 | 10 | 10 |
| Treeble ↓ | 8 | 8 | 8 | 8 |
| Category averages (17 reviews) | 8.71 | 9.29 | 9.41 | 8.82 |
The gameplay in this levelset might not be totally perfect. The manor level placed right at the start was not really fun mainly being a mix between shooter and lever-hunt, its only real function was to introduce the story (nice cutscene showing Jean-Ives being captured) and Lara having to escape her manor. Thankfully not very long, I could somewhat bear it and move on with the second level soon. Too much focus on pulling levers and finding key items is a general problem in this level, but mainly in the hub levels. There are actually two of them but especially in the village level consisted too much of exploring the various houses, but it's never overdone and you'll get to the sub-levels soon where you can sink your teeth in more puzzle-based areas. Those sublevels are mostly split up in four areas, which together with the textues made these levels feel like Tinnos clones, but they're much more than that, as the puzzles are more imaginative and fun as most other Hall of Fame levels (despite being quite simple). The variety of tasks in those levels differ from difficult timed runs over clever boulder setups, most clever mirror and flipmap rooms and so on and so on, there are just too many great ideas to name them all; that's why I decided to give this category a perfect score. The amount of enemies is not overly high but I found the placements effective (like e.g. the horsemen in Twin Towers). I liked the secret system allowing you to not only have access to a bonus level, but also get some extra ammo and health reserves. But I do think that it could have been more clear which secret receptacles belong to which door, as I don't think that if you found more than half, but not all secrets, you want to find some extra ammo (especially when the finale is very near) while not playing the bonus level. Latter is another technical masterpiece; it's the "oldest" level I've seen that makes use of sliding upwards, the shooter elements were among the best I've ever encountered (especially the redish maze with an overhead camera and the indefinitely long corridor including some Escher stairs and a mirror room with the most original twist I could imagine). The pitch-dark maze at the start felt rather odd in comparison. The object design is more than basic since there are a few custom objects and animations, and they really add to the atmosphere, but some areas could have benefited from more creative object usage.
I have been halfway through this levelset where I started to love its atmosphere, but as I encountered the great jump sequence through the rocks at the start of the village level which gave me a incredible feeling of playing TR 3 I couldn't resist but finish this level in a couple of sittings, as it totally immersed me. The village level itself invited to a couple of great moments like when you return from the water level and standing on top of the rocks, or the brilliant cutscene showing the ahmet killing several soldiers. All other levels contained great and unusual use of texturing and lighting; the builder has made effective usage of the Tinnos textures but still managed to make the areas unique (like the "hand" where you kill some eagles and climb one of the "fingers"). Some areas were built with a little less care (like the hub area in the lava sublevel) and lighting was a little too dark in several places (particularly in the cave areas of Swiss Alps and Mountain Village), but those are small issues I had and the lighting never was too dark and if it was dark, then not for long as you can be sure to soon find a more light area. The sound usage is good despite not especially fanstastic as some more other tracks could've been used, although there were some new ones which were great. I think camera work is highly professional, especially in the outside areas they both helped the atmosphere and the gameplay since they give helpful information on what to do next.
Bottomline this is a game that, despite not being perfect in any of the four categories, has a lot of charm and makes such great fun when playing because it's so different from the usual stuff. Great ideas, great implementation - there are indeed some bugs but none of them is a game-stopper (not even in the fire dragon room some reviewers mentioned, as you can simply use the ledges where the dragons are placed to progress), great mystical atmosphere with a worthy conclusion and a fun bonus level as a reward for finding the secrets. All in all a good example that one doesn't need NG features or high-res objects and textures to create a great level which hasn't aged a bit in my opinion, and that's remarkable." - manarch2
Croft Manor (7/8/8/8, 30 min, 3 secrets): Nicely introduced storyline here, but the level as such is just the mansion and it is tiring to play through these rooms yet again, run around the hedge maze and kill plenty of guards. But audio is good, cameras a good, the mirror room is nice and off we go with the helicopter to...
Schweizer Alpen (7/8/9/7, 15 min, 3 secrets): Serves as kind of a mini hub level as you collect a totel of 5 gems fro here and the next two levels to then open the door to the cursed village (Level 5). The river and forest are a bit blocky but it still works ok - the house is well designed though. Foxes and bears to kill a plenty and more notes to be found that involve Lara deeper into the storyline.
Spinnenwald (8/10/9/7, 20 min, 2 secrets): Ok it is really too dark, but that does help the spookyness and the very, very effective use of the small and large spiders, as well as a cool encounter with Willard.
Die zwei Türme (8/8/9/8, 45 min, 3 secrets): Warthogs, eagles, more spiders. The mill was a great sight and nice gameplay built around it too. Some tree hopping, a timed run, dropping the cage, nice jumping and climbing required and then a series of traps. Maybe too much crawling at times, a rather unnecessary spiked maze and again too many dark spots.
Das verfluchte Bergdorf (9/9/9/8, 30 min, 1 secret): This is the big hub level that holds the elements puzzle for which you branch out to collect sand, water and oil/fire in the next levels. You reach a very nicely designed village after some fun climbing in a canyon, fight off the small white guys and a series of ahmets and meet up again with Jean Yves, although he doesn't talk much.
Der Dorn des Hephaistos (9/9/9/9, 30 min, 1 secret): Probably my favourite level of the set together with the bonus level, despite the occurence of the flare bug due to all the fire around you. There are fire dragons, a clever puzzle room with raising blocks, timed burning pillars, and a cool (or rather hot) room with fire pits to master. All along avoiding a fire bull that is roaming the central room. And the dragon is a great sight too. The prize for all the effort here is the torch.
Die Asche des Demeter (9/8/9/8, 30 min, 1 secret): Here you explore kind of a mines area and there is some fun jumping and climbing to do again, boulders to avoid and four black beetles to collect. All variations of blade traps are featured and a nice room with a path through squishing blocks. At the end you jump your way up and around a huge pyramid and finish this one with the Bag of Sand.
Das Herz des Poseidon (8/8/9/8, 40 min, 1 secret): Maybe the least favourite level for me, because I just don't like mazes and underwater mazes even less so. And this level is basically just that. You collect 4 tridents and swim around with a sea hag and the highlight for me was the room that slowly fills up with water - very cleverly done. Then there is plenty of work to do to battle four demigods and eventually acquire the waterskin.
Das Blut des Hades (8/7/7/7, 15 min, 1 secret): The oil canister is what you come away with in this level and it is suprisingly short and crisp. But I liked the mirror room and the various camera angles, the alternating ledges room (always a nice challenge) and the cool flyby of the big hand.
Die Dorfkapelle (not rated, 10 min, 1 secret): You are greeting by Oxy-style walking trees and a very nice looking chapel. The killing of the insane father is very smartly conceived and if you are missing the secret the adventure will end here for you. But make sure you do find the secrets, because the extra level is really worth it.
Lazarus geheime Zuflucht (9/10/9/7, 30 min): Set around a floating castle this is off to a really bad start with a pitch black maze but it all goes uphill from there. Great audio, great battles with Lara clones and zombies, very cool bird's eye view cameras and generally lots of adrenaline here, especially with the final battle with three horseman while an unkillable Lazarus creature is constantly after you. A very worthy grand finale of a great series. Don't miss it!" - MichaelP