The Crystals of Amun

- Release date
- 27-May-2006
- File size
- 117 MB
- Class
- Egypt
- Engine
- TR4
- Duration
- long
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Andi Croft ↓ | 7 | 10 | 10 | 10 |
| DJ Full ↓ | 9 | 10 | 9 | 9 |
| Elsa ↓ | 10 | 10 | 10 | 10 |
| eRIC ↓ | 9 | 9 | 10 | 9 |
| Gerty ↓ | 9 | 9 | 9 | 9 |
| Gill ↓ | 10 | 9 | 10 | 10 |
| Jay ↓ | 9 | 9 | 9 | 9 |
| Jez ↓ | 8 | 9 | 10 | 10 |
| Jose ↓ | 8 | 10 | 9 | 9 |
| Kristina ↓ | 9 | 9 | 9 | 9 |
| lokky99101 ↓ | 9 | 10 | 9 | 10 |
| MichaelP ↓ | 8 | 8 | 9 | 9 |
| MrJavi94 ↓ | 9 | 9 | 9 | 10 |
| Nomad ↓ | 8 | 9 | 10 | 10 |
| Passalaqua ↓ | 7 | 8 | 9 | 9 |
| Phil ↓ | 9 | 9 | 10 | 7 |
| Ryan ↓ | 9 | 9 | 10 | 9 |
| Samu ↓ | 8 | 9 | 10 | 10 |
| Selene ↓ | 9 | 9 | 9 | 9 |
| Spike ↓ | 9 | 9 | 10 | 9 |
| Teone ↓ | 7 | 7 | 7 | 7 |
| Treeble ↓ | 9 | 9 | 9 | 9 |
| Wolf7 ↓ | 9 | 10 | 10 | 10 |
| Category averages (23 reviews) | 8.61 | 9.09 | 9.39 | 9.22 |
Caves of Sobek: (9/8/9/9) - Another spectacular level which makes us to feel ourselves in the Nevada Desert from TR3. In terms of gameplay, I must recognise it has increased strongly in comparison with the previous level for me. The textures are mainly from TR3 Nevada Desert level and from the Egypt level of TR1. The enemies are mostly miners and dogs and let's don't forget the crazy amount of bats there're too.
Ruins of Crocodilopolis: (10/9/10/10) - It seems our raider has changed the style while in her journey. Let's see what's new here. I would have to start telling that textures has suffered a remodeling process. If you could feel you were easily in the Nevada Desert and the Egypt level from two classic TR games in the previous level, now this time we've seemingly travelled to Tinnos. Most of the textures are based on that hard and epic level from the third title from the classics. The enemies are basically dogs and crocodiles (as the level name seems to indicate). I've loved the gameplay in this one. I specially enjoyed the part of the four keys. Each one had its traps and stuff. The traps one was the hardest in my opinion, but the difficulty is always relative. I forgot to mention that near of the end of the level there was a demigod she has to face after the part I mentioned just above.
Underwater Excavates: (10/9/9/10) Well, it seems that as we move forward the adventure goes better and better. This level is, again, totally different as all the others. The textures have been amazingly built by this great builder. I'm particularly referring to all those purple ones from the tanks. Most of them are deadly, but at the end of the level, they're all safe (I also must recognise I had to ensure that they're actually safe before keep moving). In this case the enemies are mostly guards (present in the facilities), some kind of aliens as we continue, crocodiles and piranhas (piranhas at the beginning in the huge underwater cave). Gameplay is awesome. I enjoyed all we I had to follow here, that's why I gave the highest points to this category.
The Oasis Fayyum: (8/8/9/9) - Another different looking gives us this new level. I didn't enjoy this level so much as I did in some other previous levels in terms of gameplay really. The textures has changed totally again. Now they're similar to the India levels from TR3. Enemies are crocodiles are some Indian guys or so (I wouldn't know how to name them). This can be easily my least favourite level out off all the 6 there are.
Temple of Osiris: (9/8/9/8] - Finally, this one has a lot of with the previous level. In terms of gameplay, I enjoyed it much more the the Oasis Fayyum level, some cool traps on her and some nice challenges has achieved the gameplay goes further in this one. The textures are very similar to the ones used in the previous level and enemies are still crocodiles and some new demigods that need your time to kill. They're resiliant and they will not die so easily. The adventure ends when she gets the third and last Amun's Crystal ( The Crystal of Vegetation).
Overall - Conclusion & Recommendations: (9/9/9/10) - An awesome adventure may players will enjoy playing through. It's recommened for anyone, independently from his/her experience in Tomb Raider gaming. Very good job, Dennis. Your effort got its well deserved consequences." - MrJavi94
Caves of Sobek (7/7/9/8, 45 min., 4 secrets): Much like the first part this is fast paced and straightforward progression, this time in caves and all the time you seem to get in deeper and deeper. The setting feels more real than part one and more work went into texturing and lighting. Enemies are crocodiles, bats, ahmets and many workers and dogs. The ideas of triggering the waterfalls and the timed trapdoors where a nice touch.
Ruins of Crocodilopolis (8/8/9/9, 60 min., 2 secrets): After the first two levels being pretty much the same from the initial release, this enters new territory and as the title implies there are plenty of crocodiles here, including its demigod mutation. Solidly textured and nicely lit, this shows how the author has matured and after a small maze like area you need to explore four element areas with wraihts and burners, growing a hedgemaze, mastering blades in all variations and some swimming. The only downside were a few rather long climbs and the fact that everything is rather straightforward and not too challenging to get through.
Underwater Excavates (8/9/10/10, 45 min., 2 secrets): Easily my favourite level of this series. The underwater caves look absolutely stunning and you need to watch out for some treacherous currents and barracudas and piranhas swimming around. Further on you enter an underwater base to collect a few things, need to manage the occasional long swim and climb and shimmy around quite a bit until you reach the cool area with the pinkish radioactive material to pass through and eventually swim out towards the next level. Still easy gameplay but very entertaining in a superbly crafted environment.
The Oasis Fayyum (8/8/9/8, 45 min., 3 secrets): This felt even easier to play through than the previous levels and is a nice mix of Karnak, Cleopal and Jungle. A few boulders and blades, nice waterfalls and flybys and a short Jeepride to master and warthogs, bats, crocodiles, crows and a bunch of ninjas that you run into before you reach the campsite and the next and final level.
Temple of Osiris (8/9/9/9, 45 min., 2 secrets): Actually you need to pass more jungle first before you reach the actual temple. In your quest for several small artifacts you get to master some not too challenging traps, need to do a surprisingly high amount of swimming and push a few blocks. Maybe a few too many underwater levers to pull throughout. As you emerge at the top you get a nice open outside area which is a beautiful reward for getting towards the end where you pick up the Crystal of Vegetation and finish this long adventure.
Overall, this is an ambitious project that will provide with classic and fairly easy but fun raiding for many hours, so give it a try!" - MichaelP