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Mortualia de Rigor by B. Howaito

Blue43 3 4 5 3
CC 3 4 3 3
DJ Full 6 5 8 5
Gerty 3 4 5 5
Jay 3 4 5 5
Jose 3 5 4 5
Kristina 4 4 5 5
Magnus 3 2 3 4
MichaelP 3 4 4 3
Orbit Dream 3 5 7 7
Relic Hunter 3 3 3 3
Ruediger 5 6 9 3
Ryan 3 4 5 5
Samu 4 4 4 4
Sash 4 5 6 6
Torry 3 4 5 5
Treeble 4 4 4 4
 
release date: 06-Jun-2006
# of downloads: 63

average rating: 4.28
review count: 17
 
review this level

file size: 20.93 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
mourtonwhite@yahoo.co.uk

Reviewer's comments
"I actually didn't finish this level but I made it to the very end. The walkthrough states the end is at the top of that (excessively) long ladder, one which you have to climb to the top all the while a dragon keeps spamming fire balls at you and, as well know, classic Lara is quite flammable. Up until that point I was enjoying the level somewhat, despite its obvious shortcomings (the missing SFX was still a big issue). 15 minutes. 01/22" - Treeble (23-Jan-2022)
"The sweeping beginning flyby might fool you into thinking that this will be an epic level, but the resulting raid is simple and fairly underwhelming. The mixture of textures is a bit jarring to the eyes and I can't say it appealed to me that much. The Atlantean mutant dog was quite funny and the end sequence with the dragon surprisingly difficult (I eventually DOZY'd up there as I couldn't make it legally), but otherwise nothing much exciting occurs in the 15 or so minutes it'll take to get to the end." - Ryan (21-Mar-2019)
"This is a strange level with mixtures of textures and objects from many of the original games but other than that there is nothing here to wow the raider. Game play is linear with switches being placed surreptitiously and other than the fire breathing dragon at the end with the interminable ladder climb nothing to challenge the raider at all. Reach the top and the level ends unceremoniously." - Torry (05-Aug-2018)
"Beauty cameras, simple gameplay,
Where the Crux Anima might lay,
endless fuel - what a plot,
some rooms decent, and some not,
linear items, doors and switches,
kill a woman, kill some creatures,
awesome music, but flat lighting,
secrets: none; enemy fighting,
waste a mummy, fear a lizard,
rush around it like a blizzard
save and load to climb the ladder,
quick summary: worth to bother.
GP3+3EOS2+2+1ASC2+3+3LT2+3" - DJ Full (16-Jul-2012)
"This is a rather strange level with very limited game play. Lara has to do a lot of running from room to room, a bit of climbing and a little swimming, pull some levers, open doors and climb rising blocks. Some interesting objects like the Damocles swords were used. There are a couple of enemies, like a female character with a dog, a mutated zombie/mummy/jackal (?) and a dragon that can't be killed but keeps setting Lara on fire while climbing a long ladder to the finish where the level crashes to the desktop. The sound and atmosphere were strange and a bit on the surreal side and the same can be said about the choice of texturing. Some of them were from TR1 but either stretched or squished. The lighting was pretty flat throughout the whole level, which made Lara look like a 2D cartoon character in a white dress. The best parts of the level were the camera work and the flybys. Everybody has different taste and this level was definitely not for me." - Blue43 (03-Feb-2011)
"Quite an unusual level is presented by B.Howaito here. The gameplay may not be special, as Lara runs through many empty rooms, but the music by Pino Donaggio (famous composer for films like "Carrie", "Don't Look Now" and "The Howling") creates an almost psychedelic creepiness, and the fact that Laras pistols and many objects hardly make a noise contributes to the dreamlike situation. In fact, I have hardly played any other level with such a weird feeling. The mixture of South American textures, Asian objects and enemies that do not belong into a Siberian tomb adds to the surreal whole which is surely intended to be historically incorrect. A couple of excellent ideas, also for cameras (for example on the stairs when Lara runs and can't catch'em!), but the level would have needed better lights to support its effect." - Ruediger (16-Feb-2008)
"The author continues to improve ever so slightly, and this is more of the same, with uninteresting gameplay, texturing that still needs work, and objects that really don't work together at all. Once again, it only lasts for ten minutes, and the bulk of the gameplay still revolves around opening door after door. There are a couple of rooms that show promise, but it's never fully realised. The flyby at the start is very nicely made, but doesn't really have any purpose besides looking nice. After reading how much trouble people had with the dragon at the end of the level, I immediately used DOZY after catching fire the first time. It's an easy level overall, and that last part seems completely unnecessary and requires more luck than actual skill. In the end, this is more of what I've come to expect from the author, but he's slowly getting there. More patience than this is needed to build a really good level, though." - Magnus (17-Oct-2006)
"This is a pretty straightforward quick level, around 25 minutes, where the player doesn't have to do a great deal of thinking. In this brightly lit Siberian tomb Lara has to locate the Crux Crucis De Anima, a cross that revives life. Well thank God for that as reviving is what Lara needs a whole lot of as she is constantly set alight by a giant blue serpent's fireballs as she climbs the final long ladder to this cross. Along with this blue serpent there are also a couple of other interesting enemies, one that looks to be an evolved erect standing jackal that seems to have spent some time being stretched on a torturer's rack, very unique and extremely creepy, and a slightly out of place female enemy. This author is actually making leaps forward with the last couple of levels he has produced and at this rate there surely has to be a point where he breaks through into building something really solid that will stand up to the test of us old raiding plebs." - Sash (01-Oct-2006)
"A short level with a TR1 old style. No puzzles, few pickups, background music is rare, with a strange whistle; there are some missed sounds and animations, there are some places you can go but you can't go back; the mummie-dog was nice and funny. At the end, the blue dragon spitted Lara's heads! and it's very difficult to climb the long ladder (I used some MPs and at the top the level crashes). A level out of normal, but no good." - Jose (03-Aug-2006)
"Unfortunately there aren't very much positive to tell about this level. The surroundings isn't done with care and there is no lighting in many rooms. The gameplay is quite boring and tasks don't keep player very interested. The final hall where's a dragon and ladders you have to climb up was absolutely too hard for me. All the time when I was trying to climb ladders the dragon spat his fire bolts to Lara and the game was over. Your skills aren't needed to complete that task. You just need to be very lucky. Despite this wasn't very enjoyable level it could have been much worse." - Samu (31-Jul-2006)
"This is a very strange level. That's how I felt right from the first long flyby. According to the readme Lara is in North Siberia hoping to find the Crux Crucis de Anima, a rare cross that revives life. Well, it certainly worked here. It has revived, in bits, the old TR levels, where we see a mixture of Egyptian, Vilcabamba, Colosseum, Venice bags, Swords of Democles, Big stomping bird, Dragon from Citadel, what looks like a fuse, and a piece of Barkhang thrown in for design purposes. There's an interesting flipmap where Lara has to outrun what I presume is a werewolf, to a switch that immediately allows her to swim back! We also meet an almost ghosty female who fires at us. The mind boggles! It's a fairly straight forward run through. You know where to go, and what to do, and the only real challenge was climbing an extremely tall ladder behind the dragon without being set on fire. At the top we spy the cross, but as we don't actually make it (the level ends there) it all seems like a confusing dream." - CC (05-Jul-2006)
"This is a short, simple, linear level with some interesting music and peculiar enemies - butch women, an Atlantean style beast (not quite sure what) and a dragon right at the end just to make the world's longest ladder climbing event livelier. In fact, getting up that ladder without turning into crispy fried Lara is the only real challenge you'll encounter." - Jay (25-Jun-2006)
"This start with a lengthy fly by and you are on your way. This is however a fast past level with some traps thrown in. Not difficult so no reason to worry. I had to laugh when I met that stocky build dog (at least I thought he looked like a dog). There aren't that many enemies and the revolver I found is not of much use. That dragon had to be on steroids as it took me ages to climb that ladder and not getting burned in the process. The level ends right there though so I managed to hit the finishing trigger even when Lara was in flames." - Gerty (15-Jun-2006)
"It's an easy level with a setting from old TR games and a dragon at the end. The puzzles are dead easy, just a few switches to use and moveable bocks. There is a dead end near the end, just before the area where you find the switch to open the ceiling trapdoor is a gap and if you fall inside you can't climb back up again. I had trouble going up the ladder in the dragon area because the fire finally gets Lara but I managed it with a lot of swearing and after two minutes of trying. It lasted fifteen minutes but that was plenty of time to get bored." - Kristina (12-Jun-2006)
"A truly impressive horizon and an intro flyby that is a bit lenghty let you into this adventure that shows how the builder's skills are further evolving. The level is quite linear but shows first hints of puzzles. The rooms are a bit square and the textures applied in a bit of a wild mix. Many custom objects are thrown into the WAD and some don't function properly (like the Lara animation for the underwater switch that is missing). The few enemies are hilariously weird. Unfortunately the game kept crashing for me when the dragon appeared, so I was unable to actually finish it, so hopefully the cross shown in the flyby was actually the end. If not, I will replay a fixed version later and update my review." - MichaelP (10-Jun-2006)
"This level seems to have been put together relatively quickly, and at the price of the work speed, the level itself suffers. The architecture is quite squarish, and most of the rooms lack lighting. The lighting does improve towards the end with the insertion of sun bulbs and different colors, but it isn't anything too special. There are a few simple puzzles to solve, most of which have you looking for switches which let you continue through the level. The author did use some decent audio tracks in the flybys and significant moments, but I have to say that the background track, though eerie, can get irritating quite easily. Also, the final bit can be next to impossible to complete if you don't have many medipacks with you, as on the way to the cross the dragon can set you aflame. After many unsuccessful attempts at trying to go up there, I simply decided to DOZY my way up to the cross. You could also DOZY in this room and fly around avoiding the dragon's fireballs for an extra kick out of the level. Nothing special here." - Relic Hunter (10-Jun-2006)
"And so we continue onward along Mr Howaito's path to understanding the complexities of the Level Editor with this entertaining 20 minute excursion into a typically daffy raiding universe.Once again his apparent predilection for power-dressed women with masculine voices becomes amusingly apparent;together with a bizarre stick-figure creature which leaps around in a strange flipped water room,and the Big Dragon at the adventures end.The music is imaginatively chosen and endearingly lush,while the construction shows definite signs of improvement;his camera work is entertaining (although the opening fly-by is unnecessarily epic)and the whole endeavour is rather a good laugh. You may or may not reach the Finish Trigger,depending on your willingness to wile away an entire afternoon climbing an excessively tall ladder all the way to the top without getting burnt (I gave it 40 attempts and then DOZY'd - there's nothing more to do when you reach the top anyway),but you'll still exit this level with a smile on your face so I really oughtn't to complain." - Orbit Dream (10-Jun-2006)