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Egyptian Adventure by Samu

Elsa 6 6 5 6
eRIC 8 7 8 7
Gerty 5 6 6 6
Jay 7 6 6 6
Jose 7 6 7 6
Kristina 5 5 5 5
Magnus 5 4 4 5
MichaelP 7 6 6 6
Orbit Dream 7 6 7 7
Phil 8 7 7 8
Ryan 7 6 6 6
Treeble 7 7 7 7
release date: 19-Jun-2006
# of downloads: 124

average rating: 6.25
review count: 12
review this level

file size: 19.00 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"This would have been a rather standard Egyptian level were it not for a few unusual bits. The walkthrough wall for one, wasn't particularly obvious, and then later on a nearly invisible crack in a corner of a tall chamber, requiring an angled running jump to get to. Oh, and yes, the dreadful maze housing five levers and a gate. Everything else was rather nicely laid out though, I particularly enjoyed the invisible platforms and the three columns although none of these was particularly taxing. Still, the walkthrough has mitigated all potential frustration (and Harry went on into minutiae detail for the jumping sequences, making them seem a lot harder than they actually are) so all that was left, in the end, was a nice way to unwind. 30 minutes, 3 secrets. 01/22" - Treeble (23-Jan-2022)
"This maiden voyage was a pleasant surprise for a level rated at just over 6.0. I believe it is underrated, as my scores indicate. It's basically a trapfest, but it's a fun trapfest. Harry Laudie has provided a thorough walkthrough, including a map of that infernal maze,and playing with its assistance is definitely easier than trying to go it on your own. I even found a way past one of the spike traps without losing any health, a way that apparently did not occur to Harry. The builder has not disabled the flycheat, but with persistence I managed to get past all the gauntlets without having to use it. The level won't win any awards, but it presents a respectable challenge even for experienced raiders." - Phil (30-Apr-2018)
"The vast majority of this devious little adventure is full ahead gameplay with plenty of challenging sequences and jumps to test your agility and dexterity. For the most part, the flow of this adventure never eases off and it works well for that. A couple of gameplay sequences overstep the mark slightly (the unnecessarily difficult curved jump to a column, the first spike traps and the annoyingly elaborate maze) and cause the action packed flow to falter somewhat, the environments are adequate and do their job but aren't the main focus here and the ninjas are thrown in a bit of a listless manner, but overall I actually quite liked it and the final slope/spike trap sequences certainly provided a good frisson of excitement and I crossed the finish trigger after 36 minutes feeling thoroughly exhilarated." - Ryan (04-Mar-2018)
"What is it that this Egyptian level is rated so low ? It is quite an injustice it is not rated higher than some buggy and short levels around. Mind you that this level has a good duration of 45 minutes, has no mistake , is solidly made and well textured (a bit bland at times though and the architecture is not very impressive but hey it is the author's first level) , 2 good secrets , is rather user friendly given the cameras views and rather fast paced , and it is lots of FUN. Yes I loved it , from start to finish ! The gampeplay is not too hard although there are some jumps coupled with spikes traps that may require a few attempts to get through. If you like jumps you will love it. There is also an interesting maze (it is not everyday that a maze can be interesting) and there are inventive puzzles that will make you think ; in the room with the 3 rising columns, and also my favourite puzzle being the invisible platforms with the two ranges of coloured square hints. Well done !" - eRIC (14-Aug-2007)
"Another egypt level, aaarg! A level full of hard tasks; sometimes you'll have to time the jumps to miliseconds. Architecture is simply as textures too. Secrets are well hidden. Only white ninjas for enemies and I couldn't find extra weapons. The labyrinth was very tedious for me round and round a lot and taking care of the mortal pits in my way. At the end, the tasks jumping over the slopes and the spike tiles are very similar. Is not a bad level but it's not the kind of levels I like." - Jose (24-Jul-2006)
"This is your normal, run-of-the-mill Egyptian adventure, which, despite a couple of nice ideas, falls flat. The gameplay is pretty standard, with a room with invisible blocks being the highlight. There are some unusually tricky jumps for a new author, but nothing too difficult. Unfortunately, just as you think it's going to be a pretty good level, the author decides to throw a maze into the mix. I spent almost half of the twenty-five minutes it took me to finish this level searching for the five levers in the maze, trying not to fall into the fiery holes. That pretty much killed my enthusiasm. Other than that, the author shows some knowledge of how the Level Editor works, but nothing really stands out and the last sequence never becomes as adrenaline-filled as the author most likely intended. The texturing is bland throughout, with the same texture often being used in large areas, making them look boring and empty. There's also no lighting to speak of. On the plus side, though, the texturing is adequate, with stretched or squashed textures being rare. This helps in keeping up the illusion of reality, but it doesn't help in making the rooms look more interesting. If the texturing had been more varied and the maze had been thrown out with yesterday's garbage, I would have enjoyed this level a lot more." - Magnus (18-Jul-2006)
"After a tricky first jump you enter a large room with a well hidden opening and each room after is as vast as the next. Many distinctive, tight jumps to complete. The maze-I can't tell you how many times I circled aroung only to get back to where I started, I wish Lara had bread crumbs to drop. In the next room the invisiable tiles were hard to find even a flare didn't help, you have to line up perfectly to make each jump. The level had good gameplay but it was mostly tricks without puzzles and the look of the rooms were rather bare. There were just a few uzi firing ninjas to battle and 2 cartouchs to find, also found 1/2 of a eyepiece that I didn't use, maybe this adventure will continue." - Elsa (12-Jul-2006)
"I had a bit of a love/hate relationship with this one. On the plus side, there's a lot of really enjoyable agility stuff going on - spike tile runs being a regular feature - and some well placed enemies to contend with. It's fast paced and fun for the most part. A couple of things on the minus side - there's a completely horrendous jump near the beginning of the level that I just couldn't achieve despite trying for hours and getting sore fingers. Consequently, the only way I could continue was to dozy it and I only do that as a last resort because it ruins a game for me. I am however aware that it probably says more about my abilities (or lack thereof) as a player than about Samu's skills as a builder so feel free to ignore the comment. The other thing - the damn maze went on and on and on and on and, oh yes, ON. Those bits aside, this is a good raid and I do recommend it, really I do, maze and all." - Jay (29-Jun-2006)
"Like the title indicates this level is another typical Egyptian adventure about half an hour long. The textures are standard, the rooms not interesting with an annoying maze inside of which I found a secret though. Your search is for one half of the Eye of Horus and for cartouche pieces. Ninjas will occasionally appear but with the Uzi and plenty of ammo they are not a problem. Near the end it seemed to become interesting with the invisible blocks and some slopes to jump to but nothing else to keep the player's interest. Give it a try if you like simple Egyptian levels." - Kristina (22-Jun-2006)
"Always a pleasure to see a long time reviewer make the jump to become a levelbuilder. This adventure is very solidly built using the basic tools of the editor, so really none of the usual beginner mistakes, which is good, but also a bit uninspired in the setting, the architecture of the rooms and the lighting and textures. It is however a very functional level, focused an fast progression from task to task, some of which are quite tricky like the jump to the crack in the pillar on the right. The highlight is the good use of spike tiles over which you need to time your jumps, the biggest problem is of course the maze which is quite boring to run through, despite the added pits that are not easy to see. Found one secret and looking forward to seeing more from this builder as I always prefer good gameplay over good looks." - MichaelP (22-Jun-2006)
"ARRRCH a maze and this one, was the pits for me. I have been plodding along this thing for hours on end and although I did found 4 levers straight away the fifth one eluded me. Going all the time to the right is a good idea and the fifth is near the first but for that one you have to stray from the path, so to speak. If you're stuck here, let me know I might help you out. It is quite handy to read the readme file as the solution for the invisible tiles is hard to figure out on your own. For the rest.... If you are in for some nice jumping, dodging popping up spikes, jumping in your chair when a ninja pops up, you are in for a treat. The only thing you need to do is pick up a Cartouche and leave with half of the Eye. I even found one secret in the maze so all my swearing wasn't for nothing." - Gerty (22-Jun-2006)
"I would love to use the expression "never a dull moment!" when describing this adventure,but unfortunately (much as I would like to) I am prevented by the inclusion of that most irritating of gameplay devices...the never-ending labyrinth. In this case you can't even hope to 'luck out' and find the exit by chance,as you need to activate five levers hidden within the maze which entails exploring every damn square foot of it. If you overlook that (and there some people out there who actually enjoy mazes. Baffling,I know,but true)this is one fun little blast. The Read-Me provides clues to progression,but they're really not needed as the Builder provides enough visual hints to enable the player to know what to do next and his aptitude (and penchant for) timed spiked platform traps is really quite impressive. This is speed gameplay (no proper puzzles anywhere here),and great fun it is too.You simply run,shimmy and leap almost continuously from one room to the next while often being attacked by well-placed ninja's. The atmosphere is functional while not particularly inspired,but this sort of rapid gameplay style doesn't need too many graphical flourishes. The final slide/shimmy/spike gauntlet is hugely fun and does what so many levels fail to do:provide an enjoyable Finale to the whole thing. I eagerly look forward to the second part." - Orbit Dream (20-Jun-2006)