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The Element of Chaos by Alpha Delta

Andzia9 8 8 9 10
CC 7 8 8 7
Elsa 8 8 8 9
eRIC 6 7 7 6
EssGee 7 7 8 7
Gerty 7 8 8 7
Jay 7 8 8 8
Jose 5 7 6 7
Kristina 8 8 8 8
MichaelP 7 8 9 8
Nomad 7 7 7 8
Phil 8 8 8 8
Ryan 8 8 8 7
Samu 8 8 9 9
Spike 7 7 8 7
Treeble 7 7 7 7
Zhyttya 4 5 5 6
release date: 28-Sep-2006
# of downloads: 87

average rating: 7.44
review count: 17
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file size: 77.80 MB
file type: TR4
class: nc

author profile(s):

Reviewer's comments
"A bit of a mixed bag here, really. I particularly loved the snowy environments and the first level had a neat showcase of the new sound effects, not only for Lara herself but also for the guns (including the ones handled by enemies). That sort of care seemed to go amiss in the second level though, as the dogs were silent but the real killer was that the snowmobile was completely devoid of audio as well. Visually it still holds up the same though, but towards the end it's clear the author lost inspiration and perhaps the last stretch could be cut down to size without any actual loss. Lots of blocks to push through designed paths and long distances to cover with the snowmobile, plus a handful of mazes here and there. Bottomline I think the potential was there and it's a pity the full game apparently never came to fruition. 75 minutes, 13 secrets. 03/23" - Treeble (05-Mar-2023)
"The Element of Chaos does justice with its name. This level is indeed chaos, it is chaotic from start to finish. Given the high score, I was prepared to encounter a much higher quality game than what I got. To start, there are some bugs listed on the readme text, but since they are in Italian, I had to translate them myself. Not that it matters for the final score that I'm giving, but considering that it's fairly important, the notes should have been written in English. Alright, now let's start with talking about the long list of problems that I've encountered: let's start easy, the sound effects used are all over the place. Handily poorly, especially underwater. Now, the prologue level was frustrating to pass, but unfortunately, it didn't get any better once I got into level 2. The whole level is basically a huge maze. Very long and unnecessary crawlspaces, very long swimming, shimming, climbing stairs. What is the point of having a big room, where the only objective is just to shimmer around it? It is pointless and just adds to the boredom, in my opinion. With a level this big, with many keylocks and doors, not having a trigger camera after using a lever is a major problem. It is very easy to get lost in this game, and it is not fun to backtrack. Let's talk about the snowmobile now. It's not intuitive where to go with it, an example: at a certain point, you will remove water from a big room. At first sight, there was no way to go down with the snowmobile, so I decided to explore on foot instead. Eventually, I come across a big ramp, so in need of the vehicle I decided to go back, but my way back has been closed shut. How could I have known I needed the snowmobile to go down? There's no ramp, you need to go down using a single square block. Luckily I do save in separate slots all the time, had I not done that, and had I lost a significant amount of gameplay, I'd quit the game right there. The game is full of small unnecessary decisions, paths, doors, weird triggers, and the list goes on. I don't recommend it at all, I'd say move on to the next game. However, it seems not everyone shares my opinion. Enemies are too repetitive, they show up out of nowhere most of the time, and also, their bodies don't disappear. Some of them drop critical items, so beware. Some positives: Sceneries are not bad, they are actually nice to look at at times. Also, this game has some TR2 and TR3 vibes, especially with the soundtracks used. Lovely tunes!" - Zhyttya (30-Jun-2022)
"This level felt like it should be a lot more entertaining than it turned out to be, for me at least. It had great potential but couldn't reach the levels it could. The environment was constricting, it mostly took place in tight and boxy areas especially the first level which had an excessive amount of gameplay in corridors. The lack of sound in the snowmobile really hurt the atmosphere. The visuals were okay, the snowy caves and frozen hills etc. were crafted well, albeit it lacked the sense of freedom and open spaces I generally feel in snowy, tibetan levels. I liked the gameplay in the second level more. The action scenes, lack of ammo and guns besides the secrets, snowmobile parts upped the general gameplay. Downside is generally you are pretty clueless what to do, how to progress or what the levers did. I actually liked the secrets and enemy placement but I gave the second category 7 due to the fact that the maps felt empty. Overall, I didn't like it that much (compared to other reviewers) but it is still an entertaining game especially if you like snowy areas." - Nomad (11-Mar-2020)
"This is an enjoyable levelset that brought back fond memories of TR2's Tibet section. You meet a lot of tigers and guards on your way, so do keep an eye out for the shotgun and Uzis and the ammunition in nicely hidden secrets. I enjoyed the snowmobile ride and the extended pushblock puzzles as well as the traps. It is a bit dark overall (although some rooms certainly look nice) and some textures were stretched, but aside from that, I found it fun to go through." - Ryan (05-Nov-2016)
"Here's a two-part release that's perfect for the Christmas season, being set entirely in snow-covered environs. It gives you a solid two hours of net gaming time, and I'm surprised that it hasn't been played and reviewed more often. Moreover, you get an extended stint in the snowmobile during the second level, so there's plenty to like in this adventure. Harry Laudie has provided his usual no-nonsense walkthrough which documents all 13 secrets. There are a few tense moments, not to mention some tedium in some of the exercises, but everything should be accessible to a beginning raider. Give it a try if you haven't already." - Phil (17-Dec-2013)
"An adventure in two levels , in icy caves and some oriental temples. The first is shorter and easier spent mostly in small areas with a maze like feeling, the 2nd one more ambitious with an extended and somewhat inventive use of a snow-bike. Maybe some more cameras would have been welcome here , as some point you pull a switch and has to scratch your head to know what effect it could have resulted and where. The enemies come often in packs , there is some design mistakes in texturing , a few thin walls , and at one point it is possible to get stuck for good if the snow-bike is not carried on farther. Overall a solid adventure." - eRIC (05-Aug-2010)
"Very good game. Nice textures, beautiful views. Game isn't difficult, there are only few traps, but they are easy to pass." - Andzia9 (26-Aug-2009)
"A nice little adventure among some snowy surroundings, that never really challenges that much, yet is still fun nontheless. I thought that the second level was better than the first, involving a snowmobile ride and a number of enemies to deal with. There was nothing particularly exciting on offer here, although it was quite enjoyable while it lasted. The texturing was good and the overall atmosphere was believable and well created. Overall, a good level worth a download." - Spike (20-Jul-2007)
"Sentiero Tibetano (6/7/9/7, 20 min, 6 secrets): Starting from a nice intro (unfortunately in Italian) you dive into a setting of Arctic caves with icycles, spikes and snowballs to avoid and some nice use of audio along the way. There are many flipmaps and light effects used to advantage, but it is also a bit of a series of small mazes which makes the gameplay not particularly interesting, also because of a lot of shimmy and crawl action. There is a torch but it seems to serve no purpose other than giving light and all secrets are quite easy to find. Enigmi del Tempio (8/8/9/8, 60 min, 6 secrets): This part is a whole different story in terms of gameplay and actually quite huge and not always easy, because of three reasons: occasional dark areas, some unusual actions that are required with the snowmobile and lack of a few key camera hints that would point you in the right direction after using a switch. Enemies are a myriad of dogs and guards, often showing up in packs. You get a few pushblock puzzles and end up taking the snowmobile to quite a few places. I liked the area near the end where you drop the water levels several times to progress. Secrets are much tougher to find in this part and make for an interesting side adventure. Overall a very solid start of what is meant to be a bigger series. Awaiting the sequel with interest." - MichaelP (25-Mar-2007)
"This is a two-level set with Intro and Outro credits which were well presented. Lots of running around in icy caves and tunnels to reach parts of a buried Temple. But I seemed to spend more time in tunnels than anywhere else. Enemies were a bit overdone - there was a huge population of White Tigers lurking in these caves, as well as truck loads of guards and their dogs. Apart from the dull maze-like tunnels there were some attractive ice caves, glaciers and deep chasms, which require the assistance of the snowmobile. This provided some fun gameplay. There's some neatly disguised pushblock puzzles to be dealt with. The TR audio included was really well used, but cameras and clues were sparse. This leads to some confusing gameplay as you seek to find some unknown outcomes of your lever pulling actions. Some of the ice cave areas had excellent atmosphere, but many tunnels and caves were unnecessarily dark. You will receive an adequate supply of flares though. Static objects were used sparingly, resulting in an at times, bland appearance to the environs. Textures were generally applied Ok, but there were many stretched textures, and the occasional paper-thin wall to be seen. A good debut level from this pair of builders." - EssGee (22-Mar-2007)
"Well, if this was a snow leopard sanctuary they can shut up shop and find another location, because she of the worn shorts and fleece jacket has just performed a mass extinction event. This is a great, lengthy and involved nostalgic journey through a TR2 style level with good old fashioned gameplay. And obviously, this level is playable on the mac. There are many confusing routes and it's not always clear what needs to be done. Unless the player really wants to spend some time trying to figure things out themselves, or explore the same areas many times, I'd seriously recommend the walkthrough. Not only to show the way but also to save the player becoming irretrievably stuck with no way back. As we are in the mountains of Tibet we encounter lots of dangerous icicles and snowballs, climbs and shimmys on ice walls, swimming in freezing water, some enigmatic jumping, i.e. backflip to a pointed rock and forward jump to grab a ledge. We are attacked by lots of dogs (or are they wolves?), alone and in groups, many gunmen in white clothes, and of course the snow leopards. Having made our way through the caves we step out onto a little wooden bridge that spans a deep chasm and a Barkhang style monastery above us. Of course we go inside to tackle some excellent block pushing puzzles and traps like fire emitter alleys. These interior rooms, especially the brown textured ones, bathed in a golden light, look really well. Here we find the snowmobile. This was the highlight of the level for me. Great use of this snowmobile as we drive through many areas and perform a lot of tricky manoeuvres. Other tasks are finding a key that changes a frozen cave floor to water and climbing down another very deep pit to gradually flood it tier by tier. Lara has a new one-armed grab action, which was a surprise to look at. She climbs a pole up through a ceiling that then becomes solid for her to stand on! That was a surprise too. And finally, with fixed cameras, we watch as Lara escapes through yet another snowy gorge. Highly recommended, good old fashioned style level." - CC (20-Mar-2007)
"That was a pleasant level to play. The icy, Tibetan scenery is one of my favourite settings so perhaps I enjoyed this a lot more than others might. You will use the snowmobile to access some areas that have sloped surfaces and explore the icy caves to get some keys. The snow 'cats' are lurking so be careful, so are the guards around. There is a small maze though that might confuse you but if you save often you can try another route without getting lost and get out quickly. The breakable ice was a nice effect. I found eight secrets and recommend this level." - Kristina (19-Mar-2007)
"First level: I liked this level much despite there's a lack of actual puzzles and hard tasks. You spend most of your time climbing and running around rooms which isn't very interesting but I still liked this level a lot. The reason is that this level is visually perfectly created and every rooms are very interesting to explore and I felt never bored. I would like to see still more hard tasks in continnuation. Second level: In contrast to the first level this level is visually okay but puzzles and tasks are very good. I liked very much the snowmobile ride and few pushable block puzzles but I didn't like the are where you have to drain the water from the room few times. I'm looking forward to the full version." - Samu (26-Dec-2006)
"Good architecture and good attemp to make an interesting level, but gameplay is really bad. Most of the times you pull a switch you never know what the switch does, and sometimes the place where you must go is not near, so you have to explore again the same areas losing much time; it seems that the builder doesn't like to use heavy triggers with cameras. There are some ilegal slopes, wafer thin walls, missed sounds and elongated textures, but those are only small details. Sometimes you explore some areas and you can't go back and have to reload to retake the snowmobile. Enemies attack you in groups often, and secrets are not difficult to find; if you don't find the secrets you'll have to use only the pistols during the entire game. Like I said, a good attemp, but I hope the full version will be better." - Jose (08-Nov-2006)
"I didn't understand the storyline in the level info or the opening intro since it was in Italian, but I managed to figure out that the gem I picked up called gemma luminosa was luminous gem, when she used the item, the doorway lit up, very nice. Now the title, Element of Chaos, yes there was somewhat chaos trying to figure out where to go and what to do next, but that made the game exciting and challenging. Lara must face many obstacles as she hikes and snowmobiles through the mountainous caves such as deadly spike traps, falling ice, breakable ice, and boulders. Her enemies are white tigers, dogs and guards, there are plenty of weapons and ammo to find and many secrets to discover. The sound effects were great except for the movable block I had to turn down the volume. I liked the icy cold atmosphere, Lara's outfit and free flowing ponytail. The original TR music was a nice touch, it took about 90 minutes to play this entertaining level." - Elsa (15-Oct-2006)
"I played this game without the included TR4 exe patch, so Mac players you can give it a try. This is hard for me as this is a cleverly put together adventure but on the other hand it did confused me quite a lot. There are a lot of illegal slopes what makes jumping pretty hard, also it is quite dark and although you get a Torch later on for some light (as I couldn't find anything else to do with it) it is a bit of a pain to drag it with you through small crawlspaces because you don't know if you need it or not. The snowmobile is cleverly used but the lights on that machine weren't up to standards so driving around in pitch darkness half of the time, made me miss a ramp for quite a while. So if you are lost don't despair, as there will be a new opening somewhere around. As for the illegal slopes, this is something the builders should have a look at, as it isn't necessary at all. I would say, download it and have a go at it, as this is a nice adventure in the Tibetans mountains." - Gerty (13-Oct-2006)
"Sentiero Tibetano: I hope you like cats, because you're about to meet a lot of them. Snow leopards are bad enough in ones and twos, but you get a whole bunch of them to deal with at one point. I'm not sure whether there were five or six; I was too busy leaping about like a mad thing to count them properly. There are also a few baddies about and deadly stalactites waiting to spear you, but luckily quite a few medipacks to be found. If I have a slight whinge about this section, it would be concerning the amount of crawlspaces/mazes, which slowed the action down somewhat. Enigmi del Tempio: Ah, fun and games on a snowmobile, that's more like it. There's a lot of exploring to do with and without the snowmobile and with absolutely no hints as to what various switches have done and some well hidden passages, it's easy to become confused. I liked the various effects of draining/unfreezing water areas and appreciated the effective use of the snowmobile, which is often woefully underused in levels, but wouldn't at all have minded a few more camera shots of what all those switches had done." - Jay (09-Oct-2006)