Levels listed...
TR5 - 33
TR4 - 3187
TR3 - 182
TR2 - 139
TR1 - 67
73807 reviews (20.4/level)
3595 (99.6%) walkthroughs
456 Hall of Fame levels
1259 levels rated >= 8
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release date: |
02-Oct-2006 |
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# of downloads: |
261 |
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average rating: |
7.73 |
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review count: |
24 |
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review this level |
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file size: |
53.10 MB |
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file type: |
TR4 |
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class: |
Egypt |
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Reviewer's comments |
"The second level in this set is another short romp, this time a more narrative-driven experience where Lara discovers the demise of the archaeologist that went to these ruins before her. There are a few boulders and swinging blades to dodge, and a few goons to shoot down as Lara collects a pillar and two crystals. Bizarrely the pillar can be used in four places, but three of them are booby-trapped? There was a brief cutscene of a rainbow pillar, maybe that was supposed to be a hint for this, but if so it went over my head. 17 minutes." - JesseG (21-Jun-2021) |
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"This one is much darker than the Buried Temple,
which made it harder to navigate, but it's no
less enjoyable. Ninjas have inflitrated this
settlement (both of the red/black and blue
type), so you'll be glad to find the Revolver
and Shotgun plus ammo. I liked the addition of
the voiceovers which I thought lent more
professionalism to it. A nice début from this
builder." - Ryan (31-Jul-2017) |
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"I really enjoyed this game and the Secrets were as fun as the rest. Thanks" - Chesinios (30-Jul-2015) |
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"This is a mostly Tinnos-type underground ruin. The setting is
pretty cramped without any real standout areas (and the
lighting in one or two areas is a little too violently
saturated), but there's some nice details like the bones in
alcoves and the small bits of storytelling with Lara speaking
at a few points. Like the first Baptism of Fire level this is
quite short and most will probably finish in less than half an
hour, but it fares better than the first BOF level as the
setting is more dense and there's less running around empty
corridors. Just like the first entry though it's short enough
to feel like it's missing something to really tie it together
in the end..." - Mman (14-Jul-2014) |
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"This is comparatively longer than Buried Temple, still rather short at 18 minutes, but despite its length a rather complex level with many paths to take. While sometimes a bit confusing, I enjoyed the exploration in this level, but the builder certainly overused the ninjas and also the spike balls. The level contains a dose of everything, but then what is presented here is too quickly solved and not really enough for a satisfying raid. The atmosphere is kind of a mix between catacombs and base, which is a bit weird but works in a way, and the visuals are competently placed - lighting is only a slight bit too dark at places. The voiceovers support the storyline nicely but I think more could have been done in terms of sound (it is boring in a way). Another good debut in the series." - manarch2 (26-Mar-2014) |
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"These whole ruins are well designed and look great, keeping catacomb style even with their Tinnos texturing: we visit some gloomy crypts, where we can see some side burial alcoves, what is a really nice idea, reminding me of real ancients who used to make resting places for the dead in such way; we can dive into and search a beautiful, sunken passage; we can encounter some traps and enemies which, even though not so dangerous, still keep us alerted. In this environment, we look for some items and receive some nice camera hints where to put them - one hint is discreet, another one is simply obvious, but all the cameras are flawless and work very well. And the secret is a whole separate location. Finally, custom samples by Greenkey2 as Lara bring this game to life completely. Unfortunately, it's a little bit disappointing not to see any Assyrian Secrets revealed in the end. We can't find the library mentioned in the readme, and there is not even a single scroll on our way through the fortress. SUMMARY: This game is a very nice, little try - if You check everything and reload many times to examine what triggers what (and as a result forget about a crucial hint for several minutes), it will take You 1 hour of real time or 25 mins in statistics. Short, but built with clearly visible will of making something really playable. Thus, recommended, just like the whole "Baptism of Fire 1". Playing this set motivated me to take on "BoF2" even today and see if I can recommend it as well." - DJ Full (30-Jan-2011) |
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"This is another well-built and good-looking level from the Baptism of Fires series with TR4 style game-play. Not too hard or challenging at all, and well suited for less experienced players. There are a couple of tasks to perform and plenty of ninjas to battle, a long dive through a really good looking underwater area, boulder traps and easily overlooked floor traps. I liked the burning floor puzzle, which was simple but very effective. Also, there were a couple of professionally sounding speech sequences, which I think helped the story and made it more interesting. The rooms are nicely designed, well connected and have nice lighting. I never felt that is was too dark or too bright and there were plenty of flares to search the darker corners. Some areas are lit in different colors, which made it easy to distinguish them and that was nice. The texturing was well applied and well chosen. The same can be said for the sound effects and soundtrack. This is an excellent debut level with great visuals and can probably be finished in about 40 minutes without any problems. Recommended!" - Blue43 (12-Nov-2010) |
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"Another little gem and also a pity we haven't seen more of this builder. This is not as straight forward as the Buried Temple so exploring every nook and cranny is a must, and remember where you saw a door or a receptacle. Seeing a couple of receptacles for the Pharaoh's Knot had me going for a bit as you only will find one. But atmospheric wise and the architecture of this lay out is very well done." - Gerty (04-Mar-2009) |
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"I was rather impressed by the design of this debut level. It's curious that pretty much every room you enter seems to branch out into quite a few other locations and I'll admit it had me scratching my head in the beginning. I laughed at Lara's witty comment about her journal as the level opened. I don't know how the pyramid key went through named 'load', but it's such a minimal thing when you compare it to what this level actually stands as. 25 minutes, 1 secret. 01/09" - Treeble (06-Jan-2009) |
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"This one is probably my favourite from the three ones. Atmosphere and textures are both here (at least, I could have said the word 'Assyrian' even if I hadn't seen the title). In a meanwhile, gameplay, a bit more complex than Ampersand's level, as Magnus already said, is good enough to need being quite attentive, and not being lost. Traps are placed in an intelligent way, and I felt tense during the whole level (that is to say about 30min). The storyline is covered by a Lara voice over at the beginning of the level, why not. Wait and see what's the future will bring us." - Neso (28-Oct-2007) |
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"Very good architecture, we have to explore throughly and return to areas with the necessary items. Good traps, just one but very nice secret, although the secret sound was outside of the door. Perhaps a bit too dark and lighting is too colorful for it's own good in some places, but all in all looks okay. And again no sign that it's a first attempt, it seems working in a group really helps new builders to overcome the initial bumps on the learning curve, so I can only encourage everyone who plans to build his/her first level to join such a project." - Akcy (17-Sep-2007) |
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"This one is a bit darker than the others but fun to play. The enemies are ninjas and the items to find are gems and a pillar I found. The only challenging room I passed through was the one with the boulders but there is a 'gap' between the middle one and the left one and I got through easily. I found one secret and enjoyed this one a lot." - Kristina (18-Jan-2007) |
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"I liked this level. There are only a few rooms, but you have to check every little corner carefully if you want to find a secret, the shotgun and the revolver too. Ninjas try to set us back, but we have many weapons against them. Watch out with the two pillar receptacles, they are traps. There is only one secret on the level, but you have to run for it. :) The textures are beautiful. It was a good adventure, congratulations for the author. :) You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here: http://treditor.hu/16/baptism_of_fire1.htm" - Obig (20-Dec-2006) |
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"Another excellent debut level. Baslakor has obviously taken great care about the room design, texturing and, above all, the lighting. The gameplay is a little non-linear which is guaranteed to disorient me - I have the sense of direction of a brick. :-D Fortunately, the walkthrough saved me from madness on this occasion and I finally finished the level after nearly forty-five minutes. There were a tad too many Ninja's for my taste but the puzzles and traps were a joy to overcome. If this is a first attempt, I expect great things from this author in future levels. Well done Baslakor." - Staticon (27-Nov-2006) |
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"This is another competent debut level. However, the darkness here, unlike that in The Buried Temple, is not atmosphere-heightening but simply annoying, so points come off for that. Enemies consist of ninjas and a couple of bats, and there's nothing here that will test your gaming skills. Still, it's a fairly fun romp, if you don't mind flicking a fresh flare almost constantly, that took me a little more than a half hour to complete. I hope the builder keeps at it, and sets the next one in the bright outdoors." - Phil (19-Nov-2006) |
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"The lighting, textures, sounds, cameraand the atmosphere were wonderful. The level is complecated, but not too complecated, I had a look at the walkthrough to help me move along. This set of 3 levels was worth it." - dantheraider (09-Nov-2006) |
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"Unlike the author of The Buried Temple, the author of this level has attempted to make the gameplay a bit more complex. Unfortunately, that ends up being the level's biggest downfall. You have access to more or less the entire level at all times (fortunately it's rather small), so the biggest challenges are finding the things you need and remembering where the receptacles are. Confusion ensues straight away, and when the level suddenly ended after less than fifteen minutes, I was shocked and immediately checked the walkthrough to see if I had done something out of order, as there were still several receptacles in the level I hadn't used. Turns out two of them are booby traps and the other two are for a secret, but I had spent quite a while trying to find the remaining pillars. There's not a whole lot more to the gameplay, except a lot of enemies and a few traps (the author seems to have taken an unhealthy liking to the knife balls dropping from the ceiling). What this level has going for it, though, is the architecture, and I completely bought that I was in a tomb. Unfortunately, realism won over impressiveness, so the rooms are all on the small side and very brown. The author also tried to work a story into the level using voiceovers, which is a nice touch, though I can't help but wonder how long Dr Braun had been hanging on the wall (or if the mercenaries decided to resort to cannibalism). To sum up, I found the gameplay in this level tedious at times, but the atmosphere and architecture are both nice, and I'd love to see a slightly more linear and slightly less realistic level by the author in the future." - Magnus (08-Nov-2006) |
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"Another good debut without difficult tasks, perhaps the gameplay is too much no-lineal but it's acceptable. There are many dark areas, but you'll find enough flares, as guns and ammo for the enemies; the secret chime must be placed behind the door (?). There are not enough musics, and the wav sounds were reserved for Lara's thoughts; correct cameras and good architecture and textures. All this does to this new builder a good promise." - Jose (08-Nov-2006) |
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"Indeed of quite the same quality as the first Baptism of Fire Level. This clocks in at just under 30 minutes but only if you actually go for the nice secret rooms that require a bit of work and reward you with a bit of extra gameplay. Remarkable is the good use of some strong colours in this adventure and while it can become a bit confusing, the overall area is not very large, so it is easy to revisit the rooms in the necessary order. A few traps that are not too tough and a bunch of ninjas spice things up and make this a well rounded debut level. More please!" - MichaelP (03-Nov-2006) |
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"Another extremely well built debut level in the Baptism of Fire set, with well hidden crawl spaces and lots and lots of ninjas. The various areas are quite complex in construction and look absolutely gorgeous and there is plenty to entertain during the quite short duration of this level. Definitely worth a look." - Jay (02-Nov-2006) |
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"Now, this is a short adventure but a very interesting one at places. Lara must find a pillar and two gems un irder to solve whatever she's solving and get out of the assyrian ruins. The textures are perfect and the lighting, did I mention I like it when there is colored lighting as in movies and theme parks? The run from the boulders is very ingenious but so is the whole level, peopled here and there by baddies for some action. I think I may have missed some secret area because there was a place where you could hear the chimes and then there was a locked door but I never found out how to open it. Great first effort." - Jorge22 (13-Oct-2006) |
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"WOW, a great level here, only 30 mins but good for gameplay, there was a strange fire type bug:When you looked around fire would randomly pop up from nowhere but it wasn't a problem, i liked the fallable floor and when you picked up the shotgun a boulder tried to squash you. The boulder slide was great, having to let the boulder go over you. I would reccomend this to everyone, well worth the download :D" - Cory (07-Oct-2006) |
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"Many builders would be proud if this was their fourth or fifth attempt at a build! The gameplay is engaging if rather straightforward, and objects and atmosphere really compliment each other. Bas has obviously taken quality time to get to know the editor before stampeding in with too many ideas; the result of which is a delightful and uncluttered level that fulfils its original purpose splendidly. I thought that the choice of textures and objects was well-thought out. I never felt that anything was out of place in style or colour. Lighting is perhaps Bas's greatest tool and it has been put to excellent use. Camera use is strong throughout, and traps are in abundance (the only problem I encountered was having to file a bill with a cardiac surgeon after that boulder dropped out of nowhere....Thanks Bas ;)).
A cracking premiere level!" - Jennifer (07-Oct-2006) |
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"This is one of those 'little gems' which would probably have gone relatively unnoticed had it not had a (much deserved) high-profile release. It takes place in a familiar Catacomb environment but seems quite fresh and is filled with visual appeal(the catacombs themselves;the accomplished lighting;the overall attention to detail). In terms of playing time,you'll be through this in only 30 minutes (which may not be long enough for some)as the physical area is quite small;although you can extend your stay quite pleasently by combing the environment for the two pick-ups which give access to the Secret Area. Well-placed enemies and neat vocals (sounding extraordinarily similar to the Lara of Core design!)ensure that this is a thoroughly enjoyable way of spending half-an-hour." - Orbit Dream (05-Oct-2006) |
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