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The Tears of Sun 1 - Phuket by posyd

DJ Full 7 6 8 8
dmdibl 7 7 8 9
eRIC 6 6 8 7
Gerty 7 7 8 7
Jay 7 7 8 8
Jerry 7 8 9 8
John 6 7 7 8
Jose 8 6 7 7
Kristina 7 7 8 8
MichaelP 7 6 8 7
Obig 7 7 8 9
Orbit Dream 7 7 8 9
Phil 8 7 8 8
Ryan 8 7 8 8
Thorir 8 8 8 7
Treeble 7 8 8 8
Wolf7 6 8 9 8
 
release date: 21-Nov-2006
# of downloads: 75

average rating: 7.49
review count: 17
 
review this level

file size: 13.96 MB
file type: TR4
class: Coastal
 


author profile(s):
email(s):
poszid91@citromail.hu

Reviewer's comments
"I found this coastal level to have a very visibly appealing bright outside area to look around and explore in (the main hub area) despite the challenging tricky jumps around the rocks there made a bit more irritating with fixed cameras i thought it was well made. The exploration and indoor areas i thought for the rest of the level was less appealing! this level is heavy on searching for items and two pushable box puzzles with raising platforms etc and whilst they are good puzzles because of the shortness of the level i thought these tasks overwhelmed the majority of the gameplay. I enjoyed the platforming, the few traps and enemies such as tigers and snakes that would make you jump but the tightrope walking got a bit much in the end and i guess i can blame that on not seeing a switch below therefore having to start from scratch lol. The level is definitely worth a look if you like short and puzzle heavy" - John (22-Apr-2022)
"Although rather on the short side (no complaints on that regard), this is a beautiful level with a beach very similar to those in TR3 — well, completely surrounded by cliffs, but you get the point. The architecture present in that area really made it stand out in my opinion, although the jumping across the cliffside wasn't exactly fun, it was hard enough spotting the slightly different slopes you could stand on, and then a persistent fixed camera made it even more grinding. It was a short segment though, fortunately. The pushblock puzzles were relatively long when you consider the level length, but they were easy to figure and solve. All in all, a good way to decompress after a long day. 25 minutes. 03/22" - Treeble (13-Mar-2022)
"A short, relaxing and absolutely adorable adventure that signs the last entry from this author :3
Gameplay wise there is not a lot going on, it is a simple enough adventure that can be completed in 30 minutes (and in which I did not get lost into pogs), we get simple elements of platforming, good old early trle tightropes (the ones you can jump off, a spinning trap that is very impossible to get hurt by and some very standard pushable block puzzles which luckily do not take too long to complete. It is serviceable, 6 is enough.
Very few enemies indeed, but is that really an issue? Turns out it is not in my honest opinion. Object usage is rather good, with some branches appearing in rooms they do not seem to be part off but surprisingly enough do not feel out of place, no secrets in the level.
The atmosphere, while simplistic, is really good for what the levels seeks to be, bright light in open room with a relaxing nature track in the background. Sounds some are missing, there is an instance in which I though some sounds effect were off, but realized it was a file into the audio folder, thus meaning it was not really something coming off the wrong animation for the pushable switch. A lot of simple but very appreciated cutscenes!.
Texturing is rather good and the lighting works good despite being rather flat in some rooms, some cracks and texture errors, but considering the time of this level release I cannot pretend too much.
Recommended, so sad the builder stopped creating levels. Wolfy Regards :3" - Wolf7 (24-Jan-2022)
"This is a nice and mostly relaxing level that shouldn't tax experienced raiders too much. There aren't many levels out there that utilise the Back to Basics 2006 Wad (aside from the levels themselves) do it was nice to see it in action here. There's a couple of well thought out block puzzles thrown in for good measure, but otherwise everything is pretty much linear and easy to figure out. A shame about the rather brief length (around 30 minutes for me, give or take) but otherwise, I can recommend this one mainly for its relaxing atmosphere." - Ryan (13-May-2018)
"Awww, what a beautiful level! One camera seems to be disturbing in solving a little platforming task, but if we look close, we realize it actually shows a hint to follow. The seashore valley near the temple entrance is so relaxing, and the water seems so clean and warm, that it was a real pleasure to swim in it. I only was missing a gorgeous flyby around this place - but there are many other cameras, applied even for simple pushables. Only two soundtracks and four enemies are used in a whole level, but I don't actually think more were needed, as hearing constant voices of jungle and occasionally meeting a tiger/snake is enough to get immersed in the wild, and the guide leading Lara into this hidden area adds even more to the impression. Unfortunately, some badly rotated textures woke me up from this little paradise. Lighting needs highlighting (er... what?), because of slight shadows, well justified by holes poked in the roofs to make rooms brighter. Sometimes the calculation of this brightness was wrong, but anyway the effort was quite successful, with devotion requiring an appreciation. The only bad thing was leaving two paths with a puzzle-hole dead end, as Lara is able to travel along them without a necessary item collected. Thus, forced to return and go once again, I got a bit annoyed - however in one case it might have also been my fault, as I simply skipped an obvious pickup in the middle of the room. SUMMARY: A tropical microclimate brings a lot of relax. Obligatory." - DJ Full (18-Jul-2012)
"It's a pity that this level lastet 30 minutes only, as I would have liked to stay a little longer in this beautiful and peaceful tropical setting. Except for some tigers there are no enemies, so it didn't matter that I could only find some shotgun ammo, but no shotgun. Besides some pushing blocks there are only a few easy traps, jumps and tightrope walks to master, so gameplay is not too challenging. The pushing button animation is not correct (it's more like turning a valve), and the inventory items should have been renamed, but these are the only little flaws I came across. Level design and texturing is very well done, lighting could use a little more polish maybe." - Jerry (25-Sep-2009)
"An attractive brief level. Lara is in Thailand and the outdoor scenery is luscious. There are only a few tasks: find-the-path exploration, walk several short tightropes, solve two push block puzzles, do a few jumps. This takes a little over a half hour, and the push block puzzles take up time, so it is unfortunate that both of them are essentially the same: a couple of levers adjust the height of a couple of platforms to change the elevation of the push block until it reaches a trigger tile. To be fully developed this should have included stand-alone houses, or have a wide lagoon where Lara could do swimming tasks, but this level does make a nice interlude. A good beginning." - dmdibl (07-Aug-2009)
"It was a pleasure to see again the Oriental textures from BacktoBasics , with some addition for the objects. This level is quite relaxing with an excellent background audio atmosphere. Only a few enemies (no sound for the tiger) , a couple of well made raising/pushable blocks puzzle , and a bit too much of tight rope walking (if you come to the door before pushing the button you have to do it again). A zip line replacing one the tight ropes would have been more enjoyable. There is also some jumps, moves, and exploration. I almost thought I was on vacations in Thailand. A welcome relaxing level and I am waiting for the sequel." - eRIC (18-Feb-2008)
"The first part is interesting enough but I had the feeling that things were missing. The setting has something of a tropical island but the puzzles were not many. There are tigers to kill, a few items to find and a couple of nice jumps over spikes. The tightropes were not hard to walk on. In the room with the first moving block it seemed like there was a trapdoor on top of the ladder but I never found anything that would open it. It lasted twenty five minutes and it was fun." - Kristina (09-Apr-2007)
"This is a small level with a well-known WAD from the BtB levels of 2006, if I'm not mistaken. You start by following the guide and end by leaving the guide still waiting until the next level will come along I take it. Hope he is that patient, as I wouldn't. There is some nice jumping, hardly any enemies and some block pushing to do. It is rather hard to find the blocks that need pushing so you have to light a flare. Problem is you never need the flares as the level is brightly lit, so that threw me off a bit." - Gerty (20-Jan-2007)
"This is a well-lit and colorful, although fairly short (half hour) level that would have been right at home in the 2006 Oriental BtB competition. There are a couple of elevated block puzzles that don't pose too much of a problem, and the only enemies are a few tigers and a snake. I had trouble getting from one side of the lake to the other at the beginning of the level, because the stable rock surfaces along the wall were too far and few between (maybe I missed something obvious), so I just used the flycheat to get there. Otherwise, this is a fairly pedestrian but not unenjoyable diversion that most of you should find entertaining." - Phil (22-Dec-2006)
"This adventure takes places in Thailand. It's a quite easy, short level; unfortunately without secrets, but the textures are wonderful. The advance of the author can be clearly seen, and I know that he will continue this adventure. The enemies are only tigers, and there is a snake too. Most of the challenges are to get the movable blocks to their place using the small elevators. There is also some tight-rope walking and skilled jumping on ladders. The added sounds are also good, but I could imagine a little thai music during the play. :) I suggest this small recreation for everybody. :) You can find a walkthrough, savegames and pictures here: http://treditor.hu/english/the_tears_of_sun_level1_eng.htm" - Obig (20-Dec-2006)
"Here is another level that has taken the BtB 2006 texture set as a basis and they still are pleasing to the eyes. After a quick start with the guide (more for effect than for actual use), you make your way up and around a nice lagoon, lake type area, solve a few small push/raising block puzzle rooms and walk the occasional tightrope. Enemies are only a few snakes and tigers and it all lasts only about 30 minutes, but could be a great start for a longer series." - MichaelP (19-Dec-2006)
"Coincidentally enough, just as I began playing this, some friends of mine got back from Phuket. I should have asked them how authentic this looked. It certainly has a good atmosphere It's a short level, with just a couple of tigers to kill, two simple block puzzles and a bit of climbing and tight-rope walking to accomplish, but as the first part of a series it's a pleasant scene setter and certainly made me want to see more." - Jay (04-Dec-2006)
"It's an easy and short level, but funny. Textures are good (from BtB 2006?). We all can see the advance of the author building levels. Entertaining puzzles, very few enemies and no extra weapons, few pickups too (some apples), I couldn't find secrets and there's very few musics/sounds too. A nice level for all kind of players." - Jose (02-Dec-2006)
"This is a nice little level set in Phuket, Thailand. It's a very nice and unusual oriental and coastal setting, very beautiful and exotic. Some simple enemies and traps, good puzzles but no huge challenges. Suitable for every players, you don't need to be an expert raider. If you have an hour to spare, spend it on this exotic and serene adventure." - Thorir (28-Nov-2006)
"If you fancy a rather tranquil exploration around a far-eastern lagoon,this is just the Level for you.It's a generally straightforward (bar a couple of sneakily camouflaged pushable blocks)wander around an oriental setting,with a pleasing attention to detail and fairly varied (although undemanding) tasks. The BtoB2006 textures are well utilised and the feeling of a sunny,warm and tropical environment has been well caught. A shame about the oversized lagoon area itself,as the graphics inevitably suffered from draw-distance problems;but if you feel in the mood for a relaxing and relatively absorbing little explore,this small adventure will certainly suit. It might perhaps have been a better idea to release all four (planned) levels as one complete adventure,though." - Orbit Dream (23-Nov-2006)