Neon God

- Release date
- 24-Nov-2006
- File size
- 175 MB*
- Class
- South America
- Engine
- TR4
- Duration
- very long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| afzalmiah ↓ | 10 | 10 | 10 | 10 |
| Andzia9 ↓ | 9 | 10 | 10 | 10 |
| Asselman ↓ | 10 | 10 | 10 | 10 |
| Bene ↓ | 9 | 10 | 10 | 10 |
| Boom Raider ↓ | 10 | 10 | 10 | 10 |
| Bunzi ↓ | 10 | 10 | 10 | 10 |
| CC ↓ | 10 | 10 | 10 | 10 |
| Chel ↓ | 10 | 9 | 10 | 10 |
| dantheraider ↓ | 10 | 10 | 10 | 10 |
| DJ Full ↓ | 10 | 10 | 10 | 10 |
| Don007 ↓ | 10 | 10 | 10 | 10 |
| dya1403 ↓ | 10 | 10 | 10 | 10 |
| Elsa ↓ | 10 | 10 | 10 | 10 |
| eRIC ↓ | 10 | 10 | 10 | 10 |
| ersatz ↓ | 8 | 10 | 10 | 10 |
| eTux ↓ | 8 | 10 | 10 | 10 |
| Gerty ↓ | 8 | 9 | 10 | 10 |
| Ivan ↓ | 10 | 10 | 10 | 10 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| JayHannel ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 9 | 10 | 10 | 10 |
| Juan Carlos ↓ | 8 | 9 | 10 | 8 |
| Juno Jim ↓ | 9 | 9 | 9 | 9 |
| Kristina ↓ | 9 | 9 | 9 | 10 |
| manarch2 ↓ | 8 | 9 | 10 | 10 |
| MD ↓ | 10 | 10 | 10 | 10 |
| MichaelP ↓ | 10 | 9 | 10 | 10 |
| MigMarado ↓ | 8 | 10 | 10 | 10 |
| Mman ↓ | 9 | 10 | 10 | 10 |
| Moonliteshadow ↓ | 10 | 10 | 10 | 10 |
| Moonpooka ↓ | 10 | 10 | 10 | 10 |
| okuhtfesq ↓ | 10 | 9 | 9 | 10 |
| OverRaider ↓ | 10 | 10 | 10 | 10 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| QRS ↓ | 10 | 10 | 10 | 10 |
| Ravenwen ↓ | 10 | 10 | 10 | 10 |
| Relic Hunter ↓ | 10 | 10 | 10 | 10 |
| rtrger ↓ | 10 | 10 | 10 | 10 |
| Ruben ↓ | 9 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Samu ↓ | 10 | 10 | 10 | 10 |
| Selene ↓ | 10 | 10 | 10 | 10 |
| Shandroid ↓ | 10 | 10 | 10 | 10 |
| Spike ↓ | 10 | 10 | 10 | 10 |
| Thorir ↓ | 9 | 10 | 10 | 10 |
| Treeble ↓ | 10 | 10 | 10 | 10 |
| TrueRaider ↓ | 9 | 10 | 10 | 10 |
| Vaughnage ↓ | 10 | 10 | 10 | 10 |
| Ward Dragon ↓ | 10 | 10 | 10 | 10 |
| Category averages (49 reviews) | 9.57 | 9.84 | 9.94 | 9.94 |
Of course, no level is perfect, and I have some relatively minor nitpicks and a few complaints. First, let me say that I felt that the first three levels are the best by far; while the entire game is fantastic, the first three levels are the ones that really blew me away and made Neon God feel like an entirely unique and special experience, and the last four levels were a little lackluster in comparison. I think that Tauromaquia is probably my favorite overall and the most compelling in terms of gameplay, with The Rainbow Lounge as a close second due to its excellent platforming sequences and exquisite design (and the disco... WOW is all I can say to express my feelings on it). While it is minor and not worth deducting points for, I do not feel that the story is very well- integrated into the game or that the levels in the second half flow well. After Lara leaves Bolivia, the story is basically dropped until the last level, leaving Heart of Peru, Crystalline Passage, and Nevado Huascaran Plateau to feel like "get from point A to B" levels. I also found the transition from lush jungle to caves to snowy mountains and back to jungle extremely jarring as well as not realistic. Finally, the climax with the Neon God is a little unsatisfying and abrupt in its ending. I have only three major complaints with Neon God. Firstly, Lara's roll and forward jump animations have been replaced with new ones, and I'll be blunt about it: they are horrible. The roll is extremely slow and clunky looking and hinders Lara from doing maneuvers she could otherwise do (such as rolling and grabbing a ledge) and I often ended up not being able to grab in midair due to Lara's front flips. One of my least favorite things ever in custom levels is fixed cameras: I absolutely HATE them. Unfortunately, there are quite a few of them in Neon God and they are at times used to hide secrets or make certain parts more challenging, a cheap and annoying way to add difficulty. My final complaint is that Neon God can be rather lacking in camera hints at times. Annoying though they are, these flaws pale in comparison to the strengths of what is one of the greatest level editing achievements out there, and I encourage anyone to try Neon God; you will not be disappointed. I spent about 5 hours playing and found all 35 secrets (although I ended up with 36 for some strange reason). 10/9/9/10" - okuhtfesq
The gameplay and design is as epic as the visuals; almost every new area is used to its potential and every level is massive with tons to explore. It's definitely towards the brutal side of things; there are sneaky switches, tricky jumps and nasty traps all over the place, but it mostly plays fair and provides at least some sort of hint what to do. The only things I found irksome were the forced damage moments at a few parts and the occasional trap that goes into trial and error territory. One other thing is the modified animations; while it's a nice novelty, outside of the new crawlspace leaving animation (very welcomed) some of the new animations can delay things like grabbing, and the new roll is much slower and more risky to use, which can be awkward at times. Finally a lot of the secrets I found were pretty weak and just stuff like ammo left in a corner, however, I missed a bunch of others so I'll give the benefit of the doubt that they are better. These flaws pale in comparison to the inspired area/level layouts, clever twists on standard gameplay and great use of space. It's a shame it seems we won't be able to see Nadine's next master-work, and that many won't be able to check out this one either." - Mman
Tauromaquia (10/9/10/10, 60 min., 5 secrets): A near perfect level. The only thing I found annoying was the fighting with the dozen or so matador-ninjas. The look very cool but are just always so tedious to battle, especially when they come in batches which they do at times in this level. But that little gripe aside, the setting is even more beautiful than in level one (if that's possible): beautiful gardens, flowers, fountains, great audio. And gameplay flows very nicely and keeps you busy with a good mix of exploration and action. The timed runs seemed not quite as tough as in Part 1, the torch has some use and you need to watch your health with those moving blades. The reactor area is so cool that it cannot be described and you have to see it for yourself and then you get a good fight with a bull and a horseman at the end, so nice build up of the challenge as well.
The Rainbow Lounge (10/10/10/10, 70 min., 5 secrets): Despite the occasional moments of tedium in this part, I could not possibly reduce any scores here. This is quite the masterpiece in terms of visuals (the theatre, the huge room with the tricky jumps and push puzzle and the most impressive lounge) and also in terms of gameplay, which is challenging with some of the jumps and timed runs, but also quite original and engaging. Enemies in here are only a few guards but you really don't miss them. The 'Pam Moment' is a nice joke, if you know her and I really liked the idea of cracking windows through playing loud music. The timed run to get out is quite a killer, but with a bit of practice actually not too hard to accomplish. Awesome level!
Heart of Peru (9/8/10/10, 60 min., 5 Secrets): Change of place as we reach the rain, waterfalls and luscious green of Peruvian mountains and jungle. In this part, I actually got a bit tired with playing on. It is quite complex and not easy to find your way around the huge areas and there are many traps, mainly spikes, that can easily lead to Lara's death and thus many, many reloads. Still, the search for the various gems and keys and the challenging jeep rides provide great fun, it just seemed a bit over the top here maybe. Enemies consist of the usual wildlife with a dozen leopards and some annoying ants, fish and vultures.
Crystalline Passage (10/9/10/10, 50 min., 5 secrets): After the Heart of Peru, which felt a bit overwhelming, this was pure enjoyment again. The progression is fast paced and you rarely wonder where to go next but it is quite the exercise course through the caves, collecting a series of gems. Those cobwebs looks very authentic, the huge rooms make for intense atmosphere and in the middle of it all you get quite a complex push/raise objects puzzle room, which could have benefit from a few more cameras, but works ok even without. Beautiful final area with all the woodwork, the blue crystals and the water wheel at the top.
Nevado Huascaran Plateau (9/9/10/10, 50 min., 5 secrets): Lara sure was quick changing into something warmer as this part play up high in ice and snow. Suprisingly, this is actually a quite linear and easy level. The icycles, spikes and snowballs are not such a big threat, the bike is fun to ride and the few guards, snow leopards and the big bird not so tough to deal with. Even the two timed sequences are quite manageable.
Puya Raymondii (9/10/10/10, 40 min., 5 secrets): Ah, back in the humid greenery. Initially beautiful gardens with water and flowers to marvel at, this soon turns into a more sinister finale of the series with some spooky scenes of the monster before Lara actually encounters it herself, although it turns out not to be too tough to avoid. The Puya Raimondii room is truly a spectacular sight and a highlight of the entire game. The ending is...well, I thought a bit abrupt and even a bit funny when you know who the voice actor was, but nonetheless this is one of those few great adventures out there that you will remember for a long time." - MichaelP