The Experiment 3/2 - Budapest
1,097 downloads

- Release date
- 28-Dec-2006
- File size
- 275 MB
- Class
- nc
- Engine
- TR4
- Duration
- very long
- Difficulty
- very challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| afzalmiah ↓ | 10 | 10 | 10 | 10 |
| Akcy ↓ | 10 | 10 | 10 | 10 |
| CalrOsario ↓ | 10 | 10 | 10 | 10 |
| CC ↓ | 10 | 10 | 10 | 10 |
| DadRaider ↓ | 4 | 6 | 5 | 5 |
| DJ Full ↓ | 10 | 10 | 10 | 10 |
| dya1403 ↓ | 10 | 10 | 9 | 10 |
| eTux ↓ | 10 | 10 | 10 | 10 |
| Gerty ↓ | 10 | 10 | 10 | 10 |
| Heloisa ↓ | 10 | 10 | 10 | 10 |
| Ivan ↓ | 10 | 10 | 10 | 10 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 9 | 10 | 9 | 9 |
| Jose ↓ | 10 | 10 | 10 | 10 |
| Juan Carlos ↓ | 10 | 10 | 10 | 10 |
| Juno Jim ↓ | 10 | 10 | 10 | 10 |
| Kristina ↓ | 10 | 10 | 10 | 10 |
| manarch2 ↓ | 10 | 10 | 10 | 9 |
| Markus ↓ | 10 | 10 | 10 | 10 |
| MegaGamer ↓ | 10 | 10 | 10 | 10 |
| MichaelP ↓ | 9 | 10 | 10 | 9 |
| MigMarado ↓ | 7 | 10 | 10 | 9 |
| Mman ↓ | 10 | 10 | 10 | 10 |
| Monica ↓ | 10 | 10 | 10 | 10 |
| Moonliteshadow ↓ | 9 | 9 | 10 | 10 |
| okuhtfesq ↓ | 9 | 10 | 10 | 10 |
| OverRaider ↓ | 10 | 10 | 10 | 10 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| QRS ↓ | 10 | 10 | 10 | 10 |
| Raymond ↓ | 10 | 10 | 10 | 10 |
| Relic Hunter ↓ | 10 | 10 | 10 | 10 |
| Ruben ↓ | 10 | 10 | 8 | 10 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Samu ↓ | 10 | 10 | 10 | 10 |
| Shandroid ↓ | 10 | 10 | 10 | 10 |
| Torry ↓ | 8 | 10 | 10 | 10 |
| Treeble ↓ | 10 | 10 | 10 | 10 |
| Category averages (37 reviews) | 9.59 | 9.86 | 9.76 | 9.76 |
The gameplay is also full of unique tasks, new object uses and general creativity that few others have come close to, including an interesting difficulty system (although there were some early attempts at it in Alpian Caves) so less skilled players can enjoy the journey anyway without there having to be compromises for players who want a challenge. Some of the tasks and interactions can be a little vague, and level 3 in particular has an irritating amount of forced damage, but the fun segments and constant originality balance that out. That's on top of the further integration of the story elements, and nice use of text hints for puzzles. On a creativity level, I especially like how the Church is essentially a boss rush in a way that it fits the style of the game perfectly and doesn't feel like that at all. This remains the best rated TRLE level of all-time for good reason, and it's a shame we'll probably never get a follow-up (especially as there isn't much of an ending here as it's obviously supposed to lead into something), but Bojrkraider has been semi-active recently so maybe we can at least get something of an epilogue even if we never get the 7~ series The Experiment was supposed to be?" - Mman
While there is no such thing as a perfect level, Budapest Museum and Secret Passage are pretty close. These two levels are some of the most fun I have ever played. I absolutely adored each and every second of playing them! They are puzzling while not being too obscure and nonlinear while retaining a sense of direction and purpose for the player - just absolutely wonderful. Not only is the gameplay stellar, but the visuals in those two levels couldn't be much better either. I feel the same way about St. Matthias, which is even more beautiful, although I was not quite as fond of the gameplay in this level. Not to say that it wasn't excellent, but it was not up to the standard of the first two levels. I do not particularly care for the type of gameplay where one explores a large area looking for obscure tasks to do, and at times it felt like there was too much running back and forth through the giant church. Still, these did little to break my excitement and awe as I explored and solved the puzzles.
Honestly, the third level, Through the Sewer System, is somewhat disappointing compared to the other levels. It feels much more ordinary and stale, though it does have cool timed runs and jumping sequences and some great puzzles as well. While I do not want to take off any points due to my personal taste, I have always hated sewer levels visually, and this is no exception. The entire level is bathed in ugly green lighting and is visually not as polished/smooth looking as the other levels. It looks a lot like The Cistern from Tomb Raider I and even uses some textures from that level, which is one of my all time least favorites of the official games. The architecture is more plain and feels quite functional, only serving the gameplay as opposed to the looks. Sure, sewers are known for looking dirty and drab, but why did this one have to? There are also some annoying elements such as an underwater maze, blade traps that are almost impossible to dodge, and a room with lots of water just deep enough that Lara won't run in it.
Although The Experiment 3 (Part 2) is a masterpiece and I immensely enjoyed playing it, I just cannot quite bring myself to give it a perfect score. Anyone who loves raiding will enjoy this game without a doubt; if you have not played this already, what are you waiting for? I spent about 6 hours and found all of the secrets, playing on hard mode (which wasn't particularly hard, honestly).
Budapest Museum (10/10/10/10)
Secret Passage (10/10/10/10)
Through the Sewer System (8/9/9/8)
St. Matthias (9/10/10/10)
Total: (9/10/10/10)" - okuhtfesq
Secret Passage (10-10-10-9): At first I thought this would be a pretty small-sized level, how wrong I was! This level starts with some more plainly fun jumps over lasers but shortly moves into a giant underground area with lots of things to do in order to find the four treasure keys, including some of the best tasks I've seen, including a very clever grave puzzle, brekatile jumps, a timed jumpswitch puzzle and one of the few mazes which are actually fun to get through. The effects like the giant ram and the "ghost river" are fantastic and again the atmosphere is just fabulous. At times I think the visuals are not as carefully applied as in the previous level, such as in the hub cave and in the ram room, but still of a very high standard. You will also meet Aura - your "compulsory guide" for the rest of the game - who might help you with some of the jumps (it's of course much more fun if you solve everything yourself). After the church level you return here for the (rather abrupt) finale. 40+10 minutes.
Through the Sewer System (1+2) (9-10-9-8): This is my least favourite level of the set, but it says a lot that this level is still a very good one. Maybe the choice and placement of textures is not quite to my likings (even if we're in the sewers, the looks are too greyish and slightly boring), but the gameplay is still entertaining. After a great timed run and a pushable puzzle with a nice twist at the start you have to solve a great puzzle with moving lenses and for that you have to solve three lengthy and challenging side quests, with lots of platforming and exploration, good use of the waterwheels and fun timed runs and secrets. The underwater maze wasn't bad at all but I found it rather uninspired versus the rest of the level, when all you have to do is to find various levers. The second part of this level is much shorter and apart of the secret it isn't much more than a transition level. 45+5 minutes.
St. Matthias (10-10-10-10): Even if not everything is quite perfect in this level, I couldn't give it less than a perfect score. I've seen many church levels in other custom levels before, but - The Church of the Holy Sepulchre being the only one on par - this is definately the most beautiful and atmospheric incarnation. And, best of all, this level is not only about the looks, because the gameplay is once again just brilliant. There are dozens of clever puzzles to solve along the way, many including multiple usage of the torch. I was amazed that one of the torches actually had to be used after burning down a wooden floor. Yes, this game can get slightly annoying when the boss is triggered too early and yes, the game is pretty much non-linear, but when there are so many wonderful tasks to solve and getting to the various places is not painfully annoying (like having to solve long shimmies/climbs), it is just my kind of gameplay. There are just too many things to admire in this level that I won't mention them all and just recommend playing this game as the neat touches in this particular level make it worth playing alone. Only be sure to play in hard mode here or you'll miss a large part of this gem. 60 minutes.
Summary: This is one of the few levels that both manage to entertain me from start to finish and also have a fantastic visual and atmospherical appearance. Finding all those secrets and easter eggs are a parallel quest (you simply have to find them!), the object design to create new kind of puzzles and decorate the rooms is undescribable. But honestly, I couldn't quite give this game four tens in a row. Not that each of the categories would deserve it, but I think that this level is just missing a tiny little bit for a perfect rating; thus I decided to give the "weakest" category a 9, as you can see in my ratings, I went for lighting and textures. For me, the middle levels could have been even more beautiful and especially in the sewer level the texturing could be a tad more colourful, but this is such a small gripe in comparison to the benefits of this masterpiece. I really couldn't imagine a better level choice for my 1000th review. Spent 3:25 hours in this last part and overall 8:35 hours in the whole game, of which we can only hope that the storyline will be continued..." - manarch2
Secret Passage (9/10/10/9, 60 min., 4 secrets): Entering a secret gallery area of the museum you have more lasers to deal with and then also enter a cave area with some really fun jumps and target shootings to do. Enemies are a a few ninja girls and here you also get introduced to Aura, your helper for some of the puzzles, if you choose to accept her help. I found it a bit tricky to find the next right step in the cave to get to all the places you need to get to, but with some patience you will certainly make it. Later you return back here to finish the series with your four Treasure Keys.
Through the Sewer System (9/9/9/9, 70 min., 4 secrets): Thankfully not very dark sewers and plenty of fun to be had working your way through a complex puzzle to adjust the four lenses so that the light beam goes through them. In order to achieve that you have to master a trigger pad puzzle, timed platform sequence, an underwater maze that is actually fun and a jump room with deadly blades and burners as an extra challenge. Only a few (big) rats and 'scorpions' to beat as enemies and eventually you get to the church...
St.Matthias (8/10/10/10, 75 min., 3 secrets): Wow! What a sight! The cathedral is truly impressive with many, many small touches that really give you a sense of 'being there'. And there is so much to do as you seem to explore each and every corner and up and down the various levels in order to accomplish all the necessary tasks. Getting the four coins was still easy, but after that I did get a little lost and frustrated not knowing what to do and where to go next. There are many uses of the torch and some of the puzzles are rather obscure despite the hints given. Enemies are still few but on the tougher side here with a pesky wraith, a bull and the big flying skeleton that you cannot kill at the end.
Overall, full of original ideas (like the levers that make gameplay easier in each level), this whole adventure is definitely one of THE masterpieces of custom level creation and we can only look forward to future work from Bojrkraider and what he will be coming up with next to surprise us." - MichaelP