South Pacific Contest - Blood Mountain
1,097 downloads

- Release date
- 01-Jul-2007
- File size
- 44 MB
- Class
- South Pacific
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Akcy ↓ | 10 | 10 | 10 | 10 |
| Bene ↓ | 9 | 8 | 10 | 10 |
| DJ Full ↓ | 8 | 9 | 9 | 9 |
| EssGee ↓ | 9 | 10 | 10 | 9 |
| eTux ↓ | 10 | 10 | 10 | 10 |
| Gerty ↓ | 8 | 9 | 10 | 10 |
| izzynoodles ↓ | 9 | 8 | 10 | 10 |
| Jay ↓ | 9 | 8 | 10 | 10 |
| Jose ↓ | 8 | 9 | 9 | 10 |
| Juno Jim ↓ | 10 | 9 | 10 | 9 |
| Kitkat ↓ | 9 | 9 | 9 | 10 |
| Kristina ↓ | 9 | 9 | 9 | 9 |
| manarch2 ↓ | 9 | 9 | 10 | 9 |
| MichaelP ↓ | 9 | 9 | 10 | 10 |
| Mman ↓ | 8 | 10 | 10 | 10 |
| mugs ↓ | 9 | 8 | 9 | 10 |
| Mytly ↓ | 9 | 8 | 9 | 10 |
| Orbit Dream ↓ | 9 | 8 | 10 | 10 |
| PaoloM ↓ | 10 | 9 | 9 | 10 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| psaiu ↓ | 9 | 10 | 10 | 10 |
| Ravenwen ↓ | 8 | 9 | 10 | 10 |
| Raymond ↓ | 10 | 10 | 10 | 10 |
| Relic Hunter ↓ | 9 | 9 | 10 | 10 |
| Ruben ↓ | 9 | 10 | 10 | 10 |
| Ryan ↓ | 9 | 9 | 10 | 10 |
| Spike ↓ | 9 | 9 | 10 | 10 |
| Torry ↓ | 9 | 9 | 10 | 9 |
| Treeble ↓ | 10 | 9 | 10 | 10 |
| Vaughnage ↓ | 8 | 7 | 9 | 8 |
| Category averages (30 reviews) | 9.03 | 9.00 | 9.73 | 9.73 |
The level is very non-linear, as befits a natural terrain. I discovered several alternative routes, but finally decided to stick to the one described in the walkthrough, as otherwise I would miss several secrets. Speaking of secrets - for some reason, the builder chose to focus extensively on them (12 in all!), so that almost all the memorable parts of the level centre on finding the secrets: beating a couple of tribesmen and a raptor to the switch for a trapdoor; an element puzzle for which you collect items throughout the level; a timed-run-and-traps-based alternative route; the final showdown with two T-Rexes while riding a kayak ... you will miss all of these if you choose not to go after all the secrets. This intense focus on the secrets is a little strange, as IMO, the main story of the level seems almost like an afterthought in comparison. Ok, I get that maybe the builder's idea was to enable players of all skill levels to complete the level - but I do wonder if players who missed out on most or all of the secrets can even be said to have played the same level as those who got all the secrets?
I ran into a bug in the T-Rex fight: they remained rooted to one spot, and Lara seemed to be unable to target them or kill them (so I finally left them alive and roaring). Maybe this had something to do with paddling the kayak through them?
This is undoubtedly the best of the SPC levels I have played (only Time Machine is left now): with beautiful surroundings and complex gameplay. Very much recommended, but do try to get all the secrets (and keep the walkthrough handy) if you want to experience all that the level has to offer." - Mytly
The level starts off obtuse enough that it put me off the first time I played (even with the walkthrough) and I only got around to playing the whole thing now. In retrospect I can see what it's doing in terms of non-linearity, but with no clues to start you off it's incredibly easy to miss something and get stuck (especially as there's some very precise platforming/climbing and the river becomes a death- trap with no warning if you don't fight the current correctly). Once you start to get some bearings (as well as the understanding that a significant amount of the tasks are optional), it becomes much more manageable and flows pretty well. As I mentioned earlier, a lot of the level is optional for secrets, and they even lead to some alternative routes; as I missed a lot I may replay the level sometime to check them out. A great level, although it takes a little to get going in terms of gameplay." - Mman