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Desert Inn by Jeffrey

alan 5 5 6 5
CC 7 5 7 7
Dimpfelmoser 7 5 7 8
G.Croft 7 7 6 6
Gerty 7 7 8 5
Jay 6 6 7 8
Jose 5 5 6 6
Kristina 8 7 7 8
MichaelP 7 6 7 8
Orbit Dream 7 4 7 9
Phil 7 7 7 6
RaiderGirl 7 7 7 5
Ryan 6 6 7 6
Sash 8 7 8 8
Treeble 6 6 6 6
Yoav 6 5 6 7
release date: 08-Sep-2001
# of downloads: 71

average rating: 6.53
review count: 16
review this level

file size: 14.02 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"Egyptian level where first you're met with a maze, then get into some dark caves you need to explore. You make a couple of jumps, shimmying, avoiding some traps... Then you get to a huge room where you must climb all the way up to the exit. Not bad but nothing too special." - alan (27-Oct-2022)
"This level doesn't have any memorable sections, either in gameplay or on the visual side. There's nothing bad as such (and the titular Desert Inn is quite pleasing) but neither is there anything that particular stands out and some of the gameplay parts outstay their welcome: in particular the long shimmy and climbing passages and the labyrinthine corridors. It's also annoyingly dark in places which, combined with the flare bug, didn't help matters and the textures become repetitive after a while." - Ryan (03-Mar-2018)
"Another dark underground level compounded by the flare bug. This is the first of two early levels released by the builder before he abruptly dropped out of sight. The gameplay isn't too bad here, but the surroundings are so dark and nondescript that I can't say the 45-minute raid was a whole lot of fun. Like the first level, this one is old school Egyptian with the usual trappings (scorpions, ninjas and a couple of mummies). Playable but not particularly memorable." - Phil (10-Sep-2016)
"It's an unremarkable level, both in terms of gameplay and looks. Although solidly built, it doesn't have any real 'pop', apart from the Desert Inn building itself, which has a Petra-like quality to it that is very pleasing. Otherwise, it's far too dark in places and the gameplay feels unnecessarily padded out with a rather boring maze and shimmy/crawl sequences that seem interminable. The flare bug towards the end of the game did nothing much to enliven the whole experience either, I'm afraid." - Jay (23-Aug-2016)
"Nothing interesting in this lineal level with some bad features, like the very long shimmy at the start of the canyon area, the very long crawling only to pull a lever and go back the same way, the phntom walls, the unmarked spiked tiles, bad applied textures in small triangular surfaces and elongated in large panels... Even so the game is playable, with a lineal gameplay and some enemies to shoot (as usual, white ninjas and red scorpions) here and there, but without puzzles; only gymnastics and some traps to avoid. The flare bug appears near the end and when finishing the game crashes." - Jose (30-Jan-2016)
"Most of this level is set in empty rooms, sending us straight back to the beginning of the level building era. The rooms are, however, nicely crafted. There are quite a lot of platforming to do here and texturewise it becomes a bit repetitive after a while. The flare bug kicks in later on in the level, and there are quite a few areas that are pitch black. Not many enemies and hardly any puzzles, so it's a good time filler. 30 minutes, 1 secret. 08/07" - Treeble (21-Aug-2007)
"A long way that Lara has to go here until she come to the Temple It starts in a desert but very soon Lara falls to an underground maze deals with few ninjas and small scorpions continues to caves crawlspace swim monkeyswing and climbs to the Temple. There she finds the Eye piece to finish the level." - Yoav (27-May-2004)
"It started rather nice in a desert all right but soon enough you drop through the sand to an underground maze. It's not a long one or very difficult but it has the same rooms with the same doors and crawlspaces so it's a little hard to tell if you've been there before. After that there is much swimming and climbing on rocks and walls find the right lever and eventually get the first half of the Eye of Horus. The rest is walkthrough walls and a big area with a two levels structure. There is one hand to find and open the door which will lead you to the second half and the end. Ninjas scorpions mummies are the enemies. I liked it and recommend it." - Kristina (05-Aug-2003)
"I liked the idea of falling through the sand at the start to enter the maze. The maze was very confusing and dangerous in places but not impossible. And then through cave out to narrow canyons and jumping around ledges and climbing was nice. And finally to a temple in the rocks. The aim is to find two eyepieces and a star but you do a lot of swimming climbing monkey swinging and crawling to get these which makes this an exploring level only. The inside of the temple itself was impressive. And enemies were not a problem ninjas skeletons and scorpions. The name of the level Desert Inn is misleading. It's not necessarily in the Desert and it's definitely not an Inn. Good fun though." - CC (27-May-2003)
"After a brief series of similarly set out tunnels and pits the fun begins as you go exploring through caves and canyons and then end in a temple set into the mountainside. I'm a huge fan of exploring and climbing through organic environments so the main chunk of this 50 minutes level really kept me interested and even though there weren't many enemies ninjas scorpions and mummies I don't think these kinds of levels necessarily need them. I also found 2 secrets quite a few pick ups with some needing precise backflips to reach them and some nicely used walk through walls but if you are looking for lots of puzzles and lots of action then this isn't the one although don't let that put you off it." - Sash (21-Jun-2002)
"I was actually positively surprised by this level. It starts with a little maze has a lot of climb shimmy monkey passages and some swimming and crawling thrown in on your way to find and enter the 'Desert Inn'. I liked the canyon feeling - these textures looked very real but were a little too repetitive. The 'Pillar Hall' at the end is huge but impressively built and the level ends in a classic way when you place the Eye of Horus in the door. I found one secret (the Uzi). Unfortunately there are a few downsides as well: the flare bug appearing some deadly spike tiles without any warnings the fall through tile at the beginning a very badly executed flyby (some good camera angles though in other places) and the walkthrough walls at the Desert Inn. But still a nice 45 minutes of entertainment." - Michael (21-Jun-2002)
"You begin this level in a labyrinth and on your way through the level there is a lot of jumping high up in the air or over lava pits. A hole in the ground and some invisible doors takes you further. One thing that I don't like is that there are a lot of traps that you have no clue where they are." - G.Croft (21-Jun-2002)
"I enjoyed playing this level and it had some good effects but there were some things I would have changed. I don't enjoy dark levels and I spent most of this one lighting flares. There were few enemies and nothing too bad but they often appeared out of nowhere and at times appeared on the tile I was currently on. No puzzles here really and the few I saw were really just a game of chance. I only found one secret but didn't look too much because it was so dark. Still it was enjoyable enough getting from room to room and figuring out what your next move should be and the indoor temples were very nice." - RaiderGirl (21-Jun-2002)
"Of course I played the author's other level first but this was a nice surprise. What I didn't like was the darkness. You spent almost every step lighting a flare and although I couldn't detect a flare bug the flares did hardly give you any light. Second some enemies appeared out of nowhere. Also there is a certain part you have to shimmy and then get into a crawl space well you know the drill let loose and grab but Lara didn't grab. Took me forever or so it seemed before it worked. Enemies not that much some ninjas scorpions and some mummies. Oh and don't forget some target practice as well. Found 2 lasersights by the way and how is that for a hint. Also 2 secrets. Would have enjoyed this level much more if the lighting was better as there is enough to explore. 21-05-2002" - Gerty (21-Jun-2002)
"The highlights of this level are some good custom (at least that's how they appeared to me) texturing and a number of beautifully designed interiors and outdoor facades. The gameplay was little more than 'work out where to jump to next' and the villains were few. But the look of the level is refreshing with a noteworthy feeling of spaciousness while cleverly avoiding the vanishing horizon." - Orbit Dream (21-Jun-2002)
"This is one of the rare occasions where I totally agree with the rating and reviews that this level has received so far and I really don't know what to add here. Except maybe that I finished the game with 11 large medi packs and that I didn't come across any walkthrough walls. I liked the useless pole that you're supposed to climb up (well I did) and then discover that you can't backflip from there but instead you have to reach the higher ledge via a simple standing jump. So just for my record: I finished the game in 57 minutes and found two secrets that were hard to miss actually. A boulder vanished mysteriously and those deadly spikes that pop up throughout the game without any warning were a great nuisance indeed but otherwise I enjoyed the fast gameplay and though the textures were a bit repetitive at times (especially in the big underwater area near the end) the atmosphere is quite nice. End of review." - Dimpfelmoser (21-Jun-2002)