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The Search by Dutchy

Akcy 8 9 10 9
Bene 9 8 9 9
Ceamonks890 9 9 9 9
eRIC 9 8 8 8
Jay 9 9 10 10
JesseG 9 8 10 9
Jose 9 8 10 9
Kristina 8 8 8 8
MichaelP 8 8 8 8
Minox 8 9 9 8
Phil 9 9 10 9
Relic Hunter 9 9 9 9
Ryan 9 8 9 9
Samu 8 8 9 8
Shandroid 9 9 9 9
Treeble 8 8 9 8
 
release date: 14-Sep-2007
# of downloads: 87

average rating: 8.72
review count: 16
 
review this level

file size: 44.20 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
omebolle@gmail.com

Reviewer's comments
"Always nice to see a level featuring the karnak wad, although it's heavily combined with textures from settomb here (or maybe I'm remembering it wrong, time keeps spiraling into an abstract concept each and every new day), and the outdoor areas of the temple were a great vista to behold. Some of the indoor areas were a bit dark but never going to extremes so it was a fun and engaging romp from start to finish with a number of items to fetch. A few pushblock sequences and a couple of tight timed runs along the way, but nothing particularly too taxing (that, of course, is me always taking the guided experience for optimal time and experience). 65 minutes, 8 secrets. 12/23" - Treeble (10-Dec-2023)
"The title describes your mission within this levelset perfectly, as you find yourself backtracking consistently to explore every nook and cranny for necessary items needed to move forward(with the occasional rewarding puzzle to solve in-between). And impressively, Dutchy manages to execute it all in a very compelling way through utilizing nothing but standard TR4 assets to achieve it, with an incredibly convincing atmosphere courtesy of some well-placed texturing and effective use of varied lighting, depending on the area you're in. Overall, I would recommend this release especially to those more explorative players who have a lot of patience and enjoy having to figure out what to do on the fly. But if you don't happen to fall under that category, than I still say its well-worth a look regardless." - Ceamonks890 (21-Oct-2018)
"A very enjoyable level where the author uses the original Level Editor assets to provide a eye-catching environment with some enjoyable gameplay tasks to boot. I liked the lighting in this level (mostly red and orange but with a few darkish tints) and it really helped the atmosphere. There are a couple of fairly tight timed runs, shooting exercises, pushable puzzles and traps to avoid. If you manage to locate all four Secret Stones, you can access an additional fifth secret gem. Enjoyable." - Ryan (22-Mar-2017)
"This is a very nice Egyptian double level. There are some timeruns not too difficult. I regret the high number of vases break to advance. The gameplay is good and I enjoyed the many cameras. The lighting was much in pink tones. Many passages submarine enough twisted . A good standard throughout." - Minox (08-Jan-2014)
"I really can't think of a witty way to start off my review. Perhaps I'm not known for my wit, but I honestly will say that this is a really fun 1.5 hour adventure that satisfied an otherwise boring afternoon. I'm probably in the minority of players nowadays with enjoying the classic Egypt setting, though the temples and deserts in here are constructed believably and have a unique feel throughout the level. I particularly also enjoyed the sunset/evening atmosphere of the level, and the yellow-pink lighting tones to emphasize the time of day in the level. The gameplay in this pair of levels has a fun design and a smooth flow that isn't disrupted through most of the level. I did have a little issue finding a jumpswitch that had me stumped for about half an hour, but really that's due more to my poor eyesight at the time than where it was placed. To get that rectified though, it's important to be observant throughout this adventure, especially if you wish to find the Bonus Stones and acquire the secret artefact. There is much fun to be had though; timed runs, boulders, climbing, sliding, and swimming sections provide for varied gameplay that doesn't become boring, while at the same time not becoming infuriating. Texturing throughout the level makes good use of more of a Karnak type setting and mixed in with textures from catacombs and cleopal environments. Some of these are applied in a patchy manner in some areas of the level, but that doesn't detract from the fact that the environment still looks very good. Overall, for a relaxing raid in a classic Egypt setting, this is well worth the download." - Relic Hunter (09-Mar-2009)
"A great, elaborate hour-long adventure where Lara scavenges a Karnak style temple for an amulet, collecting several golden birds and some optional bonus stones along the way, which unlock an 8th secret if you get 4 of them. The colorful lighting was pleasant, and so was the texturing. The author makes things exciting with timed underwater runs, timed fire traps, and several boulders to avoid, among other things in this large level split into two. The structure of the level is almost overwhelming at first, but the gameplay is actually mostly straight forward and changes are presented with well produced cameras and flybys. Perhaps not the best choice for new raiders, but others should definitely give this one a look." - SSJ6Wolf (01-Jan-2009)
"Be patient and watch the title flyby, as it is very nicely done, before diving into this two-part Karnak style adventure which will keep you busy for about 90 minutes. At the beginning it seems quite daunting with many receptacles in a main hall and many closed doors, but it has a very fluent gameplay and you will keep moving along smoothly with the next task always being fairly obvious and not too far away. I am not sure whether I enjoyed the orange tinted and overall fairly dark ambience so much, but some of the areas were really nicely crafted. Enemies are only a few ninjas, crocodiles and scorpions. Highlights for me were the nice boulder room at the start of part 2 and the target shooting room, as well as the occasional timed elements, none of which were too hard to master. The 7+1 secrets are fun to look for and provide a little bit of extra challenge. Overall, a very solid and very classic TR adventure that manages to entertain without being overly awe-inspiring." - MichaelP (26-Nov-2008)
"I truly had a lot of fun with this two level adventure. Gameplay consists of many standard and entertaining jumping, pushblock and exploring tasks but there are also some more advanced puzzles to solve in this game. Settings are designed with care and the atmosphere is quite similar to atmosphere of original TR games which I liked. Cameras are used well too and I liked this game a lot despite it's not anything new and outstanding we haven't seen before. Good work." - Samu (07-Jun-2008)
"A pleasant two level adventure. Fitting Egyptian layout and architecture with perfect textures and remarkable colorful lights, although sometimes their beauty was on the expanse of good visibility. Nice secrets, for the last one you need four keys from previous ones, if you adventuring with open eyes you shoudn't have any problem finding them all. There could have been more enemies, especially on the second level. Good sounds, lot of helpful cameras including really breathtaking ones, as they follow some rolling balls. Fluent lineal progress, no chance of getting stuck, it's always abvious what to do next. The jump sequences and timed tasks are also only as much hard as to provide enjoyable gaming experience to players of every skill level." - Akcy (07-Nov-2007)
"I usualy don't like egypt levels, but this one was a nice surprise. A good gameplay with a lot of cameras helping you, not impossible tasks, good puzzles and ambience, it's difficult get stucked if you explore a little. It's an example of how a builder can made a great work only with the editor tools. There is an excelent equilibrium between inner and outside areas which give a fresh touch to the game avoiding the routine. A convincing architecture and perfect texturing complete one of the best works I've played lately. Thank you Dutchy." - Jose (01-Nov-2007)
"This level proves that one need not use the patched exe. to create a truly fun, satisfying adventure. I usually avoid Egypt levels because they usually aren't fun for me, but since Dutchy made this one, I wanted to give it a try. I am so glad that I did. Most every aspect of this level was truly great. The gameplay was challenging but not too much so, the atmosphere and textures were very well done. My only complaints were with the audio and bonus keys. The heartbeat sound drove me so crazy that I had to turn it all the way down. The bonus keys seemed important, and when I didn't find one and then a rockslide prevented me from going back to it, I panicked. If the walkthrough wasn't out or I hadn't gone to the forum, I would have quit playing since I would have figured that I would not be able to finish the level. Those bummers aside though, I definitely enjoyed this level, it was extremely solid, and I would recommend it to all." - Shandroid (19-Oct-2007)
"Enjoyable gameplay with a chance to play a bonus level. I had a lot of fun with this and was so sure I would get the fourth Bonus Stone and extend the game(a bit of hubris there) that I was a bit disappointed to only find three - found most of the secrets but not the elusive last one. Now that the walkthrough is out, I'll enjoy another try. Can be played and appreciated by all Raiders as there is nothing too frustrating or obscure - just good Raiding, good puzzles and a really well put together level. Thanks Andre, nicely done!" - Bene (30-Sep-2007)
"It is obvious that Dutchy has spent a lot of time in these two levels to offer a good 2 hours Egyptian game introduced with a well made new title. There is no real hard tasks to perform , with some of them quite fun like the shooting vases puzzle in the big room with slopes , some of the other puzzles are technically elaborated with flipmaps , but they are not very difficult to solve for the player. Rather fluent and user-friendly with many cameras to show you the way most of the time, it is quite a pleasant adventure to play." - eRIC (30-Sep-2007)
"Andre's next level is very promising. The setting might be an Egyptian one and the puzzles might not be so tricky but the atmosphere and gameplay doesn't give away that the building is new to this. You will have to make a timed run, find a few jump switches, some might be hidden, and go through an underwater small ordeal but it's all worth it. Search for the pyramid keys to get one last secret but don't be like me and rush through the rooms because you might miss one of the easy ones, like I did which is the story of my life as far as secrets are concerned. It's not too long but that doesn't spoil the fun at all. You certainly have to give this one a try. Andre I am expecting your next one to have a few difficult tasks for us hard core players." - Kristina (27-Sep-2007)
"Another splendid level from Andre and what enjoyable gameplay it is. Despite apologising in his readme for not using any customised textures etc., this is a very attractive level and a perfect example of what can be achieved with the good old original textures in the right hands. There's a good variety of agility tests and puzzles, which should be within the capabilities of most raiders, and everything flows smoothly. The only enemies are ninjas, scorpions and crocodiles and they're effectively placed. I didn't get stuck at any point but I obviously should have kept my eyes open more carefully as I missed two of the four bonus secrets. A great level for anyone who wants to be well entertained for the best part of two hours, without getting overly frustrated by the lack of camera hints/near impossible jumps/hellishly obscure puzzles of some levels out there. Just good solid fun." - Jay (27-Sep-2007)
"Dutchy's second release shows that he has developed a firm grasp of the inner workings of the level editor. The game map is well laid-out, the puzzles are challenging for the average player, and the cut scenes and flybys are marvelously done so that you're never wondering what you've just done or what you're supposed to do next. Dutchy has also shown a rare compassion for the less skilled player. For example, the climbing surface areas have been extended for those who may not be able to make the jump and grab with precision in some places. There are convenient water pockets in case you find yourself set ablaze while negotiating fire traps. In one case a crawl space has been provided to allow an alternate way out of a cramped area. Most of the action takes place indoors, but the lighting is ample throughout and I rarely felt the urge to flick a flare. The main room, which I fondly dubbed the Receptacle Room, may seem daunting at first, but when you get back to it late in the game everything becomes crystal clear. Four of the receptacles are used to place bonus stones (with which you were rewarded during the process of finding the first seven secrets), which in turn allow access to an eighth and final secret. There are some neat timed sequences involving a lowering cage, flaming reach-in switches, and even a couple of fairly tight swims, but all is quite fair to players of all skill levels. The two closely-knit parts will keep you engaged for a generous two hours or more. This release doesn't quite rise to the level of some of the extravaganzas we've seen (Neon God, the Experiment series, etc.), but it's a solid piece of workmanship that I can heartily recommend." - Phil (21-Sep-2007)