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Egypt Hotel by kh2lover10

Ceamonks890 1 1 0 1
Cory 1 1 0 1
DJ Full 2 1 2 2
eTux 0 1 0 1
Gerty 0 1 1 1
Jay 1 1 1 1
JoeTheCrazyGamer 1 1 1 1
Jose 1 1 0 0
Kitkat 1 1 1 1
Kristina 1 1 1 1
lokky99101 0 1 0 1
manarch2 0 1 0 1
MichaelP 1 1 1 1
Mulf 0 0 0 0
Orbit Dream 1 0 0 0
Ryan 0 1 0 0
Scottie 0 1 0 1
Selene 1 1 0 0
Spike 1 1 1 1
Torry 0 1 0 0
Treeble 1 1 1 1
 
release date: 20-Sep-2007
# of downloads: 66

average rating: 0.70
review count: 21
 
review this level

file size: 12.16 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
kh2lover10@yahoo.com

Reviewer's comments
"This is the first of the builder’s four attempts at building a level, all of which were released within the span of one month—and boy, does it show. In this one, you get to use a few switches to open a few doors, kill some SAS (London guards), and find no finish trigger. This takes place in a single room of default size, but the builder failed to rise up to this One Room Challenge avant la lettre. Failed hard. He couldn’t even be bothered to lower the ceiling of that one room, much less divide its walls, and all the doors are rotated the wrong way round as if by intention.
I seem to have downloaded a ‘revised’ version to which the walkthrough only partially applies. The revolver and any ammo for it are gone, and in order to get into room #3 it is no longer sufficient to pull the switch in room #2, as it opens only one of the two doors that block its entrance; you also need to step on the tile in the corner next to the switch to open the other one. I suppose that tile is where the revolver could be picked up in the earlier version. While I couldn’t recommend the ‘Venice Hotel’ in Leandro Dubost’s Return to Venice, I have to admit that this ‘Egypt Hotel’ is certainly a worse place to stay in. I want my money back." - Mulf (11-Jul-2021)
"Really nothing positive to say about this attempt at all I'm afraid. Utterly contemptible." - Torry (06-Oct-2019)
"Just pull levers and Kill dudes .... Nothing else to say." - JoeTheCrazyGamer (09-Jun-2019)
"Right, well. This was a poor effort. Basically, Lara starts in a room with stretched textures and a (floating?) bed. All she does is throw switches and shoot an army of gunmen. The doors had invisible blocks in front of them, which impeded my progress. Not recommended, only if you want to boost your reviews." - Ryan (10-Jul-2016)
"This level can get boring very easily with one big room and doors and no sounds at all I guess at least there was the revolver but even that had no sounds I thought this was very disappointing a useless level I mean at least the builder could have put in some some sounds but he didn't not recommended at all" - lokky99101 (19-Mar-2016)
"I noticed that there are a few levels rated below 1 I haven't played yet. This in particular well deserves its ratings, with actually nothing of slight interest here and only a few buttons to push and soldiers to kill. There are so many mistakes in the design even if there are only a handful of basic rooms - really it seems the builder only wanted to release a level, no regard of the quality. It takes about two very boring minutes to arrive in the final area with no finish trigger." - manarch2 (08-Jan-2015)
"An atrocious shooter-themed debut level that includes a ton of problems throughout its incredibly brief length(ranging from missing sound effects to the outright lack of a proper finish trigger), and the inexperience shows. So don't even bother trying this one out, unless you're a fan of mindless killing or an incredibly thorough reviewer looking to check another simple release off their list." - Ceamonks890 (02-Dec-2014)
"A shooter level. without gameplay. The only one puzzle is about throwing some switches to open the door leading to the soldier massacre. However, this game is so short you can't complain about the lack of puzzles. That's why I consider them average. Enemies are fine and it's a pleasure to kill them (talking like a sadist, I know), but the final wave appears from nothing, so I can't give 2 points for them. Some objects are only partially present, and the clock is stuck in the wall, but generally all of them are placed the way making quite convincing impression of being in a hotel. Textures don't help it, unfortunately, and some of them are a bit stretched, but I can't find them disturbing, so it's one point for them, as well as for the lighting. SUMMARY: This is simply a shooter. It's average, but anyone who likes killing may like it." - DJ Full (05-Oct-2010)
"Hello!?!? Where am I landed?? Wallpaper textures, the doors are wrong placed, Trigger who were hardly to be found, massive sound problems, no Finishtrigger and no reasonable lighting. Have I still forgotten something? And the player's municipality must deal with such a thing. Well, now, at least, I have a Review more on the account. But, however, then this is already the only good news." - Scottie (18-Mar-2010)
"What a weird concept. Not the one of making an hotel in Egypt, but having home environments in a typical Egyptian environment. There's a massive style clash and it's obvious it didn't work. On top of that you have plenty of triggers that seem to be messed up (the last door I opened lead to the switch that opened the door to the outside, where there was nothing else to do other than admire a floating leg and kill a dozen or so soldiers. And again, it's another one room level -- without most of the usual SFX! 5 minutes. 11/08" - Treeble (10-Nov-2008)
"Upon reading the other reviews I became curious and just had to give it a stab. Now I'm not going to presume that the builder has never been to Egypt, but it certainly doesn't look like it. I have and if it looked anywhere near as bad as this I'd never even consider going back. Lara runs around in a corridor with a ceiling that is 20 clicks tall, has incorrectly placed doors and SAS-soldiers that appear out of thin air. Textures are as stretched and lighting as undynamic as can be. Push a button and pull a few switches to open an array of doors. After about 2-3 minutes you're in for a minor shoot-out in a garden with no exit, Lara's hip floating in mid-air and no end trigger. It took me a lot longer to download and start the game than it took to actually play it, but at least it adds up to my review count." - Selene (07-Jan-2008)
"This "hotel" has few rooms, all square and big, some soldiers to kill, some switches to pull and nothing more. Bad placed doors with invisible walls at front, missed sounds, very stretched textures, objects in midair, no lights, no cameras, no puzzles,... Do I continue?" - Jose (01-Nov-2007)
"I am tired of loading up these 2 minute things but they are not levels. So again, bad textures, many guards to shoot, buttons and wall levers to use to open doors. That's it go find something else to play." - Kristina (24-Oct-2007)
"Finally, i gave my first 0 for this level builder, this is the worst level he has built, invisible walls and magical baddies that appear out of nowhere. I am now pondering why lara stayed in a hotel where everyone wants to kill her and why the doors to the rooms open magically without a key, and why a lever in one of the rooms opens the only door that leads outside. Did the baddies outside shoot her because she was running away from a 2 star hotel and she hadn't experienced the full package or was it because they were trying to make her run away. But due to the carelessness of the builder, the baddies were fighting a losing battle if they were trying to make her run away, for you see, there was, surprise surprise, no finish trigger. I still have my mouth ajar from seeing that one of the hotels staff had cut off her leg,wether out of anger or just because they felt like it. So this level clocked an amazing 3 minutes of shooting baddies that seemed to shoot weird spike balls at you. I am wondering where in Egypt this is because I want kh2lover10 to book me a reservation, the grass seemed awfully green, and I like the look of the hotel staff. I do not know why I review these levels because they are soooo awful. If this proves what score a level that took one day and has one room gets, then why couldn't the author spend a week on it, put in 10 rooms and have some gameplay?" - Cory (11-Oct-2007)
"A Finish Trigger is probably too much to ask from this builder but at least learn how to place doors correctly!" - Orbit Dream (11-Oct-2007)
"This is just one"room" with missing and stretched textures. No sounds and invisible blocks in front of doors. And although I had my glasses on I found one button to push to open one door but all the others stayed closed" - Gerty (09-Oct-2007)
"Essentially I could do the same as Michael and say ditto on my Aldwych Nightmare review for this one here - as while the settings change to a badly made Egyptian one - the setup is pretty much identical. I was more elaborate in that review, so I'll kindly redirect anyone reading this to my review of that level if you want to know my thoughts. The essence of that review in a nutshell - this is nice as an experiment, but won't cut as a level - and even as an experiment it's made redundant because the author seems to have released the same one twice. Give this one a miss." - eTux (05-Oct-2007)
"Unfortunately, this is a very rudimentary attempt at building a level, with stretched and/or missing textures and gameplay consisting of shooting some gunmen and throwing a few switches. Interestingly enough, instead of a Lara's bum there was a Lara's thigh, complete with pistol. Can't say I've seen that particular phenomenon before. Maybe I've just been lucky." - Jay (27-Sep-2007)
"Interesting what can be squeezed into a single room although a finish trigger would have been nice too. Essentially this is a 'shoot a few guards and then load up another level intermezzo'. Enough said." - MichaelP (23-Sep-2007)
"This is a first level full of new builder mistakes: stretched textures, missing sounds, Lara limbs instead of objects, no finish trigger... The story sounded quite good - terrorists storm the hotel Lara is staying in, well she does bring that out in people! If that was expanded on, some gameplay/puzzles were added and the builder followed some of the texturing/lighting advice in the tutorial level manual this might turn into a decent level." - Kitkat (23-Sep-2007)
"It's always disheartening to see the words 'Number Rooms: 1' when converting a level, and that's just what happened here. Badly textured and lighted, a lack of decent and suitable objects and gameplay that stretches to about 2 minutes of pulling levers and shooting enemies, does not make for a good level." - Spike (23-Sep-2007)