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Dune Raider - Part 1 by kutuup

Ampersand 5 5 5 5
CC 6 6 7 7
Gerty 4 6 6 6
guss18 6 6 6 6
Henk 6 6 6 6
Jay 6 7 7 7
JesseG 5 6 6 7
Jorge22 6 6 6 7
Jose 6 7 6 7
Juno Jim 8 8 8 7
MichaelP 6 6 7 7
Orbit Dream 5 6 8 8
Phil 6 6 7 8
Ryan 6 6 7 6
Treeble 6 6 6 6
release date: 19-Nov-2007
# of downloads: 61

average rating: 6.30
review count: 15
review this level

file size: 24.20 MB
file type: TR4
class: nc

author profile(s):

Reviewer's comments
"In previous occasions I've stated I'm not a cult person, so I don't read much (except if it's got Lara Croft slapped on it) and I'm not a movie person either (except if it's got Lara Croft slapped on it), so while I might suspect this is inspired by the Dune franchise, my only knowledge of that universe comes in the form of a few hours worth of playing the ancient RTS game almost thirty years ago. At any rate, you get two independent levels here, one set in a snowy base and the other in sandy temples. Nothing particularly ground breaking in either of them, just good old standard tricks. There was a lot of crawling around though, that got boring rather quickly, and I found myself running in circles at times but that's totally on me. 35 minutes, 1 secret. 05/23" - Treeble (21-May-2023)
"It has taken me about 17 years, but between playing nearly all the newer levels as they were released and catching up on our existing inventory, I've just about reached the point where it's no longer profitable for me to dredge up these older levels. I'm in the lower 6s now, where everything seems to be tried and true and uninspired. Dune Raider isn't a bad release, it's just more of the same. Consisting of two unrelated and unconnected levels, each of which takes about 20 minutes to play (one in an Arctic setting, the other in the desert), you get a routine Egyptian romp with no surprises and no secrets that I could find. It's not a waste of time by any means, but we're being treated to much more elaborate and entertaining raids these days." - Phil (02-Jun-2017)
"There are two short, disconnected levels contained in this set, which I managed to breeze through in under an hour net gaming time, which probably says something about their length (and possibly about my raiding abilities). There's not much going on in the way of puzzles in both of them, the gameplay mainly revolving around pulling levers and shooting guards in the first one, Geidi Prime to optionally obtain a Gem. I say "optionally" because I never managed to pick it up, having taken a completely different route halfway through. House Corrino fares slightly better, at least there is a short block puzzle and a few boulder traps to avoid. The environments do look nice, but there are a few too many dark corners used. Alright for a quick raid, I suppose." - Ryan (19-Mar-2017)
"Lara flies through two short, unrelated levels in this set; I clocked in at 22 min. for the first and 15 min. for the second. Gameplay falls short both in length and substantially; the foundation of it is mostly figuring out where to go next in the maze-like levels that you may find yourself stuck in. In the first level I was trapped at the bottom of a large room by an ice boulder that I didn't trigger beforehand, and in the second level I missed a puzzle item but could not return to it because of a timed door that only opens once. There are also very long crawlspaces in the first level and that gets dull quickly. Lighting is somewhat frustrating as it switches from intensely dark to blindingly bright. The brightness was a bit of an issue in the first snow-filled level, which meant that you faced an entirely white screen at times. Many sounds were missing as well. With my gripes aside the levels have good promises for the author, who implements interesting secrets and has a good sense of texturing, so the levelset is not "bad" by any means - just make sure to keep seperate saves as you go along." - SSJ6Wolf (19-Dec-2008)
"Two levels in this download, totally unrelated in any way. Choose the one you want to play. The only thing that connects them is the outfit Lara wears. Looks great, but unsuitable to either environment. On the other hand, climbing, swimming and fighting your way through the heat of Egypt, or the cold of the arctic, will result in a great figure like Lara's. That is, if she doesn't break her neck in those high heels. Both levels are very short and straightforward. It might have been better to call them demos. They are well designed, but there are some problems. The funniest being the sound of the bubbleblowing guards, and the unfunniest becoming stuck in certain places. Still, they are nice little adventures for a quick TR fix." - CC (12-May-2008)
"Well any fan of Frank Herbert would hold his breath and see what Phil concocted from this novel. I know that Geidi Prime is a heavy industrial planet so ... ok... but it really doesn't do it any justice. It is a tall order to fill and Phil didn't. Then of course I completely forgot that it existed of two levels, so after I finished I threw it in the bin and then I found out that there was a second level. So downloading it again I did the second level but the magic was completely gone. Also the House Corrino.... Oh well.... For me, this level only used the name of the book and that is all, as nothing reminded me of the content of the book in question" - Gerty (08-Jan-2008)
"A two-part level set, seemingly inspired by Frank Herbert's sci-fi classic 'Dune'. I'm afraid I would have missed the relation completely if not for the level names. The levels themselves are oddly disparate and aren't held together by strong uniting storyline - seems a shame with such rich source material at hand. The first level (Geidi Prime) is based in an Antarctic-style setting, and the second (House Corrino) in an environment not a far cry from Karnak. In both levels the gameplay is pretty undemanding, running to and fro to open doors while actual puzzles lie very thin on the ground. I found the visuals lacking, with little atmospheric lighting besides numerous pitch-black shadows - a huge building faux pas in my book, especially considering the short supply of flares. I think some better planning and testing wouldn't have gone amiss either, since there are some treacherous gameplay loopholes that either stop you dead in your tracks or completely confuse the intended flow of the levels. Though the levels are not as intriguing as they could have been, I think the builder had some good ideas in mind and hope he takes them further. Forty-five minutes all told, and one secret found." - Ampersand (17-Dec-2007)
"It could be better that the levels were interconnected, I don't know how the author placed them seperate, perhaps 'cause the action is in distant places each other (?). Levels are short and well builded, not bad levels but I only found one puzzle in the second one (moveable blocks); the rest of the tasks were look for switches to open doors, shoot some enemies, take some jumps and avoid some boulders. Flares were not enough for me in the first level and neither weapons and ammo. Musics are poor too although sometimes there are some cameras to help you. The levels are playable anyway." - Jose (11-Dec-2007)
"Two levels that have to be played independtly and did not seem to have any relation to each other. First level set in artic with guards , bats, boulders to deal with. Your quest is to locate a gem. Once you locate the box gadget the level ends abruptly. Second level Egyptian setting with Ninja's and crocs. Not much in the way of gameplay and ended quicker that you got started. I think I would have enjoyed the overall game more if the first level and been extended and the second level had been dumped. I can still recommend for a short relaxed bit of raiding." - guss18 (05-Dec-2007)
"There's a lot to like in this two-level series but,as with so many others I've played over the years,an equal amount of frustration.The first adventure takes place in an icy military-type environment and is occasionally inventive and atmsopheric,but the gameplay predominantly involves running back and forth across a snowy Courtyard dutifully pulling levers to open doors invariably situated as far away as possible.If you forget to go back and pick up a previously locked-away item you'll be stuck forever as you can't return once you've run past a certain point;and the level ends without your being able to lay your hands on a prominently placed Diamond,which is disapointing and a little perplexing. The second adventure is a Karnak-style level and is rather polished and well-constructed,yet once again it's possible to come a complete cropper on a couple of occasions(particularly one instance involving a Rolling Boulder.) Not a bad little series for all that,but be prepared for the occasional gameplay disapointment." - Orbit Dream (03-Dec-2007)
"Two levels that should have been connected, they both ended abruptly and strangely. First level set in Artic, enemies-guards, bats. Sadly it ended just as it was getting interesting. Second level , Egyptian setting you deal with the usual Ninja's, crocs. Gameplay was pretty straightforward. I enjoyed the first level much more than second due to the second level being so short. Recommend for a relaxed non-brain taxing quick TR experience." - Henk (01-Dec-2007)
"Bit of an odd one this. There are two levels in this game, but they can only be played independently and don't seem to relate to each other at all (other than the fact that Lara's wearing the same fabulous outfit in both). The first one switches between icy bright Arctic settings and near pitch black rooms and crawl spaces, dotted with guards and bats, and the object of the game is to find a co-ordinates box. The second, as far as I'm concerned, has a nicer atmosphere and more entertaining gameplay. It's an attractive Karnak style setting with crocs and ninjas and various artefacts to find. They are both very short, undemanding 'coffee break' levels and I'm glad there are builders still creating such works, because lets face it, we don't want to be playing epics all the time, do we?" - Jay (26-Nov-2007)
"Geidi Prime (6/6/7/6, 20 min., 1 secret): An Arctic/Base setting with guards and bats around, a small underwater maze and quite a bit of crawling and swimming. You need to avoid two boulders and explore a few rather dark alleys. There is a door that you can walk through and I never picked up or needed the gem, but it's fun while it lasts. House Corrino (6/5/7/7, 20 min.): The second part is set in Karnak style with the usual ninjas and a few crocs around, as you explore the area and there is a push block puzzle which is quite nice to work through. As a double level this provides short and crisp fun for a little while and is definitely worth a play." - MichaelP (23-Nov-2007)
"Two separate levels that should be connected and that lack some spice. The first one, in an icy atmosphere, takes a little more time to complete and is somewhat more interesting, consisting really of a series of labyrinths in a quest to find a gem. The second, set in a classic Egyptian world, can be completed before you can say Lara Croft and is pretty straightforward. All in all, they are a bit simple and uninspired albeit correct." - Jorge22 (23-Nov-2007)
"Interesting levels, although I think he should have concentrated on making one longer level, or two longer levels... I liked the lab - tech environment of the first level, lots of exploring, but was dissapointed when I finally found the locater gadget - "oh boy, now I get to find something", and it ended. The second level had soooo many dark places, it was distracting to the gameplay. An interesting thing happened, when I was caught by a boulder, which didn't flatten me, but pushed me to the end of the corridor - stuck !!! LOL Both were cleverly made, and had some unique twists, but needed more satisfying endings." - Juno Jim (22-Nov-2007)