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LB Advent Calendar 2007 - Hunting for Ornaments 1 - Back to Barkhang by Harrys

Akcy 7 7 9 10
Bene 8 7 8 8
CC 7 7 8 8
eRIC 8 8 7 8
Gerty 7 7 8 8
Ivan 9 8 9 10
Jay 7 7 8 9
Jenni 3 1 4 4
JesseG 8 8 7 8
Jorge22 7 7 8 9
Jose 7 7 7 8
Kristina 6 6 7 7
Loupar 5 5 7 7
manarch2 7 6 6 6
MichaelP 6 6 7 6
Minox 8 8 7 8
Orbit Dream 7 8 8 9
Phil 8 8 8 8
Ryan 7 7 8 8
Shandroid 8 8 9 9
Treeble 7 8 8 8
release date: 07-Dec-2007
# of downloads: 96

average rating: 7.32
review count: 21
review this level

file size: 22.10 MB
file type: TR4
class: Xmas

author profile(s):

Reviewer's comments
"The gameplay took me by surprise, as apart of the large spaces to cover and missing camera cues this level is actually very fun to absolve, with a series of rather unorthodox trap sequences, an elevator puzzle, a quite different timed run and a very nice pushable puzzle involving a flipmap (there's even a shortcut in here - try to find it). I really enjoyed myself here and wished that the builder had made it a bit longer. The few snow tigers are not a large threat, but are rather nicely placed and the object design, while functional, is solid as well. The two secrets are nicely hidden, not overly hard though. The looks are a bit plain at times, especially the outside areas suffer from bland lighting and too much unused space, although the builder added a few details here and there. Only the background audio (not that annoying though as in the second part) is used here, sadly, and not so much work in terms of flybys (though some are present). The texturing is clean enough, with slight problems on non-squaric tiles and a few wallpaper effects as well. Overall, the gameplay is the thing that is most interesting here, and the rest is quite okay as well. Finished in slightly more than 15 minutes." - manarch2 (11-Dec-2017)
"Not really an Advent level as such, although there is snow about. This first of two parts is a fairly entertaining raid with a few tricky moments, particularly those wall blades and an incredibly tight timed run with flame blowers in your path. Take it for what it is (not a Christmassy level) and enjoy." - Ryan (14-Jul-2017)
"Yes, I ended up playing these levels backwards. I found this one more enjoyable, as the gameplay is more interesting, though it is still short at 30 minutes. This time you get snow leopards to shoot down in the vast outdoor area surrounded by buildings. Some buildings you never get to enter, and overall I found that the area was a bit too big considering the smaller amount of content of the level. Again the decorative objects are used well. In this level Lara faces crazy amounts of blades that are a nice challenge to get through alive, as well as squishy blocks and pressure-sensitive doors - one of which is also a timed door with fire traps in the middle, quite a vicious combination. There is also a pushable/flipmap puzzle which is creative, but you don't end up needing to push the block in more than one direction. Pretty good level, but would have been better with more structure to the level and less "big and empty" feeling." - SSJ6Wolf (12-Dec-2008)
"Not really a Christmas level but interesting, nonetheless. The fire tile sequence is the most memorable as it should have been as easy as it looked but was not. The environment is beautiful with lots of exploring. Just think 'Winter' and not Christmas and it makes more sense." - Bene (30-Oct-2008)
"Beautiful location. A sprawling Himalayan building complex in front of the monastery. Lots of buildings to explore, some gorgeous looking rooms, and lovely little details like the well. It's not in the true sense of the Advent levels as there are white tigers to shoot, but it's all covered in a blanket of snow that shows everything in crisp clear snowy brightness. Some tasks are quite difficult, for example the gauntlets of wall blades, the timed runs, the fire emitters, and the sliding blocks. But others are in the cute childrens department, i.e. using the wishing well, the egg object puzzle, and general climbing and running around this lovely environment. It gives the impression that a lot of those doors in the first area might be openable later on. That would be interesting. So our main aim here is to get inside the monastery, which will be the second part of this series." - CC (12-May-2008)
"Not sure what I make of this level. One thing is that the lack of cameras' made me pretty peeved. What is a real pity as there are some nice puzzles in it but the running around finding finally what did where did put me in a not so Xmas mood. The distances are pretty big if you are running. For the rest this level is very well built and the traps are nicely done. It is more a"winter" level than an"advent" level, but you hear no complains from me." - Gerty (09-Mar-2008)
"This starts nice and calm with a soothing music track and a wide area to explore with seemingly nothing to do, until you find the tunnel to swim through and an easy timed run gets things going a bit. For a Christmas level this is quite challenging with some blades and squish blocks to avoid, a few tigers to kill and a devious little timed run over timed fires. Also, a camera at the second earthquake would have been helpful to find the open door which was pretty much at the other end of the level. The little pushable object puzzle was nice though and the two secrets easy to get. 25 minutes, once you manage to get started." - MichaelP (09-Feb-2008)
"It's a simple level with a couple of good ideas. I liked the snowy setting and the puzzle with the well but it didn't remind me of Christmas. Nonetheless it is a nice level with a few tigers, it's rare to see enemies in a Christmas level, moving blocks that have to be timed in order for Lara to pass through them safely and a switches. The timed gate with the tiles was a nice challenge. I don't get the title though since it has nothing to do with hunting any ornaments. I found two secrets, gifts, and enjoyed thirty minutes of easy raiding." - Kristina (26-Jan-2008)
"This isn't really a Christmas level, since you have potentially fatal traps and enemies (a few tigers) to deal with along the way, but it's a pleasant companion to the monastery level and takes about the same amount of time (about a half hour) to complete. The lighting is just fine, no complaints there. The gameplay is a bit challenging in the sections with multiple blades, squishy blocks, and flame blowers in the midst of a timed run, but it's all good fun and I enjoyed playing this one. Recommended." - Phil (19-Jan-2008)
"Perhaps too vicious to be an advent level, but still nicely crafted. Despite the numerous traps inside one of the shelters and a particularly tricked fire tiles sequence, this level relies mostly on exploration and finding the hidden pieces to proceed. The background music was a little annoying as it was on an eternal loop, but I guess we can live with it. Happy holidays! 30 minutes, 2 secrets. 12/07" - Treeble (23-Dec-2007)
"It's christmas time, but not easy for Lara in this dangerous adventure. Not very good architecture in this game, but I liked lights and textures. I missed a camera in the room with the flame emmiters and timed door 'cause the triggered door was too much far, but rest of the game is playable without "problems". Yes, sometimes you can get stucked 'cause there are very tricky tasks which can hurt Lara as moving blades, fire emmiters, timed doors,... and some enemies, so this will not be a piece of cake. Secrets were easy to find for me and background music is nice but not much appropriate. A really challenge for any player. It's a pain that the two parts are not connected. We'll see the second." - Jose (19-Dec-2007)
"Not a Christmas level, as commented by other reviewers, so don't really understand how it got to be classed as an Advent level - especially when the level has enemies and dangers, which is a no no for a Christmas level. So, will mark the level as if it were an Arctic themed one. So with not much to do and not much to fight, it was rather dull. If you're going to do Advent levels - please ensure you follow the rules and protocol for them." - Jenni (14-Dec-2007)
"This is a really short and difficult level; not to be included in the Advent Calendar. It could have been better without all those traps and a little more Christmassy and not only the secrets. In spite of this, it has beautiful environments and some good ideas to play." - Loupar (14-Dec-2007)
"For an Advent level,this is surprisingly violent! Tigers,squishy blocks and nasty flames aplenty;all of which,of course,is great fun.Actually,this shouldn't technically be labelled an Advent level at all as,apart from some snow,it bears no resemblance to the festive season.In reality,it's a Tibetan level;and a rather good one,at that.The gameplay alternates between exploring large open spaces and negotiating deadly corridors,and the difficulty level is likewise varied;most of the progression is straightforward but interspersed with some tricky running and jumping. I enjoyed the moving Altar and the impressive Temple interior (even though little needed to be achieved therein)but those looking for a sweet christmasy experience will probably be left scratching their heads. As a builder,however,Harrys is undoubtedly going from strength to strength." - Orbit Dream (14-Dec-2007)
"This is a good level, with beautiful textures and enemies not too hard to kill. The puzzles are simple, and I just a reproach, it is short, and also a pity not to have used trep as the horizon and textures disappear from time to time. Only two secrets are easy enough to find. I have played a second time, I put 18 minutes to finish. I really liked it and I recommend it to all players." - Minox (11-Dec-2007)
"Interesting idea - only Lara would think of dressing a tree with artefacts from her raiding trips. This is somewhat unusual for an Advent level as it's not really Christmassy and there are tigers to kill. It's a good adventure though - short, but with some entertaining timed/agility stuff and it looks lovely. I'm looking forward to part 2." - Jay (10-Dec-2007)
"This was a really fun little level, however, it should not be a Christmas level. Christmas levels are supposed to be peaceful, but this level had deadly traps and tigers. It should have been a stand alone level. Aside from that, this was challenging at times, but never too difficult. The atmosphere was lovely and textures well done. I especially liked the room with the bird statues. I was concerned however, for poor Lara, she had to be freezing throughout this whole level! Would it have been totally out of the question to design the level using a properly dressed-for-the-weather Lara? I also noticed that the level was packaged with mp3 audios without a converter. I used my own converter, but somehow, the audios kept skipping. I didn't get the full effect of the level since the audio was turned all the way down. Note to the builders: Pack a converter on part 2! Thanks. I enjoyed the level very much beside these oversights." - Shandroid (10-Dec-2007)
"I'm glad that Harry has found the good formula to create a technical good lighting , versus his former levels. With some excellent textures , the level looks good despite the 'vanishing' buildngs, the only thing that annoyed me a bit in this category is that some textures for the floors are too dark and it is hard then to see something. Gameplay wise it is an interesting level with a few challenges , traps and timed doors which can require a bit of patience and/or observation. Pity that the background audio loop does not really fit a Monastery Barkhang type of setting and is quite boring after a while." - eRIC (09-Dec-2007)
"A reimagination of Barkhang monastery, didn't particularly reminded me of the orginal, but looks impressive nontheless. Not really Christmassy, only by the two secret presents. Quite short, I was looking forward much more to do in such a big yard with many doors. But turned out we can open just a few of them. Mostly we find some cool blade and fire traps behind them. The lever for the well was a nice touch. The pushable object puzzle was only difficult because of the tigers, as I didn't want to kill them, especially on an Advent level. More extensive gameplay would have made this level really remarkable. Although the looks of it already is, beautifully textured throughout, and the atmosphere with the continous music was also good. Inspired by Snork, I just created my own tomb4.exe with trep before played this level, so didn't have problem with the long distances. Ready to go Inside the Monastery." - Akcy (08-Dec-2007)
"Amazing level is very amazing short too. Big snowy area with trees, blocks and doors. Tigers which waits for Lara to come down or enter new opened part of this nice level. Its not really 100% free weapons because snowy tiger will attack you and some sharp knifes will cut you too, but has point of new year and christmas time. Found both secret and explosive rackets, tigers no more. I finisjed for about 35 min and was little dissapointed because is the end. Level is veru good made it and area where you will put mask is very nice done. Colors are excellent and some birds in every angle good decoration too. Enough light to see waht wait Lara on her next move. Recomended!" - Ivan (07-Dec-2007)
"First of all, this isn't really a Christmas level - relatively too many traps and only a couple of secret presents to remind us it's about Christmas. But it does look quite good and would have looked even better has the author thought of using TREP as most do these days. Gameplaywise it can be a little confusing at times but not for too long... Lara must face blades, fires and tigers in order to, from what I understand, get to the second level, hopefully a bit more Christmassy. I did enjoy the level though, most of all for its beauty and despite the fact that the continuing music from start to end gets a little on your nerves and that, as I finally noticed, DOZY hasn't been disabled. Let's then wait for the second instalment and hope that the author will have built it more in the Christmas spirit..." - Jorge22 (07-Dec-2007)