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The Skribblerz Stonez 2 - Over the Rainbow by Kitkat

Blue43 8 8 8 8
Dick 8 8 8 8
DJ Full 8 9 7 7
eRIC 8 8 8 9
eTux 7 8 8 8
Gerty 8 8 8 8
Gill 9 8 9 10
Jay 8 8 8 9
JesseG 7 9 8 9
Jose 9 9 8 9
Juno Jim 9 8 9 9
Magnus 5 6 6 6
manarch2 7 8 8 7
MichaelP 7 8 8 7
Moonpooka 9 9 8 9
mugs 8 8 8 8
Mytly 8 9 8 7
Neso 8 8 10 10
Phil 8 9 8 9
Ruben 8 8 9 10
Ryan 8 9 8 9
Shandroid 8 8 8 8
Spike 9 8 9 8
Steven Svorticher 7 8 9 9
Treeble 8 9 9 8
 
release date: 29-Dec-2007
# of downloads: 55

average rating: 8.17
review count: 25
 
review this level

file size: 151.00 MB
file type: TR4
class: Nordic/Celtic
 


author profile(s):
email(s):
kitkat@supanet.com

Reviewer's comments
"Possibly the shortest of the lot, and quite sadly so, really, as the atmosphere here is rather magical. I've poured a hundred or so hours in Assassin's Creed Valhalla over its lifespan so I'm fairly sure most of what we see here is related to viking/nordic mythology. Gameplay is fairly simple and straight forward as you solve each area (rather quickly, too) in turn before moving onto the next one, ultimately collecting the items required to release the stone at the end. Items are always in chests and the final room is exactly the same across the four levels, so this is deliberate and something I can definitely give my thumbs up for. Each level is a creation of its own but sharing such small trait definitely help to tie them together. 25 minutes, 2 secrets. 05/23" - Treeble (14-May-2023)
"This is a nice, pleasant, albeit linear level, that, while it doesn't present gameplay that is too challenging or impressive, still managed to keep me entertained while it lasted. There's a huge Viking village to explore in the initial part to locate the crowbar plus two keys which will allow Lara to cross the rainbow. The tasks inside the castle are simple but fun, including avoiding wraiths, negotiating flame and spike traps, and doing battle with some spiders, plus the big momma spider." - Ryan (16-Jul-2017)
"Another nicely designed storyline: we begin suspiciously similar to Nidavellir what again makes me wonder but both places have unique style so even if one is improvement of another there's no trouble. Then we cross the bridge - for Odin's sake, those rainbow pieces could be connected without gaps, and the whole following castle could be less primeval either. In there various enemies, some funnily customized and possible to defeat with a secret shotgun disturb us on the way through challenges belonging to particular Viking gods but I think the deity rooms should be non-linear to highlight importance of the whole pantheon. We do it all for jewel keys, a very little remark is "smaragd emerald" is just "emerald emerald". These unlock the final stone guarded by a special boss and we can get away with some bonus gold in the pockets. SUMMARY: A nice one, no serious flaws detected. It really could look better but it's all correct and satisfying." - DJ Full (03-Mar-2017)
"Another very well made level set in a Viking setting. The first part was a bit too square (if you get my drift) but once you are over the rainbow the setting looked much better. There was a jump moment or two for me, when the spiders showed up, nasty critters and the momma of them all made her way down the stairs, yuck. Overall this will keep you busy and I liked it very much." - Gerty (25-Mar-2016)
"After the rather sinister other levels in this part of the series, this level is bright and has a great fairy-like atmosphere. Unfortunately, this level is very short and ends after about twenty minutes. The highlights of this level are the great setting, nice Viking enemies/objects and of course the fancy rainbow, combined with a well implemented fixed camera. Gameplay is rather easy, the only thing a bit harder were a timed run and some traps in the corridors, but this level is quite doable even for beginners. At the start it is all about exploration and the huge village didn't feel that nice as all was very vast and empty and because of the sameness of the houses it was very hard to find your path. The second half of the level then is in the castle, which I liked much more, it was a tad too linear for me however and - as I said - too short. The colours in this level are strongly used, as well as the texturing, but a little more variety in them would have been great and the lighting is a bit bland too. Nice level though and mostly an eye-candy. Recommended." - manarch2 (26-Nov-2011)
"Good level from the series of Skribblerz Stonez 2 where Lara is in search of the stone. At first, the level is set in the snow and Lara has to find 2 keys to open the door after which the great rainbow is situated; then, after the gate, you enter into a inner area and here Lara will find some items to unlock the Skribblerz Stonez. The gameplay is very simple, there are no difficult parts. We find a little time trial necessary to reach a secret; in general there are no real puzzles, sometimes we find some hidden lever, but easily detectable, looking for carefully in the rooms. There are 2 secrets that consist of the shotgun, the uzi and even the gold of the Vikings; they aren't immediately obvious, but neither hard to find. We find a few enemies including some Vikings, a few spiders, a giant spider, a golden bird and some spirit-spectrum along the rainbow; none of them represents a big threat. We have interesting soundtracks, from those of TR3 and TR Last Revelation. The lights have been exploited very dignified. In conclusion a good level of easy difficulty that will surely surprise at first sight for the environment in the area of the rainbow; strong points are the setting that it strikes at first sight, the objects to reasearch in the developing fo the game and even the enemies. However, more complex parts lack, such as time trials, special jumps or more complex puzzles that have been exploited luckyly in the next episode Further Over The Rainbow of Skribblerz Stonez 3 serie. Despite ups and downs, it's still a good, worthy level to play!" - Steven Svorticher (06-Jul-2011)
"After finding here way around a fort-like village where Lara encounters several ax-swinging Vikings she enters a mysterious floating castle after walking over the rainbow. Besides exploration and finding the Smaragd Sapphire pieces, there were several encounters with wraiths and some really neat looking spiders, especially the giant spider looked really cool. The game play was fairly easy, but I did get stuck once, missing an obvious and all-important push block. The atmosphere was pleasant with good choice of sounds and the lightning bolt room was quite nice. Texturing and lighting looked pretty much flawless, although most rooms in the castle did have a little bit of an empty feel to them since the decoration there was a bit minimalist. It was an enjoyable raid and I would have not minded had the game been quite a bit longer. A solid level, which was easy to play and a pleasure from the beginning to the end. 2 thumbs up! ( 40 minutes, 2 secrets found)" - Blue43 (25-Feb-2011)
"In this instalment from The Skribblerz Stonez 2, Lara explores a mythological Viking place, which is definitely a novel location for her. The gameplay is very little more than an extremely linear quest for some artefacts, though some of the individual tasks for getting these artefacts are quite fun. I especially like the creative use of ladders. The lightning room is also memorable. There's nothing particularly challenging, though, and you can get through the tasks in each room in less than 5 minutes each. The only time I was even slightly stuck was in the large village in the beginning, and that was only because I missed spotting a crowbar door. Still, the 'simple but fun' formula works quite well in this level, so I won't mark down the gameplay for that.
Textures and lighting are very bland in the outdoor areas, though the lighting is better indoors. The architecture is all very square. On the other hand, the remodelled enemies like the axe-wielding Viking warriors, the rainbow bird and the spotty spiders are very nice. And of course, the rainbow bridge itself is quite impressive.
Overall: This level is not bad in itself, but it's probably enjoyed most when played as a short break from some other longer and more complex levelset." - Mytly (05-Feb-2011)
"It seems I'm going to end up saying this for every level in The Sxribb1erz Ztoenez 2, so I'm just going to get it out of the way right now: pickups in chests - not a good idea. As for the actual level, it's a linear but mildly enjoyable level once you get started (have fun looking for the jump switch in the first area!). There's nothing particularly wrong with the gameplay, but it's almost insultingly simple a lot of the time. If you need to open a door, the switch is usually in the same room. Maybe it'll be hidden behind an obvious pushblock or you need to jump up to a ledge to reach it, but that's as complicated as the gameplay gets. When you exit the first area, you reach a fairly impressive rainbow bridge that seems to promise that the level is finally going to get started, after you've spent the past 5+ minutes opening doors and pulling switches (and, at one point, pushing a barrel out of the way to reach a switch). But it never really does. You get to a castle, and to enter it you need to pull two switches. To reach one of them, you need to jump from a slope. To reach the other, you need to jump up on a platform. That's as challenging as the level gets. And it's not that a level can't be fun despite being easy, but everything just feels so compressed and uninteresting that the lack of a challenge just makes the already simple challenges last an even shorter time. You'll just run from room to room in a linear fashion, picking up artifacts you need on the way and without ever really having to stop and think about any of it. Just over twenty minutes in, you reach the final room without feeling like you've really accomplished much. Not that there aren't some good parts - there's the aforementioned rainbow bridge, for example, which is a high point in the level. And it's all very competently built (and most likely thoroughly beta tested), so everything works the way it's supposed to. The lighting is a bit flat and could have used more work, but the texturing is decent, though the mostly dull architecture keeps the level from looking as good as it could have. Overall, this level failed to live up to my expectations, but the author shows that she knows how to build stuff, and just needs to crank it up to eleven (or at least a seven or an eight) in the future to keep the player interested." - Magnus (01-Dec-2010)
"This installment of the Skribblerz Stonez 2 series was pretty simple to complete. I enjoyed this level, especially the new spider design. There were some nice viking enemies and a rainbow bird too. The gameplay wasn't as inspiring as it could have been, but still a solid effort." - Shandroid (26-Apr-2009)
"In this half-hour adventure, Lara must scavenge a snowy village, cross over a rainbow bridge, then collect pieces of colorful artifacts in a stone temple. Gameplay was decent, complete with searching out a few jumpswitches, freezing a pool, and avoiding flames and deadly liquid pools, though things were a bit basic overall. The looks are also a bit simple, especially the village. While the buildings look good, the snow ground almost looks like a marble countertop and the borders are a simple square fence. The temple rooms also look very much alike, except the great lighting which gives a sense of variety. The objects used are great, especially the creepy spiders which made me jump a little. This author is bound to be a solid builder if a little more effort is spend toward making the level design a bit more intricate." - SSJ6Wolf (05-Dec-2008)
"A Nordic/Viking level is a rare species, so for that reason alone this one should be played. It starts a little slow as you explore the village which looks a bit artificial, because everything is so nicely square and orderly, but it gets better once you (literally) walk over the rainbow and enter the castle. Here you get some action with climbing, breaktile jumps, spikes, burners and a wraith that freezes a water pool - have not seen that used in a long time. The room with the flashes is nicely done and exciting to make your way through and you get to swim a little in a bloody pool and jump around another room to find switches before getting a quick fight with the boss spider and the level ends rather quickly after 35 minutes." - MichaelP (08-Aug-2008)
"Solidly built but maybe could benefit from being"busied up" a bit. In other words - the rooms were well-constructed and lit but generally looked sparse, or samey. A few more static objects and a larger texture pallet would have helped. Gameplay flowed well but was too easy for my taste; a good level for beginners as I can't see how anyone could get stuck for long." - Dick (11-Feb-2008)
"Very good level !!! Liked the spiders, the big one was very scary - I'm still getting over my fear of spiders... hope I never see any with green spots !!! Interesting puzzles, and game - the lightning bolts were a surprize - very good, and it took a while to get those underwater spikes, after I figured out that you could go in that red water... The village and authentic looking Nordic Soldiers were very good too." - Juno Jim (07-Feb-2008)
"These SS2 levels are pleasant and relatively brief respites from the more elaborate and grueling offerings we've seen in this year's BtB competition. I think the looks of the first two were a little more pleasing to my eyes than the second two, but all are top-notch efforts that show much planning and creative thought. In this level we see a rainbow harpy, which I thought was a nice touch. There are also fat, squatty little insects (or are they arachnids?) that have a habit of popping around corners to poison you if you're not alert. The lighting in this level was just the way I like it, too. I spent about 45 minutes here, and I'd call the gameplay a bit on the easier side. I see that a third installment in the series is planned for the end of this year, and I'm looking forward to it very much. Recommended." - Phil (06-Feb-2008)
"Very nice!!! I do like Kitkat's levels, they're fun and always seem to keep me entertained to the very end. Lara begins in a small viking type village and has to find two keys to open the way to the rainbow bridge. We then enter the castle area and Lara will continue her search for keys and puzzle items. Enemies are spiders, ice wraiths and a harpy. Little viking chests store goodies. Apart from searching out those much needed items to open doors, you'll also be rooting out levers and making an easy timed run to a secret. Eventually Lara will grab the Thistle Stone and head home.. But be sure to leave after entering the final room or the entrance door will close and you won't have access back into the final room. All in all, a very nice atmospheric game." - Moonpooka (04-Feb-2008)
"This "viking" level has a very good gameplay; lineal, there are not magnific puzzles but the author doesn't let you continue playing if you have not the necessary items. Enemies are original and well placed; the spiders are repugnant (great!). Secrets are well hidden. Environment is nice, pretty textured and a convincing architecture. Not tricky tasks, a level to enjoy and take a very good time. I liked it a lot." - Jose (02-Feb-2008)
"Another 40 minutes level by Kitkat , quite enjoyable and fluent as we have come to appreciate from the author. The first part in the wooden Viking village was nice, but the 2nd part was more entertaining as far as the tasks go. Nice texturing , good lighting in general (which always help a lot to enjoy a level). There is nothing difficult here, and you reach the end quite satisfied , although I would not have been annoyed if it lasted a little bit longer. Thank you for this good level !" - eRIC (26-Jan-2008)
"This is fun. I always enjoy a bit of Norse mythology so exploring a Nordic village, being chased by Vikings, crossing over the rainbow bridge to the home of the gods etc., was a treat. There are several rooms in the castle in which to accomplish a variety of tasks - I particularly liked the room with the lightning bolts (courtesy of Thor no doubt). The huge spider at the end took me by surprise big time, but then the poor thing looked so much like an animated tea cosy that it almost seemed a shame to shoot it. Almost. A charming level that you really should play." - Jay (17-Jan-2008)
"After her promising debut, Kitkat graces us with yet another charming little adventure of just 30 minutes or so, this time based on Nordic mythology - thus exploring one of the less explored realms for Tomb Raider players. That puts her at an advantage because player's don't really have a well defined set of expectations for the scenario, thus leaving lots of room for interpretation. And she uses it to her advantage presenting a generic fort village, a castle setting and a rainbow bridge (definitely one of the highlights of the level) connecting the two main settings. Your tasks here mainly consist of searching for keys, puzzle items (which are often located in treasure chests) and a few puzles which include jumping over platforms, or the wraith puzzle ala TR4's "City of the Dead" so overall - nothing you won't have seen before, but a good raid all the same. The enemies don't play the biggest role here, but every now and then you are chased by a wraith, small (and a big one in the end) spiders, vikings and a rainbow harpy. The looks are decent as well - an while sometimes the castle and the fort look a bit bland - moments like the rainbow bridge among others make up for it. I had any criticisms - then I'd suggest to put more detail into lighting, the areas are a bit blocky and empty - so the geometry could start getting more complex and the puzzles could start getting more sophisticated too, and not just something that gives an impression of a carbon copy of a tutorial or original puzzle. The potential is definitely there, so the rest is up to Kitkat! Recommended!" - eTux (10-Jan-2008)
"This was a great and well put together level, by this author. I remember playing Kitkat's first level and during this latest one of hers, I see much improvement since her previous one, with game-play, layouts and texturing, which made this adventure even more enjoyable and challenging to be in. You start off by making your way around this little Viking village, in search of some keys, so one can enter through the big gates into the magnificent castle area over the rainbow, which is owned by Viking warriors and some pet spiders that have hidden our little precious and treasured Skribblerz Stone somewhere within this castle environment. The game-play is fluent and consistent, with some interesting things to do and to achieve before your final pick-up prize. The layouts, lighting and texturing of each room was nicely done and applied to suit and enhance this type of environment and game-play, which in turn gave you that utmost and enjoyable adventure to be in. I thank you for putting together such a great level for us raiders, which I thoroughly enjoyed playing." - Gill (04-Jan-2008)
"Thank You for all your hard work and all the joy you have given us by designing this wonderful level . I wish there would be many more rainbows in our lives !" - Ruben (02-Jan-2008)
"Another offering from Kitkat, and a very enjoyable one at that. Suited for raiders of any ability, this is quite a simple level, meaning that the areas flow quickly from one to the next and I was never frustrated at any point. Each room houses a different task such as freezing a pool of water or timing your runs past an assortment of traps, and very rarely did I find two rooms with similar contents. The texturing and lighting within the level was quite nice, and created a good atmosphere (along with the background audio used), with very rarely any noticeable texture bugs in sight. Another plus point is the camerawork, and they were used both to usefully show the opening of doors or simply to show the action from a different angle (the undershot of the rainbow bridge being particularly memorable). The objects were suited to the environment, with nice decorations and axe-wielding Nordic/Viking warriors (though sadly with some buggy sounds) to hinder Lara's path, as well as a few wraiths that could thankfully be disposed of in a nearby room, rather than following Lara for miles draining her health away. While this is a very easy level to complete, it is recommended due to it's fun and progressive gameplay, and well-crafted surroundings." - Spike (31-Dec-2007)
"Kitkat has chosen an interesting, eclectic venue for this game. The beginning is set in a Nordic village. There's not much "romance" associated with the town - it's parcelled into neat little halls that have Lara exploring the rafters and basements for pickups. The ultimate goal here is to find the two keys to the large gates that give way to the rainbow and Valhalla (?). The rainbow leads to an interesting castle and the gameplay picks up here. Lara must find the 2 sets of ocular pieces and this will allow her to capture the Skribblerz Stone. Nicely done, Kitkat !!" - Mugs (30-Dec-2007)
"First of all, let me tell you I was really looking forward to this level. The preview was one of the most enjoyable I'd seen for ages. I'm now able to play it and I'm not disappointed at all. It is rather a Nordic atmosphere, and enemies, chests and castle show it clearly. The render of this level is amazing, with 128*128 textures (let imagine the beauty of the environment). Tasks are all perfectly fixed up and easy to solve. Sounds and cameras are meticulously triggerred in balanced colours rooms. Of course there are several texturing errors, the whole level is perhaps too simple (every task is quite evident) and some details could have been improved in my opinion (such as the hole is the latest room which should have been darker, or the floor in the village which is too flat, or the wraith-destroyer from Catacomb wad which looks a bit out-of-place), but Kitkat has managed to set up an atmosphere and invite us into this little world of hers, and I simply adhere to it. Warning ! If you're arachnophobic, let you see two seconds more before downloading. 35 minutes." - Neso (29-Dec-2007)