Himalayan Mysteries - Full Version
1,470 downloads

- Release date
- 06-Feb-2008
- File size
- 175 MB
- Class
- Cold/Snowy
- Engine
- TR4
- Duration
- very long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Abelisk ↓ | 10 | 10 | 10 | 10 |
| afzalmiah ↓ | 10 | 10 | 10 | 10 |
| AKlara ↓ | 10 | 8 | 9 | 10 |
| AlexCroft ↓ | 10 | 10 | 10 | 10 |
| Ashandmisty ↓ | 10 | 10 | 10 | 10 |
| Athukraz ↓ | 10 | 10 | 10 | 10 |
| awsumpossum ↓ | 9 | 10 | 10 | 10 |
| Bigfoot ↓ | 10 | 10 | 10 | 10 |
| billie2001 ↓ | 10 | 10 | 10 | 10 |
| birdmonster ↓ | 10 | 9 | 10 | 10 |
| CalrOsario ↓ | 10 | 10 | 10 | 10 |
| Ceamonks890 ↓ | 9 | 9 | 9 | 9 |
| Cory ↓ | 10 | 10 | 10 | 10 |
| DJ Full ↓ | 10 | 10 | 10 | 10 |
| dmdibl ↓ | 10 | 10 | 10 | 10 |
| drguycrain ↓ | 8 | 10 | 9 | 9 |
| Dutchy ↓ | 10 | 10 | 10 | 10 |
| dya1403 ↓ | 10 | 10 | 10 | 10 |
| eRIC ↓ | 10 | 10 | 10 | 10 |
| ersatz ↓ | 10 | 10 | 10 | 10 |
| EssGee ↓ | 10 | 10 | 10 | 10 |
| eTux ↓ | 9 | 10 | 10 | 10 |
| Feats ↓ | 10 | 10 | 10 | 10 |
| Gerty ↓ | 9 | 10 | 10 | 10 |
| ggctuk ↓ | 10 | 10 | 10 | 10 |
| God Horus ↓ | 10 | 10 | 10 | 10 |
| HaveFaith4Lara ↓ | 10 | 10 | 10 | 10 |
| High Priestess ↓ | 10 | 10 | 10 | 10 |
| Jack& ↓ | 9 | 10 | 9 | 10 |
| jawi ↓ | 10 | 10 | 9 | 10 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| Jeffrey ↓ | 10 | 10 | 10 | 10 |
| Jerrod ↓ | 10 | 9 | 10 | 10 |
| JesseG ↓ | 10 | 9 | 10 | 10 |
| Jez ↓ | 10 | 10 | 10 | 10 |
| JoanaCroft ↓ | 8 | 7 | 10 | 8 |
| JohnC ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Jose ↓ | 10 | 10 | 10 | 10 |
| Juno Jim ↓ | 10 | 10 | 10 | 10 |
| Keith ↓ | 10 | 10 | 10 | 10 |
| Kitkat ↓ | 10 | 10 | 10 | 10 |
| LadyCroft ↓ | 9 | 9 | 10 | 10 |
| Leeth ↓ | 9 | 10 | 9 | 10 |
| lokky99101 ↓ | 10 | 10 | 10 | 10 |
| LolauMylenium ↓ | 10 | 10 | 10 | 10 |
| Lorax ↓ | 10 | 10 | 10 | 10 |
| Magnus ↓ | 8 | 10 | 9 | 10 |
| Manymee ↓ | 10 | 10 | 10 | 10 |
| Matie ↓ | 10 | 10 | 10 | 10 |
| MichaelP ↓ | 9 | 10 | 10 | 10 |
| MigMarado ↓ | 9 | 10 | 10 | 10 |
| misho98 ↓ | 10 | 10 | 10 | 10 |
| MizzCroft ↓ | 10 | 10 | 10 | 10 |
| Moon ↓ | 10 | 10 | 10 | 10 |
| Moonliteshadow ↓ | 10 | 10 | 10 | 10 |
| Moonpooka ↓ | 10 | 10 | 10 | 10 |
| Mytly ↓ | 10 | 10 | 10 | 10 |
| Nina Croft ↓ | 10 | 10 | 9 | 10 |
| Nuri ↓ | 10 | 10 | 10 | 10 |
| Nutman ↓ | 10 | 10 | 10 | 10 |
| OverRaider ↓ | 10 | 10 | 10 | 10 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| Potkanka ↓ | 10 | 10 | 10 | 10 |
| QRS ↓ | 10 | 10 | 10 | 10 |
| Raider278 ↓ | 10 | 10 | 10 | 10 |
| rtrger ↓ | 9 | 10 | 10 | 10 |
| Ruben ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Sabatu ↓ | 10 | 10 | 10 | 10 |
| Sakusha ↓ | 10 | 10 | 10 | 10 |
| Samu ↓ | 9 | 10 | 9 | 10 |
| Shandroid ↓ | 10 | 10 | 10 | 10 |
| SlyRaider ↓ | 10 | 9 | 10 | 10 |
| Torry ↓ | 7 | 10 | 10 | 10 |
| Treeble ↓ | 10 | 10 | 10 | 10 |
| TrueRaider ↓ | 10 | 10 | 10 | 10 |
| Vaughnage ↓ | 10 | 10 | 10 | 10 |
| Ward Dragon ↓ | 10 | 10 | 10 | 10 |
| young Lara Croft ↓ | 10 | 10 | 10 | 10 |
| Zhyttya ↓ | 9 | 10 | 10 | 10 |
| Category averages (81 reviews) | 9.74 | 9.86 | 9.89 | 9.95 |
Crashed: Lara must find all the items on von croy's list in the remains of the plane crash. There is a bit of backtracking that may occur especially if you missed one of the items, but it gets interesting when the final backtrack becomes a timed run. I hope you are good at swimming because the cold water hurts Lara - I used up both the large medpacks I found in this level from swimming. The burning oil bit was neat and the cutscenes and secrets so far are well done. 30 minutes.
Icy Waters: The health-draining swims can start to get trying here, so remember to save before you begin a swim in case you get caught on something. Enemies and weapons begin to appear in this level to make things interesting, and there are plenty of caverns and secrets to uncover. Nice. 30 minutes.
Deboche Monastary: If you thought all the levels would be as simple as the first two, think again. This hour-long level has a ton of puzzles and traps to overcome as you collect several foods to get to the sacred artifact (a variation of how builders like to split certain levels into "elements"). It was a great experience except for the last timed swim run at the end which can have potential problems. For instance there is no way to save yourself if the door closes too early (which I think is intentional, but tough), and if you have low health then you will die crossing the short chilly lake at the end - and if you cross levels while dying then you will start the next level with no breath bar and you are screwed.So be careful when you grab for that artifact! The monks are friendly - sometimes they like to stand in your way and pose or whatever, but you can slide past them.
Tannhauser Gate: Another hour-long level. I'm usually not a fan of mazes, but the one in this level was bearable since its contents and secrets become engaging.
Settlement: Things get very interesting as you break into an underground alien world. This is a very large and complex level, so it is a bet overwhelming at first. But in time you should find it to be fun to explore, and I am glad the bike was there to help with the journey. Many neat ideas are shown here: charging an energy cell in some sort of dangerous electrical machine, and using heat plasma to change the greenhouses from winter to spring weather. One hour.
To the Starship: Some more neat ideas shown as you get to a huge starship by turning on various abandoned machines, including a bridge of pure energy. The tower ascension was particularly interesting. 40 minutes.
Yavin'y Starship: This very expansive level took me about an hour and is split into three sections. Beginnings is only visited once and is rather brief (although that tall green chamber left me speechless), but the other two sections are more intricate and include some timed doors, trapdoors, puzzles, lasers...just about anything that could be thrown at you. Titak of course didn't stop there and decided, instead of using ladders, to create a gravity belt, which I helped fix up to make it function smoothly once upon a time. It was great to see that in action.
Overall I clocked in at 5 hours and 45 minutes, and I enjoyed just about every second of it. It is a great and unique experience, especially how poor Lara goes from a plane crash in the cold, to reactivating a huge alien spacecraft that will remain secret for eternity. Really the only thing that threw me off is that for all the weaponry you collect, the combat is only barely existent after the first few levels. But the audio is excellent, and the cameras know just what to show off. All the custom textures and objects look sleek. If I haven't expressed it enough, this adventure is one that every single person out there needs to play and enjoy. You won't regret it." - SSJ6Wolf
Gameplay is consistently good too: lots of exploration, interspersed with interesting puzzles and some tricky platforming and traps. And every now and then, there's something so unusual or unexpected, that I am not even sure how to categorize it, especially in the later levels: stuff like 'climbing' up shafts of light using an anti-gravity belt, or the cute little Yagull robot that opens doors for you, or wandering around the room that looks like outer-space, or even just watching Lara 'bounce' to death in the wind-tunnel room (one of the most hilarious Lara deaths I have ever seen - yes, I'm evil! ;))
The secrets system is wonderful, and I particularly like the fact that the secret objects have a relevance to the story as well as real-life meaning (not the alien artefacts, obviously!). It's also nice to see the puzzles in Denboche Monastery centred around real Tibetan symbols.
If I have to pick one tiny flaw in this magnificent game, it's the lack of balance in the enemies. There are dozens of human and animal enemies in the Icy Waters and Tannhauser Gate levels, to the extent that they can get a bit overwhelming at times; but in the second half of the game, there are practically no enemies at all, except for a few flying robots. I am particularly disappointed that I wound up having very little use for the cool ray gun.
Overall: This is undoubtedly a must-play level. Highly, extremely, hugely recommended!" - Mytly
Crashed!: Introducing cutscene explains how Lara get to Himalayas and shows which artifact the story is about. The Cai'Xia Stone is not only beautiful but also powerful and it destroys the plane. Then Lara wakes up in the Himalayas in the wreck of her airplane. In this place the gameplay starts. As it's the first level in this multi-level game so it is very simple. What's more it's enjoyable too. However, first surprise isn't pleasant at all. We have to jump through the electrical pole which is difficult due to hanging cables. In the first try I did it well but when I was replaying this moment I found it nearly impossible to do. When we can finally leave the plane behind we come to magnificent area. I appreciate Titak's effort to bring this place to life. There are wild animals all around but they can't get close to you or hurt you; they are only to be shown. From this moment we can see almost the whole level which we move around. There are amazing textures and very nice objects. Architecture is good too. All is very realistic. I smiled when I saw canned food in place of small medipack. It's very inventive thing. I enjoyed a bit the last timed run. Lara has to get on the plane because she freezes. It's tricky but on the third try I did it. After beautiful cutscene the level ends.
Icy Waters: Finally Lara has her equipment so now begins the real raiding. As well as in the first level, here are great textures and objects. There are first enemies: wild panthers and soldiers. Those are really hard to kill. Here I have to mention that secrets are given in other way than in Tomb Raider games. You have to find some secrets to find other secrets in the following levels. I have come across this way of finding secrets for the first time. Mountain architecture, for example great frozen waterfall, looks lovely. The whole game is full of such 'pearls'. This level reminds me of the Tibetan Foothills and it meant to be like this.
Denboche Monastery: Again TR2-styled level this time it looks like Barkhang Monastery. It's quite complicated to get through this level because author added plenty of puzzles and other difficulties. Architecture is very impressive and so are remaked textures. What's more this level has no enemies so it's peaceful. I was interested in this location because of involving puzzles. I am glad that they are different from each other so you don't have a feeling that you have already done something like that. Player can easily get lost in corridors trying to find new clue what to do and suddenly you are smashed by the ball which falls from the ceiling. In the level gameplay order is as followed: puzzle-trap-jumping-puzzle-trap-jumping and so on; I am really impressed by the ending of the level because Lara took artifact and I thought it will be end of the hard level and I suddenly found myself trying to escape from the flooded temple. It was unexpectable thing but I was satisfied when I managed to find the way out.
Tannhauser Gate: Back to the mountains which was a nice surprise but soon I realized that it's a real mix of styles from all levels. Here you have snow, monastery and alien parts (though this last isn't my favourite at all). Again marvelous architecture, textures and gameplay. Main difficulties are: labyrinth in which I got lost and a lot of jumps in caves.
Frozen in Time: These two levels will not stay in my mind as enjoyable ones. I found them a little bit boring especially that there is the same background music which I hated. As the second is fine the first isn't good despite of there are some quite unusual and funny things (like translator or super vehicle) but all in all I don't like this type of levels.
Yaviny's Starship: Wow - it's the first word that came to my mind after coming to this place. Starship reminds me of one my favourite levels in TR2 & Offshore Rig. Here the fun begins. All three parts are great, the best from the whole game. I love well-built areas and high-detailed objects There are no words to describe the fantastic fun. It's a real masterpiece.
To sum up: Great game with marvelous gameplay which is enjoyable to play. I think every player should try this. Everyone would find here something for him/her. Congratulations Titak, I hope to play your next levels soon." - jawi
Crashed (8/10/10/10, 30 min, 1 secret): Fabulous intro and a nice intro level as you warm up with Lara collecting her belongings, including a neat timed run.
Icy Waters (9/10/10/10, 45 min, 4 secrets): Those frozen waterfalls do look impressive and the jumping around the deep pits is great fun. Some tigers, guards and snowballs to deal with, keys to find and swimming through the icy, health draining waters.
Denboche Monastery (10/10/10/10, 60 min, 3 secrets): One of my favourite levels of the set. A friendly monk greets you and then Lara gets to deal with the less friendly blade traps, boulders and burners, master timed runs, mirror room, some jumping and target shooting. It is all here and more.
Tannhauser Gate (9/10/10/10, 70 min, 3 secrets): More fun climbing around the beautifully crafted caves. The block pushing and the maze like area with the torch did get a little tedious here but nothing too bad.
Frozen in Time - Settlement (8/10/10/10, 75 min, 1 secret): We begin to step into more alien territory now, with cute drones attacking and tons of other very cool custom objects to marvel at. Gameplay revolves maybe a bit too much around finding that next jump switch or button, but things like the vehicle, the ray gun and other fancy items make more than up for it.
Frozen in Time - To The Starship (10/10/10/10, 55 min, 2 secrets): An action and puzzle packed level that I enjoyed greatly and to top it off there is the nice cutscene at the end as Lara finally runs into the alien ship captain.
Yaviny Starship (8/10/10/10, 80 min, 1 secret): The somewhat sterile, yet colourful look of the inside of the starship works really well and the green houses are very impressive. Many, many WOW! moments in this final part. Gameplay as such did get a little too 'pedestrian' for my taste, but that is really just a minor gripe.
Overall, this long adventure provides for grand scale entertainment, supported by a nice storyline that gets told as you progress deeper and the ending cutscene leaves you wanting so much more of this. Thanks for this wonderful experience, Titak!" - MichaelP