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The Tomb of Tut Orial by Die Basis

alan 5 6 6 5
Boris 4 4 3 4
Dimpfelmoser 4 5 5 5
Doug E 3 4 4 7
eRIC 4 5 5 4
eTux 4 5 5 5
Gerty 4 5 5 5
Jay 4 6 6 6
Jose 5 6 6 7
Kristina 4 4 5 6
MichaelP 4 6 5 5
Mulf 4 4 4 3
Orbit Dream 3 4 5 6
RaiderGirl 5 5 5 6
Ryan 4 4 5 5
Sash 5 5 5 7
Scottie 6 5 6 6
Treeble 5 6 5 5
release date: 11-Sep-2001
# of downloads: 53

average rating: 4.90
review count: 18
review this level

file size: 18.70 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"In this level we visit the tomb of the mighty God Tut Orial (that name, tho). It's like your classic Egyptian level with some easy tasks, but there are a few visual glitches like see- through textures and enemies spawning from thin air. Not very special but not bad either." - alan (15-Nov-2022)
"Short and straightforward course through a speed-built environment characterised by patchwork texturing and widespread absence of lighting; there is a recurring problem with textures containing transparency that open up a view across the fourth dimension. Both wad and texture set are customised, but the result looks very much Tut1 regardless (albeit in a rather video-gamey way). Deviations from this template occur mainly in the enemy department. Some enemies are well-placed (harpy), while others can simply be outrun (couple skeletons). Other than that, there is one simple slope-hopping sequence (which can be skipped, as noted by Dimpf and José; but why deprive yourself of a bit of harmless fun?), and one equally simple puzzle where the way in which the safe path meanders across a floor full of spikes is indicated by scarab textures on the ceiling. When I reached the monkeyswing at the top of this room, I fooled myself into thinking that there was a meaning to the scarab textures on the walls as there was one to those on the ceiling; so I devised a scheme of correspondances between textures facing each other but rotated in different ways, which was valid for a full two tiles. It turned out, of course, that the scarab textures on the walls are meaningless, and that it was just a plain old monkeyswing straight across the room. Nothing in this level is remotely as involved as I was imagining it on this occasion—due, in retrospect, to contamination with reviews of Necro’s Domain, which I had read previously.
I was drawn to this level by a problem that actually exists, however—the enigma of the missing rope. Near the end, you perform a triple ropeswing towards a ledge with a lever; you’re supposed to go back the way you came, but now performing a quadruple ropeswing. The last rope you used on your way in is out of your reach when you are on the ledge, so a fourth rope is triggered into existence for your convenience. However, several reviewers report that this fourth rope never materialised, and so they had to flycheat their way out of this stuck situation. I encountered this problem too, so I shimmied about the ledge looking for something I might have missed, found nothing, pulled up, and lo and behold: there it was, the elusive fourth rope. I had unwittingly triggered it during my clambering-about; it turns out that the rope is triggered, not when you use the switch, but when you step on the tile at the opposite end of the ledge. You don’t have any reason to do so though, as that tile is even farther away from the ropes than the one you would otherwise use. If this is an intentional act of misdrection (as the initial flyby obviously is), it works, but it comes across as oddly pointless and can hardly be called a triumph of wit.
The swing from the fourth rope to the third on your way out is, incidentally, the most difficult task you’ll be confronted with here. The level is easy, fast-paced, and over within 20 minutes; since he released this reasonably entertaining but underwhelming debut, the builder has come a long way." - Mulf (06-Mar-2022)
"This is a low-rated level but for me was nice to play and a good debut. Of course, not great puzzles or innovative tasks, but entertaining enough to take a try. There is an error in the gameplay design 'cause the player can easily avoid the flipmap which creates the lava room with the slopes. The jumps in the room with the ropes were hard too. All in all a solid level from a good builder. Enjoyable." - Jose (19-Dec-2017)
"There's nothing that really stands out in this short, standard Egyptian level, apart from a devious, sneaky flyby and the pun within the title. This is the debut level from a builder who has since created some very enjoyable levels. Simply find a few Hands, the Eye of Horus and shoot a demigod to find a Cartouche, the ultimate objective. That about sums this one up." - Ryan (27-Aug-2017)
"Apart from a nice bit of misdirection at the very start of this short level (and the title - who doesn't enjoy a pun), there really isn't anything worthy of note going on here. You get the usual Tut1 enemies and a bit of basic raiding, plus finding a few artefacts. There's a bit of rope work but that's about the most challenging it gets. Interesting, however, to see the debut of a builder who has gone on to produce some extremely good levels." - Jay (26-Aug-2016)
"Lara has discovered the tomb of the Tut Orial and investigates this. After approx. 20 minutes one is in the final room, namely the room with the sarcophagus, finds a cartouche and is at the level end. Opponents are a crocodile, a Baddie, two skeletons, a harpy, two dogs and a Demigod. The riddles are easy. The textures were applied substantially. A small tip for the beginning: One should not follow every evident invitation. Result: Short, but substantially built level" - Scottie (17-Apr-2009)
"As I wanted to play the Maya Legends levels , I was curious to play the author's 1st level to see how he has improved since the beginning. So this is a tutorial level where the author mastered well already the basics of the Manual and had made the effort to include different enemies , as you get dogs a harpy , a croc and a demigod with the other usual Tut suspects, and some different Egyptian textures as well. This is a short 20 minutes level where you have to find a few artefacts, flip a few levers , navigate in a trapped room, monkey swing and a make a series of rope swings, nothing too difficult. The lighting is quite irregular , too bright or too dark , and the long dark room with the rope swings (3 to go and 4 to come back) was really not very enjoyable because of that. By the way it seems that the ropes were shorter than the usual so that was a bit difficult to go through. I like the red herring at the beginning and the flipmap in the skeleton room" - eRIC (16-Jul-2007)
"Yes that rope dilemma mentioned by others existed for me as well; but as it occurs close to the end of the level using DOZY didn't detract from the Gameplay experience as much as it usually would. This is all terribly straightforward; which is just how many prefer it especially after a tough level. The outdoor location at the start was thoroughly unconvincing but some of the internal architecture was agreeable (in a large and predominantly empty sort of way). It's been a while since I've ventured into the Tut1 world and the simplicity of gameplay presented here (where running toward a locked door was enough to open it) was actually rather endearing. Play it for relaxation." - Orbit Dream (14-Jan-2005)
"Guess what; one more Egyptian level for your collection. The usual two hands the Eye of Horus and enemies like mummies dogs and a crocodiles plus a couple of skeletons and a demigod. I had a problem with the ropes as I couldn't get back the last one was too far for Lara to grab so I used DOZY. Short and easy." - Kristina (27-Aug-2003)
"This was a nice small level I quite enjoyed to play. The level is straightforward - most of the tasks are simple and you'll never get stuck. There were ninjas skeletons crocodiles harpies and a demigod to fight not too hard though didn't need a single medipack for any of them. I don't understand why the others had to dozy at the rope swinging though it was perfectly doable and for the way back a 4th rope was triggered so either it was a bug others experienced or they played this level with eyes closed." - eTux (29-Dec-2002)
"I had put off playing this as I could never get it to run but after reading in Gerty's review to rename the German.dat file to English.dat I had no problem getting it to run. It reminds me of the tutorial level but the textures have been put together in a way that makes it look almost new and it goes pretty quickly as you go from room to room completing small puzzles in your search for a few hands and both pieces of the Eye of Horus. There's quite a few enemies spread around but it's easy to avoid some of them and the rest are easily disposed of. I didn't even try the triple rope swing since everyone else said it wasn't possible which was nice because I hate rope swings. This is a good first try for the author and I hope to see him release something else someday." - RaiderGirl (29-Nov-2002)
"Rename the German.dat into English.dat and you are on your way. Nice level and like I normally do I went the wrong way what was the right way this time as I found out much later. There are quite some enemies in here at least I encountered ninjas dogs a mummy skeletons a harpy and a demigod and even some scorpions. I'm starting to get the same 'disease' Matthias has as I hardly can recall that much after playing this or is it that I shouldn't play three levels in a row. My notes say nice flipmap good jumping 3 rope jump twice finding two Hands and get Eye. Need fly cheat with rope jump rope too far. Find cartouche and there it ends. 31-10-2002" - Gerty (09-Nov-2002)
"I wonder if I missed something at the triple rope swing cause like Treeble I had to use Dozy on my way back and I wondered why this wasn't mentioned by the other reviewers. I quite liked the fast progression and the strange mix of well placed enemies but the initial misleading flyby was rather unfair I thought and the hopping sequence over the Lava can be easily avoided by jumping straight to the dividing wall. What else can I tell you?! It's a rather straightforward run through an ordinary Tutorial environment (but I bet you guessed that form the title anyway) with not many surprises along the way but there is no maze either so why not give it a try." - Dimpfelmoser (02-Oct-2002)
"Another Egyptian temple to Lara raid. In the beginning there's the tomb entrance and an underground passage. I went through the underground passage and got inside the tomb pushed a few levers got the two hands (had to dozy to the second - the rope is too far from Lara from the lever platform) and finally the Eye of Horus which took me to a fight with a demigod then I saw the sarcophagus and got the Ba Cartouche then the level ended. Then I was curious: why the tomb entrance then? I restarted the level and surprise- it was just a trap. A wall blocks Lara and two boulders go down to take Lara to a better place..." - Treeble (26-Jul-2002)
"This is definitely a straightforward level with no brain busting puzzles to work out but it was kind of easy to overlook that fact as there are some great uses of textures and colours to make most of the rooms interesting. There are also at least one of most enemies but they aren't threats even the demigod near the end precariously placed on the thin walkway was easily taken out with just my pistols and not much loss of health. Taking me 25 minutes to play that unfortunately is too short a game time for the large size of the download so if that doesn't bother you then check it out otherwise there are much better levels in much smaller packages."- Sash (21-Jun-2002)
"Starting from the initial (deceiving) flyby with two scorpions nibbling at your feet you will make it through this kind of standard level without a lot of trouble in a little over 20 minutes. It has its few moments with the 3 and 4 rope jump (thankfully a straight line) a small lava jump sequence a large variety of enemies and a variety of textures not always fitting overly well together. I was quite surprised how quickly it ended once you had found the two hands. Potential to make it a little bigger and more interesting is clearly there." - Michael (21-Jun-2002)
"There is not much to say Lara has to find the usual tomb of Horus using the usual artifacts levers and ropes and then escape. The time to end the level is 20 minutes no bug and secrets." - Boris (21-Jun-2002)
"This level gets you from A to B without any traumas. The sound effects were absent camera work was on the right track but not fully. All in all it was all a bit obvious really and the level ended quite unexpectedly. This level would suit those of a nervous disposition - it's very sedate!" - Doug E (21-Jun-2002)