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Spectrum by stranger1992

afzalmiah 9 9 10 10
Bene 9 9 10 9
Blue43 8 9 9 9
Chronicles5 8 8 9 9
Daffy 9 9 9 10
dantheraider 10 10 10 10
DJ Full 9 8 10 8
dmdibl 9 9 9 10
Drakan 8 9 9 9
eRIC 6 8 9 9
ersatz 10 10 10 10
EssGee 7 8 9 9
eTux 7 8 9 9
Gerty 7 8 9 9
God Horus 10 10 10 10
Jack& 9 9 10 9
Jay 9 9 9 9
Jeffrey 10 10 10 8
Jorge22 9 10 10 10
Jose 9 9 9 10
Kitkat 7 8 9 9
manarch2 7 9 9 9
MichaelP 8 8 10 9
misho98 9 8 9 8
Monica 9 10 10 8
mugs 8 8 10 9
Mytly 8 8 9 8
Orbit Dream 6 8 9 9
Phil 9 9 10 10
Phys 7 7 7 8
QRS 10 9 10 9
Ryan 9 9 9 8
Samu 8 8 8 9
Shandroid 8 8 9 8
Spike 9 9 8 8
theDomino 10 9 9 9
TimJ 7 7 9 9
Treeble 7 8 8 8
TrueRaider 8 9 8 9
Vaughnage 8 10 9 8
yesrushdt 10 9 10 10
release date: 10-Jun-2008
# of downloads: 76

average rating: 8.82
review count: 41
review this level

file size: 30.68 MB
file type: TR4
class: nc

author profile(s):

Reviewer's comments
"We are blessed with some great debut levels lately and this is no exception. Two cage puzzles, three different themed secrets and nice atmosphere. My only gripe was the slightly stretched textures. Hope to see more from this builder." - Ryan (13-Feb-2016)
"Very nice level, it is not complicated and easy to play. I have seen some textures packed but there are pretty colors throughout the level. The quest of the 3 secrets is almost mandatory, although not necessary. Recommended." - Drakan (18-Jan-2015)
"I remember playing this as the first ever NG game attempted, beholding the giant leap in graphic quality bigger texture size has provided. I admired it, assuming it's perfect, only one thought in my mind: "Now it will start. Now we're capable of everything." Now several years after that moment, I replayed the level for its short and comfy setting, immersive atmosphere and lack of time for anything long - and I noticed several things have changed since my first run. While in graphic field I wasn't satisfied that much, I more appreciated gameplay and rare custom music - because in fact, a vast number of misrotated and misshaped textures is here while there's a very little possibility to be driven to a wrong path and stuck forever (except two places). Doors open after crucial pickups, so there's no confusion or backtracking if we skip them (only one short penalty fragment after a ball pedestal). I think in one spot the author has forgotten partial OCBs, so we can see the same camera four times, but in general all flybys and hint cameras serve their purpose decently, despite of occasional overusage of special effects, also present in the playable part (I won't even attempt to count subsequent explosions). High density of enemies present to bring a nightmarish feeling is also compensated with their relatively low endurance, so the tightrope of fight satisfaction is walked with proper balance. I must admit that those fights sometimes feel comfy, and even if this is supposed to be a nightmare, exploring it is a pleasure, also highlighted with custom secrets, each one accompanied by a subtle (important!!!) NG string description. SUMMARY: A very unusual level, short yet diverse, recommended for everyone to behold the powers of NG, but not only. It's just a good level, relaxing and immersive, and even the lava part isn't annoying. Yes, I bet the word "annoying" will be the one of all to pop up in the cloud now..." - DJ Full (10-Jul-2013)
"I really enjoyed this level. The gameplay was very entertaining with funny tasks - some pusblock puzzles and jump sequences. My favorite room was the lava room and the one with two Shiva statues. The thing with 4 jump-switches was kinda boring for me. They never came alive though. Objects were placed perfectly. The atmosphere was perfect, sound too, some of the cameras were too long. I can't say that the textures were perfect - there are a lot that aren't rotated and some nasty cracks are showing. Lighting was perfect though. Great debut level, recommended!" - misho98 (19-Aug-2012)
"I enjoyed this level quite a lot. This debut level is very impressive and I like all the different areas and ideas for puzzles. The gameplay was a bit linear and simple but I thought it ran smoothly and there never any very diffivult parts. There were quite a lot of enemies in this level but nothing too hard and the enemies aren't too challenging. I loved the textures and the environment. The caves and other areas looked great. The lighting was nice and colourful but not too colourful to get the right atmosphere. I enjoyed playing this great debut level and I hope the builder makes more greta levels." - afzalmiah (13-Aug-2012)
"You know you're facing a fantastic adventure when you see in the readme that there are three different theme secrets, a lot of new objects and a builder that really cared for his level, and this game was in fact very accomplished, with a great storyline and the start and the start and the end left in the editors green and blue to leave the feel of a dreamlike setting. Yes, the gameplay wasn't that exciting at parts, mostly at the start with a few levers to pull and easy block puzzles, but the game picks up at the very latest in the room with the pushable puzzle over several stages, continiued by the color ledges puzzle and a great cave setting at the end with a lot of jumping and fights. As well as the three secrets were presented in the readme, as well they are hidden in my opinion, as the first and mostly the third with a very unique torch sequence. I liked some of the objects such as the lava that floats into a passage reminding on the first Tomb Raider, the boulder you needed to push away and also the varied enemies, but some of the objects were a bit odd and didn't fit to the scenery, such as classic TR 3 candle holders or statues. Atmopsherically this level is close to perfection in most parts but Lara's animation sounds were mixed up a bit and the architecture in the room with the golden orb was a little unreal for me. The end was a nice touch again and this clean looking level is quite fun even with some boring parts." - manarch2 (29-Mar-2012)
"This level starts really interesting as we see Lara dropping directly from the default colored blue and green area of the level editor into a beautifully textured and nicely lit cave area. The goal is to find three orbs and reach a final artifact. After Lara has accomplished that she can escape back in the raw project area of the editor. I like that idea a lot, something I wouldn't mind seeing more often in a custom level. The game play itself is not overly hard as most jumps and traps are moderate. The builder has used lots of raising blocks, a nice color puzzle, lots of lava areas and a couple boulder runs. There was good camera work and some excellent flybys. That and the fact that the level was fairly straightforward made it hard to get stuck, although the invisible ledges and the swim with the torch had me stumbled for a while. Lara encountered a variety of enemies and some of them where quite tough to kill. I almost expected the Shiva statues to come alive too, and was almost disappointed that they didn't. The where three secrets and some of them were a lot of work to get to. I also found some UZI clips but never picked up the gun to use them. The atmosphere was very capturing as the builder chose some excellent ambient sounds; many of them brought back memories from TR2. The textures and lightning were great and it was obvious to see from where the builder had taken advice and was influenced by. I enjoyed this level a lot and only wish it would have been longer. Maybe we will see another release from this talented builder one of these days. I highly recommend this very atmospheric and interesting level. (45min, 3 secrets)" - Blue43 (20-May-2011)
"I very much enjoyed this dreamlike 45-minute adventure. The story was most intriguing, especially the objective being to acquire the core of Lara's dream. I liked the use of RoomEdit textures to begin and end the level as well. Overall the level had some interesting ideas, and took on a really nice flow. Each task led to the next without too much difficulty, which I personally enjoy in a level. There were some cool new ideas, good trap sets, and a variety of dinosaurs and scorpions to avoid. I liked the custom crocodiles, and quite a few other custom objects that were well used. Other objects were from TR3, mostly India and Tinnos. Lara was sporting a great new outfit with a few new animations. Textures had a Peru/Ghana feel mostly and all these elements went well together. There were some great animation ranges. The temple is beyond categorization as far as what culture would have made it, it seemed almost alien, definitely dreamlike. I liked some but not all of the custom sound. I noticed two very different ambient tracks in the background, and liked the second one better. The "sewers" sounding one from TR3 didn't really fit for me. Most of the cameras were great, though I remember one flyby moving in kind of a jumpy way that felt weird. Another turned on its side and went upside down, which was very nicely done. Lighting was for the most part quite good, yet in some areas could have been more dynamic. The theme of the three colors was explored in a variety of ways - switches, light streaks, crystals, statues, etc, which was a very cool motif. Overall a very strong and imaginative debut level, and I look forward to seeing future creations from the author!" - Chronicles5 (08-Mar-2010)
"Am I missing something? Judging by the reviews, most people's opinion of this level is overwhelmingly positive, whereas I found it to be good, but nothing extraordinary. Ok, I know it's a debut level, and I'll try to keep that in mind - and indeed, the level does seem to be of a higher quality than debuts in general.
The highlight of the level is a colourful and multilevel room with the floating coloured tiles. This is both pretty and quite unusual - but not very challenging, since the route is stated clearly via an examine object you pick up early in the game. In the same vein, gameplay is rather easy and basic most of the time - more often than not, I kept expecting the puzzles to be harder than they were. When you need to raise or lower some blocks, the switches are right next to the blocks. When you need to light a torch, a cache of torches and a lit wall sconce are right there in front of you. But there are a few unusual bits - like pushing a boulder to roll it down a slope, or pushing a cage off a ledge and onto a trigger, or getting a torch out from under water using a raising block. I also enjoyed running over collapsible tiles in a lava-filled cavern. Getting the secrets is, fortunately enough, pleasantly challenging - I got two out of three.
Given the dream backstory, I suppose the rather surreal surroundings are understandable. But the predominantly South American textures and objects paired with the occasional Indian statue and Tinnos objects does make for a rather bizarre combination, and doesn't always work. Technically, the lighting and texturing is pretty good, with the exception of a few distorted textures. The music is quite enjoyable.
The level has a rather unfinished air - there are lots of bits and pieces that seem to have no purpose, for example, a switch that does nothing, a set of slopes that leads nowhere, empty rooms, and doors that can be opened, even though they don't need to be open.
Overall: Not a bad level at all, but it left me feeling like saying 'That's it?!' at the end of it. It's a good level, no doubt, and worth playing - but it's not quite a particular favourite of mine." - Mytly (02-Mar-2010)
"In this level we travel in strangeness, decors are of another time and very well achieved, difficult to say in what world it takes place and it doesn't much matter besides, it is a marvellous place to play. The atmosphere is limit frightening and the sometimes tough prehistoric enemies. One rather thinks well of the gameplay and asks for more address (Within reach all) than of pure research. It is a right time of game to be crossed for which wants to have a good time without breaking the head, at least not too much. Congratulation and thanks to the author." - Daffy (21-Jul-2009)
"I have to admit, with the many good reviews this level got, I was looking forward to trying it out myself. I am sorry to say that I got kind of bored. Especially after encountering that nasty flipmap glitch that stopped me progressing after picking up the book and being attacked by vicious reptiles. Overall this level looks good, plays good (in places), and sounds good (that Tomb Raider II tune is overused even if it is mixed). I recommend it but after trying multiple times to progress I eventually gave up. From what I can see in videos and pictures, the rest of the level looks good. Keep it up!" - Phys (11-Feb-2009)
"This is quite a nice debut level. Not only in visual terms, but also in gameplay. It's a rather pleasant raid as you visit this surrealistic environment (built like this on purpose) in search of the three orbs to retrieve the main artifact. I was also very happy to see the raptors with more detailed textures, so they match the environment. Another nice touch, in my opinion, was the 'roomedit' look to the entrance and exit rooms of this level. Well worth checking out and I look forward for more levels from this author. 45 minutes. 01/09" - Treeble (06-Jan-2009)
"Right from the great looking cave at the start you know you are in for a treat here. Due to some of its texture and object choices, as well as several of the lighting techniques applied, this would have fit right in with GMac's Flashback and Imprisoned Spirits Next Gen series that I had recently played, but it still stands very well on its own as Daniel's debut level. What you get is a 45 minute quest for three orbs, made easier through some very solid camera work and generally entertaining with a bit of variety around block puzzles, colour coded hints and some jumping. The lava river is great and well accentuated with the audio and I particularly liked the third secret with the torch action. Excellent and very fun level and good to hear that Daniel has more levels in the works already." - MichaelP (01-Aug-2008)
"Strange enemies in this level; I was a long time shooting the first raptors with my pistols and I thought that they were inmortal, but later when I shooted them with the shotgun, they falled with one shot! Author had to learn and work a lot 'cause to be his first level is very good. Environment has a very good look, fantastic rooms very well lightened and textured, good use of the cameras, excellent architecture with innovative puzzles, some special effects,... Really a splendid piece worth to play. I liked a lot the last puzzle to get the final secret; it made me think... I wait that the author don't stop building. Congratulations!" - Jose (29-Jul-2008)
"Short but very innovative level. Some glitches here and there but considering all together this is a great level to play. We will wait for the second part of this fun adventure." - Monica (28-Jul-2008)
"The builder has used the best available tools to provide an hour-long adventure that's more pleasing to the eye than anything I've played for a long time. The gameplay is brisk and challenging without ever presenting a game-stopping sequence, and you can unzip the files into a separate folder and play without having to do any installation. The lighting is superb throughout, and I found the raptors to be unusually easy to kill. There's a nice puzzle near the end where you have to doggie paddle across a pool while carrying a torch, then toss it so that it sinks onto an underwater that you then raise. I don't think I've ever seen anything quite like that before. Very well done, especially for what appears to be a maiden voyage." - Phil (25-Jul-2008)
"This is wonderful. I loved the puzzles, the story and etc. The NGLE really epresses me as this is the second one that I played that had better graphics and the music was great!!! Very original idea. Back to the music is a couple of the music pieces original? If they were, that is impressive. this is another level that I recommand to play. Looking for more great adventures from you Stranger1992, great job!!" - dantheraider (24-Jul-2008)
"As a beta tester for this level, it was quite a good sign when I managed to play it at least 5 times and not become bored. Gameplay throughout is generally quite progressive and flowing, and the few parts where you have to slow down and think are very well thought out (the pushable puzzles mainly coming to mind). The secrets were also cleverly hidden, especially the final one involving an interesting use of the torch. The atmosphere and sounds within the level were also great, and it was nice to hear something other than the default TR4 samples for a change. Some of the music though was a little oddly chosen, and I preferred the background audio in general to some of the musical interludes. The visuals were also very good too, with no noticeable stretched or squashed textures. This is a great debut from the author, and I happily await his next level." - Spike (21-Jul-2008)
"Okay, with this being the first ever Custom Level I've completed, I may be being incredibly nice. One day, I'll look back and see I should have given it a higher/lower mark. But, this all amounted to two hours of fun gameplay for me, that was not only challenging like a Tomb Raider game should be, but also incredibly intresting. I love the sections in the Spectrum areas because it looks like you're in the Level Editor. Nice touch there! The sound and atmosphere was brilliant, but a point was deducted for the annoying camera angles that sometimes never ended. Mind, I'm playing the original version instead of the patched one you uploaded. Judge the game by it's original version, I say. Who judges AoD with all it's patches on? No-one. The secrets were well beyond me, they were secret after all! The puzzles were great, I only figured out a few and had to ask for help on some of the others. The enemies got annoying after a while, because there was only really four kinds and it was a big level. Texturing was great, as was lighting. Anyway, as I said, thanks for building such an awesome debut stranger and I look forward to seeing more of your work!" - theDomino (19-Jul-2008)
"Everything does look much better when using high resolutions textures and this level is no exception. The choice is somewhat eclectic but I liked it. A pity that not all textures got ironed out and I know it is a pain in the neck for a builder, but still..... It is an excellent debut and being one of the beta testers I can see that things did change somewhat from the first time around till it was finally up for download. Those nasty imps bite, sorry guys and gals that I didn't let them bite me, but that is another lesson for myself. So I never found out about that bug. The game itself is rather straight forward, and the secrets were nicely hidden. So up and onwards." - Gerty (19-Jul-2008)
"What stands out in this level most is the world that has been created for Lara to inhabit: it is wonderful. (So much so it is difficult to believe it is a first level.) It is structured imaginatively, lit really well and the cameras really show it off. The atmosphere created can be felt as well as seen. There is an eclectic choice of objects/enemies chosen from several of Lara's past adventures but she is dreaming - so this basically gives the builder a licence to throw things at a player they might not be expecting: puzzle pieces that would be more at home in a gothic castle than a cave, dinosaurs and demon imps living side by side and 'untextured' level editor rooms! Some I thought worked really well, others I wasn't so sure about. But there is a rather nasty bug associated with the afore mentioned imps which can make the level unfinishable, sadly knocking points off that category, because although the gameplay isn't as strong as the atmosphere it is solid and good fun. The secrets are well hidden, I always like a good "side quest" to find secrets. A great first level and I look forward to the promised sequel." - Kitkat (10-Jul-2008)
"This level is surely great work for a debut level. Gameplay contains many unique ideas spiced up with new features of NGLE and TRNG. I liked especially the floating colored tile puzzle, lava river, pushblock puzzle near the beginning and the way you have to carry a torch over the water. I found the environment at times a bit too common looking but all in all well created and textured. Of course there's always a lot of space for improvements considering gameplay, atmosphere and surroundings but this is however, a good start for level building and hopefully we'll have a chance to play more levels from this author soon." - Samu (03-Jul-2008)
"An excellent debut release from a young builder who has been prepared to do his homework and learn the art of good level building. The strength of the level lies in good texture choice and strong effective lighting. The surroundings are often very convincing but there are several areas that border on the plain side. There seems to be a lot of cross culture objects though, ranging from Incan, Tinnos Islander and African all under the one roof, which undermines the otherwise effective settings. Gameplay is fairly simple, which makes it fun for an adrenalin raid, but more experienced raiders may find it a bit too easy. Enemies looked good but several were largely ineffective or in the case of the mushroom men caused the ugly poison screen distortion to occur because the enemies weren't properly modified or tested. There's some good audio incorporated and steady camera work. Despite the criticisms this is a level you can engross yourself in the atmosphere, and the builder will only improve from the experience of this first release." - EssGee (29-Jun-2008)
"Hmm, I think I've rarely seen a level that gets reviewed so quickly - a bit under 20 reviews in as much as a bit under 20 days! Makes it even more so impressive considering this is only the author's debut, so one just had to see what it's all about, and pretty early on you can see that all the commotion is justified. It's an incredibly pretty looking game all the way through with plenty of colourful lighting applied, some very scenic fly-bys and cool effects like the tiles lighting up when you step on the right one to name a few. It's also a fairly straightforward and simple affair, so there are practically no skill limitations and this is suitable for every player out there, though there are a few more complex actions involved, but they're left for the secrets (of which I found 2) so it's all balanced out well. There are a few facets of the overall experience I did not enjoy as much - and to mystify you a bit, I'll use the background audio to illustrate my point, because when trying to pay attention to it - I think I heard no less than 3 of the original background traps overlapped (or mixed) over each other. While the result as such wasn't bad - I believe this illustrates a tendency of the author to cram too much stuff into one level, and it showed everywhere you lay your eyes on. At times everything is so bright and overstuffed, I half wished the author had diluted it with a more mundane task or two or a more neutral looking area to rest your eyes in. While it's not bad from the aspect of author using his resources to the fullest, and I could somehow buy that the exaggerated intensity of everything could be part of the dream-like atmosphere, but for most part it just felt to me like a new builder pulling every trick from his sleeve whether needed or not to fill out the level. But I gather considering to the worst things one could've expected from a debut level, that's a fairly minor complaint in the grand scheme of things, and the level is definitely worth a go! A first effort well done!" - eTux (29-Jun-2008)
"Excellent debut level! I loved the texturing, it had textures from so many different areas, but when they were put together, it made the game look beautiful! The objects were excellent, I really liked them. The gameplay was very simple, but it really felt like classic tomb raider. Excellent Job Stranger1992!" - God Horus (26-Jun-2008)
"This was a really interesting level with some intriguing puzzles. I really enjoyed this short but sweet level. Hope to see more from this promising builder!" - Shandroid (23-Jun-2008)
"Really well done debut level. Lovely to see the Imps again. I was fortunate to not get any of the level bugs and just got to enjoy the graphics and fun gameplay. Creative and imaginative, it's short and at times dark(but always with enough flares)and gives the promise of great future adventures. This is one new builder who seems to be well on the way to the top of any custom level list. Nicely done, Daniel!" - Bene (20-Jun-2008)
"Spectrum has to be one of the best level designs around here. The graphics are no doubt the greatest from the customs I've played so far that's for sure. Stranger1992 seems to have almost mastered the NGLE on his first try. :) Has a nice mix of nostalgic touches from the past while still innovating with some of the new kinds of puzzles possible with the new editor. As others have mentioned the experience could have been longer, but for one single level the length is just about perfect. Hopefully he'll considering making a level-set in the future." - yesrushdt (19-Jun-2008)
"Whilst I was playing the level I discovered that atmosphere was one of the things that made this level fantastic as I truly enjoyed playing this level. So far I found only 1 secret but I have spotted the other one with the binoculars.(which I know is a secret because of the readme file) The instructions are clear and so is the idea. I did think that when you reached the area with the metallic bars that it looked kind of odd that you could look through the wall and also when you get the missing tablet a ladder appears in the room above where you got above the lava. This ladder however was not climbable which is at first not bad (decoratings right?) until I figured out that the same sort of ladder was climbable in other areas. Other than this I enjoyed playing it and the sound was Superb!" - Jeffrey (19-Jun-2008)
"For a first level this really looks quite sensational. It's the sort of environment where you can stand around for ages and just look...and that's rather a good thing because due to a couple of horrendous bugs you may quite realistically be stuck in here for ever,unable to complete the level.Under those circumstances a score of 0 for Gameplay would be perfectly feasible,but in this case (and with the help of a Savegame and perhaps a fresh download) I was able to continue from an otherwise total impasse (a pick-up had not been dropped) and thereby complete the adventure.Other players may not be so fortunate. In all other respects this was a greatly enjoyable and well-made effort,with a fine eye for lighting and attention to detail.If Gameplay can be improved for his next level then this builder has a potentially starry future awaiting him." - Orbit Dream (19-Jun-2008)
"A nice and short level with increasing difficulty. Although it is too straightforward in my opinion, it isn't too demanding and is playable by everyone. I completely agree with the review of eRIC. I have found two (easy) secrets and I liked the idea used to bring the torch on the other side of a pool. There were a lot of original ideas and I think that the next levels by this author will be really great. :-)" - TimJ (17-Jun-2008)
"Great game , beautiful textures , interesting story and action. New ideas and really great TR climate but very original in the same time , I enjoy it In my opinion 40/40 Well done but could be a little longer , I am waiting for more levels stranger1992 !" - ersatz (16-Jun-2008)
"An excellent level, the Next Generation texturing reminded me of George Maciver in his last levels. This works right from the start, with the little imps hacking and coughing. Picking up the ancient tablet, which reveals "Your fate is death, you have been warned," sets up a certain apprehensiveness and tension for the game, and then the raptors attack. I had some minor quibbles. When using binoculars the view is from behind, as though "Looking" through a transparent Lara. You don't see flames through a transparent Lara, and you can't spot a nearby transparent ledge, so I could see two farther transparent ledges but thought they were out of reach. Instead of using binoculars have Lara throw flares to spot the close by invisible ledge and thus get to a secret. The game file can be uncompressed to its own folder and conveniently played at once. Using setup as I normally do for my monitor resolution caused the game to crash. Simply clicking on the tomb4.exe file works, but that means that the resolution is predetermined by the author. (Maybe this is just a problem with my system.) Anyway, I'd love to see more adventures from this author. Don't be put off by the fact that this is a debut level. Play it, you'll like it." - dmdibl (14-Jun-2008)
"what a nice debut level .... i was very surprised i must admit .... very well designed areas very pleasant gameplay one off the best debut levels so far......albeit i have a closed door close to the end .... needed to light the wall torch to open that door ... well i dont see any way to get up from water with the torch in front off that door with wall i get past the ballancing blades and burners get the Kamen Svetla thing and after i went through the door wich open and a long corridor the game ended at my dissapointion cos was a bit too short adventure but very nice one DONT WASTE UR TIME DOWNLOAD IT ANT PLAY IT !!! I WAIT FOR ANOTHER LEVEL FROM THIS VERY TALENTED BUILDER CHEERS...." - Jack& (14-Jun-2008)
"A good 50 minutes level for a first try, the 3rd category (atmosphere camera sounds) is very good in my opinion. I like much the background atmosphere which is not too heavy as we have been accustomed lately in other levels and the sfx sounds are great. The looks are also technically very good, although a bit too dark. As for the gameplay nothing too difficult there, it is really basic at the beginning and happily evolves to something more entertaining with -in particular- an excellent puzzle with colours, and a course on breakable tiles. A user friendly level with plenty of cameras to show you what is rather obvious in general. Straightforward and not too demanding, this level is rather pleasant to play." - eRIC (14-Jun-2008)
"Oh my God, I thought it was three levels and now after only one it's over! :bigcry: This level is just great in so many aspects, namely the music/lighting/atmosphere/objects and so ingenious in several ways, just think of the inventive way you get the golden idol, unfortunately the only secret I got. I loved the dinos, that part with the sitar music, I don't know I loved it all, what a fantastic debut level whose main fault is just that it ends so soon! Simple enough yet great to play, you don't have to get stuck for ages for a game to be good (quite on the contrary, says I). Way to go, stranger, I doubt you'll remain a stranger for much longer!" - Jorge22 (13-Jun-2008)
"And here we have that sadly rather rare phenomenon of late, a quality debut level. This is well crafted in every respect - it looks wonderful, the storyline is imaginative and the gameplay well balanced and entertaining. It says it all when you regret finishing a level because you just want to carry on playing it. I really loved it and hope for a lot more levels from this builder." - Jay (12-Jun-2008)
"This is a very good debut level. First of all it has a stunning atmosphere and fantastic lighting+textures! The only thing that I did not like was the constant squashed textures. Without them it would have been 10 in that category. The sound and cameras are flawless though. When it comes to enemies and objects..what can you say? The objects are new and fresh and are really nice to look at! Especially the shining crab (or lobster?) doors, the UW switch and the lever switch! What about the most important part, the gameplay and puzzles? I loved it! It took me 1 hours to finish this level with all secrets and it was a fantastic level with easy to normal difficulty. It sort of reminded me of Gmacs levels actually. Anything bad about this level? Nahh not really. The squashed textures and a paperthin wall could be fixed IMO. Other than that you have done a fantastic debut level!! Way to go and keep up the good work! I demand a sequel ;)" - QRS (12-Jun-2008)
"I love this game! It was very well thought out, and almost every puzzle had some kind of trap. The gameplay was lacking in some areas, while the puzzles mad the score even. The enemies scored really high for me. I loved the raptors and everything. The objects were really cool, and well placed. The atmosphere was very creepy, and the sound was adding to the effect. The cameras didn't really catch my eye though. The lighting could have been better, but the textures and water effects were superb. Overall, I can, and will, recomend this level to my peers." - Vaughnage (11-Jun-2008)
"What a terrific debut ! You have done yourself proud. The only real fault I could find with this game was that the adventure was too short. The sounds in this game are one of it's best features. The gameplay is pretty straight forward even though the raising blocks threw me for a loop for a bit - chalk that up to senility - and the enemies can be swiftly dispatched. I recommend this game to everyone - you will enjoy it ! I can't wait for stranger1992's next endeavor....I'll bet it's going to be outstanding." - Mugs (11-Jun-2008)
"A great single level adventure. At just under one hour for me I had a great time playing this debut level from Daniel. The main task is to find three coloured orbs through a variety of traps, puzzles and jumps. The level is set in Lara's dreams and that comes across very well. It's a mix of different architectures, enemies (mainly raptors and harpies) and most of all - colours. As the name would suggest, colour plays a large part and it was very warming and simply increadibly pretty to look at. This makes the setting a little unrealistic and it's hard to imagine where Lara might be, but I doubt the level was designed to be anything other than a sort of 'dream world' so there's no problem there. It's not particularly difficult, which for me is perfect but for those seeking a more challenging raid it may be a little on the easy side. One or two slightly tougher puzzles or jumps, and more of a variety would have made the gameplay perfect for me. In any case, my favourite parts were the coloured jumping section, pushing the second cage around and the huge cavern with flowing lava across which you have to navigate. On the downside, I thought some of the cameras where a little confusing. Sometimes you would run down a corridor and the camera would switch to a closed door which you later opened somehow. Maybe the camera could have been used when you pushed the switch and not before? Also none of the cameras seemed to have timers, meaning you had to press the look button or run off the square you were on to get rid of the camera. I loved the ambient background tracks and Lara's new sounds, it gave the whole level a polished feel. Perfect for those looking for a one level game of high quality." - TrueRaider (11-Jun-2008)