The forgotten Volcano
1,070 downloads

- Release date
- 25-Aug-2008
- File size
- 32 MB
- Class
- Atlantis
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| DJ Full ↓ | 7 | 9 | 8 | 8 |
| eRIC ↓ | 7 | 6 | 7 | 6 |
| eTux ↓ | 6 | 5 | 7 | 6 |
| Gerty ↓ | 6 | 8 | 7 | 6 |
| Jack& ↓ | 4 | 4 | 4 | 2 |
| Jay ↓ | 7 | 5 | 7 | 7 |
| Jerry ↓ | 7 | 5 | 6 | 5 |
| Jose ↓ | 7 | 7 | 6 | 7 |
| MichaelP ↓ | 9 | 8 | 8 | 7 |
| misho98 ↓ | 6 | 6 | 8 | 5 |
| Moonpooka ↓ | 7 | 6 | 6 | 6 |
| Phil ↓ | 8 | 7 | 7 | 8 |
| Ryan ↓ | 8 | 7 | 7 | 7 |
| totizedger ↓ | 7 | 6 | 6 | 7 |
| Treeble ↓ | 6 | 7 | 8 | 7 |
| Vaughnage ↓ | 4 | 3 | 5 | 4 |
| Category averages (16 reviews) | 6.63 | 6.19 | 6.69 | 6.13 |
Volcano (8/7/8/7, 30 mins, 2 secrets): This turns out to be an 'opener' with easy, yet interesting progression through the caves. It would have worked better with less fixed cameras, but they really do not get into the way much. I ended up repeating the round trip a few too many times, but you need to go at least three times if you want the secret up there. Enemies are only a few bats and rats. I liked the drop into the lava room and the lava balls to watch out for. You then run into your first centaurs and indeed they are easy victims due to their rather stupid behaviour. It is a pity that there are sound issues with most enemies (as in no sounds), but not too much of a problem. At the end you get to hop to the top of the pyramid and a timed run to the open doors.
Pyramid (9/8/8/7, 75 mins, 1 secret): A simple, yet effective concept: Work your way up a long way through and around a huge central tower room. The tasks to manage along the way are mostly quite diverse, even though you get to run a few too many empty connecting hallways at times. The enemies are a challenge more by their count than their strength and I really liked being back in such an Atlantis setting, as it has been a while for me. There is quite a number of timed tasks, none of which are too tight, but they still keep you on your toes and some clever use of push and raising blocks. Once you figure out that you need to shoot those targets, the gameplay is always fluent without being too boring. There is a glitch near the end in how to pick up the blue gem prior to the boss fight, as I ended up picking it up out of thin air in front of the square NEXT to the one it actually sits on (?).
All in all, I found this an ambitious and engaging debut level, with its faults and glitches, but really nothing that would warrant some of the very low scores posted by some of my fellow reviewers. Give it a try and see for yourself!" - MichaelP
GAMEPLAY/PUZZLES
In the first level [30 minutes], interesting gameplay in general with no great puzzles but a few interesting moves to perform, a few traps and timed doors, and cracks to spot in the walls of the caves. There is also the challenge with the climbing of the pyramid with flat spots while avoiding rollingballs. Only a detail but in the final cave, the upper rocks can be reached but I wonder if it was intended by the author, as there was nothing there, except an illegal slope and no No_Collision applied for the triangular squares. Some advanced skills are displayed such as the use of sinks and flipmaps and the use of No_Collision/Transparency in general. This level is rather easy. Don't miss the secret Shotgun.
The second level [1 hour 20] is more challenging and the difficulty goes crescendo as you go upper around the big shaft. In fact the concept of this level is inspired by the great Atlantean level in TR1 but with different gameplay and different adjacent rooms. It is always straightforward and there are good puzzles here, like a puzzle with doors, the use of movable blocks where Lara can stand upon, a Damocles room, and a great puzzle with shooting, movable blocks and trapdoors. There are also challenging timed doors and traps and jumps. No laser-sight nor the appropriate weapons to shoot the targets. You have to do it in some cases with the pistols in other cases with the shotgun. The author managed to mix some gameplay elements together to increase a bit the challenge, for example a jumpswitch that opens a timed door itself protected by a teeth door, or when Lara lands on a narrow platform with two flying mutants on her back and a rollingball is coming. It is at the top near the end of the level that a major annoyance occurred, as Lara has to jump over non functioning big horizontal hammers and because of the collision of these objects, it is almost impossible to pass them. What a tricky and I must say bad idea of gameplay!
OBJECTS/ENEMIES/SECRETS
Rats, bats, a few SAS, and Centaurs in the first level. Centaurs, flying Atlantean mutants, and the big Natla monster in the 2nd level. The Centaurs are very 'dumb' enemies: either they stay there without doing nothing (you can nevertheless kill them as the ones in the 1st level hold keys) or they are shooting at Lara but automatically miss her each time :] On the opposite the flying mutants were tough enemies as they are poisonous and they generally show up when you don't have too much place to manoeuvre. A major annoyance to the level is the lack of ammos. I quite like the emplacement of the 2 secrets I've found, out of the 3 to disposition. There are some good and new objects used in the 2nd level, like the double-size trapdoor, some static object for the architecture, the shooting targets or the new Damocles swords.
ATMOSPHERE/SOUNDS/CAMERAS
There are a few missing sounds, and I am not sure that all fixed cameras were necessary. On the upside, appropriate background atmosphere in the first level, and the flybys are okay. As no particular background audio loop was provided in the download for the 2d level, I found myself playing with the Coastal ruins audio in the Atlantean pyramid :], so I replaced the Audio track 105 with a more appropriate one.
TEXTURING/LIGHTING
The 1st level was rather dark and texturing average, better in the second level as the shaping of the blocks is a fortiori less complicated than in caves. Still I found a few missing textures here also." - eRIC