TR4 Gold - Fading Light
1,163 downloads

- Release date
- 30-Nov-2008
- File size
- 206 MB
- Class
- Mystery/Horror
- Engine
- TR4
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Amashiranui ↓ | 10 | 9 | 7 | 7 |
| Anastasia ↓ | 10 | 10 | 10 | 10 |
| Andzia9 ↓ | 10 | 10 | 10 | 10 |
| awsumpossum ↓ | 10 | 10 | 8 | 9 |
| Czar ↓ | 9 | 9 | 9 | 9 |
| Dick ↓ | 9 | 9 | 10 | 10 |
| DJ Full ↓ | 9 | 10 | 10 | 10 |
| dmdibl ↓ | 10 | 10 | 10 | 10 |
| eRIC ↓ | 10 | 10 | 10 | 10 |
| ersatz ↓ | 10 | 10 | 10 | 10 |
| EssGee ↓ | 10 | 10 | 10 | 10 |
| eTux ↓ | 8 | 9 | 10 | 10 |
| FX ↓ | 10 | 10 | 10 | 10 |
| Gerty ↓ | 9 | 10 | 10 | 10 |
| Glouglouton ↓ | 10 | 10 | 10 | 10 |
| izzynoodles ↓ | 9 | 8 | 8 | 9 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| JoeTheCrazyGamer ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 9 | 10 | 10 | 10 |
| Jose ↓ | 10 | 10 | 10 | 10 |
| Juno Jim ↓ | 10 | 10 | 10 | 10 |
| Leeth ↓ | 8 | 9 | 8 | 8 |
| Light a Flare ↓ | 10 | 10 | 10 | 10 |
| Lorax ↓ | 10 | 10 | 10 | 10 |
| manarch2 ↓ | 8 | 9 | 10 | 9 |
| Mezcal ↓ | 10 | 7 | 10 | 10 |
| MichaelP ↓ | 9 | 9 | 10 | 9 |
| Mman ↓ | 10 | 10 | 10 | 10 |
| mugs ↓ | 10 | 10 | 10 | 10 |
| Mytly ↓ | 9 | 8 | 10 | 10 |
| Nina Croft ↓ | 8 | 10 | 10 | 9 |
| OverRaider ↓ | 10 | 10 | 10 | 10 |
| Petaludas ↓ | 8 | 9 | 10 | 8 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| PolishRaider ↓ | 10 | 10 | 10 | 10 |
| Ravenwen ↓ | 9 | 10 | 10 | 10 |
| Ruben ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Samu ↓ | 9 | 10 | 10 | 10 |
| Shandroid ↓ | 10 | 10 | 10 | 10 |
| Skyler ↓ | 10 | 10 | 10 | 10 |
| Stew ↓ | 10 | 9 | 10 | 10 |
| Taras ↓ | 10 | 10 | 10 | 10 |
| The Boo ↓ | 9 | 9 | 10 | 9 |
| TombRaiderTim ↓ | 9 | 10 | 10 | 10 |
| Torry ↓ | 8 | 9 | 10 | 9 |
| Treeble ↓ | 9 | 9 | 10 | 9 |
| TrueRaider ↓ | 8 | 8 | 10 | 10 |
| tuxraider ↓ | 7 | 7 | 8 | 7 |
| vienna ↓ | 9 | 10 | 10 | 10 |
| Zhyttya ↓ | 8 | 10 | 9 | 8 |
| Category averages (51 reviews) | 9.35 | 9.53 | 9.75 | 9.59 |
New Orleans Cemetery: The beginning area of this level is joined to a replica of the final area of the previous level, which can get a bit confusing when you have to go back to the latter for a secret. The graveyard at the beginning of the level proper is incredibly atmospheric, and the gameplay later on in the level is great. The final area with the four numbered offshoot rooms is particularly enjoyable. The only negative aspects are the mummies, which you can't kill since you don't have explosive ammo as yet, and the horde of health-draining beetles that follows Lara around in one area.
Voodoo Land: Lara explores the swamps of Louisiana - an area dripping with atmosphere. The beginning of this level is a bit annoying, as Lara tends to walk off dry land and into the swamps (which is kind of realistic, though not fun). The use of invisible floating blocks at one point is a little odd, and not in keeping with the otherwise realistic location. The highlight of the level is a boat ride through the swamps (which must have been particularly unique when this levelset was first released - TRNG has made boats much more common in custom levels now).
The Sunken Manor: This level is set mainly in a beautiful flooded mansion in the swamp, though the final leg of the level takes place in some underground rooms and caves. The gameplay is non-linear, as you can explore the rooms opening off the main hall of the mansion in almost any order, which can get confusing at times. The enemies are a bit tiresome, as they often attack when Lara can't defend herself, such as when she's swinging on a rope or climbing a ladder. You get to use the boat again for a short timed run at the beginning, then a couple of times more to get onto ledges that Lara can't climb out onto directly from the water.
Port Royal Beach: Ooh, a gorgeous sunny beach with emerald green waters and a bright blue sky! It's filled with sharks, giant crabs and homicidal parrots - but when has our dear Lara gone anywhere without being attacked by the local fauna? The later areas in this level are just as beautiful - the skull-shaped structure is very impressive, and the flooded room where you get the Arawak Idol is one of my favourite spots in the game. The wraith chase on the way back to the beach, and having to drop into a deep pit, losing a lot of health in the process, are not fun, though.
Port Royal Jamaica: This is the shortest and perhaps dullest level in the game. It's not bad, of course - but relative to the other levels, there really isn't a lot to do in it. Lara explores a few buildings set around a flooded town square, drains the square, and then goes underground to confront Davy Jones. I like the tough traps in this level, especially the underwater spikes and squishy blocks.
Davy Jones's Locker: The main aim of this level is to get onto the deck of the Flying Dutchman, Davy Jones's ship, which floats eerily in the middle of a lagoon in thick blue-green fog. But first, you have to explore a few other wrecked ships surrounding it for the Element Stones needed to defeat Davy Jones. The interiors of the ships are reminiscent of the Maria Doria levels of TR2. The spooky deck of the Flying Dutchman is really great. At the end of this level, you return to the hotel in New Orleans for a tiny epilogue.
The Greatest Dream on Earth (Bonus Level): Fabulous level! Make sure you get all the three golden tickets so that you can experience this unique treat. A circus is not exactly one of Lara's usual haunts, but she seems surprisingly at home there. I could almost feel her grinning as the invisible audience applauds while she does her usual death-defying stunts. The ghostly circus personnel seem a little odd - some explanation for that would have been nice. Also, why were there non-ghostly goons after Lara at the end? I wouldn't think that Von Croy's glasses were some precious ancient artefact that anyone except Lara would be interested in.
Overall: The gameplay throughout this levelset is mostly enjoyable. It's focused mostly on exploration and traps - there are fewer puzzles and far more switches than I find ideal, but on the whole, it's very entertaining. The difficulty level increases slightly towards the end, but it's still far from tough.
There are several amazingly atmospheric levels in this game. In a few cases, the realism is slightly diminished when the end of the world becomes obvious, such as the leaf-covered invisible walls onto nothingness in Voodoo Land and The Sunken Manor. The visuals are spectacular too. I particularly love the builder's use of strongly coloured lighting. Only the use of shadows seems a little odd - for example, the pitch-black shadows in the sunny outdoor areas of Port Royal Beach.
There are several cutscenes throughout the game in which Lara chats with the Voodoo Queen. The accent of the voice actors is really hard to understand - however, the author has provided a script in the download package, so you can follow the dialogues through it.
Highly recommended." - Mytly
The levels are relatively small by the standards of many giant packs, and are normally 30-45 minutes, which fits the classic "Gold" style and gives it a brisk pacing. The challenge ramps up pretty high at times but it's mostly manageable, although I found one moment with a fan you seemingly have to go through and take damage pretty unintuitive (a camera hint suggests there's something you can do, but I couldn't find anything there, and the walkthrough doesn't mention anything either), I also didn't like how you were forced to take damage from Beetles due to a flyby lasting too long. The flaws aren't big enough to counteract all the strengths and overall gameplay variety though. This is a must play pack and excellent in almost every area." - Mman
New Orleans Cemetery (9/8/10/9, 50 min, 3 secrets): Dogs made of stone that wake up and spooky mummies roam this place. And not to forget the pesky wraiths and beetles that keep you on your toes. Maybe a bit overdone in the enemy department here. Also a bit too tedious is the clever but fairly obvious push object puzzle, but I had a lot of fun in the puzzle by numbers area which has great activity and variety of tasks, including some special effects like the use of a toxic gas room.
Voodoo Land (8/9/9/8, 70 min, 4 secrets): This is the level I liked the least of the pack. Not even sure why, but maybe the many darkish corners that felt they needed to be explored only to not find anything in them most of the time. It still has a lot going for it, as the swamp atmosphere is really accomplished, the cowboy skeletons are always cool and there is some decent torch action and spike, boulder and burner traps to deal with. The timed boat ride needed a bit of practice and the (sort of) boss-fight for one of the all important golden tickets was fun too.
The sunken Manor (9/9/10/9, 50 min, 4 secrets): I am not known to be a fan of Manor levels, but this one was intriguing. There are timed sequences with and without the boat. Ropes, spikes, mummies, wraiths, bad guys and really nice camera work throughout. Quite a few sequences where you get to time spikes right to move on and the first encounter with Davy and a long dialogue with the Voodoo Queen round it all off.
Port Royal Beach (8/8/10/10, 45 min, 3 secrets): Change of locale, as Lara has now travelled into the Caribbean - clearly a forte of Michael's building. You now deal with sharks, giant crabs, tropic birds and pirate skeletons, as you explore a beautiful beach area. The huge skull structure is very impressive, as is the timed torch sequence with the spiked ceiling coming down on you. The extremely long wraith chase backtrack was not my favourite moment of the game though - but the flybys an audio choices easily make you forget some minor annoyances.
Port Royal Jamaica (9/9/10/9, 45 min, 3 secrets): Quite a challenging level with many traps and pesky enemies. Passing those squishy blocks under water killed me far too many times. Some good use of sinks, spikes, draining water rooms and barrel runs, as well as another wraith chase with torch in hand.
Davy Jones' Locker (9/10/10/9, 60 min, 3 secrets): Moving on, the story takes Lara to the Bermuda triangle where she gets to explore around several sunken and not so sunken ships. Those undead divers are hilarious and you get to kill Davy Jones again and again and then again for good. The quest for the four stones is quite extensive and interesting with a lot of diversity in the gameplay, even though I went a bit backwards and had already found and placed two stones before ever getting to talk to the Captain.
The Greatest Dream on Earth (9/10/10/9, 30 min, 3 secrets): You simply MUST find those three golden tickets in the levels to reach this bonus level, because it is too good not to be seen. Great use of objects in this circus environment, charming announcements by the ringmaster and suitable applause by an invisible audience as Lara manages her circus tasks. This is still a pretty touch level with lions, killer clowns and other bad guys to fight, but the elephant along is worth the ride.
Overall, this adventure clearly stands out as one of the best and most unique ever created in custom level history. Without a doubt it would have made for a great commercial release as TR4 Gold and Cowboy should be proud of putting this together so well all by himself!" - MichaelP