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TR AOD Revised 2-4 by Charlie Sewell

Be Nolee 0 1 0 0
Ceamonks890 0 1 0 1
DJ Full 2 3 1 2
eRIC 1 2 2 0
Gerty 1 2 0 1
herothing 2 5 3 5
Jay 2 2 1 1
Jose 1 1 1 1
manarch2 1 1 0 0
MichaelP 2 3 0 1
Orbit Dream 0 1 0 0
Oxy 2 3 2 1
rtrger 2 3 2 1
Ryan 1 1 0 0
Selene 2 2 1 0
Treeble 1 0 1 0
release date: 21-Mar-2009
# of downloads: 109

average rating: 1.23
review count: 16
review this level

file size: 36.50 MB
file type: TR4
class: Remake

author profile(s):

Reviewer's comments
"I must be mental choosing this to wrap up a Friday of one of my longest weeks ever (despite still having to punch in tomorrow...) instead of going for GeckoKid's The Tower Bridge Experience, but really, I needed something that I could finish in well under an hour, and skimming through my raidlists this was the next fitting pick. Not sure I (or anyone else, for that matter) would play this for any other reason. I suspect the author, who probably was very young of age at the time of building this, started the world by the sofa in the apartment and then used that as a scale to build everything else. The result is a bunch of massive rooms which have no reason or rhyme to them, filled with stretched textures and little else. Some of the secrets I bothered to climb down to get in the second level didn't register, but funnily enough the one on the way out of the last level did. Go figure. 20 minutes, 1 secret. 03/23" - Treeble (12-Mar-2023)
"Well well i must say i find it most disappointing that Charlie didn't see this through i was prepared and secretly wanted to play the whole thing even if it did give me a few migraines per level. What is there really to say ghastly lighting stretched textures savage ill fitting music triggers and there is no little trinket! I hear by classify this section of Charlie's magnum opus as a distressingly thought provoking piece that won't be appreciated by many." - Be Nolee (16-Nov-2019)
"Similar to the previous episode. Still huge rooms, misapplied and stretched textures everywhere, hardly any atmosphere to speak of and the merest morsel of gameplay. There is a bit of thought put into this one with a couple of (mostly not registering) secrets, some guard attacks and a brief bike ride in the last level, but that's not really enough for a recommendation. Sorry." - Ryan (04-Jun-2018)
"It's very hard to stretch textures more than here, yet I won't say "impossible", because I managed to do so. I thought this crude environment will be filled with loads of enemies, but there weren't that many of them in the first level so the level felt quite empty, not to mention absolute lack of any objects except crucial ones. Only near the end of the second level it goes tedious the opposite way because a wrong kind of ammo is given for weapons we don't even have. Much of this, yet not all, is because the script isn't connected properly so each leveljump discards all ammo and secret pickups, together with load of fun. The third level looks better and I could recognize Margot's fireplace even though in the original game she didn't have one. Still from what really was in AOD I only recognized the edge Lara throws herself off to end up in the bin for developers' self-criticism bit, but no other place is pictured with enough decency to resemble anything. I believe if I was a beginner player I would have rated the gameplay a bit lower, but fortunately for me, I learnt these minds a long time ago and I instantly assume the weirdest texture as climbable. Well, the time passed since the release of this level has clarified both the builder and the player have learnt something. SUMMARY: Not good at all. But I had to choose between playing this game and watching Sharknado, and I still played the game. (Then I watched Sharknado)..." - DJ Full (05-May-2015)
"While it's great to see the builder using stuff more appropriate for an AoD remake this time around(such as the textures, some of the objects and a much more fitting outfit for Lara), all of the same problems from the builder's first release still apply here, albeit spread out across multiple levels. So, if you didn't enjoy the first part of this series, this levelset won't change your mind. Avoid at all costs!" - Ceamonks890 (14-Apr-2014)
"Derelict Appartment Block (0-1-1-0) had some SAS guys to shoot and long ladders to climb, all in a very bad textured area. The only secret was a backtrack through the entire level, but the finish trigger is not very obvious.
Industrial Rooftops(1-1-0-0) had the same bad texturing and enemies, but there is at least a little more to do than just following the stairs in level one - a "interesting" jump sequence up a slope. But there were even more invisible walls than in the first.
Margot Carvier's Appartment (1-2-0-1) was the "best" looking level, if one can say that, and at least a little interesting car ride, but the massive amount of dogs and guards was not very player-friendly.
All in all not recommended. If I think about the latest release of the builder, I don't see why he has builded such bad levels." - manarch2 (02-Apr-2011)
"For the prize of one, you get three levels. Sorry to say that they all consist of huge, empty and bad textured rooms. That means long ladders, boring shimmies and monkey swings. He did try to make it a tad interesting if you are going for the secrets and oh, you get to drive a nifty little car in the last level." - Gerty (23-Jun-2010)
"This level clearly shows that Charlie improved his skils a little bit. The whole thing is getting better and better, and it starts to look like AoD. Just take a look on the wads! The chocolates, the medipacks, the Scorpion-X, and a very nice outfit. (and a few music) Also, secrets, and these secrets are placed very nicely. But the gameplay contains too many climbing, still. And the streched textures should be fixed. The 3rd level was the best. Liked the car at the end. (Well, sad thing that someone has missed his/her expensive car's keys, lol. :P )" - rtrger (11-Dec-2009)
"While I agree that AOD wasn't exactly worthy of being called game of the year, it certainly wasn't so bad that it deserves this. What you get here is not just one, but three equally poor levels. First of all it would be an advantage to learn how to link levels, so that the player doesn't have to go back to the main menu and select the next level after each one. As if that wasn't enough the game crashes to the desktop upon completing the final level. There was a nifty little ride with a car at the end, but this didn't even last for half a minute. Otherwise you only get to kill a bunch of guards and dogs, find some pickups and run around in huge, box-like rooms with textures stretched beyond recognition. And for the next time please remember that one good level is so much better than three poor ones." - Selene (24-Oct-2009)
"This may be a young builder but that doesn't excuse the appalling lack of workmanship here. If my own young son had built and released this I'd have sent him off to bed without any supper! Avoid at all costs." - Orbit Dream (17-May-2009)
"More from the same. Another time some very big connected boxes, very bad textured (an insult for the Nadine's parisian textures). Some enemies to shoot, long climbs and shimmies and some objects to place. Nothing more. Ah! and a vehicle in last level. Another time no puzzles, no cameras, no lights, paper walls... Levels are not interconnected and at the end of the third one the game crashes." - Jose (13-Apr-2009)
"A worthy try. At least people are still making levels. Good try but the textures are very stretched; there arent a lot of puzzles and there isnt a lot of secrets. I gave 10 for the lighting but the textures lowered your score unfortunately. Keep trying though :)" - herothing (05-Apr-2009)
"Rooms are too big and high, stretched textures and thin walls. Enemies are MP guards, SAS and dogs. Be prepared. You can make it. :-)" - Oxy (22-Mar-2009)
"3 levels linked with a storyline but are not connected together by level jumps. Level jumping, as all other basic features is explained in the Manual. Why builders don't read the manual and try to release decent levels, without all the usual flaws such as stretched textures et al. The textures are so stretched that even the climbable textures did not appeared as such. The secrets were rather uninspired as you can get some at the very end of the levels when you don't need them given the fact there is no level jumps, and they often imply much backtracking. The author has at least try to implement the music triggers at the right moment, and the sounds are good , except for the very silent custom car at the end for the escape which is the only interesting moment of the game. If you have 15/20 minutes..." - eRIC (22-Mar-2009)
"Oh dear. Well, I commend Charlie's enthusiasm for level building, but he really has a long way to go before he masters the level editor to an acceptable standard. Here we have three separate and extremely short levels with a few guards and dogs to kill and a secret or two to find. Nice little car ride at the end of the third level, but that's about it really. Nuff said." - Jay (22-Mar-2009)
"Derelict Apartment Block (2/2/0/1, 7 min, 1 secret): Still rather huge rooms, very stretched textures, thin walls and a few climbs and shimmy sections that are just too long and get tedious. A few guards to kill and a secret to backtrack to, although you only get the secret sound and it does not register in the stats.
Industrial Roof Tops (3/4/0/1, 15 min, 3 secrets): This part is a small step forward for this young builder. Not in terms of the architecture and the visuals, but there is a hint of gameplay, the three secrets need a bit of work and the MPs and dogs and the jumps on the roof spice things up a little.
Margot Carvier's Apartment (1/3/0/1, 7 min, 1 secret): A quick finale with more enemies to kill and a very cool car to drive across a short course. Interestingly, this time the secret actually does show in the stats.
All in all, while better then the first part, there is still a long way to go here to create a truly enjoyable level to play and I would recommend the author to practice more and take his time before a next release." - MichaelP (21-Mar-2009)