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Military Police Area Escape by Jirka008

Ceamonks890 4 4 3 3
dmdibl 5 5 4 5
eRIC 6 7 5 5
Gerty 6 5 4 4
manarch2 4 4 3 3
MichaelP 6 5 4 4
Obig 6 6 6 5
Orbit Dream 6 4 3 3
rtrger 4 4 3 2
Ryan 4 4 3 4
Treeble 3 3 3 3
release date: 24-Nov-2006
# of downloads: 43

average rating: 4.25
review count: 11
review this level

file size: 31.79 MB
file type: TR3
class: Base/Lab

author profile(s):

Reviewer's comments
"While this not is plagued with as many issues as the prequel, it still has its own share of issues (the flickering enemies return, for instance, you get a pretty nonsensical level design at some points) but the worst offense it's that it's simply not fun. From the start you spend quite a lot of time, dying and reloading more than you can bother to count, trying to negotiate underwater levers with no air pockets all the while being bit by two crocodiles. I was ready to ditch the level then and there, but I got a lucky break and one of the crocs got stuck on the entrance so I pushed on. It never really picked up from there, by having you go after a number of cards and passes for no good reason other than opening doors in this area which has no resemblance at all with any type of facility, let alone a military one. On the plus side, I did like using the quadbike to jump over a fence, but everything else was a bit of a chore to go through. 25 minutes. 12/19" - Treeble (09-Dec-2019)
"Maybe this is a slight improvement over the first Military Police Area level, but not by much. The gameplay is maybe slightly more entertaining with an extended quad bike ride, tight underwater swims and a few enjoyable encounters with SAS soldiers (you do have some help in the form of friendly mercenaries) and the lighting and texturing maybe slightly less lacklustre (although still far from appealing) but the majority of my comments remain the same, so overall I might recommend this one slightly more, although neither are more than average." - Ryan (16-Nov-2017)
"This level starts off quite frustrating as you are underwater with some crocodiles, but if you are lucky you can shut them out, but that will take some doing, as I found out. There are some needed pick-ups and you'll get to use the quad bike, always good to have to mow over any resistance you encounter." - Gerty (25-Nov-2014)
"As a sequel, this disappointingly doesn't do enough to rectify many of the issues present in the original 'Military Police Area' release, with most of the overall design aspects seemingly left unaltered(in terms of quality) or have barely been improved whatsoever, including a rather infamous gameplay section underwater at the beginning, which just feels cheap and downright unfair. So, if you didn't happen to like how the original 'Military Police Area' level was designed, this probably isn't going to change your general outlook on it much. Better off playing the builder's latter 'Ancient Temple' release over this any day." - Ceamonks890 (15-Oct-2014)
"Not a very nice level either, but the gameplay is a bit more interesting than the first level of this mini series because of some undemanding, but fun quad bike exercises. I didn't really like the initial underwater lever puzzle with Lara spending a long time without air, but it's half as bad when you know what to do and from then on the level plays rather nicely. Also had a problem with finding both keycards to finish this level since both are dropped by guards and it was hard to spot them, but a short backtrack is possible at least. The design of this level is plainly basic with wallpapered and misplaced textures, very simple geometry and bland lighting, but I liked the greenish underwater rooms and the explosion even if too far away from the key was nicely done. Took me 20 minutes." - manarch2 (22-May-2013)
"And yes, here is the sequel of the previous part by the author. Unfortunately we didn't get the already collected weapons. On the beginning the crocodile "opened" the closed door, or Lara stayed above the door, so the playing was impossible there. Matter what switch you pull first time. When you go up to the quad, I should save often, because you can stuck some places, and there is no way back. But it was a good TR3 adventure, with Nevada feeling." - Obig (30-May-2010)
"As the title suggests this plays very much as a continuation of the author's first level and my review comments from there almost apply 1 to 1 here as well, but it is a bit more fun to play because of the use of the Quad bike here for a series of jumps and the initial area with the crocodiles and the underwater switches is an interesting challenge to figure out. About 30 minutes." - MichaelP (18-May-2010)
"The level starts in a big repetitively textured room with a pool. After that, crocodiles appeared in the water, and it was quite frustrating to fight with them. But better to leave them alone, otherwise you run out of air! Super. Then some easy tasks are coming, monkey swing, some run, some shooting. Then a great part comes: The bike-riding. It's an incredibly big fun, I loved killing the enemies in that way.(that sounds like I'm homicidal...) The rooms are repetitively textured from the begining to the end. Well, not a terribly bad one but it doesn't glue me to the keyboard, unfortunately." - rtrger (19-Apr-2010)
"This is one of those levels where the 'fun factor' is considerably higher than the scores would indicate.True,the first few minutes are frustratingly tough (a specific strategy is imperative to survive,but the clues as to what that is are non-existant;so it becomes a case of 'die-try-and-die-again' until you eventually stumble upon the correct method);but the level picks up after that,and once the motorbike is reached it becomes greatly entertaining.The construction is basic and texturing and lighting is rudimentary,indicating that the builder is far more interested in getting his work out there,rather than having any interest in whether or not it looks good.Enemies are copious and the combination of grenade launcher and motorbike means that the despatching of the plethora of guards is often hilarious and very easy. Don't go into this with any greater expectation than to have a good 'drive-around'.That being the case,you'll doubtless enjoy yourself." - Orbit Dream (01-Jan-2010)
"An early effort. Lara does get to zip around on the quad bike throughout much of the level. The design work is basic. The beginning can be rough, with Lara swimming with four crocodiles, until one discovers that one switch of four shuts a gate to keep them out. This is frustrating because there is no clue what each switch does. When Lara walks toward a green save crystal, two snakes appear on the bare ground, closing her in. Lara makes a necessary jump to a key, but hits her head on the sky. When Lara flips a switch, a camera shows four guards descending a slope. But when Lara turns a corner to spot them, there are only two guards: the other two wink in and out of existence depending on whether Lara takes a few steps forward or to the side. Since the guards are not that far away, this sort of bug should not be taking effect. Better to play the fun "Ancient Temple" by this author." - dmdibl (02-Dec-2009)
"As all Escape levels should be, this one is quite a dynamic one , more challenging than the author's previous level and with a better playability , as there are less bugs. I still had to reboot the PC to quit at the end though. The beginning was a bit tough to find out how to survive while dealing with a few crocodiles and manipulating UW levers in the goal of retrieving the detonator key. Once this bit is done, the level is easier and lots of fun , before a prolonged use of a quadbike put to good use to pass chasms and high walls of fences before massacring a dozen of guards with the vehicle. It maybe have been good to have a more rounded course with it so to avoid reloads when you stuck the quad in a wall. A recommended level , while setting and atmosphere are average , the gameplay is fast paced [25 minutes]" - eRIC (02-Nov-2009)