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Jump Like An Egyptian by Raymond

alan 8 7 7 8
ColeMoles 7 6 7 8
Dimpfelmoser 8 5 7 6
Ejecta 8 7 6 6
eTux 9 6 5 6
Gerty 9 7 7 7
Jay 8 7 7 7
Jose 6 7 7 8
Kristina 7 7 8 8
Magnus 9 8 7 7
Mehrbod 8 8 9 10
MichaelP 9 5 6 6
Orbit Dream 8 8 7 8
Phil 8 8 8 8
RaiderGirl 9 7 7 7
Ryan 8 7 7 8
Sash 10 8 7 7
Scottie 7 8 8 8
Tombaholic 9 8 7 8
Treeble 8 8 8 8
vienna 8 7 7 8
Wendee 7 7 6 6
release date: 11-Jan-2001
# of downloads: 92

average rating: 7.41
review count: 22
review this level

file size: 16.10 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"And here we arrive face to face with the début of an author now notorious for creating some of the most challenging works the TRLE community has ever been witness to, but do not let his current reputation dissuade you from approaching this one as nearly all the acrobatics involved should be easily achievable by the average modern raider. The succinct and playful title stands as both an instruction and a descriptor of the level’s main conceit: To successfully reach the end you will be required to leap, hop, dive, backflip and twist midair through numerous nail-biting gauntlets such as a cluster of steam traps spanning multiple alcoves, a series of spiked boulders which must each be activated carefully, and even a mad sprint across a row of fire pits! Sadly the intervening gameplay between these sequences is just as generic as anything else you would find from I would call an Early Egyptian Excursion (E3 for short now that nobody will be using that acronym anymore) and the overall graphical appearance is nothing awe-inspiring (though I think it’s safe to assume the aesthetics are not the focal point here). However, despite these failings this level is absolutely still worth playing and I can recommend it guiltlessly.  There is one question I’d like to put forth within this review: Should this first release be considered the progenitor of all the uncompromising torture machines which can be loosely grouped under the label of ‘Kaizo Raider’, or would that title be better suited to ‘Blue in the Blue’ which was unleashed upon the world during the following month? I would actually say the former could be the correct answer since aside from the fact that Raymond is nowadays a builder associated with that ‘movement’ so to speak, my opinion is that in a similar way to those of the Kaizo genre, this level contravenes some of the unspoken rules surrounding the engine and how it should be utilised which underlie the official games and by doing so encourages the player to think of more abstract solutions to the problems it presents, with some examples being the exploration of fire mechanics (where to stand on a fire tile to avoid being instantly engulfed by flames; how long you can stand there before the inevitable happens; how to be caught on fire and survive the ordeal), the constant replenishing of health that must occur whilst simultaneously escaping the steam gauntlet, and (to a lesser degree) the heretofore-unseen ‘banana jump’ needed to reach the final secret. These aspects of the level arguably could never have been implemented in any of those designed by Core, perhaps because these situations would be seen as too difficult, too obscure or too far-fetched by the developers according to their own standards. Thankfully in the world of custom levels, old logic can be discarded and subsequently replaced however the builders see fit!" - Ejecta (06-Jan-2024)
"A nice level release here from the author, quite a delight to playthrough. This is another one of those rare levels that actually require inventory management throughout to make sure you have enough medipacks until the level ends. Routes are half and half, half linear and the other half open spaced but there was certainly lots to keep a tomb raider busy. I have to say I didn't enjoy setting Lara on fire a few times and some of the rooms were a bit boxy but apart from that a good effort and worth a playthrough." - ColeMoles (01-Mar-2022)
"One of the best Egyptian levels I have ever played on this website, which is highly recommended! Gameplay was pretty nice, objects were all placed correctly, atmosphere reminded me of real Egyptian tombs and temples, and above all, lighting was done very cunningly and textures fit in with each other perfectly fine. Top recommended level. Thanks!" - Mehrbod (13-Jan-2019)
"This is a level that, as the title says, has some nice difficult and tricky jumps to perform, among other tasks to complete. Secrets are well hidden or require some skill to get them. Enemies are ninjas, scorpions and mummies. Textures are applied well, lighting is mostly dark but you get enough flares and it's not a great problem. Music is used in certain areas and works well. Found 4 secrets and finished in nearly an hour." - alan (30-Aug-2017)
"I can imagine this level being incredibly difficult back in 2001, when it was made. Today, however, I was able to surpass the more difficult parts with very little difficulty, but still had an enjoyable time doing so. Gameplay is a nice mix of jumps (obviously, boulder traps, trigger tile puzzles, rope swinging and a nice fire pit puzzle that I haven't seen before. No real standout areas in terms of atmosphere, but everything is put together quite nicely. 1 hour." - Ryan (04-Feb-2017)
"This is an very old level but still nice. Flarebug is irritating. There was some places where you must burn Lara and run fast (Room with pool and darts). I found desert eagle and bow. Enemies are boring, only zombies. Level has still many good puzzles." - vienna (20-Jul-2016)
"I missed some secrets, so I had to play all the level only with the pistols, and all the ammo I picked up was unuseful for me; so the author could place some weapons later. I had to burn Lara twice (I don't like this kind of tasks): in the room with the pool and three ropes and near the end in the darts room, but fortunately there was water near. Also near the end, the room with many crawlspaces was tedious for me but finally I could finish. There are some innovative tasks and sure that 14 years ago this was one of the best levels of the month, so take a try and good luck with the secrets." - Jose (17-Apr-2015)
"This is definitely one of the better old levels out there, at least in terms of gameplay. I think if I'd played this when it was first released I might have found it quite challenging and even now there are one or two 'interesting' moments. Obviously it's very traditional as far as looks go, so don't expect too much in the way of eye candy, but it's definitely a decent way to spend approximately an hour." - Jay (16-Feb-2015)
"I found this to be a pleasantly unRaymondlike level, by which I mean that it's playable by the Common Masses. To be sure, there are some difficult moments here, and the flare bug kicks in when you're about halfway through, but with the help of Lizard Queen's walkthrough I was able to progress without too much difficulty. You get at least an hour of gameplay in a traditional Egypt setting. Lots of fun, and a raid that I can recommend to players of all skill levels." - Phil (11-Jul-2014)
"Although not nearly as difficult to play as it would have been 10 years ago,this early custom adventure still presents quite a challenge.Some tricky-ish acrobatics (including two optional banana jumps)and plenty of rolling boulder sequences keep things moving along in rather spectacular fashion.All the technical nicities are handled very proficiently and it stands as a thoroughly enjoyable debut level for the more nimble-fingered players out there." - Orbit Dream (01-Jul-2010)
"Jump like in Egyptian was the first work of Raymond. And as it is with first works mostly, Raymond has also copied first the Tutorial level. More or less. One must find here though also cartouches and the eye of the Horus, but from the real Tutorial level has been left only a little. For it Raymond has inserted tricky riddles and difficult jumps. Whereby I must say, however, that the jumps were not too difficult. Least a riddle seemed to me a little bit illogical, there I had to read up in the Walkthrough. The location where at several places hot steam streams out had not succeeded in such a way, there one could have left out one or two places. Moreover, the game crashes on the desktop if one wanted to use the rest light amplifier of the binoculars. Furthermore there was the Flarebug, indeed, the level was never so dark which one needed the Flares now absolutely. Lighting and textures felt well. All together this was a good level with small discrepancies." - Scottie (22-Jun-2009)
"Save for the gameplay this is a rather standard uninspiring tutorial level - offering everything the original wad can but not standing out with any great thought put into the environment - with it only being a bit more chaotically put together tut adventure. As for the gameplay - it is pretty brilliant still when I'm reviewing this in January 2005 - quite a challenge yet due to the linear course never really too hard - so maybe a fitting experience for those who consider themselves to be beginners yet want to improve and learn a dirty trick or two lol. Definitely worth checking out for it's entertainment factor." - eTux (28-Jan-2005)
"This is the second time I've played this level. Both times it was annoying. I'll try to be more constructive. It took me forever to figure out how to begin the level. The title says it all. Jump over things to get the big doors to open. Then face an onslaught of ninjas. After that progress to different rooms which all require various forms of jumping to complete. The rooms are nicely textured and the puzzles can present a challenge. More than once I became frustrated. There are also many long climbs and/or swims that require backtracking. This level isn't forgiving if you miscalculate however so take your time. I'm sure plenty will enjoy the jumping the boulder traps and the backtracking but I didn't. Just my opinion. You should always play a level as tastes widely vary." - Wendee (22-Dec-2003)
"I think the title says it all. This is an Egyptian level with many jumps not as many as the author's second level though. Having played the 'Challenge of Ba' first when I loaded this one and started playing I couldn't believe how much alike the two levels are. Obviously the second level is based on the same rooms as this one but has more jumps and it's longer something like an expanded version. We have the pools again the vases and the fires but thank god not the ladders which you have to jump draw guns and shoot a vase. Again there are two cartouches to find and a hand with just a few ninjas and scorpions around plus mummies. It's a fun level and surely worth playing. I found two secrets and forgot to check one door at the pool with the slopes; I might have missed a secret there. It took about fifty minutes to get through." - Kristina (05-Aug-2003)
"High rating on Gameplay and Puzzles as the Level pretty much focuses on this and I liked it a lot from that end. Thankfully the author provides some tips in the readme (in German) which helped me to play through it faster but it is all manageable and you will have lots of fun if you enjoy a few difficult jumping passages. As for the others category ratings I felt the Level solidly done but without any special thought put into it and actually found a few minor bugs when I played it which I believe the author has fixed by now. - Michael "This level may not offer anything new in the way of looks but it is full of action with ninjas and scorpions attacking while you perform many difficult jumps dodge boulders and poison darts run from mummies make a few long swims and jump over some spike traps - all while searching for a cartouche or two and the Eye of Horus. Not impossible to do but make sure to save often." - RaiderGirl (26-Jan-2003)
"Wouldn't you know I started this level many moons ago and couldn't figure out how to proceed after the room with water and a pole. Started it again and the same story. Today as I was utterly bored I gave it another try and Lord and Behold found a switch I plainly overlooked. What a lot of fun and I will blame Karsten if I have to buy a new keyboard. This was fun. There are only traps in here some enemies as well ninjas and scorpions and some very pestering mummies. Fire boulders swimming pole climbing darts steam and rope swinging. Although I had the same problem Matthias is referring to. Don't forget to shoot the vases as in this level you never know what can trigger a door. You have to find the Eye and 2 Cartouche pieces to continue but finding those is minor compared to all the jumping you have to do. Only got 2 secrets 14-11-2002" - Gerty (16-Nov-2002)
"Another of the earliest levels released but this one is excellent. As you can imagine by the title of the level yes there are a lot of jumping puzzles. One room has the most complicated jumps I ever did! There were some switches to activate and a lot of traps. The flare bug appeared but this wasn't really annoying me. I finished the level with no medipacks and luckily I stepped on the finish trigger without fighting the two ninjas in the desert. Overall a nice level that is well worth a download." - Treeble (11-Jul-2002)
"Phew! This was one of the first fan created levels I ever played and just replaying it then I can't imagine how I ever finished it the first time round as a novice. Game play which mostly revolves around a whole lot of difficult jumps as the name presumes is perfectly executed throughout with I'd have to say the hardest being the jump needed to collect the last of the 4 secrets as you have to make a precise curving jump from one side of a walkway to the other with a solid block sitting right in the way the first time through for me this was impossible. With about an hour of game time this great level is also full of spike boulder steam fire and dart traps so if you want a level that will test your skills and leave you with a sense of accomplishment then this is definitely the one." - Sash (21-Jun-2002)
"High rating on Gameplay and Puzzles as the Level pretty much focuses on this and I liked it a lot from that end. Thankfully the author provides some tips in the readme (in German) which helped me to play through it faster, but it is all manageable and you will have lots of fun if you enjoy a few difficult jumping passages. As for the others category ratings, I felt the Level solidly done but without any special thought put into it and actually found a few minor bugs when I played it which I believe the author has fixed by now. - Michael (21-Jun-2002)
"Here' a very early level made solely from the Tut1 wad - and it is a terrific level (I never thought I would say that)! I'm not sure how I missed this one those many months ago but I'm glad I found it because I enjoyed every moment. Enemies while few are generally well placed and the traps (spikes boulder steam fire) are very nicely laid. Gameplay as the name implies involves a number of very tricky jumps - and not being Egyptian I had to reload many a time to master some. The atmosphere is pretty standard but the textures are very well applied and the lighting is excellent. As I played I was very impressed overall with the sophistication of this level especially in light of its early release - it ranks with a handful of other early levels that really stand out. And. like many of those (i.e. Tomb of Cleopatra's Handmaiden ) it's the only work published by the author." - Tombaholic (21-Jun-2002)
"If you hate jumping with Lara and can't understand why they gave her that ability you shouldn't play this level. But if you love jumping with Lara and hate killing enemies and all the other stuff then you really should play this level. Alright Lara has to kill a couple of enemies and she has to swim too but the main thing she has to do in this level is jump. She has to perform all kinds of almost impossible jumps but that's what makes this level fun. Early in this level Lara has to jump from one slope to another to another grab a ledge and climb to another slope jump to another slope jump to one more slope and finally grab a pole. The first time I thought it was difficult but once you know how to do it's easy. The texturing is the classic Egyptian style and the lightning is good. If you like jumping you should download this level right away!" - Magnus (21-Jun-2002)
"Well I like a good jump I have to say so I found this level highly entertaining. I wasn't able to read the tips the author provides with the download but I managed all the same. There is one room which I found slightly confusing. Near the gate where you place the Eye of Horus you have to get to a lever in order to open the gate that gives you access to the second piece of the Eye. Now around this lever are a lot of burning tiles and a deadly pool. Above that pool two ropes invite you to swing across the deadly ground. Only I couldn't find a way to reach the ropes unharmed but discovered that you can hop over the tiles (if you stay away from the center) and lose only very little of your health. So I never used those ropes. This is a really enjoyable journey up and down through a tutorial tomb with lots of surprises along the way and a few jumps that are rather tricky. At times I though I might be lost but I never was. There is always some crawlspace to go further or some lever you have overlooked. The setting is nothing special but the atmosphere is tense enough to support the action packed gameplay. I recommend this without reservation cause among the 75 minutes it took me to reach the end there wasn't a boring one." - Dimpfelmoser (21-Jun-2002)