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Lara's New Home by mathew9r

Ceamonks890 2 2 3 3
dmdibl 2 2 3 3
Gerty 2 3 3 3
Jerry 2 2 5 7
John 2 3 3 5
manarch2 3 3 3 4
MichaelP 2 3 4 3
Mulf 0 2 1 1
Obig 4 3 5 5
Orbit Dream 2 2 3 3
rtrger 4 4 3 3
Ryan 2 3 3 3
Torry 4 4 5 5
Treeble 2 2 2 3
release date: 23-May-2007
# of downloads: 58

average rating: 3.00
review count: 14
review this level

file size: 19.69 MB
file type: TR3
class: Home

author profile(s):

Reviewer's comments
"It all began with an excellent idea: the level starts with Lara locked in the freezer, and the available evidence points, as dmdibl puts it, to Jeeves. It then wastes no time in going downhill from there. This rates zero in G&P despite the fact that the level does have some gameplay, because what little there is of it is not only is it exceedingly poor, it also gives the German obscurantists a run for their money—all without custom puzzle items and solely by the means provided by the standard TR3 engine. The builder manages to achieve this mainly by employing trigger tiles which are randomly placed and unmarked. There are also a fall-though floor and a swim-through ceiling, though these won’t get you stuck; but the jump-through wall will, as will the key that’s to be triggered into existence at the end. Even members of the Home movement will find little here that caters to their interests. Although the usual textures were used, the map doesn’t look anything like Lara’s mansion and consists almost entirely of small, nondescript rooms which might as well be part of a Base level; the exception being the pool room, into which most effort has been put and which confirms my suspicion (originally voiced in my review of 6 of 9’s The Mansion) that there is some sort of subterranean connection between pool rooms and toilets (or the lack thereof). Such a shame to waste a great idea in this way. I hope somebody nicks it and makes better use of it." - Mulf (06-Apr-2022)
"A very short house level that can be done in a bout 10/15 mins with not a lot to do apart from finding switches, doors and keys to progress. its tr3 home textures again with some music also from that game, theres an attic some other home style rooms and a underwater current passage that leads you to a poolroom and from then its pretty much impossible to finish the level without a walkthrough because of a jump through texture and magic appearing key. oh theres winston to follow you around and a quadbike but with no where really to drive it to, which is a bit pointless. theres no puzzles or traps to experience either unfortunately so probably quite an unmemorable level" - John (09-Aug-2021)
"Another take on Lara's home from Tomb Raider 3 but this one with a twist. Lara starts off locked in the freezer. Walk through walls make it a bit of a chore and no one really likes those. The Quad bike is there just for show as there is no real room to ride it. Graphics are as good as the original but other than that a ten minutes exercise in frustration." - Torry (01-Jan-2020)
"As far as Home levels go, this is definitely the least home-y one I've seen so far. I thought it was a nice touch to start locked inside the freezer, with Winston creeping outside, but from there onward it was all rather bizarre. All around finding keys and buttons, with the occasional walk-through wall and the quite pointless area outside the front gates, where the end of the world is simply right there. For the completionists only, but hey, at least it tried to be different. 10 minutes. 12/19" - Treeble (15-Dec-2019)
"This is a maddeningly unfair level, despite its extremely short duration. Logic is completely absent here. Unmarked trigger tiles, walkthrough walls, a jump through wall, a pointless quad bike and a magically appearing key. Only for extreme completists." - Ryan (24-Jul-2016)
"Pretty easy level that takes place inside a mansion. Finding keys is your goal. There is even a quad bike but don't bother, unless you are bike crazy. Walkthrough walls and unmarked trigger tiles, not the things I like in a level." - Gerty (30-Jul-2015)
"Basically just another bland home level that honestly feels like a bit of a step back from the builder's initial debut, with nonsensical and at times pointless gameplay spread throughout the painfully short length, ranging from having to climb and fall through seemingly solid walls to having to jump on a box, in order to have a key suddenly appear on a chandelier(which ultimately, makes very little sense at all.) Other general areas of basic game design don't fare much better here either, with repetitive texturing, non-existent lighting effects, unconvincing level design and an equally as bland atmosphere not really leaving much of an impression overall. So in the end(beyond some actual fitting objects being added this time around), this is simply another level that you're better off skipping altogether." - Ceamonks890 (11-Oct-2014)
"Lara has to find switches and two keys to end this level here. Textures are like the original House one, but architecture is completely different. All in all OK; but why putting in some strange key that sometimes appears and sometimes not?" - manarch2 (05-Dec-2010)
"Modified Home level. Short little adventure. The ending was annoying a bit. That is OK there are an invisible room on the wall, and you can reach that from the chandelier. But why the key will be visible on the chandelier after I triggered myself on the box. I suffered for a while when I managed the methold randomly." - Obig (30-May-2010)
"10 minutes in an odd variation of Lara's Home. Odd mainly in terms of the builder's choice to include illogical things to make it even less fun for the player: walkthrough walls, unmarked trigger tiles and a quadbike that has no actual use. Not really worth a look." - MichaelP (14-May-2010)
"The good news is that this isn't the same old home level as you might think. The bad news is that not much in this miniature level makes any sense. Starts with Lara locked in her own freezer, and suspicion points to Winston as the culprit. After that it lost me. You will probably need to consult the walkthrough about jumping from the chandelier and through the wall. Or about hopping over to a tall box in the corner to make a key appear on the chandelier. Has a quad bike, but it is pointless for Lara to ride it." - dmdibl (10-May-2010)
"Our Lara starts in the freezer in her home - wonder how did she get there. Was she too naughty so Winston locked her? Anyways, stepping into a trigger magically opens a trapdoor, so we can escape. After that the level is pretty straightforward, but I had to look on the walkie at the ending part because of the non-solid wall. And again because of the key. I simply hate that if I step into random trigger titles, something appears without any camera hint! It's not good, it's annoying. But the level abruptly ends after using the key." - rtrger (06-Apr-2010)
"This is one of those levels that cheat;and that's guarantee'd to annoy player/reviewers.Walk-through walls;fall-through floors and non-sensical magically appearing key pick-ups.There's even a 'jump-through wall';now there's a first! None of these follow any sort of logic,and none but the last are hinted at in any way.Nonetheless,I rather enjoyed the fifteen minutes spent here. It isn't your usual 'ripped House prj';progression is straightforward despite the flaws;and I loved the imagery of the toilets by the side of Lara's swimming pool. Not really worth a go,however,unless you're a TR3 completist." - Orbit Dream (28-Dec-2009)
"You can walk around those few rooms in this little house, do some climbing and diving and pull some switches and buttons, nothing really worth mentioning. But one thing I dislike and don't tolerate in levels are invisible walkthrough walls. They are unfair to the player if there isn't at least a little hint. Lara can even fall through a solid stone floor. Magically appearing items (like the last key) don't make sense either, as well as places you can go, but nothing to do or to find (like the small outside area near the quadbike). And having water closets in a pool room is simply ridiculous. No enemies or items to find except for 2 keys. Playing time is less than 15 minutes." - Jerry (17-Sep-2009)