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Missile Panic in Kuru by The Quad

alan 4 4 5 4
Casual Raider 4 4 5 5
Ceamonks890 3 4 4 4
dmdibl 4 5 4 4
Ejecta 3 4 3 4
Jay 4 5 5 4
Jerry 3 4 4 3
Jose 2 4 4 5
manarch2 3 3 4 5
Mehrbod 5 4 4 4
MichaelP 6 6 6 5
Nomad 4 5 6 4
Nuri 3 3 5 4
Obig 6 6 6 5
Orbit Dream 4 4 6 3
Ryan 4 4 5 4
Treeble 4 4 4 4
release date: 28-Dec-2000
# of downloads: 106

average rating: 4.26
review count: 17
review this level

file size: 29.00 MB
file type: TR3
class: Base/Lab

author profile(s):

Reviewer's comments
"This would be considered an unexciting and forgettable effort if it weren’t for the various technical oddities on display. You infiltrate a military base by climbing up rocks and entering through some sort of vent. From there, you show no mercy to the inhabitants and proceed underground by pressing buttons, finding key cards and unlocking doors, which fly off their hinges with the grace of a clothesline during a hurricane. There are boxes hiding weaponry and ammo, if you can move them - their physical properties change magically from one savegame to the next, so they may stay put completely or you may be able to walk through them. It seems that the lower part of the base is partially built into some sort of dark green, alien structure. No explanation is given for this and you move swiftly onwards through the obligatory underwater maze. By the time you reach the end, the missile has already launched offscreen, and all that is left to do is follow its path to some triumphant music. Yay for mass death and destruction, I guess…?" - Ejecta (23-Jan-2021)
"An interesting level. It was designed in the earliest days and the idea of the base and plot is well enough but the game is riddled with huge problems. There are objects that are not really there, tens of paper thin walls, water has no surface, you can get stuck because you are expected to dive into a pool that looks acidic, and the door opening animation is the weirdest glitch I saw in trles. And gameplay wise tasks are very confusing, you have to work through an annoying underwater maze (especially due to camera blocking your sight since the passages are too shallow), doors keep closing behind you..frankly I expect some players to just quit this game or rely on walkthroughs. Oh and can somebody please stop those enemies running like crazy my head aches due to their footsteps. In spite of all these issues the level holds some strange charm. Perhaps it is the resemblence of a plot or the look of dusk in the outside areas. Could be way better if the ideas manifested in present time's resources." - Nomad (01-Nov-2020)
"Strange as this may sound, my first impression for this level was very positive. The outside cliff wall features geometry you'd not expect from such an early release. Sadly, it's all purely for show, as most of it has no collision and camera angles may cause them to simply vanish altogether. It never got back to full speed as it comes along with many other issues, such as waferthin walls, the door bug, doors with the wrong animations, flickering objects, and an even more unique issue with the pushblocks losing their movability upon reloading a game. I managed to make it to the end, although I did need a few pointers from the walkthrough along the way, so it's not entirely unplayable, but with (a lot) of fine tuning it could have turned into a decent base level instead. As it is, it's hard to recommend. 40 minutes. 10/19" - Treeble (27-Oct-2019)
"A rather confusing base level, that came up with many glitches. Confusing, because there is much of backtracking with no camera angles showing what a switch does. As for the glitches, there are boxes that won't move anymore after pulling them once. That's why I couldn't get the uzis. There are walls and objects, that seem to be unreal, as Lara just walks through them. And I don't know what's wrong with the freaky yellow doors." - Nuri (03-Jun-2019)
"Well, we could somehow call this another "average TR3 level" debut from the author. Gameplay was average, nothing to praise nor complain. I have nothing to say about the enemies, or objects, or even secrets, but there was something noticeable about the environment of this game. Well, to be honest, I suppose the builder had used a program to change the deformation shapes of the polygons in game since there were tons of collision errors which made the atmosphere a bit unrealistic. Lighting was pretty flat." - Mehrbod (02-Sep-2018)
"Not good for me this level, not only for the lot of defects like the paper walls, the animation when opening the yellow doors or the buggy ladder near the beginning, but for the bad gameplay. You can get easily stucked with the timed doors and the author lets you advance and advance even if you didn't get the necessary cards or fuses, so the backtracking can be terrible. Excessive enemies to shoot, but at least I found enough ammo for the desert eagle; no much care with the texturization, poor atmosphere and no entertaining tasks, only press buttons and place items to open doors. Not a level for my taste." - Jose (07-Nov-2017)
"This is a rather flawed TR3 level. It's not bad as such, but the bugs and crude scenery proved rather distracting. A large amount of guards to kill and obtain key cards and security fuses, which means that the gameplay mainly depends on locating the correct receptacles, alongside some backtracking and a tight underwater maze. I had trouble getting through this one as sometimes movable blocks wouldn't function correctly and guards wouldn't spawn correctly. Not much fun." - Ryan (22-Jul-2017)
"It's been a while since the last time I played a TR3 level. In this one Lara enters to a hidden base behind a rocky mountain. There are many bugs such as irregular walls/blocks (Lara can pass through them or floats on some blocks), weird but funny animation for the doors, pushable blocks that become unpushable. At times it was confusing, as you must find the right keyholes for your items, and some are well-hidden. I liked it but it's not a great adventure." - alan (29-Jun-2017)
"A fairly bland base-themed level that is ultimately just not very fun to play, including several irritating glitches present amongst generally uninspired level design, with flat lighting utilization. And while other aspects such as texturing and enemy/object choices are handled well enough, it simply doesn't make up for the unfinished nature of it all. Better off just skipping this one." - Ceamonks890 (26-Jul-2015)
"Whilst a TR3 level always makes a nice change, there are undoubtedly better examples out there, including two of this builder's earlier levels! This is very much a base/shooter level and somewhat carelessly made, with many wafer thin walls etc., and rather uneventful gameplay." - Jay (16-Jun-2014)
"A rather interesting TR3 level with nice textures. Though some walls were too thin and pushable blocks bugged. Had a problem with getting through this level and had to get help of walkthrough. It seems there is too many same keys for many different routes and it might be problematic for gameplay. Anyway it's rather good TR3 level, worth giving a try." - Casual Raider (17-Jul-2013)
"Well the first outdoor area looked good and it was more fun than inside the building where it goes lever-door-shoot dog/guard-keycard-lever-... That was very tedious and sloppy. Hopefully no one else tries this out anymore and falls asleep while playing this." - manarch2 (06-Nov-2010)
"If you play this 35 minute adventure with a walkthru nearby, it is likely to be rather interesting. Some of the room connections are clever and surprising, the progression through the base is fairly smooth with a bunch of guards and dogs to kill along the way to collect a series of key cards and a few blocks to push around. But it is a bit too easy to miss out on the vital plugs to find and thus be stuck later on and the many thin walls and graphics issues with the opening doors and some of the diagonal objects really spoil a lot of the atmosphere. This would indeed be a much better level with a bit of polishing, but I found it enjoyable nonetheless." - MichaelP (15-Jun-2010)
"We are on a base. We'll have problem with the wall climbing in the beginning. I could climb up with Lara's legs in the air, and on other places too. On the level's beginning if you can't swim into the crack, pull again the underwater switch. - You waited a lot, and the door closed. Unfortunately it's a bit buggy level. First time I've missed the yellow key, and went back through the main hall crates aren't worked, we couldn't push those. And be careful, because that's matter where you swim in the pool room, 'cause you can stuck between two doors, if you couldn't opened these doors. Interesting, doors won't be open, just explode. Unfortunately there aren't secrets, I couldn't find. But it was a good adventure, I can suggest for everyone." - Obig (30-May-2010)
"Generates interest in trying to figure out how to get through the level. But right from the start there are untextured areas, paper-thin walls, and push blocks that Lara can walk inside. Moved a bottom push block to find the Uzis, but when Lara steps to get them the way is shut off by an invisible block. I was stuck for a time, until figuring out that the solid green toxic slime is something that Lara is supposed to dive into. Lara pushes a button for a door, and the door doesn't open--it flies away like an animated butterfly. Then somehow it reappears with a closing sound. This happened repeatedly. Sometimes areas get reset, so Lara shoots the same guard twice, thus getting an unnecessary extra Key Card to end the game with. The problems create an uneasy feeling for players, because it isn't clear whether it will be possible to finish. A mess, but playable." - dmdibl (11-Apr-2010)
"This is surely a level builder's first try and it seems to be not betatested. There are so many graphic bugs, flaws in texturing, paperthin walls, and a funny door opening animation with the door spinning around and then vanishing in thin air. Some other doors open and close randomly. I saw the uzi lying under a pushable block, but could not get it because of an invisible block hindering me. Instead I could walk right into the block above (as well as Icould walk into some other blocks). Not to mention those narrow claustrophobic underwater corridors. Best I can say about this level is that there was enough desert eagle ammo spread around that comes in handy to fight those bad guys and dogs on your way to collect several keycards and plugs. Altogether this level is far too buggy to recommend it." - Jerry (22-Oct-2009)
"This was one of those very early levels which was built with good intentions,but was simply too ambitious (it tries to tell a story,among other things)for what the Unofficial Editor engine was capable of achieving at that time. The opening jungle area is woeful and buggy and does not auger well;but the adventure picks up once Lara enters the Military base and(despite many wafer-thin walls)the design of the layout isn't at all bad,with quite a bit of unexpected returning to places already visited and some effective battles with guards and dogs. The underwater maze was dark,complex and rather nasty (and made all the more aggravating by a timed underwater door);but the adventure succeeded in building to a good Finale with a lovely (although unseen) Missile launch and the destruction it caused. If (and it's a big 'if') you can overlook all the graphical and design flaws,there's a reasonable level struggling to get out." - Orbit Dream (18-Sep-2009)