Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3136
TR3 - 177
TR2 - 132
TR1 - 59

72135 reviews (20.4/level)
3522 (99.6%) walkthroughs
442 Hall of Fame levels
1215 levels rated >= 8

TR Fan Site


The First Episode by notbad

Ceamonks890 2 2 2 2
Cory 2 1 1 2
DJ Full 3 1 2 3
dmdibl 3 3 2 3
eRIC 2 3 1 2
eTux 3 3 2 2
Gerty 3 2 2 2
Jay 3 3 3 4
Jerry 3 3 3 4
manarch2 2 2 2 3
MichaelP 3 3 4 2
Obig 3 3 3 2
Orbit Dream 3 2 2 2
rtrger 2 3 2 3
Ryan 2 3 2 3
Torry 5 5 6 6
Treeble 2 2 2 2
release date: 10-Sep-2008
# of downloads: 50

average rating: 2.62
review count: 17
review this level

file size: 20.38 MB
file type: TR3
class: nc

author profile(s):

Reviewer's comments
"Now I did not mind this little 20 minute excursion into Tomb Raider 3 territory. There are buggy doors that you cannot approach due to the block bug and the is an underwater lever just floating about in the pool but these can be fixed. I did wonder where the tigers kept the pickups they dropped lol. Graphics and lighting were pretty good, not perfect but good enough compared to the original. Nothing too difficult here and you pick up a heap of firepower but all you need are the trusty pistols." - Torry (03-Jan-2020)
"Well, everything works to some extent. Sure, you have boxy rooms, the door bug, paper thin walls and even a floating underwater lever, but the point is that everything works. Had the builder pressed on (I just noticed he's also released a TR4 level within the same week as this one), perhaps further episodes might have been enjoyable experiences. What we're left with is a husk of a level. For completionists only. 10 minutes. 12/19" - Treeble (22-Dec-2019)
"A simple and straightforward run through a TR3 setting, with very little worth mentioning. Slaughter some tigers, move some blocks, pull some switches and then it ends on an ever repeating screen which can only be escaped from by exiting the game manually. A switch "puzzle" halfway through turned out not to be. One oddity was a floating underwater lever near the end. Not a lot to recommend it." - Ryan (16-Aug-2016)
"Sometimes I think those people built these levels without even playing the originals. Just like the anthology of Venus Vulture often feels like if the author didn't know Lara can pull up from ledges (what rendered half of puzzles unnecessary), this game offers another skippable standable pushable. One good thing it has is a tiger cage riddle which keeps suspense, and the kittens eagerly provide more ammo to fight subsequent ones. I definitely missed some other enemy, for instance that massive pool could be filled with crocodiles to try the otherwise useless machine pistols on. The lava room was also quite interesting, possibly as the only one with noticeably altered lighting. The rest of level could be about anything and leads from nowhere to nowhere but at least I liked the final horizon. The dragging ending splash made me aware Lara is missing one pistol, a detail I haven't noticed since 1999." - DJ Full (02-Feb-2016)
"Another short and straightforward release that suffers tremendously from a host of the usual problems that so often occurs with debut levels. Boxy lifeless rooms, uneventful gameplay, sloppy texturing, non-existent lighting... I can go on and on. So overall, not worth recommending." - Ceamonks890 (24-Sep-2014)
"Another quickie here, where you race through a jungle-ish area and gameplay consists of tiger-shooting and a bit of slope jumping. One slope was so steep that Lara slid faster than I ever thought possible, and for that I gave it another point for gameplay. Texturing is sloppy and lighting non-existent. There are no cameras placed, but none are really necessary. There is no real reason to play this level, as there are much more fun ones that are the same in length. 14 minutes, no secrets. Not recommened." - Cory (28-Jul-2013)
"The setting of this 10 minute venture could be best described as a series of boxes with arbitrarily chosen grass and stone textures, the only thing giving away its somewhat Indian inspiration being the Indra Keys, the lone monkey and tigers. The floating water switch is worth a chuckle, you don't have to go through the trouble of the 2 movable block puzzle, since you can just jump into the upper opening from the higher block's original position, and whilst there are some fun jumps and moments (the trial and error tiger cage puzzle comes to mind), there's nothing particularly memorable about the game. Not the worst pick for a level to play, but the end sequence is a bit annoying and out of place for a level this brief, so I used Alt + F4 to quit it." - eTux (15-Nov-2010)
"I didn't enjoy this level much. It was an ordinary gameplay with strict linearity, some animals to shoot and the textures weren't well placed. Not recommended." - manarch2 (30-Sep-2010)
"Short, little Indian adventure. Enemies are tigers. A bit embarrassing doors because of some doors opens in (and not out), so blocks inside. The swith on the water is way funny. I hope the next episode will be better. :)" - Obig (30-May-2010)
"The most memorable thing here is the underwater lever, out in the middle of the pool, not attached to anything, but still functional. Lara shoots tigers. There is one section where Lara doesn't have to shoot tigers, but if she does, she gets a pickup. Poor tigers. Lara can jump platforms, search the mentioned pool for pickups, shimmy from ledges, but everything feels a little off, like a first episode." - dmdibl (12-May-2010)
"You can finish this one in less than 10 mins, but, it's too boring. Pushing switches(one of them is "floating" in the water), killing some tigers, some jumping, that's all. I also collected tons of ammo, but for nothing. Too boring to play." - rtrger (01-Apr-2010)
"It is a short rather straightforward level. Some jumping. Some swimming, pushing a bit and using levers. The enemy in here are tigers." - Gerty (24-Jan-2010)
"A lack of puzzles in this straightforward and easy raid. At least there is a few things to do , some easy jumping and fights with tigers. A underwater switch not attached to a wall, but it is surely intentionnal from the buildor. The sounds are quite correct , but the atmosphere is not there , there is no background audio loop and no lighting. As for the looks , they suffer from the presence of thin walls among other things. At the end , I could not exit the level without rebooting the PC [10 minutes]" - eRIC (18-Dec-2009)
"A quick 10 minute linear run through an Indian setting. You get to kill a few tigers, pull levers and push blocks. Several thin walls and invisible door blocks spoil the experience, but that floating underwater switch was somewhat funny." - MichaelP (08-Nov-2009)
"This is an obvious first try, and it looks so innocent with its simplistic gameplay (some blocks to push, some switches to pull and some tigers to shoot) and even with all those little flaws like paperthin walls, invisible blocks in front of doors and an underwater switch floating right in the middle of a water pool without water textures. After 10 minutes you are through." - Jerry (27-Sep-2009)
"This is the first TR3 level I've played that is comparatively recent and it certainly is a more sophisticated event than the first few test levels in the genre. Having said that, it's still somewhat embryonic and has noticeable flaws such as wafer thin walls. I appreciated some of the tigers leaving pickups - they're not normally that thoughtful - but this is notable more for an exercise in nostalgia than any great gaming experience. And I must say that, nostalgia factor aside, one tends to forget how 'clunky' Lara was in some respects in TR3 by comparison with later games." - Jay (23-Sep-2009)
"There's not a lot to say about this one. If the Gameplay had been more of a challenge then the primitive texturing and lighting combined with simplistic construction could have been partially overlooked; but when everything is so completely basic and straightforward (you'll be through in only ten minutes)then there's not that much to recommend." - Orbit Dream (12-Sep-2009)