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Another Underground by Moog307

alan 3 3 3 3
Casual Raider 2 1 3 4
Ceamonks890 2 2 2 2
Chel 4 4 4 4
dmdibl 3 4 3 3
Ejecta 3 3 2 2
Gerty 3 5 3 3
Jay 3 4 3 3
Jerry 2 2 3 3
Jose 3 3 3 4
manarch2 3 4 2 4
Mehrbod 5 3 3 4
MichaelP 4 6 5 5
Mulf 2 2 1 1
Nuri 5 2 3 3
Obig 4 5 5 5
Orbit Dream 2 3 2 3
Ryan 3 4 3 3
TheStig 3 3 2 1
Torry 4 4 5 5
Treeble 2 1 2 3
Xela 2 3 2 2
release date: 07-Nov-2000
# of downloads: 139

average rating: 3.09
review count: 22
review this level

file size: 21.76 MB
file type: TR3
class: City

author profile(s):

Reviewer's comments
"This hereby instated new reviewing venture of mine—concerning levels sporting the self-deprecating title Another x, which has become a sub-genre in itself—is off to a disappointing start, isn’t it. A custom level of the “Aldwych” type for the engine used to create the original, and by a builder who went on to make the conceptually interesting End in Failure sounds promising enough; but unlike many reviewers I think that the actual level is uninteresting throughout and holds no promise to begin with: the starting area is nothing but a huge room with absolutely nothing to do in it other than to pass through to the next one, thereby setting the pattern that the rest of the level follows all too assiduously. The only difference (apart from a subsequently abandoned attempt at making the architecture more interesting to look at than a mere box) is that more than one texture was applied in it; most of what follows really has only one single texture, used for walls, ceilings and floors alike (it’s a set of four tiles that for some reason has been assigned the ‘squelchy mud’ footstep sound). This and the ten-year gap between the date on which the level was supposedly released and the dates of the first reviews lead me to believe that it is an early ‘unofficial editor’ experiment that was quickly abandoned, lay dormant on some hard-drive for ten years, then was patched up in a perfunctory manner to give it the form of a playable level, and here we are, ten more years on, griping about some Japanese guy’s way of cleaning up his hard-drive and questioning our life choices." - Mulf (28-Oct-2019)
"I did not mind this 15 minute romp. Nothing too taxing here, just a quick raid to while away a few minutes. The one area deep underground spawned many a hung dog so the fight that ensued was hectic but other than that just keep your eyes open." - Torry (11-Oct-2019)
"The very first area looked rather good and promising, but as soon as you make your way to the lower level it becomes just a series of hallways that all look the same (boxy and empty, too) as you make your way from one room to the next pushing a few blocks and collecting a couple of keys. Pity. 10 minutes. 10/19" - Treeble (06-Oct-2019)
"This short romp is a mixed bag. On one hand it starts off interesting enough, with a cleverly hidden key and some trapped hallways. The later bits are odd, as they take place in huge rooms that just look and feel awkwardly done. I did enjoy the fun while it lasted. Grateful that there was a finish trigger, which isn't always the case for these older levels!" - Chel (22-Oct-2018)
"A short 5 minutes level with some exploring, shooting, climbing, collecting, burning... Seriously, gameplay wasn't that disappointing in this short level. You do different things and the one big room has some shooter elements. But the level design turned into bare and boring after the first room (same textures... big, boxy, empty rooms...). But nice "Tomb Raider Chronicles" -poster there!!" - Nuri (26-Sep-2018)
"Generally , an average TR3 game . Playable but not enjoyable ." - Mehrbod (01-Jun-2018)
"Your goal in this short level is find a couple of keys to open the exit doors. The architecture is simple and the texturization monotonous (ex: in the big room with all those hound dogs). I missed the extra guns so I had to finish only with the pistols. Some animals to shoot, some blocks to move and some fire traps to avoid. The lighting is not worked, and the atmosphere is poor without musics or cameras. Playable but not very enjoyable." - Jose (04-Nov-2017)
"Since the London levels of TR3 are among my favorites, I was initially quite happy to play this level. Unfortunately this level is quite unexciting, full of large rooms with not very much going on in them. I did like the demon dog pit, although that room was pretty much empty and lifeless once you killed everything. There's very little threat to Lara besides fire that she can easily dodge and the aforementioned dogs that can also be avoided by getting to high ground. It took me under ten minutes to complete. It's an alright level, but I wouldn't recommend it." - Ejecta (14-Aug-2017)
"Good start of the level, similar to Aldwych. And an angry dog will welcome us. But as you enter more underground the textures become repetitive. Then we have to do some climbing to find keys. Textures change when you arrive to the area where you fight the dogs, but only on the floor and other squares. That battle was fun. At the end there's a door with a button. I wonder what was there." - alan (21-Apr-2017)
"This doesn't start off badly, sliding into a scarcely inhabited Underground Tube station. But then it went downhill from there via progressing through samey mazelike corridors, the only uplifting moments being a poster from Tomb Raider Chronicles, a brief block pushing exercise and a massed dog attack in a dark basement. It is short (around 20 minutes for me), so it doesn't outstay its welcome." - Ryan (09-Aug-2016)
"An ultimately uneventful return to the abandoned stations of Aldwych beneath London that leaves a lot to be desired, with uninspired level designs, repetitive texturing, no objects, nonsensically-placed enemies, minimalistic lighting, flat atmosphere and generally boring gameplay. So in the end, there's nothing to really see here that truly makes this release worth the download in this day and age, unless you're a completionist or reviewer looking to check another level off the bucket list." - Ceamonks890 (01-Oct-2014)
"I'm a big fan of the original Aldwych levels, but apart from the opening scene there's not much in this short TR3 level to evoke the spirit of Aldwych. Mainly, it involves a lot of nondescript passages and empty rooms. Lara does get ambushed by a pack of hounds at one point, but that's about the most excitement to be had here." - Jay (21-Nov-2013)
"This level had me all giddy in the first room, letting me run around some subway tracks. That fun-loving impetus doesn't hold for long though, as the level quickly degrades into monotonous corridors. Credit where credit is due though, the dog fight was pretty epic, even if it doesn't really make any sense." - Xela (15-Jul-2013)
"Too big rooms with no objects and strange placed enemies - single rats and dogs and then pack of 10. Too much running up and down, some jumps over fire, pick-up 2 keys and we're done. I don't recommend this level." - Casual Raider (10-Jul-2013)
"A quick and fun 15 minute dog-shooter level with few keys or buttons to find. Some slope and jump parts, but sometimes it gets boring. No Sound or Cameras." - manarch2 (03-Dec-2010)
"We have to get out from an underground place. Linear level, we can't stuck. But look around, we have to searching for crawl cracks. We have to collect two keys. Enemies are rats and rabid dogs. I've missed the revolver somewhere, but unnecessary too. At the 3rd door there is the end of the adventure. Maybe it will have sequel?" - Obig (30-May-2010)
"The underground station isn't much, hardly counts as a train station. The highlight here is a melee with nine (count them) hellhounds, but that doesn't last long. Since Lara has slid down a long, long way to find them, she then has to climb a long way back up to use keys. A fragment of a level." - dmdibl (15-Apr-2010)
"Just a little romp through what seems to be a subway station. The main enemies are nasty dogs and some rats. There is enough ammo and hardware to be found to fight your way through them. Nothing too strenuous though." - Gerty (24-Jan-2010)
"Not a bad effort here, but the texturing definitely suffers as you progress. In fact the last few rooms you're left wondering if this is where Valve got their base texture for the game Portal (as you're in a series of rooms which seem to have the same texture endlessly repeated throughout). The attention to detail definitely runs out towards the end, a shame because the actual game-play, and use of flame emitters isn't bad. One thing I would praise this level for again is the that it's another once that makes you drop down and climb allot through the structure of the level (without this it would have been very flat and un-interesting). Not a bad effort - completed in 18 minutes." - TheStig (14-Nov-2009)
"It seems the builder started this project, but lost interest then and gave up after finishing a few rooms. He spread some uzi and shotgun ammo around, but no weapon. Two keys to be found, some dogs and rats to kill, some climbing to do, that's all you got to do in these rooms which look all the same." - Jerry (17-Oct-2009)
"This starts promising with a simplistic subway station area, but then it quickly turns into a run, slide, climb through same looking empty corridors with an occasional flame lighting things up and finding two keys to reach the end after less than 10 minutes. The battle ground with all the dogs provides for an ever so brief adrenalin rush though." - MichaelP (21-Sep-2009)
"This starts off well enough,in a deserted Aldwych Tube Station infested by rabid dogs and large rats.Within a couple of minutes,however,all pretense of being somewhere in the London Underground system is dropped and we're back in the world of overly large,unlit and wallpapered rooms. There are moments of interest: the occasional flame trap,a couple of key quests and a big confrontation with a huge pack of ravenous dogs in a giant basement; but a huge and unavoidable upward climb,together with a lack of atmosphere and predictable progression ensures that you'll not regret the fact that the adventure lasts no more than twenty minutes." - Orbit Dream (05-Sep-2009)