Water Library
1,068 downloads

- Release date
- 10-Feb-2001
- File size
- 14 MB
- Class
- Library
- Engine
- TR4
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| alan ↓ | 4 | 2 | 4 | 5 |
| Casual Raider ↓ | 3 | 3 | 4 | 4 |
| CC ↓ | 4 | 1 | 6 | 6 |
| Ceamonks890 ↓ | 2 | 2 | 4 | 5 |
| Dimpfelmoser ↓ | 3 | 0 | 5 | 5 |
| Elpasodude ↓ | 3 | 1 | 2 | 3 |
| eRIC ↓ | 3 | 1 | 5 | 6 |
| Gerty ↓ | 3 | 1 | 5 | 6 |
| Jay ↓ | 3 | 2 | 5 | 5 |
| Jose ↓ | 2 | 2 | 3 | 6 |
| Kristina ↓ | 3 | 2 | 4 | 4 |
| Mehrbod ↓ | 5 | 2 | 3 | 3 |
| MichaelP ↓ | 4 | 3 | 5 | 6 |
| Mulf ↓ | 1 | 1 | 1 | 2 |
| Necro ↓ | 4 | 4 | 5 | 6 |
| Orbit Dream ↓ | 2 | 2 | 5 | 7 |
| RaiderGirl ↓ | 5 | 3 | 4 | 6 |
| Ryan ↓ | 3 | 2 | 4 | 5 |
| Sash ↓ | 3 | 1 | 2 | 3 |
| Scottie ↓ | 3 | 2 | 4 | 4 |
| Torry ↓ | 5 | 3 | 5 | 8 |
| Treeble ↓ | 4 | 5 | 6 | 6 |
| TrueRaider ↓ | 4 | 2 | 5 | 6 |
| Category averages (23 reviews) | 3.30 | 2.04 | 4.17 | 5.09 |
M@ster’s trajectory towards minimalism began in Scarabs Temple and becomes more pronounced in his two ‘Library’ levels, short companion pieces which take place a radically reduced version of, presumably, Lara’s library (recognisable only due to a handful of textures), but which use the “Lost Library” wad. Both maps are small (Burning more so than Water), and its rooms were built purely to accommodate the gameplay, with no striving towards creating an atmospheric or even just plausible environment in evidence, which is why well-meaning suggestions such as placing some potted plants are beside the point; the levels look just like the builder intended them to look. The next logical step in his development would have been an entirely abstract challenge, something akin to Reach the Top, but thankfully the builder chose to take a left turn for his final offering (Factory). I say thankfully because unlike Reach the Top, the gameplay is too weak to stand on its own without being propped up by a reasonably attractive environment.
The tasks are very similar in both levels, and none too exciting in either, but I’m giving slight preference to Burning over Water, because in the former you at least have to avoid some flames and steam emitters, whereas the elemental change in the latter merely results in an alternative mode of traversing the level without providing any additional challenge. Burning is also more concise, whereas Water, for all its brevity, feels drawn out. It also inconveniences the player with an earthquake that starts and goes on for minutes on end for no reason whatsoever." - Mulf