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Roy's London Level by RGBold

alan 2 2 2 4
Casual Raider 2 2 3 4
Ceamonks890 2 1 2 3
Chel 2 1 3 3
DJ Full 3 2 3 5
dmdibl 2 1 3 3
Ejecta 1 2 2 1
eTux 2 1 2 3
Gerty 2 1 2 4
Jay 3 3 4 6
Jerry 1 1 2 3
Jose 2 2 1 3
manarch2 3 2 4 5
Mehrbod 2 3 4 5
MichaelP 3 3 6 6
Mortensmor 2 1 3 4
Nuri 2 3 2 4
Obig 2 1 3 4
Orbit Dream 2 1 2 4
PolishRaider 3 3 5 5
rtrger 1 3 3 4
Ryan 2 1 3 5
TheStig 3 3 3 3
Torry 2 2 3 4
Treeble 2 1 1 1
Xela 1 1 3 3
release date: 30-Jul-2000
# of downloads: 89

average rating: 2.63
review count: 26
review this level

file size: 21.76 MB
file type: TR3
class: City

author profile(s):

Reviewer's comments
"Reviewing old test levels is much like flogging a dead horse, but I wanted to revisit Roy's London Level for nostalgic reasons. Along with The Lost Idea, it brings back the memories of waiting for 6pm every day (because from then on, the night tariff was in force and the Internet connection was cheaper), then waiting for the crazy 56k modem sound to end so I could finally download some custom levels. So yeah, back then I essentially wasted almost an hour to download this (which my parents had to pay for) and I remember not having much fun with this level even then. I guess I would have been better off buying some candy. After all, why give us a rocket launcher if we have almost nothing to use it on? The texturing was decent in some areas, in others it felt uninspired. There is not much going on gameplay- wise, we've got a flipmap, but where's the fun? At least we get to visit Madame Tussauds at the end... Sort of." - Mortensmor (12-Nov-2022)
"Five minutes of running about with one timed door, one pooch to shoot and a zip line to ride with no finish trigger. You do get the rocket launcher but have no opportunity to use it. Pity." - Torry (12-Oct-2019)
"This must have been somewhat impressive 20 years ago, but definitely not so much nowadays. Still, the little you get here works properly and you even get a nice homage to Turbo Pascal and what might be a signature from the author (the colored RGB lights?) in the end. 5 minutes. 09/19" - Treeble (06-Oct-2019)
"What an odd little level. We are given the rocket launcher but nothing other than a poor pooch to use it on. There is a flipmap at one point but after that the level is over. There is no finish trigger anywhere, and nothing more to do. Kinda bizarre." - Chel (20-Oct-2018)
"Another release, that seems like a test level or an unfinished one. There is a flip map at the end but nothing to it (level ends, but no finish trigger)" - Nuri (23-Sep-2018)
"Generally , a very short and normal TR3 level . The only enjoyable elements in this game were the rocket launcher and the odd ending . Good enough ! Thanks ." - Mehrbod (26-May-2018)
"A decent level which provides a fair amount of joy. I particularly enjoyed the textures resembling a library. Mixed with faint howling wind and background city noises it evokes creepy vibes of Masonic quarters. There is also a nice time run and a grenade launcher beyond Lara's reach. The epilogue, however, leaves you craving for more. Once you open a psychodelic room with 3 doubles, the adjacent hall morphs itself. Sadly, there is no real ending and Lara must stay here for eternity. I suggest you give it a go." - PolishRaider (10-Mar-2018)
"Another very short level not worth to play. At least there is a zip line, an extra gun to pick up and an enemy to shoot. Beware with the wall switches, 'cause one of them is timed and you'll be stucked forever in the corridor with the key if you are not enough fast. Not a reasonable reason for the bazooka and all that ammo. I think another level only to test the unofficial level editor. At least the texturization is not too nasty." - Jose (03-Nov-2017)
"A very short level, in which you can get a rocket launcher and blow up the dog in the corridor, the only threat in the entire level. There's a timed door to a key but most people will find it easy to get. When you open up the door with the key you see a meeting with three Lara doppelgangers in attendance, the reason being we will never know. No finish trigger, and you can give this level a miss." - Ejecta (08-Aug-2017)
"Level where you can collect a rocket launcher and ammo, kill a dog, swim a bit, use a zipline, climb a ladder, pull switches and run to a timed run, collect a key, admire Lara's clones and the initials that are now on the ground of the first room. No finish trigger and therefore not recommended." - alan (19-Apr-2017)
"Another very old and very short level (dating from 2000!) in which you can use an optional zip line, pick up a rocket launcher, find a key and have a strange encounter. That final room did look well lighted. Interestingly, Lara's boots sound like they are wet." - Ryan (09-Jul-2016)
"The first one down here which graphics make real sense though I cannot quite explain what a library does next to a cistern. Lighting adds some contrast but is often unexplainable as well, if you can say "often" in reference to a level which lasts for five minutes. Considering one lonely harmless enemy we can meet in the corridor, the received weaponry is among the most overpowered I have seen - poor doggie... but at least I will remember him. We can also use a zipline though it's faster to jump directly to the ladder nearby. The timed door should be openable from the other side to deny potential necessity of starting over." - DJ Full (01-Feb-2016)
"Nothing more than an early test level that has you kill a dog, ride a zipline, optionally collect a useless rocket launcher and some ammunition for it, pull some levers to get a key, unlock a door with that respective key, encounter some random Lara models and discover Turbo Pascal's initials etched into the ground, with no finish trigger in sight. Despite some passable texturing and lighting however, this is one release that you're better off skipping altogether unless you're really curious. But then again, you can get the same exact experience just as well, by simply looking at the level pics available on the site and be no less the wiser overall." - Ceamonks890 (02-Oct-2014)
"It's always hard to be overcritical of old levels that are clearly not designed to be full and complete. Here's a perfect example of my own dubious reviewing nature. I don't want to be too harsh on it, but it's not very good, critically speaking. To be honest, I didn't even have fun in this level. The edge to get the rocket launcher kept plummeting me to my death over and over again. There's no end trigger, and the initials, while a nice tribute to the author, aren't really worth the download. You're frankly better off just scanning through the pictures posted for the level, as they define the scope and experience fairly accurately on their own." - Xela (18-Jul-2013)
"Too short. Textures are rather okay but rooms are too big and empty. Getting grenade launcher for no enemies beside one dog made me laugh, poor fella. Timed run was a little surprise. If this would be a little more worked on and turned into slightly longer level it could be quite nice." - Casual Raider (10-Jul-2013)
"As the others have said: dog, rocket launcher, timed run, zipline, key, flipmap, Lara models, Turbo Pascal's initials in the ground - that's what you get with this short level, though not necessarily in that order. Even the pictures pretty much describe the level well enough to almost give you an experience of having played it, so I don't think I have to go there with this review, but it did make me ponder on the nature of these test levels. I imagine it was quite a different environment for these levels to exist in in a pre-rating-system, pre-systematized-listing world, and I imagine shoving out the latest experiment for all your friends in a close-knit group to see was more of this level's aim, rather than to take the scrutiny of the community it has evolved into. If I'm not far off with my assessment there, I can certainly appreciate these levels for what they are, though I probably won't be establishing different standards for that reason alone." - eTux (26-Apr-2012)
"This level actually would have been a very interesting part if there was a full level. I liked the texturing and also the bit of gameplay that is provided here. But again, only a few rooms, at the end you can try to place Lara over the other Lara. After running see a dedication to Turbo Pascal, nicely done." - manarch2 (19-Mar-2011)
"Well we have to one key. And we get a rocket launcher too hardly. Because she doesn't wanted to catch the edge. It can be a test level, because very short. We get a flipping room at the end. There isn't final trigger." - Obig (30-May-2010)
"This level is super pointless and super short. Push 2 switches, pick up a rocket launcher and ammos, then run to a key, then go back to the begining room, and open a door for seeing the clones of Lara and for activating a flipmap, so you can read "TP" on the floor. For this, it's not worthy to download." - rtrger (21-Apr-2010)
"A few finished rooms with zip line, a couple pickups, switches for a timed door, and a flip map, but no end trigger." - dmdibl (05-Mar-2010)
"Nicely lit, and a little bit different, but clearly an early experimentation level. Completed in about 3 minutes. Nice use of flip room at the end." - TheStig (14-Nov-2009)
"Apart from Lara's outfit known from the original London levels, I don't know what this level has got to do with the London theme. It seems the builder just wanted to do some experimenting with level building. So you can run around a bit, shoot a dog, pick up a machine gun and ammo (but what for?), use the zip line or leave it, find a key, pull two levers and end up in a room with 3 Lara statues. No finish trigger." - Jerry (04-Oct-2009)
"It's more like Roy's blink and you'll miss it level actually; it would make most demos look like epics. Whilst it does last though it's not at all bad and I could happily have spent a bit more time in London. There's just a dog to shoot, a pick up and a little timed run, but the ending is somewhat quirky, with three Lara figures in a colourful room and some initials appearing in the room outside. Very cryptic. Considering the advanced age of this level, it's pretty well done." - Jay (01-Oct-2009)
"Finishing with a Rocket Launcher and quite some ammo and nothing to shoot apart from one dog. The only somewhat exciting thing is a timed run, but even that was easy to so. There is no finishing trigger but hey... this was made in 2000 without the original Level Editor." - Gerty (25-Sep-2009)
"Ok, it is again super short, but not without a certain element of fun, as you get a rocket launcher (poor dog), a zipline and even a timed run here and a bit of an odd encounter at the end." - MichaelP (21-Sep-2009)
"Despite the fact that this level was over less than 3 minutes after it began,it established something important for me: it is indeed possible to effectively light Unofficial Levels,as the coloured effects and beautiful flipped room conclusively prove. Howvere,that's not really enough to recommend this level as there's no Finish Trigger and it just stops after an encounter with three other Lara's. Once again,it's a curiosity and nothing more." - Orbit Dream (18-Sep-2009)