Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 32
TR4 - 3148
TR3 - 179
TR2 - 136
TR1 - 64

72617 reviews (20.4/level)
3552 (99.8%) walkthroughs
447 Hall of Fame levels
1230 levels rated >= 8

TR Fan Site


Enter by Vic

alan 5 5 4 5
Casual Raider 5 4 4 4
Ceamonks890 5 4 4 4
Chel 4 4 4 4
dmdibl 5 6 5 4
Ejecta 4 3 2 3
eRIC 5 5 4 3
eTux 5 5 6 5
Gerty 5 5 4 3
Jay 5 6 5 5
Jerry 4 5 5 4
Jose 4 5 5 5
manarch2 4 4 5 5
Mehrbod 5 5 6 7
MichaelP 6 6 7 7
Mortensmor 6 5 4 3
Mulf 4 4 3 4
Nuri 4 5 6 5
Obig 6 6 6 5
Orbit Dream 5 5 4 3
Ryan 5 5 5 4
TheStig 3 3 4 4
Torry 6 5 7 6
Treeble 3 4 3 3
Xela 4 4 5 4
release date: 15-Nov-2000
# of downloads: 118

average rating: 4.61
review count: 25
review this level

file size: 27.46 MB
file type: TR3
class: Jungle

author profile(s):

Reviewer's comments
"I entered expecting a jungle setting, given that this is a TR3 level using the “Crash Site” wad and textures. Instead, it’s a room–corridor–room adventure that’s essentially about finding various switches and keys to open various doors, with almost no platforming and but a single, ineffective trap. Room geometry is boxy and becomes more simplistic as you progress. Texturing and lighting are about adequate, though the painted-on sky, into which you occasionally bump your head, kills any vestige of immersion that may have survived the underwater palm trees. The level may as well have taken place in a base setting, were it not for the dinosaurs. These are used well inasmuch as the level keeps raising the stakes (you first meet a few of the little green ones, who then increase in number and are joined by a raptor or two, and eventually both kinds come in droves). Occasionally they even take you by surprise. However, most of the time there’s a selection of safe spots within easy reach (even during the massacre at the end), which renders their threatening potential null and void. All things considered, not enough for a level that clocks in at 45 minutes." - Mulf (10-Jan-2021)
"Typical Jungle style Tomb Raider 3 level that lasts around 30 minutes (some of the keys are well hidden) where you fight off many, many of those little green dinosaurs and a whole heap of Raptors. Level is dark in places but adequate flares are provided. I actually didn't mind this one. Nothing too taxing here." - Torry (13-Jan-2020)
"Enter a boxy jungle-ish area filled with modern keys and buttons as you find your way through and mow down a bunch of compsognathuses and raptor. Not really much else to do here, but everything works as expected, and I was surprised when audio triggers kicked in. A blonde Lara might be a felony for some, but I rather liked her looks. 25 minutes. 09/19" - Treeble (06-Oct-2019)
"Lara has orange hair, red lips and blue eyes and makes her way through a south pacific type of level, fighting some dinosaurs. Running into some blue light made the level end. Took me about 20 minutes." - Nuri (03-Jun-2019)
"A decent little jungle level. The gameplay revolves around finding keys and buttons which open doors to new areas. There are plenty of dinosaurs to kill, and not nearly enough ammunition pickups. The texturing here is just mediocre, and the different areas begin to feel very monotonous quickly. Some sections are very dark, and I ran out of flares and had to finish the level using pistol muzzle flash to find my way through the last cave. I spent about 30 minutes with this one." - Chel (29-Oct-2018)
"Personally, I enjoyed the adventure a lot. A decent TR3 level which brought the main Tomb Raider 3 game elements into play, elements like finding keys, killing raptors, opening the gates, pickups, etc. . Everything was perfect. Thanks !" - Mehrbod (31-Jul-2018)
"Despite some defects like the paper walls or the black rooms, this level is still enjoyable. Nothing very interesting here but look for some keys (sometimes it's more difficult to find the keyhole than the key itself) or press some buttons to open doors. I found some extra guns and the only enemies are small dinos and raptors; in my opinion too many enemies to shoot. At least there are some musics and some camera shots, but the texturization is not very good/appropriate in some rooms. Anyway a playable level you can try." - Jose (04-Nov-2017)
"This is a pretty decent level that should take just under twenty minutes to complete. I liked the minor changes to Lara's outfit and hairstyle, and there were a few tricky jumps, but otherwise this level is pretty straightforward. There is a bit of backtracking in some parts. Unfortunately the same textures are used over and over, so it did get a bit monotonous pretty quickly. The dino ambush before the end of the level was pretty fun, but it's easy to avoid health loss simply by going to the previous room. I'd download this if you like jungle-type levels." - Ejecta (14-Aug-2017)
"I like Lara's outfit in this 30 minutes adventure. Though some rooms are boxy and small. There are many red dinosaurs to kill, and they are very strong. The green and small ones are easier to kill. There are keys and buttons to progress in the level. I'm not quite sure why the title is just a single word: ‘Enter’." - alan (22-Apr-2017)
"I have recently revisited this level after ~13 years. In the past I found it quite decent compared to other early attempts at TR3 levels. The gameplay is fairly simple and fluent, and gets better as the level progresses. I enjoyed the narrow tunnels, the labirynth and the timed run towards the end of the level. I found the final fight a bit challenging as you don't get to collect that much ammo throughout the level, plus, there are compys to distract you from the bigger enemies. The biggest drawback of the level is its visual side. It's not THAT bad if you compare it to other early custom levels, but I would like the rocks and the waterfalls to be less regular. The sky-ceiling is set too low in some places and Lara keeps bumping into it. I've also noticed some missing textures, as well as odd-looking modern keylocks and paper-thin walls which had already been pointed out by other reviewers. Lara's new outfit looks pretty good unless she climbs a ladder or crouches (which reveals the original green polygons in her shorts). I couldn't immerse myself in the game because of the poor architecture, but on the whole, I've found this short journey somewhat enjoyable. Note that the review comes from a TR3 lover who is nostalgic about South Pacific levels. If that's not really your cup of tea, this level is not a must." - Mortensmor (28-Oct-2016)
"This was quite an action packed level, taking into consideration its release date. The basic premise of the level is that you travel a very linear path from room to room, finding a large assortment of keys and shooting a lot of dinosaurs. Along the way you may find the Uzis and the Desert Eagle, which will make defending yourself easier. Raptors and compys make an appearance. In terms of architecture, this is crude and unimpressive. The textures are bland and wallpapered and there is very little atmosphere. But if you want a shortish level to try out, then you could do worse." - Ryan (02-Aug-2016)
"A decidedly bland half-hour trek through a South Pacific jungle(with average gameplay, unconvincing level design, repetitive texturing, passable lighting effects and very little object/enemy utilization being at the forefront of the overall experience here.) And unfortunately by the end, I was quickly bored out of my mind by the general sameness of it all. So, if you're a fan of having to scour across ultimately lifeless rooms, searching for that one key or switch you need in order to progress(while at the same time having packs of dinosaurs hurled your way at every potential turn), then this may actually keep you entertained for a while. Everyone else on the other hand would be recommended to steer clear, unless you're extremely curious." - Ceamonks890 (25-Oct-2014)
"It made me laugh after pushing the first button when the compys appeared and just stood there looking somewhat quizzically at Lara. It almost seemed a shame to shoot them. Almost. Apart from being a fairly major key finding expedition, there are plenty of compys and raptors to shoot, especially at the end of the game when they really come at you mob handed. It's a not unpleasant if somewhat unremarkable TR3 jungle outing. If that's your thing, give it a try." - Jay (06-Jan-2014)
"Putting aside personal qualms regarding the supersaturation of the level with raptors, I didn't find much to this experience. The rocky, corridor feel of the level made the forestry textures feel out of place. Not to mention the buttons and keyholes, which better suit urban and lab environments, are positioned somewhat randomly and don't fit the scene at all. Also, there are standard trees underwater -- a surreal phenomenon. It's thirty minutes of constant, but uninteresting, progression. The only thing I remember is that there was a waterfall -- and I just finished playing the level. If you like killing dinos though, "Enter" delivers well in that department." - Xela (15-Jul-2013)
"Playing other levels from this author you can notice that every next level is getting better and that's good news. bad news are that builder still needs to learn a lot. Anyway found this level enjoyable but a bit surprised by buttons. They fit in this level though if you take it as Jurassic Park variation :) Textures and rooms are okay, sometimes there is a little too much of raptors and none medipack pickups." - Casual Raider (11-Jul-2013)
"As with a fair number of the so called unofficial levels - I had played this one before, and somehow I it had remained in my memories as far more complex than it turned out to be on replay. It flowed rather smoothly this time and the ending even took me by surprise as I believed I still left some doors unopened behind. There's not too much variety in the gameplay, but with effectively missing out on any of the additional guns - the dinos turned out to quite a challenge at times. The looks are maybe too boxy for a jungle setting and a number of texture inconsistencies and end of the world moments crop up time after time, but overall the jungle atmosphere where you feel like something could jump out on you any moment has been portrayed convincingly. If you feel like measuring up to a dino shootout in a somewhat claustrophobic jungle setting - this is the level for it. While a lot of things could've been improved, it's enjoyable in its current state as well." - eTux (15-Nov-2010)
"A really nice little adventure with some backtracking and timed runs. Atmosphere was good and enemies go on your nerves as they have to. Not very difficult except the pixel perfect ladder backjump and there was one mistake: You can't see Lara on fire although the health sinks. But nonetheless interesting and worth to try." - manarch2 (22-Aug-2010)
"It was a great Jungle adventure. Enemies are small green dinos, and raptors, and in generally there are a safety place where you can kill them without injury, so we haven't use medipacks. But there are harder weapons too, if you like battles. Challanges are find the keys, but sometimes hard to find the correct keys. I liked this level, I can suggest for everyone. Expect an easy timed run there aren't hard challanges. Maybe one thing annoyed me, the jumps from the ladders, neccessary where is the real platform." - Obig (30-May-2010)
"This is a fairly standard Jungle adventure of about 30 minutes, but it was fun while it lasted. Progression is fast paced, usually showing you a closed door or a lock and then sending you off for a short search for the needed switch or key and then back. Over time you open the place up and can get to whereever you want to explore, but there is really no need as you constantly move forward. There are a myriad of small compies to annoy you and near the end even a timed run and a boss battle with a bunch of raptors. Solid level and fun to play through." - MichaelP (13-May-2010)
"The play here seems a lot better than "The Eyes." Set among South Seas textures, Lara battles lots of raptors and compies--five or six compies are on her in every other room. A lot of this is finding keys, then keyholes, and then the door that opened, but it works, as with Lara having to make jumps from waterfall to pillar to get keys. Although it doesn't take players long to notice that this "natural" world is boxy rooms, lakes, and corridors. The landscape needs work. In one small boxy room Lara jumped from pillar to pillar to avoid a pack of raptors, and hit her head on the "sky." About thirty-five minutes, and the time passes quickly." - dmdibl (15-Apr-2010)
"Ok, a jungle sort of level and a shooter as well, especially at he end. Luckily there are places you can stand and have it out without any damage, so that was a relieve. Enemies are compy's and raptors. A bit strange to find buttons to push in a jungle but I am not complaining. There are enough goodies to be found and look for flares, as it is at some places really dark. Don't pay too much attention at the lay-out, textures and paper-thin walls, just have fun, as I had." - Gerty (17-Jan-2010)
"Definately one of the better year 2000 release levels I've played so far. Some effort has been made with lighting and texturing, use of timed runs etc. Took me around 40 minutes to complete which is very positive in light of some of the 5 minute levels I've also reviewed on here. Raptor action gets a bit heavy towards the end for just standard pistols." - TheStig (16-Nov-2009)
"A blonde Lara adventures herself in a jungle environment with alas very boxy rooms , a few thin walls, and almost no work for the lighting. At least most of the rooms do not look too empty. In the first part the keys to find are smartly hidden , I quite like the fact that where you pick up the Uzis, a monkey show up on a block showing where you should search ( a bit like in TR3 where monkeys were hints to know where to go ). The research in the rest of the level is more simple. There are plenty of dinos to fight here , and if some of them are no threat because they can be shot from safe distance , a few in the narrow corridors near the end can cause big damage. Overall a rather linear level [34 minutes]" - eRIC (24-Oct-2009)
"Boxy rooms, repetetive texturing and, funny enough, palm trees growing underwater is what you find here. Besides shooting lots of dinos it's looking for keys, switches and doors in the first place. But altogether the level was well playable, and leaving some dark spots aside lighting was sufficient too, compared to Vic's Valley by the same author. One extra point for the well chosen music used now and then." - Jerry (30-Sep-2009)
"Judging from the ancient release date,I was expecting another quick '3-room effort',and was thence rather surprised to discover a 50 minute adventure complete with waterfalls,timed-runs (easy),back-and-forth key hunts,a tricky backward jump,mazes and hords upon hordes of dinos (both the raptor variety and those sweet little green lizards - of which there appeared to be about 200). The unconvincing environments are all simplistic and boxy,with wallpaper'd (although not stretched) textures;but the ambient sounds,occasional use of mood music and helpful camera hints ensure that the atmosphere does its best to rise above the shortcomings of the overall construction. It's fun overall and far more than the 'quick curiosity' that the release date would tend to imply.Definately worth a look for those in the mood for Dinosaur hunting." - Orbit Dream (18-Sep-2009)