St. Joseph's Cathedral
1,090 downloads

- Release date
- 11-Dec-2000
- File size
- 22 MB
- Class
- City
- Engine
- TR3
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| alan ↓ | 2 | 2 | 3 | 3 |
| Casual Raider ↓ | 2 | 1 | 2 | 3 |
| Ceamonks890 ↓ | 2 | 2 | 3 | 3 |
| Charles Kane ↓ | 4 | 3 | 4 | 4 |
| DJ Full ↓ | 3 | 1 | 2 | 3 |
| dmdibl ↓ | 2 | 3 | 5 | 3 |
| Ejecta ↓ | 2 | 2 | 3 | 3 |
| eTux ↓ | 2 | 2 | 3 | 4 |
| Gerty ↓ | 2 | 2 | 4 | 4 |
| Jay ↓ | 2 | 2 | 4 | 4 |
| Jerry ↓ | 2 | 2 | 4 | 4 |
| Jose ↓ | 1 | 1 | 1 | 3 |
| manarch2 ↓ | 2 | 2 | 3 | 4 |
| Mehrbod ↓ | 2 | 2 | 3 | 4 |
| MichaelP ↓ | 2 | 3 | 6 | 6 |
| Mulf ↓ | 0 | 3 | 1 | 3 |
| Nuri ↓ | 2 | 2 | 1 | 3 |
| Obig ↓ | 2 | 2 | 5 | 4 |
| Orbit Dream ↓ | 3 | 2 | 4 | 5 |
| rtrger ↓ | 1 | 3 | 2 | 3 |
| Ryan ↓ | 2 | 2 | 3 | 3 |
| Torry ↓ | 2 | 3 | 4 | 4 |
| Treeble ↓ | 2 | 3 | 4 | 5 |
| Xela ↓ | 2 | 2 | 4 | 3 |
| Category averages (24 reviews) | 2.00 | 2.17 | 3.25 | 3.67 |
Since no janitor could afford such task, it's up to Lara to do such job, and thankfully it's not a big deal for her, just another sport of the night.
Thankfully for us the players, the level itself looks quite good, and plays good as well. Recommended for a short raid." - Charles Kane
G&P: I was considering a pity point for gameplay, but obviously not for the maze (it's a maze. Concede, Treeble!), nor for the all too simplistic jumping sequence (of five pillars, two can be skipped, and very obvious it is, too), nor even for the two dog attacks. This latter element is actually what works best in this level, but it's not sufficient on its own. No, it was because of the game's structure: Enter place, see keyhole, where key? Go look, twists and turns, there key! Get back to place, use key, the end. Note that this sequence does not involve any backtracking. Unfortunately, the builder chose to pad his level by repetition instead: he makes Lara drop down deep shafts twice; and his solution to the problem of bringing her back up again is two long ladders. This would be highly questionable in a full-scale level; it's unacceptable in a level that takes all of ten minutes to complete. Hence a round zero.
EOS gets three points because there are three dogs, three candlesticks, plus a key and its keyhole and Lara. Why not nine, then? you may ask. If you do so, you haven't quite grasped the principles of numerological reviewing. Go and study Rabbi Löw's Sefer Yog-Sothoth.
ACS, this is a pity point. Atmosphere is in fact next to nil, dominated as it is by squelch. (I'm promoting - squelch' as the technical term for omnipresent squelchy footstep sounds regardless of which kind of surface Lara is actually treading on, because it is such a widespread phenomenon in TR3 levels.) TR3-typical visual glitches occur repeatedly, presumably due to faulty room connections.
T&L, three points. The interior of the cathedral may not look too bad, but the builder uses textures depicting an organ, stained glass and rib vaults as mere ornaments with little regard as to what they represent, or how they should be used in order to create a convincing approximation of his chosen setting. There's wallpapering here as well, but especially elsewhere in the level; proper segmentation, though. No lighting.
So there you have it. Bottomline: inessential." - Mulf