trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3134
TR3 - 177
TR2 - 132
TR1 - 59

72102 reviews (20.4/level)
3519 (99.6%) walkthroughs
439 Hall of Fame levels
1215 levels rated >= 8

TR Fan Site

 


The Crisis 1 - Hidden Base by caj800

Ceamonks890 3 3 3 3
dmdibl 4 4 5 4
eRIC 4 4 5 3
eTux 3 3 4 4
Gerty 4 4 3 5
Jay 4 5 3 3
Jerry 4 3 3 3
manarch2 3 3 3 4
MichaelP 3 3 4 4
Mulf 1 3 2 3
Obig 4 5 6 5
Orbit Dream 4 5 3 3
rtrger 3 3 2 2
Ryan 3 4 4 3
Torry 1 2 2 3
Treeble 2 2 4 4
 
release date: 15-Jan-2006
# of downloads: 48

average rating: 3.41
review count: 16
 
review this level

file size: 21.90 MB
file type: TR3
class: Base/Lab
 


author profile(s):
email(s):
caj800@hotmail.com

Reviewer's comments
"This brief and resolutely functionalist level nominally takes place in a base in Antarctica, but actually it’s just some wallpapered blocks in boxes. However, the wallpapering was done with care—something I don’t think I’ve seen before. The readme doesn’t exactly inspire confidence (“I have not completed the level myself but triggers should be working”), so it comes as no surprise that the level can’t be finished due to a terminal bug. Moreover, it sports annoyingly long ladders, trial-and-error ‘puzzles’, and a secret from which there’s no way out. I also encountered the bug otherwise mentioned only by Jerry: instant death in the room with the final keyhole (possibly due to the faulty setup of a laser trap in a nearby room). After one of the annoyingly long ladders, the builder pointlessly sends you back to the beginning of the level, so you can repeat everything you’ve done up to that point; but of course everybody reloads and opts for the swandive instead. Early on, you’re supposed to drop from a monkeyswing onto a slope immediately behind a fire tile and jump from there to a ledge that you can’t reach from the water below; but the monkeyswing, the fire tile, and the tunnel back up are all redundant, as the slope is all you need to reach the ledge. The builder might have noticed had he played his own level at some point. I’m surprised to see how lenient many reviewers were with this one. It has a few bits that aren’t bad, but those really aren’t worth the trouble. I’d strongly recommend playing the builder’s much better follow-up (The Golden Dragon 1: The Keep) instead." - Mulf (06-Apr-2021)
"I just do not understand what possesses somebody to release an obviously unfinished level for public consumption. We have here a relatively standard Tomb Raider 3 level for the first few minutes until you get to a secret where there is no return excepting an ignominious death and a key that you cannot pick up, meaning that you can no longer proceed. Why?" - Torry (07-Dec-2019)
"How good a sign is it when the author openly admits, in the readme file, he himself couldn't be bothered to play his level until the end? It's especially weird considering the level is a very short one too. Everything here is pretty straightforward and you just zoom through the areas, there are two keycards along the way but not much else, really. Definitely an unfinished (and, coincidentally, also unfinishable) effort and perhaps one that wasn't intended for the general TRLE audiences... 10 minutes, 1 secret. 11/19" - Treeble (01-Dec-2019)
"This was all progressing rather well, a few enemies to shoot, a quick sliding sequence and a couple of keycards to find. But this bears hallmarks of an unfinished level: the second secret seemed to exist solely to trap Lara and you can't pick up the final key. Clearly the author lost interest and gave up. Shame." - Ryan (25-Aug-2016)
"An ultimately unfinished level that takes place in a base located somewhere in the Arctic, including a number of game-breaking bugs serving to ruin any amount of fun that you could have possibly gained here, with wallpapered texturing, non-existent lighting, a flat atmosphere, unconvincing level design and a distinct lack of objects serving to complete the overall unappealing package. In the end though(despite some not too shabby gameplay elements and well-placed enemies), this is another release that simply cannot be recommended if you don't want to have your valuable hard-earned time wasted on nothing, as much like what other reviewers have stated, this cannot be completed properly whatsoever. So not really worth bothering with." - Ceamonks890 (26-Oct-2014)
"A very short Antarctic theme level lasting about ten to fifteen minutes. You get to play through very simplistically designed rooms, with not too badly applied textures but often too high ceilings and often strange architecture. There were also some highlights like the red whales near the end and an interesting way to get through some lasers. There were a bunch of traps in this level like doors and booby-trap-like dark tunnels with either a pool or spikes behind. I liked the timed trapdoors after the spike bridge and also the fight against two soldiers and dogs was nice when having found at least one weapon, but the let-downs of the level were the too long ladder in the ship-like area, the second secret that can be claimed but there is no way back, and of course that you cannot pick up the key in the pool so that you cannot finish this level. I found that very annoying, as the level was a nice little break until that point." - manarch2 (20-Oct-2011)
"This started rather promising. There wasn't much in the way of looks, but they were decent, conveyed the Antarctica atmosphere nicely and even had a more interesting outside area reminiscent of a ship's hull. The sliding doors, enemies and the traps were implemented nicely, though the slide in a pit part, and the barbedwire/trapdoor section were entirely trial and error as far as I could tell. There of course is the dead-end secret and the key by the orcas that cannot be picked up, which spoil the ending. If longer and more polished this could've been a decent little TR3 game, but as it is - it probably won't be on top of anyone's to play list, though I would certainly encourage playing it for its better aspects." - eTux (26-Oct-2010)
"We are on icy landscapes. I had problems with the second secret. I've picked up, but can't go back from there, so I missed that. Bigger problem is the end of the level. To no purpose there are friendly dolphines, I couldn't pick up the final waterskin. Just pressed the CTRL button for vainly. Shame for this level, because I liked the other things." - Obig (30-May-2010)
"10 minutes in an Arctic / Base setting with a few dogs, traps, swimming, key cards... there seems to be no way back from the second secret and you cannot pick up the key in the water that allegedly leads to the final door, so the level cannot even be finished properly. Not really worth a look." - MichaelP (15-May-2010)
"Looks like the author love the barbed-wire, as the level is filled with it. Also, there is an odd ship to note. The level is very easy, can be finished in less than 10 minutes. Wait, finished? Oh, you can't. Some sort of glitch makes the level unfinishable, since you can pick up a key. A bit abrupt work." - rtrger (19-Apr-2010)
"An antarctic base, though the damaging cold feature isn't implemented. [Cold breath and damaging water are automatically used if a level is put into an arctic slot, I think #16 when editing tombPC.DAT, so I don't know why authors don't use it.] Play isn't bad, but then there are bugs like Secret #2 is easy to get, sliding down a ramp, but impossible to escape from. Lara swims with odd looking whales, but she can't pick up a key for the next gate. The walkthrough explains that the author knew that the key pick up fails, but released the level anyway. Initially I enjoyed the play. A very short level, rather dissatisfying at the end." - dmdibl (15-Apr-2010)
"A short level , a base hidden in the ice , the level is solidly built except for the key that can not be picked up in the water at the end but we don't miss much. Also I did not know how to return after getting the 2nd Secret , according to the walkthrough by Harry that seems correct. Now this is a rather good little level with some simple yet interesting things such like the jump over the trapdoors opening to deadly barb wire to a ladder , or the monkey swing over the burning pillar and the jump/slide after it. There is enough goodies to deal with the few guards and dogs but I don't know what is the use of those in that last area. The texturing is correct , wallpapered though in that large outdoor area with the boat ,and the lighting absent. Give it a go." - eRIC (22-Dec-2009)
"Hidden base (a bit) in an Ice cave (longer bit) I would say. There is a long, long ladder to climb, and consequently a long, long dive. Doing some jumping, and some swimming, finding a secret or two and finally swimming with the Orcas, always a pleasure, there is no way you can finish this level. The Key you need and find, you cannot pick up. Even the note in the walkthrough that the door should be open, doesn't work, so I was standing in front of a closed door and nowhere to go. It is the end of the level anyway, as far as I understood" - Gerty (02-Dec-2009)
"This is quite a nice little base/Arctic TR3 level. There are guards and dogs to kill, keycards to find, barbed wire and sliding door traps to avoid and plenty of pickups along the way. Definitely the highlight is having a swim with two beautiful (and harmless) whales, but unfortunately it isn't possible to finish the level due to a bug." - Jay (14-Oct-2009)
"As far as gameplay goes,this is not bad for the 15 minutes that the level lasts.As it's an Antarctic Base setting the textures are minimalist and suitably cold,as is the lighting;but for 'cold' you could also read 'sterile',and the atmosphere is none too gripping as a consequence. There are enough activities to perform to prevent you from looking too long and hard at the blocky scenery,and a few well-placed enemies spice things up nicely;but the fact that the level can't be completed due to a bug is a good indication that the builder got bored and walked away. As a player,you won't be bored;but neither will you find it particularly memorable." - Orbit Dream (09-Oct-2009)
"Level architecture and texturing is rather simple and uninspiring, lighting is all the same throughout, decorating objects are missing (apart from some barbed wires), and there are some climbing walls that are a little too long for my liking. This aside there are some nice little tasks like squashing doors and some slope jumping besides shooting the one or other enemy and picking up some keycards. One secret is kind of a trap meaning you can pick it up, but never get back safely. Near the last keylock Lara suddenly died for some unknown reason, but after reloading and stepping on the same square nothing bad happened to her. Unfortunately the last key cannot be picked up, so the level cannot be finished." - Jerry (08-Oct-2009)