Mysteries of Australia
1,081 downloads

- Release date
- 19-Feb-2005
- File size
- 37 MB
- Class
- nc
- Engine
- TR2
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Ceamonks890 ↓ | 6 | 7 | 7 | 6 |
| DJ Full ↓ | 7 | 7 | 7 | 7 |
| dmdibl ↓ | 7 | 8 | 9 | 8 |
| eRIC ↓ | 7 | 7 | 7 | 6 |
| Gerty ↓ | 7 | 7 | 7 | 6 |
| janachorider ↓ | 7 | 8 | 9 | 8 |
| Jose ↓ | 6 | 7 | 7 | 8 |
| LuxQSD ↓ | 4 | 7 | 6 | 8 |
| manarch2 ↓ | 6 | 8 | 7 | 7 |
| MichaelP ↓ | 7 | 8 | 8 | 8 |
| Mman ↓ | 6 | 7 | 7 | 7 |
| Nuri ↓ | 4 | 4 | 6 | 5 |
| Orbit Dream ↓ | 7 | 7 | 7 | 8 |
| Phil ↓ | 7 | 6 | 7 | 7 |
| Ryan ↓ | 6 | 7 | 7 | 7 |
| Torry ↓ | 6 | 6 | 5 | 7 |
| Treeble ↓ | 6 | 8 | 7 | 8 |
| Category averages (17 reviews) | 6.24 | 7.00 | 7.06 | 7.12 |
Unforgetable Mountains/Opera Night/Metropolis (5-7-7-7) - 15+15+25 minutes: I really liked how the builder managed to create a TR 3 jungle setting with TR 2 but the gameplay in the first level was rather dull with too many levers to find throughout the whole map and the fact that there are often several paths but a linear gameplay leads to a lot of dead ends and tedious backtracking. The slope sequence in the spike room was the only highlight of this level whose second half seems to be about nothing but jumping over seemingly hundreds of spikes in a very narrow ceiling which was getting spiced up by the fact you don't find any additional health kits in this level (one large and one small in inventory) so you have to get through them nearly without any scratch. The next level, set in Venice, felt a little better than the previous as the map is pretty compact with a nice sense of atmosphere, a few enemies to shoot at the start - unluckily the boat seems to be of no use - and a bit to and fro, but never actually boring with a search for key items and a small side quest in the ventilation shafts that was not hard to accomplish but due to the non-marked ladders it took a bit of time. Also liked the placement of the M16 in this level and all the enemies were quite well placed, although you only get one extra medikit in this level. Metropolis, the next level, was created using TR 3 Gold textures and objects (the small trains were odd but kind of cute too) which kind of worked well, but the lighting was rather flat here in comparison to the previous level. The gameplay got a little worse again for me as I couldn't really enjoy the maze-like setting with a lot of levers to find (some of which didn't have camera clues) and backtracking being mostly the only kind of gameplay provided, apart from overly long ladders or a few enemies. Still liked the bounce pads being used and the cool retextured ninja, but some of the traps behaved rather strangly (e.g. blades moving in walls) and there is one code receptacle next to a door while the whole level does not contain the required green codecard (checked with Fexinspect).
Sanctuary of Hang/The Catacombs/City of Dolbamba (7-8-7-7) - 25+10+15 minutes: This trio that fits better together thematically was actually the best third of this levelset mostly because of the more elaborate gameplay. I found the setting of the first sanctuary level was quite convincing with another TR 3 Gold theme that was nicely executed and some of the ideas were pretty engaging, such as the boulder/blade corridors - luckily with a not so narrow ceiling as in the first level -, a few shorter block puzzles, some smartly designed trap passages with breaktiles and more boulders and a boss fight with Larson. The only things I didn't like so much was the pretty misleading underwater maze and again some overly long ladders. Two levels made with Vilcabama and Qualopec textures (as I said in a recent review - a pretty good mix) follow this one, the first being over when you just get into it after not even ten minutes (and a rather predictable and way too easy flow), the second also being not very long, but starting rather nice with a clever but short snowmobile ride and then opening up a bit with three paths to explore which contained some good block puzzles, swimming sequences. I must admit that the underwater opening was extremely well hidden, and "well" in a positive meaning. The end might be a tad obscure with a glass that only breaks when you step on the tile where Larson came from, i.e. his starting position (not necessarily where he died though). Maybe the builder thought about a trigger that starts when Larson dies, but that didn't work, so he just left it as it is.
Australian Foothills/Haunted Cathedral/Nightmare in Australia (6-8-8-6) - 15+15+20 minutes: These three levels are supposed to take place in New Zealand and Australia, although I doubt the builder would have chosen these settings for the title if he didn't use "Australia" for the levelname or something like this; there is very little resemblance to "down under" here. The first level takes place in a snowy setting with another very short snowmobile ride, a lot of doors to open (which got tiresome after a while) and a few Xian warriors to shoot which was spicing up the rather slow progression a bit, but I was rather glad this level wasn't as long as Metropolis as it would then be equally enerving gameplaywise as there is nothing really outstanding here. The next level is mainly a pure shooter of two different warriors, a few soldiers and ninjas but somehow convinces in its premise as the placement and triggers of the enemies was well executed and there are a few really hard to overcome blade traps and a boulder alley thrown in to not make this level completely one-sided. This felt a lot shorter than the already short previous level but actually isn't; I think that's due to the pretty long time to kill all the enemies. The better lighting made this level to be a bit more atmospheric but texturing (especially interior) was in my opinion not that well executed. The last level takes place in a hotel that is pretty similar to the Vegas level from TR2 Gold, with a few copied areas (as the main hall, the swimming hall and part of the outside area) which on the one side worked well in a way but in the other side this is of course unoriginal. But there are so many twists to the original level, e.g. the smaller kind of elevator (actually it is half-embed in the wall, but who cares). I don't know if the sound was mixed up or if this is intended but it served a few funny moments as basically most of the sounds are exchanged so that the level could actually have been a nice joke level with a little more care. The combats increase dramatically towards the end and the boss fights do not only contain the T-Rex and the bird monster but a lot of thugs and gunmen which made this level a worthy finale to the series.
Summary: Despite the heavy amount of enemies I still managed to get through this levelset without using any health kits of which I can be proud as that wasn't easy - I thought the end would be even more health-consuming and reserved all the medikits for the end but then it just worked without all those of which I can be proud. This levelset left me with rather mixed feelings though as gameplaywise it didn't really convince me as much as the previous TR 2 levels, but the steady change of setting was working well for me in that regard so that the game never got too boring. Maybe a storyline would have helped the gameplay a bit as the levels don't seem to be connected in any logic way but at least you get a reward at the end of each "chapter" (i.e. one or two levels) which at least creates a kind of goal to the single levels. Unluckily there are no secrets to find here which could have been a nice side quest but some of the custom enemies (mostly at boss fights) and in general nice enemy placement was the highlight of this elseway rather mediocre levelset. Spent two and a half hours in here. One more TR 2 level left... ;)" - manarch2
While more solid and accomplished overall, the gameplay suffers mainly from the main problem I had with the authors earlier release The Gen as well; a feeling of several of the levels having little structure behind them and just sprawling on without actually going anywhere. Level three and four in particular just seem to go on and on, and four has some very vague gameplay towards the end too, although it's thankfully the only big sufferer from that. The other levels aren't as bad with it, but they still too frequently move away from interesting looking areas and into cramped maze-like corridors that give no sense of place at all. The last couple of levels are the only ones that really felt like they moved away from that style and were the best as a result despite the bugs; which is hopefully a sign of the author's improvement. It's not a must-play, but if you want something with plenty of environmental variety that can still be finished within a few hours you can do much worse." - Mman
UNFORGETABLE MOUNTAINS (20 min): India setting with one tricky slide jump and a bit of an overdose of blade traps.
OPERA NIGHT (20 min): Venice setting with nice exploration in canals and on the roofs. A few unmarked climbable walls are a bit annoying.
METROPOLIS (25 min): Cave & tunnel setting with a few bounce pads (always fun), nice use of train textures and some good camera guidance. A bit much to and fro to get the necessary pass cards.
SANCTUARY OF HANG (25 min): Scottish Castle setting with a few tougher traps (boulders, blades) and a small underwater maze area.
THE CATACOMBS (10 min): The shortest level and one in TR1 Caves style.
CITY OF DOLDAMBA (15 min): Continuation of the previous level with quite a few long swimming passages.
AUSTRALIAN FOOTHILLS (15 min): Not really Australia, but very Tibet looking, including the Xian warriors (always fun to see them go green and explode.
HAUNTED CATHEDRAL (20 min): Still in Tibet and plenty of Xian warriors to kill here and many Golden Plates to find for progression.
NIGHTMARE IN AUSTRALIA (30 min): Again, not really Australia, but rather "Vegas" with a cool elevator, swinging box traps and a decent final amount of battle including a T-Rex and the Big Bird as they final boss.
So, as said, this is a great package of classic raiding, probably best played in small doses as it tends to be a bit repetitive, but certainly one of the rare highlights in the TR2 custome level world." - MichaelP