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Saqqarah by The Quad

alan 5 4 4 4
Athukraz 5 4 7 7
Casual Raider 4 3 7 7
Ceamonks890 5 4 4 4
Chel 6 6 6 4
dmdibl 5 4 3 3
Ejecta 5 4 4 3
Gerty 6 5 4 4
Jay 6 6 5 5
Jose 6 7 5 5
LuxQSD 3 2 1 3
manarch2 4 4 4 4
Mehrbod 6 6 6 6
MichaelP 6 5 4 3
Mman 5 6 4 4
Nuri 10 9 10 8
Obig 5 4 4 4
Orbit Dream 7 5 5 5
PolishRaider 4 3 3 4
Ryan 6 5 5 5
Torry 7 7 7 5
Treeble 5 5 7 7
vienna 5 5 5 5
release date: 11-Oct-2000
# of downloads: 153

average rating: 5.02
review count: 23
review this level

file size: 9.71 MB
file type: TR2
class: Desert

author profile(s):

Reviewer's comments
"A romp through a weird glitchy desert level. A definite improvement from the author's first release, but there are a LOT of issues present with this level. The entire thing feels like it's set in a void with textures, objects and enemies popping in and out of existence almost everywhere you turn in the outside area. The indoor areas have bland textures and just look like generic hallways. There are a number of long and tedious block pushing segments here as well. Enemy variety could have been a bit more broad as you only fight gunmen. Walls without collision, random death tiles and worst of all...a few points at which you can get softlocked due to the amount of keys and locks around the map. Keep the walkthrough at hand or save before unlocking any door to save your nerves. The setpieces and main attractions in the level are okay, I suppose. Overall average level, but more leaning towards frustrating and bad. Not recommended unless you're a completionist." - LuxQSD (11-May-2022)
"I actually enjoyed this level quite a bit. "The Quad" was definitely one of the better early builders. I had one unused key at the end of the level, and I didn't find a matching lock. One of the prayer wheels opened a totally useless area. There was a block in a passageway that could not be pulled or pushed out of an area so not sure what was up with that. Lots and lots of enemies. The mix of Tibetan monastery with Egyptian temple/tomb was a bit odd but I can overlook anachronisms if the level is fun enough. Entertained me for a good half an hour." - Chel (21-Oct-2018)
"Enjoyable TR2 level that is a lot larger than it first appears. Lots of keys to find in this one with many, many push blocks that open up new areas or hide access to keys or Prayer Wheels. Texture fade outs on the horizon is rampant here and you get sheer blackness until you actually enter the new area when it opens up. There is a lot to do and whilst I do not mind that this simply became repetitive and langweilig in the long run. Having said that, as one if the first batch of unofficial levels released way back when it certainly deserves a look and for it's day is quite accomplished." - Torry (27-Aug-2018)
"Everything was outstanding in the game , I generally enjoyed to see the TR4 textures within a TR2 game engine system . Thanks !" - Mehrbod (26-May-2018)
"The level turned out to be quite enjoyable. The general premise is fine, but the execution shows some flaws. It is basically a big keys hunt, with occasional skirmish and puzzles. Some ideas later in-game became staple of future raids, such as floor tiles triggering fire. There is a feeling of emptiness in the corridors and the room scaling leaves much to be desired. Overall, for the time it was released it deserves some love from intrepid explorers." - PolishRaider (12-Mar-2018)
"A TR2 level from the earliest days of the level editor and the looks in this one are very scrappy, even compared to other early efforts. The textures in the opening area aren't that attractive and there are a couple of missing ones, paper thin walls and the end of the world. It's also a bit stingy concerning audio usage, so the atmosphere wasn't as effective as it could be. Gameplay is fairly entertaining with a few complex block puzzles, traps and a few fire tile rooms, but as a whole it's not a patch on this builder's other effort, Denderah." - Ryan (07-Dec-2017)
"I think this is the first level which marks a "before" and an "after" in the world of the custom levels. Even with all that defects, like the paper walls, the doors with the invisible block or the situations where you're forced to reload 'cause you can't go back up from a pit or you haven't a necessary item, here we have a very complete level with almost all the elements to be an entertaining custom level: puzzles to solve, traps to avoid, switches and keys to look for, dangerous places... And a long level which will take you at least about an hour to finish (there is certain backtracking). I missed some cd tracks, some secrets and some more cameras, but the level is enough entertaining to be worth to play. Take a try." - Jose (03-Nov-2017)
"This is an alright raid, with a few issues - There is only one type of enemy throughout the whole game, which makes combat easily predictable and boring after a while. A lot of textures are see through which ruins the immersion. It's also a bit odd that Lara is wearing a bomber jacket in Egypt in the middle of the day - Isn't she going to be a bit uncomfortable?! Well, all logical problems aside, most people will have at least some fun with this level." - Ejecta (10-Aug-2017)
"Quite the improvement over the author's other level, but still not quite enjoyable. The exterior area tries to look expansive but ultimately it is limited by the way the engine is rendered so it looks pretty broken for the most part, not to mention rather flat and surrounded by invisible walls, and as you quest for a few keys to eventually reach the Seraph things start shaping up, but still don't develop much in the gameplay department. I was surprised when I ran into two timed runs, and not so much when I ran into several push blocks. Looking back, the two prayer wheels felt a bit pointless but I think one of them granted acess to Yet Another Key, which was needed for the Seraph... 40 minutes. 05/17" - Treeble (28-May-2017)
"In this level Lara is in a desert wearing a winter jacket. Poor Lara! This level was confusing because there are many keys to find, some of them don't fit with keyholes and there are puzzles with movable blocks that are textured just like the walls. Textures are buggy in some ceilings and walls. But this level was entertaining once you knew what to do and where to go." - alan (21-Apr-2017)
"An very average level from year 2000. It is quite easy but there is a possibility that you pass one key before sliding to underground. There are few rooms what you dont need to survive this level. This level is playable for TR2-fans. This level is nice example of level with grade 5/10." - vienna (21-Apr-2017)
"This is definitely the best of the first published custom levels. Lara is in a desert area and trys to get out or something. This level, which is not really short, includes good puzzles, many strong enemies and a good atmosphere. I just didn't believe why Lara must wear a big, warm jacket, while all enemies wear summer dresses. Lara in a bikini would have been better ;)" - Nuri (01-Jul-2015)
"For a nice change of pace, we find ourselves in a desert area that utilizes TR4 textures, which is almost unheard of as far as TR2 custom levels go(although I'm surprised that Lara hasn't suffered some kind of heat stroke with the type of clothes she's wearing here.) Unfortunately, I can't say I had too much fun playing through this however, due to bugs in the level design that had me running around looking for what I was supposed to do next, only to discover that I did something wrong(according to the walkthrough) and had to restart from the beginning again(which got really annoying after a while.) And having the capability to see the end of the world or things that you technically aren't supposed to see often, doesn't really lead to a good look on the whole. Lighting is also pretty flat in outside areas, texturing isn't very convincing and enemies generally feel out of place for this type of setting. Overall, a simply average experience that feels like it could have done with some more proper beta testing before release. But oh well, you live and let learn or so the old saying goes. Can't really say that I'd recommend this to others though in this day and age, unless you're willing to put up with quite a bit of potential tedium in order to succeed." - Ceamonks890 (19-Aug-2014)
"A nice level with TR2 and TR4 mix. The action takes place in a desert, Lara is wearing a winter coat and there are some baddies which are not so hard to take down. Not really recommended but it's a nice level." - Athukraz (09-Jun-2014)
"I left this level with one key unused in my pocket, but I did open all doors. Although there were some puzzles in this level, they were all pushables and I had to think a bit what I had to do and also what to get. All in all not a bad adventure, especially taken that it is a real old game" - Gerty (15-Dec-2013)
"Another TR2 level from this builder. It's light, bright and brimming with classic TR2 action - gunmen to shoot, knife traps to avoid and quite a bit of block puzzle pushing. The scenery is a bit slapdash here and there, with some wafer thin walls and missing textures and it's an odd mix of Egypt and Tibet, but it's entertaining enough for a bit of TR2 nostalgia." - Jay (17-Nov-2013)
"Couldn't bring myself to finish this level. Single key are suitable for different locks making finishing this level harder/impossible. The looks are quite nice as I think it's connection of TR2 monasteries and TR4 desert. The design of level is a little buggy and some places aren't well thought. But it's still good, old level nice to see what could be done without Level Editor." - Casual Raider (10-Jul-2013)
"A TR2 level set in a TR4 type environment, there are also some Barkhang textures used inside. It just about works but it's a bit random. The lighting isn't anything special, and is very flat outside, but the interiors at least have some effort put into them, and provide some variety in brightness. Unfortunately the exterior of the level is very buggy looking, with flickering walls and objects that can be seen through walls.
The gameplay is somewhat enjoyable, but feels like something is very unfinished about it; important looking entrances lead to parts you can easily access elsewhere, and there are keys you never seem to have to use. It's like secrets were supposed to be there but forgot about. It also seems like you could get stuck if you only had one prayer wheel and used it at the wrong door, but maybe there's something I'm missing. Getting back into the prayer wheel area is also awkward as a boulder blocks it, but you can get through with some effort. There's also an unmarked ladder and near- invisible pushblocks at points. Despite all these issues the base gameplay has a decent mix of tasks and a nice contrast between the open outdoors and the more dangerous underground areas. This level really needed more testing/polish but it's okay for what it is." - Mman (04-Feb-2012)
"I have to agree that in all likelihood, despite its slightly later release date, this was probably the authors initial attempt at building a level. The gameplay trademarks are all there (clever push block puzzles, timed runs), but the architecture and setting in this one is very crude as you see the end of the world in many places and it is also a very confusing level, as I still do not know what one of the keys was for and never entered one of the pyramids. Also, I did repeat a number of trips because I missed a sneaky opening here or there and the level does have a certain non-linearity to it. With a bit of polishing and beta testing, this could have turned into quite a decent adventure, but as it is, it does fall a bit short..." - MichaelP (06-Sep-2010)
"Gameplay was OK but nothing special. There are few texture and gameplay bugs and at some places you couldn't go on anymore. The textures were agreeable too. At lenghts less good than the author's masterpiece, Denderah, but worth trying it." - manarch2 (19-Jul-2010)
"Have a careful when you go into the deep, and use the first fuse, then you don't go for the next fuse, because you can't go back because of rolling balls. It's editor error. But on the left corridors you find medipack and ammos. First and last it was a good adventure, but a bit hasty I think. One of the fuse and the two key's pick up are totally unnecessary." - Obig (29-May-2010)
"If this level feels a little rough-and-ready on occasion,just keep reminding yourself that it's almost 10 years old.Yes,that's right...10 years!Whatever shortcomings it has,they're completely forgiveable under the circumstances. Actually,although it leaves a lot to be desired scenically (walpaper texturing;end-of-the-world;simplistic construction) the gameplay is pretty entertaining and absorbing.You need to collect a whole bunch of keys (2 of which remained tantalisingly unused in my Inventory)and find ways of clambering down beneath the desert to explore a series of puzzle-filled underground areas,frequently returning to the sunlight in order to find a use for one of the many keys you pick up. If you should happen to miss an important pick-up (and two are quite deviously secreted away!)you can retrace your steps at any time,without ever becoming impossibly stuck (which is very thoughtful of the builder).Push-block puzzles;appropriately clued deadly tiles;timed runs;blades;numerous battles with sneaky baddies and a good 'double rolling boulder' sequence keep things moving along entertainingly.Only a rather unfair 'pushable block that looks exactly like all the other static ones in the same room' sequence failed to impress;while the mixture of Desert and Tibet pickups (and baddies)seemed a little schizophrenic. The level ended without Lara taking anything away with her (aside from the two unused keys - they can't have been the objects of her quest,surely?!)and with one door remaining unopened;but overall,it was an entertaining jaunt and I enjoyed it." - Orbit Dream (26-Feb-2010)
"This is the second released level for this author, but it is clearly the first constructed. I didn't mind playing this, the gaming has some interest. The other technical aspects are lacking, sometimes to the point of being nonexistent. Lara starts by a sand pit, and beyond that a mound with a long ladder down (the author intended this to be an exit, but most players will start with Lara jumping to this ladder). The deep underground room is so bright that it is hard to spot all the push blocks. They open a way to rooms that have deep shadow, and fires burning, atmospheric except they are next to brightly lit corridors, and inconsistent. Lara climbs back out and goes to a false facade at one end of the plain. End-of-world views abound. The building has a front, but looking from the side there is only sky. The door opens up to a building interior; Lara can climb on the roof. Not bad for a building that seemed a false facade. The door textures and the enemies (dressed for snow) have been taken from Tibet TR2, so they are out of place in what is otherwise an Egyptian desert setting. Lara climbs a pillar (unmarked climbing surface) to get a Tibetan prayer wheel, and her head touches the sky. Back underground there are push block puzzles, and Lara has to escape rolling balls, all while battling enemies, leading to a playable ending." - dmdibl (26-Feb-2010)