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The Mine by LordSilverzs

bERT 1 1 0 0
Ceamonks890 1 2 1 1
Charles Kane 3 3 3 3
DJ Full 2 2 3 3
dmdibl 2 3 1 1
eRIC 1 4 3 3
eTux 2 2 1 2
Gerty 1 3 1 1
Jose 2 1 1 1
LuxQSD 2 2 1 1
manarch2 1 2 1 1
MichaelP 1 4 1 1
Mulf 1 2 0 0
Nuri 7 8 6 8
Obig 1 3 2 2
Orbit Dream 2 3 1 1
rtrger 1 1 0 1
Ryan 1 2 2 1
Torry 4 7 7 7
Treeble 1 2 2 1
release date: 31-Dec-2009
# of downloads: 141

average rating: 2.13
review count: 20
review this level

file size: 8.76 MB
file type: TR2
class: Atlantis

author profile(s):

Reviewer's comments
"Straightforward linear wall lever pulling and shoot outs with a lot of animals showing up sometimes (Rexie) out of nowhere. Mind you, you don't have to mind stepping in lava as the lava is...on the ceiling, lol. Ah, I don't mind these kind of levels as long as you can just go along without much thinking. A few minutes of fun without a finish trigger." - bERT (31-May-2024)
"The title of this release instills false expectations. There are no mines to be had here. Just four bland empty cubical rooms with some enemies in them. Lighting and textures are minimal and enemies seem randomly placed. The author also put new weapons inside the rooms where they would be most useful, so you naturally pick them up only after you defeat the enemies. The whole four or so minute raid has a test level feel to it. Not recommended by the end of the day." - LuxQSD (15-Jul-2022)
"So, this is an TR1 Atlantis-themed level but with objects from TR2 The Great Wall. Big ideas with poor execution, too bad. Minimalistic effort on texturing (no danger of death from lava actually, and the lava aren't even animated), little sense on the platform and objects to be an Atlantean level. I wish the builder would remake this level properly, and we have a chance of a decent TR1 - TR2 mix level." - Charles Kane (03-Apr-2021)
"The builder denies us a perfectly apt title this time around, but in exchange we get some sort of structure; inverted in this case, as the most dangerous enemy comes first while an odd assembly of minor foes bands together for the finale. All can be dispatched from safe spots with pistols only, and this time it’s rtrger who provided the review that I should have liked to have written." - Mulf (30-Nov-2019)
"An extremely short five minute level with no end trigger but packed with assailants. Gets the Adrenalin running. Pity it was so short as it could have been developed into a good little level." - Torry (12-Jul-2018)
"This feels like a true sequel to the author's previous level. You get to climb a few blocks and push some levers to open doors, kill (lots) of enemies popping out of thin air and inevitably reach the end which happens the exact same way - a deadly spike pit. 5 minutes. 05/17" - Treeble (28-May-2017)
"This isn't a particularly fulfilling gameplay experience. Shoot a few enemies in an Atlantis style environment, including a T-Rex (T-Rexes in Atlantis? What next?), pull a few levers and find some weapons. No finish trigger as such, so you can exit the game or let Lara fall down on some spikes. What to do?" - Ryan (09-Jul-2016)
"In this level, we find a few rooms with some enemies to kill... Well that's it!! There is no finish trigger. The only thing you can do is to let Lara fall into the hole and say goodbye..." - Nuri (27-Nov-2015)
"A very promising prologue where we can utilize every bullet given to fight an unusual combination of quite challenging opponents is unfortunately followed by nothing. The level barely resembles a mine but I could recognize the dark structures as heaps of coal so I gave an extra point for that. This is a team project, right? I wonder if we know the mysterious uncredited building companion from any other release. SUMMARY: TR2 uzis included => Recommended." - DJ Full (17-Aug-2015)
"Much like the builder's previous release, 'The Deadly Assault Course', this one unfortunately also lacks a proper finish trigger to it, instead providing Lara with another opportunity to fall to her death on spikes at the end, in this rather bland TR1 Atlantis-style level. With an incredibly uninspired game design at the core of this extremely flawed experience(including repetitive texturing, unnecessarily-spacious rooms, out-of-place enemies and a very unconvincing atmosphere), what's the point of this level's existence in general? To allow Dempsey Rossen to prove to himself that he can create a basic level from scratch or something? Because I very much doubt that anything substantial was really achieved here(in terms of building), other than to prove to everyone else that Dempsey still has a lot of work to do, before his levels can be even made worth recommending. As it is however, this is just another one of those levels that simply isn't worth bothering with and is nothing more than a waste of any intrigued player's time." - Ceamonks890 (31-Jul-2014)
"A pretty short level. At least, some levers and animals to kill. It contains little gameplay, unfortunately without a end trigger. Textures are strange - same texture for ceiling in one room and for side wall in the other - don't fit. Not worth to try it." - manarch2 (11-Jul-2010)
"Some rooms, tigers and spiders. The T-Rex neither real enemy. There is not final trigger on the level. You exit to the desktop, or fall down" - Obig (29-May-2010)
"Lara kills animals, Lara throws switches, Lara dies." - rtrger (26-May-2010)
"Wall texturing isn't much, and basic design makes this a test level. Lara just fits fleeing through a doorway, so how does the T-rex manage to pursue her through the tiny passage? When she stands on a block, why doesn't he grab her with his jaws, when he towers over her? Instead he knocks Lara to the ground. Lara can shoot the T-rex with pistols from a higher vantage point. Throw more switches to release tigers and crows. Several rooms, no ending, except a spike trap." - dmdibl (14-May-2010)
"This was a great improvement when compared to the author 1st level. At least there is something to do here, with a few switches to pull and battles with a T-Rex , tigers, crows , and little spiders. And there is sounds this time. Still there is no real interest to play this little adventure with no real goal unless you have 5 minutes ..." - eRIC (25-Apr-2010)
"If shooting is the thing you love, have a go at it. It isn't so much my favourite game-play. Also the dying of Lara instead of hitting a finishing trigger is also not something I hadn't in mind. Oh well, maybe this builder doesn't know how to make a finishing trigger or he might think it is funny." - Gerty (12-Apr-2010)
"It's an improvement over this builders previous level,but it must be stated that I actually had a great 5 minutes playing this.You get a wealth of enemies to shoot;a variety of weapons to kill them with;a few levers to reach,in order to open doors...and then the builder borrows from the Mighty Marksdad's "Final Quest" and tops it off with a 'she dies in the end' Finale. Silly,but fun." - Orbit Dream (26-Feb-2010)
"More than 5 times longer than the first level of this author...which means you get a few rooms and switches and the apparent trademark finish of a death in spikes - after 5 minutes. It was still fun killing a T-Rex with pistols though..." - MichaelP (06-Feb-2010)
"Unfortunately, this author chose a bad time to release their level, the last day of the year. That day everyone is preparing the party and waiting for the massive release of fresh levels BtB; evenmore is a TR2 level ... Today is January 26 and only one person has commented it, but everybody deserves a second opinion. The truth is that the level is not very good, the architecture is very simple, no puzzles, no lights and it seems that the author only bothered to put a lot of enemies for killing cash them barely. Should care a little more ambient, textures and many other aspects needed to have a minimum interest for the players." - Jose (26-Jan-2010)
"Least of all this level certainly is an improvement over the author's other level. You get to spend a brief amount of time conquering a succession of rooms that somewhat resemble the TR1 Atlantis. Somewhat - because basically they are just bigger or smaller boxes with the gameplay related architecture sticking out like a sore thumb, so it's rather hard to actually get lost. The enemy choice is also random to say the least - consisting of a T-Rex, a bunch of tigers, crows and small spiders. If you're looking for something uncomplicated I suppose this is fun in its own way - I just can't figure out why the author prefers Lara to die in a spike-pit rather than hit a finish trigger on completion of the level." - eTux (22-Jan-2010)