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Temple of Krishna - Central Jungle by Sakkemix

Blue43 5 6 8 7
Christian 5 7 8 5
Diz 5 5 6 5
Gerty 5 7 6 7
Jay 6 7 8 7
Jorge22 6 7 7 7
Jose 6 7 6 7
Kat 5 5 7 7
m.julien 7 8 8 8
manarch2 5 5 7 6
MichaelP 6 7 8 7
Moonpooka 9 8 9 9
Nina Croft 5 5 7 7
Orbit Dream 7 6 8 6
Phil 9 8 9 8
rtrger 7 8 8 7
Ryan 7 6 7 7
Scottie 4 7 8 6
TheStig 6 8 7 6
Treeble 7 8 9 8
 
release date: 14-Feb-2010
# of downloads: 66

average rating: 6.81
review count: 20
 
review this level

file size: 49.99 MB
file type: TR4
class: Jungle
 


author profile(s):
email(s):
sakari72@netti.fi

Reviewer's comments
"A lovely jungle type level which seems to draw atmosphere elements from TR3 and Underworld. Gameplay mostly boils down to finding levers and puzzle items hidden within or behind plants, so that got old rather fast, but generally speaking it was quite engaging and the ledge jumps added a bit of variety to the platforming which also included a few simple timed runs. There are some illegal slopes here (one of which I didn't have to reload as a tiger pushed me away) and the level even ends with one. On that note I was lucky not to experience any crashes, which Phil has mentioned in the walkthrough when they might occur. All in all, I guess my only complain is that some of the indoor areas are a bit too dark, and even playing on a dark room wasn't enough. 35 minutes. 07/22" - Treeble (10-Jul-2022)
"There's definitely a decent level buried in here, but unfortunately the buggy aspects overshadow it somewhat. Having said that, it's perfectly entertaining and playable up until the rather bungled final area containing a missing finish trigger, where it just fizzles out abruptly. I didn't encounter any crashes through the level as such, but I did when attempting to reload a savegame after quitting, which meant I had to start from scratch (thankfully I wasn't too far through). The gameplay mainly revolves around exploring the mostly attractive (if somewhat ragged) jungle areas for switches hidden behind greenery, but the boulder area was neatly designed and showed some ingenuity on the part of the builder. The atmosphere was also nicely done. If you can put up with the bugs (and these could have been ironed out with more beta testing), then you might enjoy this one. I thought it had its moments." - Ryan (01-Sep-2018)
"This could and should have been a good level, but a premature, perhaps non-beta tested prevented this. There are some really atmospheric areas in here like the waterfalls at the start or the large area with the four boulders near the end, but the room design is sometimes rather messy that the good feelings are diminuished quickly. There's even a partially fake wall that you will have to pass after the 2D section. There are very few cameras in this game, and those are even quite silent, sadly. The texturing is rather nice on a first glance, but there are just too many mistakes here and the lighting also shouldn't have been made that dark that you can't see much around you in the inside areas, let alone the lack of flares - the outside areas are strangely too bright and too flat, though. Just as with the visual viewpoint, the gameplay also has a few good moments but major drawbacks as well. Traps are actually a good element in this game and there is even some quite nice platforming and a few neat timed tasks (like the torch), but firstly the dozen or so of switches that are so well hidden behind foliage that for some even if you know they are there you might not be able to see them at all. The end also is messed up, not only by some crashes (most likely created by the monkeys), but also by a strange last puzzle (also with more crashes) and of course by the lack of a finish trigger or at least a decent conclusion of this level, the ending, even if it had been existant, was fairly abrupt. In short and again, this level had potential, but it's a good example of why beta or even alpha testing (didn't the builder even finish this himself?) is urgently required. Found no secrets in 20 minutes." - manarch2 (29-Oct-2017)
"I think that this level was not properly beta tested. The architecture is great, and the gameplay is entertaining enough with some original tasks. There are some traps to avoid and few enemies to shoot. The outside areas are too bright, and the inner areas are too dark; the lonely pack of flares I found was completely insufficient for me. Correct use of cameras and flybys, but not a good use of CD tracks (only background music) even with no musics for the flybys. The best, the texturization. In the final ramp there's not a finish trigger, or not properly placed." - Jose (30-Aug-2017)
"I normally do not write a review about a level that I have not completely finished but I thought this one was worth it as it is a very nice looking level with interesting game play. There is the typical NG modern look and feel with excellent texturing and good architecture, great atmosphere, music and sound. The only bothersome are the illegal slopes everywhere but most of them are easily spotted and avoidable. Unfortunately about midway through the level I started getting problems with loading saved games and while at first it was manageable by starting a new game and then opening a save game. It became harder and harder until I finally reached a point where it was impossible to load any save games at all. I tried it in compatibility mode and even moved it to a different computer. According to the walkthrough I was almost in of the last rooms so I decided to give up as I was not in the mood to start this level from the beginning again. If you are lucky and don't experience these problems, then you will get a beautiful looking level with great atmosphere and a few nice challenges in the game play." - Blue43 (14-Jun-2011)
"This level was so full of surprises for me, and I regret to tell that bad surprises outnumbered the good ones eventually. It is a sheer pity when a builder with huge potential and nice ideas, destroys his own level with so many glitches and mistakes. Yes, we all heard from previous reviewers about the infamous level crashing at the last area, and that was a huge pain in the butt for me because I spent a half an hour trying to finish the level without crashing, but unfortunately, that was not the only huge downside of this level. The architecture of this level is really nice, but at times, especially at the beginning, it was simply ruined by too many illegal slopes and invisible walls, and with objects that are not only used to decorate or to hide a lever, but also, to be very annoying obstacles. When a builder wants to create an obstacle from a static, then the collision of the static must be perfect, which is not the case here. And how many times should the players say that they simply hate illegal slopes? It is a pity, because otherwise the architecture would have been gorgeous... When it comes to texturing and lighting, except of too many cracks, everything is more or less good. Sounds and cameras are also decent, but nothing spectacular. Enemies are okay, some tigers, crocs and bats, and a few friendly monkeys which explode (!?!) when killed. There are no secrets, so the review for this category is significantly lower. Puzzles and gameplay would have been great, but due to already mentioned crashes, and due to some glitches such as swinging through walls, and objects used as obstacles, this category has also lowered review. I liked some timed runs and blades, boulders and swimming sequences, climbing and finding cleverly hidden switches, but honestly, my pleasure of playing was so much ruined by these mistakes that I really cannot say anything particularly good about this level, although I wanted to... I am very sorry to see such a great level destroyed with such terrible mistakes..." - Nina Croft (25-May-2011)
"Here we have a classic example of a builder becoming so thoroughly fed up with his latest project that he gives up the ghost and releases it in a needlessly incomplete state.Actually,for the most part,it's all quite entertaining and playable,until the very final rooms;which makes it all the more puzzling.Why not just delete the last few areas and stick in a Finish Trigger? A task that would take perhaps one minute of the builders time. Up until then,bar a few illegal slopes,it's all very well put together and quite atmospheric. The gameplay is generally all about finding ways to exit your current playing area and accessing the next,with puzzles restricted to searching behind foliage in order to discover a lever.As the adventure progresses,the puzzles become rather more ambitious and the environment considerably darker;until you end up running around in virtual pitch-blackness getting generally irritated (especially as the flares only seem to last a few seconds).Enemies are not overdone;sound and cameras are incorporated effectively;and the atmosphere is often quite potent when the builder actually permits the player to see what's happening. A proper beta-tester was what was needed here;and,despite the fact that much skill is displayed,players should brace themselves for a hugely unsatisfying denouement." - Orbit Dream (24-May-2011)
"Still a pity that this level isn't fixed as it could have been a little gem. For now there is too much not working right to have real fun. Lots of illegal slopes and also the flares you do find are rather short lived. A tip, do not do the push block puzzle almost at the end as the game will crash. There is no finishing trigger so when sliding down a slope and Lara doing a jig (illegal slope) that is it. There are some timed runs in this level and as there will be no indication whatsoever better make a save when using a button or a lever as sometimes you have to search a bit before it is clear what happened where." - Gerty (02-Apr-2011)
"What a shame :( There's an excellent level here and 90% of it is very well executed. But you cant help feel as if the author's heart was no longer in it in the last few rooms. This is an excellent lesson in point at how rushing out something and leaving the end product incomplete spoils the whole experience (any Tomb Raider Angel of Darkness of player will of course know that feeling!). So positives first. Texturing is generally a high standard. Objects used are also of a very high standard and the forest outside areas are very lush. Nice use of Lara's extended jump set here for reverse jumps and grabbing over-head monkey swings (took a bit of getting used to). Music is very well selected and fits the environments nicely too. Everything has a very organic look to it, and I loved the way you had to scale up and down to proceed early on. Switches are nicely hidden by greenery as well so you'll find that you'll need to have a sharp eye to make your way through. One of the key negatives is the lighting. In places it's just odd, and the bizzare green cast that the early sections have is uncessary and completely off-putting. The cavern areas tend to be on the dark side of acceptable, but I managed for the most part to proceed. There's also something about the character model used that makes Lara's head look very flat in some light. It was only when I looked more closely I realised this was due to the 'gloss effect' on Lara's hair. It really does draw your eye at times. All in all Central Jungle took me an hour and 6 minutes to complete. The main dissapointment for me is that for most of that time I was entertained, so why put in all this effort to finish with a few very buggy rooms with push-blocks that will crash your game? The ultimate unforgivable is no end trigger. Despite all of this though, I'd still recommend. There's real good work here, so ignore the last few rooms and give it a go. Stiggy" - TheStig (23-Aug-2010)
"This is an enjoyable jungle level but with a few obvious minuses in it. You may know I'm not one to keep complaining about excessive darkness but the fact is that in this particular level, namely in the room with the deadly water, it's just impossible to play during the day and things only get slightly more visible at night. Plus, even the flares last very little and doesn't that seem like some kind of sadistic exercise? Secondly, the crashes near the end (and I did have some crash elsewhere too). It's been discussed already, so I'll just leave the note. Finally, the fact that there's no finish trigger, just a wall, and it makes me wonder why. There are also no camera hints that I can remember. Other than that, the sounds were ok and there are several nice challenges along the way. So, I found this to be a cool level but truly in need of polishing." - Jorge22 (24-Jun-2010)
"If you like a decent Jungle level then do not be put off by all the remarks about crashes in this level. It is true, they are there, but literally in the final room only - so up until then you get 40 minutes of a very luscious and ambient adventure, with (sometimes a bit too) sneakily hidden switches and cracks and a bit of an overdoes in object placement which is visually overwhelming and also causes a few troubles with collisions and illegal slopes, but nothing really very major. Along the way you deal with the local wildlife (tigers, crocs, bats) and search for switches, master a variety of quick and not too tight timed elements and avoid the occasional trap. So all in all a nice flow and indeed the four boulder area near the end is probably the highlight of the level." - MichaelP (05-May-2010)
"I have to admit that the greenery is luxurious in this one, but, the rock textures look quite odd at the outside places. Speaking about the vegetation, the builder keeps using it for hiding switches and buttons, and that makes this level frustrating a bit. The level isn't that difficult, there are "some" timed runs, and mainly the search for the hidden switches will keep the player busy. Just to note, featuring illegal slopes isn't a good idea. Another note, mixing the Niflheim and the TR3 ambient is a great idea, sounds very good together. I guess this level has never been finished because of the bug at the final part of the game, and the author didn't want to scrap the level so he released it. Overally, good work, not hard, nice to play." - rtrger (02-May-2010)
"I share the feelings of most of the previous reviewers. Parts of this level are as good as anything out there, particularly that extended puzzle near the end where you have to release four boulders in sequence, all so that you can reach an upper switch that purifies a deadly pool and gives you access to the artifact that opens the final gate. All good stuff, too bad that boulder puzzle was marred by surroundings that were much too dark, and too bad the final room was fraught with game crashes. Tom's notes warned me to stay away from that pushblock down below, so I did, but my game still crashed when I pulled the two switches and jumped to the timed block. The builder hasn't disabled the flycheat, so I used it to get up to that upper level. What was surely intended as the exit slope was blocked up at the end, so there was no way to finish normally. Since all these problems are bunched up at the end, I'm wondering why the level was released with such unresolved issues. Anyway, up until then I had a very enjoyable raid and was prepared to give the level top marks. The builder has been sufficiently scolded that his next level should be absolutely delightful, and I'm looking forward to it." - Phil (29-Apr-2010)
"Well, I wish I had managed to finish this level the way the author intended, but I got the same crash issue at the push block and ended on that slope to nowhere. This is a shame because the over-all game was fantastic looking and game-play had been really good fun. Lara begins in a beautiful gorge in a jungle type area. waterfalls, plants and trees litter the scene and its all quite stunning. After using a lever high up in the rocks, Lara makes her way up through to a waterfall to proceed and the areas are pretty much the same until you reach the underground caves. Dark and damp with a few flame traps, Lara picks up a key and enters the next area. You'll use the torch in this latter area and more switches need to be located; sometimes sneakily hidden behind plants. Also beware of a sneaky blade trapped passage. Tigers, crocs and bats will come to play with Lara, but none of them are too annoying. Release four boulders to get access to the final gem, and then enter the final area. This is where my game crashed on the block move. So, I have no idea what we missed but you can still end the game; assuming that the slope at the top of this room is the exit path. As far as everything else goes, this level kept me enthralled for hours. Loved the rooms, the game-play the layout and textures. A few illegal slopes can be annoying and the short duration of the flares, but with just a few niggles, I would say this was a must to play." - Moonpooka (27-Feb-2010)
"First half of the level is well done. It’s really nice to run throughout green jungle, with so many plants around. After several Legend-style jumps the atmosphere changes a bit – instead of green, open areas we have dark, and simply constructed caves. Again, except some new animations, there’s nothing really interesting here. Player must run from wall to wall, searching for hidden (often behind the bushes or in the shadow) switches, which opens the door/trapdoor nearby. Constant darkness, and searching for levers becomes annoying very quick. It’s a pity, because it could be a very good level, however it’s not so bad at all. The builder should work on some technical and gameplay aspects next time." - Kat (17-Feb-2010)
"Treat all foliage in this game with extreme suspicion - it could be hiding all manner of things. This starts out as a most enjoyable romp through the jungle and I would have rated it higher if it had continued in like vein. Unfortunately, what begins as a bright, attractive environment with interesting and varied challenges, ends up in a gloomy and bug ridden finale. It's impossible to guess just what the builder intended as the game ends in an odd and entirely unsatisfactory manner and can't be finished properly due to crashes. It almost feels as though he just got fed up and abandoned the project. It's a shame because it could have been so good." - Jay (16-Feb-2010)
"Difficult one to review. It started off with great promise, nicely constructed areas and a path to the top that wasn't that obvious. Good runs and a bit of schlepping about the rock side, which I always enjoy. I was just settling down to a good raid when I entered large gloomy area, badly lit and with few flares, which spoilt my enjoyment of the level completely (I ignored the eye searing arc-lit waterfalls because you could get away from them). Also, by this stage I was getting a bit tired of having to check every piece of foliage for switches in a level full of foliage. There are better ways of disguising them. Stumbled my way through this only to find what might be the end of the level with my computer completely freezing on a push block, or ending up on an illegal slope. Was this the finish? I don't know. By this stage, I didn't care. Good beginning but a bad end." - Diz (16-Feb-2010)
"Good jungle level! Trees and plants are placed correctly even if sometimes switch lever are too hidden by plants. I understand that some people doesn't like this. I appreciated mixture between Jungle and temple.Some new animations (backjump and ledge jump ) diversifies the gameplay. Good choice for textures but in certains case there are too stretched, for example rocks textures. I liked the part in the cave where she must trigger rolling balls. I noticed some bugs : many times Lara can be to trapped in illegal slope , editor crashed at the end when she pushed a pushable block... I don't understand why there were not a real end... strange ! I am sure, the next level of this author will be perfect! good level 7.75/10!" - m.julien (16-Feb-2010)
"This level is really strange. I play basically with brighter settings. But in this level I would have to change, actually, constantly the brightness. If I stay outdoors, I would have to reduce the brightness. As soon as I am, however, in a building or a cave, I would have to put the monitor even brighter than he anyhow is already. This does not go of course. Or I need sunglasses and a night vision device. Because I do not have both, it affects of course the play fun. It should be added that the levers have the same colour like the wall and a strange end. The inclined player slides a short slant down and is not able to proceed further, because a block obstructs the other way. There is not a Finishtrigger. However, it could be that it goes on, because very near one can push a block. More or less. If one wants to push the block, the screen freezes and nothing goes more. There is still a second lever, indeed, I could not ascertain what this lever causes. Has the level builder forgotten a Trigger? Or is this a big bug? Or a too short time run? Or a very unsightly end without Finishtrigger? It is really pity, because the level is built, actually, very well. The waterfalls look very good. The same one is valid for the nature with her trees and shrubs. The textures look great. Here, moreover, one finds made good riddles. Opponents are tigers and bats. Basically everything exists so that the player can spend a nice time in the jungle. But in his current form it gives only little pleasure to play this level." - Scottie (15-Feb-2010)
"An ambivalent impression: Some good ideas in this level. Some nice and moderate timed runs, nothing really hard to do. A nice mixture: Green jungle, climbing in the mountains, lava and fire and a dark cave with some interesting tasks to do. The quality of gameplay is reduced by a few things that easily could have been avoided. It's not always fun to crawl behind every bush and blindly press 'ctrl' in the hope to find an unseen lever. And there are a lot of bushes. Some other switches hardly can be seen 'cause the have the same color as the background. The sound fits absolutely to the environment, the darkness of the cave near the end of the game is simply annoying. There are a few levers to find to raise some partially timed blocks. You can't really enjoy some of these good ideas if you don't hardly see anything. Better balanced lighting would have avoided that. All in all: Good ideas, a bit ruined by realization." - Christian (15-Feb-2010)