Courel's Sands 2 - Full Version
1,086 downloads

- Release date
- 06-Mar-2010
- File size
- 474 MB
- Class
- nc
- Engine
- TR4
- Duration
- very long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Andzia9 ↓ | 10 | 10 | 10 | 10 |
| Diz ↓ | 9 | 10 | 9 | 9 |
| DJ Full ↓ | 8 | 9 | 9 | 7 |
| dmdibl ↓ | 9 | 9 | 10 | 9 |
| Dutchy ↓ | 8 | 8 | 8 | 7 |
| Gerty ↓ | 7 | 8 | 8 | 7 |
| Jack& ↓ | 6 | 6 | 9 | 9 |
| Jay ↓ | 9 | 10 | 9 | 9 |
| MichaelP ↓ | 8 | 9 | 8 | 8 |
| Phil ↓ | 9 | 9 | 10 | 10 |
| Ruben ↓ | 8 | 8 | 8 | 8 |
| Ryan ↓ | 9 | 9 | 10 | 9 |
| Shandroid ↓ | 8 | 8 | 7 | 8 |
| TheStig ↓ | 8 | 8 | 8 | 8 |
| Treeble ↓ | 8 | 8 | 8 | 8 |
| Category averages (15 reviews) | 8.27 | 8.60 | 8.73 | 8.40 |
Ice Levels: Cold Snap / Icy Plains / Ice Punishment / Cold Snap Part 2 (8/10/8/8, 20+15+30+20 min, 0+2+3+3 secrets): A rather complex set of three interlinked levels in ice and snow. It starts out gently with a few snow leaopards and a snowmobile ride, but then begins to branch out across the three levels and can get quite confusing. Gameplay is less action packed here and more on the sneaky side with very well hidden switches and a few items where you need to be either a mind- or a walktrhough-reader to figure out where you have to put them (like the glass of wine). The surroundings look much better here though, with a better and more appropriate scaling and quite a good sense of place in the icy caves and the buildings you get to explore. There are a few decent battles, like the one with three of those big birds and a few yetis and again plenty of torch action. Several of the secrets require you to accompish a number of tasks to get to them, so they are quite an adventure of their own and really well done. Quite a step up from the earlier levels of this adventure - so onwards and upwards to the next ones!
Water Levels: Aquamarine / Lost World (8/9/9/9, 60+30 min, 3+2 secrets): Now we enter a TR1/Peru style world in NextGen textures. And a beautiful workd it is - and you will see a lot of it as you will go back and forth quite a few times, unless you are lucky enough to spot the often sneakily hidden levers on your first pass of each respective area. Enemies are a few and of the tougher kind: Shivas, sharks, demi-godesses in the first part and obviously the dino variety in the second part, including a double T-Rex encounter. However, they did not pose a real threat with all the accumulated weaponry available to you by now. There is a push puzzle and some ledge hopping, but by and large you search switch after switch after switch in this section.
Orb Levels: Thunder Plains / Gravity World (9/10/9/9, 60+45 min, 2+1 secrets): I call these Orb levels because you are on the hunt for the three orbs, but they could also be called 'Mu Levels' because many textures and objects are 'borrowed' from that highly acclaimed level series. I did not mind that at all though, because they look great and fit the storyline and progression very well. The thunder and lightning throughout creates a great and looming atmosphere. The moving spike walls and trap gauntlets from the first levels of the series are back and very well executed. Enemies are a modest challenge, including willards, flying sea hags, shivas, skeletons, winged mummies and green harpies. There was maybe again a bit too much to and fro, but in a convincing setting like this one, it did not bother me much. The flowing lava looks good and the final floating island area is really impressive.
Courel's Desert (8/9/9/8, 50 min, 3 secrets): And so this long adventure comes to and end in the desert where it started, but with some nice looking side rooms which you get to explore for the necessary keys to progress forward towards the final door. A few push blocks, some fun jumping in a big room with deadly waters at the bottom and only a few small annoyances, such as the magically appearing blocks in a far away room without any camera hint. Instead of a single boss battle the author chose to rather have waves of enemies come at you at the end, which was no challenge with the weapons in Lara's inventory, but still fun to weed through them.
All in all, this is a hugely ambitious project with a nice structure that takes you through a variety of 'elemental' environments. As others have said, the scores for the later levels are higher and reflect how the builder has learned his lessons over time, so if you can be patient enough to make it through the initial set of levels, the last 5-6 hours of net gaming are fabulous fun to be had and no serious raider should miss out on them." - MichaelP