Reviewer's comments |
"A short level that takes you through some drab corridors full of enemies and a few puzzle
rooms. The textures are repeating and straining on the eyes and the level has a problem with
glitchy black voids upon exiting certain rooms. Aside from that there's a few easy block
puzzles along with a keyhunt in the latter part of the level. There's a few decent ideas
here and there, so it might be worth a play for the intrepid completionist. Though the level
has not aged well so don't expect a smooth experience." - LuxQSD (15-Mar-2022) |
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"This level had some hindering issues like glitchy walls and rooms that stayed completely blacked out until you entered the room... only to see that Lara was getting viciously pounded by the resident attack gorillas. You can become stuck and have to reload if you don't pick up a key before jumping into the water. Blocks can be walked through, structures can be jumped through. I've never seen so much gameplay worked around glitches in the game engine. I did get to shoot Pierre again to take out my frustration. Spent about 20 minutes with this one." - Chel (26-Oct-2018) |
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"A very early and very short TR1 level that
unfortunately hasn't aged well at all. The
texturing is repetitive and actually quite
problematic, as there were quite a few
vanishing scenery issues that made it hard
to navigate, as well as a few blocks that
you had to walk through, which seemed very
odd. The most excitement comes from
shooting a few lions and gorillas (and
later, Pierre), but that's not really
saying much." - Ryan (03-Aug-2018) |
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"Puzzles were not bad , as looking for keys in TR1 has been
an enjoyable habit after all . Enemies were not bad , the
gorillas were cute , but atmosphere was a bit glitchy .
Lighting could have been better !" - Mehrbod (01-Jun-2018) |
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"Short level that really is glitchy with nothing much going for it I am afraid. Textures are terrible and other than a very simple movable box puzzle at the beginning not much going on. Some lions to kill, some gorillas and Pierre of course." - Torry (05-Apr-2018) |
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"A simple short level reminding of the cistern level from
tomb raider 1. Not very entertaining and also a little bit
glitchy: In some rooms, the textures just disappeared and
turned to black for some seconds and there was only Lara
being in nothing but pure blackness.
I had to start the game again for a second run after I've
noticed that I needed a key and I couldn't get back to get
it. That's always annoying..." - Nuri (24-Feb-2018) |
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"Not very entertaining this short tr1 level, only move some blocks to get keys, pull a couple of switches and shoot some animals (and Pierre, of course). As usual, simple architecture, empty rooms without objects to decorate and no cameras or musics. I was stucked near the end 'cause the movable blocks you can trespass; I don't know the reason why the author placed that buggy blocks there; the game should be playable without them. Don't expect something special from this level." - Jose (04-Nov-2017) |
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"This is a level with a lot of graphical issues and bugs -
very often textures don't load until you actually enter the
room which does ruin the immersion quite a bit. It's also
quite annoying that once you jump into the water, you can't
go back to the start of the level, which means that if you
missed the key you have to reload or start the level over.
Pierre popping out of thin air was quite funny but it does
show the builder put little effort into making the level
believable or interesting - having Pierre ambush the player
would've have been a lot better. Definitely not one I would
want to play again." - Ejecta (14-Aug-2017) |
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"It wasn't a very fun raid, only push/pull
lots of blocks (you can even pass through
the final ones), kill some animals and
Pierre, find keys/switches and some
swimming. Textures are glitchy,
disappearing and appearing when you
enter a new room. But it was cool to jump
and get on top of a room magically." - alan (22-Apr-2017) |
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"A very short level with annoying glitches; like you have to walk through pushable blocks to get the so needed keys. The rooms are blocky and even Pierre disappeared after being shot two times." - Gerty (03-Sep-2016) |
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"There are a few technical issues with this level that weren't present with others, such as rooms being "blacked out" across doorways and a distinct lack of collision for quite a few of the pushblocks. A pretty standard romp otherwise. 10 minutes. 12/15" - Treeble (30-Dec-2015) |
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"Despite the lowly scores,this is not the total disaster that I was expecting.Granted,you need to walk through pushables,and jump through ceilings...oh,and find yourself unable to return for a key pick-up,entailing a re-load;but,hey - the builder includes a couple of decent pushable block puzzles,and plenty of enemies attacking you (including Pierre);so you won't be bored during the fifteen minutes that this will take you.Nothing else to write home about,though." - Orbit Dream (01-Sep-2015) |
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"A level of raw construction where about a half of customizable elements is left default. Gameplay requires us to jump over solid metal and if we miss a key, there is no way back. Under this conditions some collisionless pushblocks are only a minor issue, but killing the old-fashioned baddies is always fun." - DJ Full (17-Aug-2015) |
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"An incredibly boring, uninspired release that uses Cistern textures and Greece enemies in a poor attempt to help itself stand out(back in 2000 anyway.) On top of that, there are loads of visual glitches that just aren't pleasant to look at and the two block puzzles you have to do in order to progress through this mess are so tediously time-consuming that you'll feel tempted to immediately chuck this level into the bin(or at least, those were my thoughts during my initial playthrough.) Overall, an old-school release that simply isn't worth bothering with, especially in 2014." - Ceamonks890 (30-Jun-2014) |
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"Lions, block puzzle, apes, water, Pierre, block puzzle.
There's really not much to admire here, aside from one cool
room shift (which looks like a glitch in itself). The level is
riddled with visual glitches, and while TR1 levels are
vulnerable to such problems, this level had more than I
anticipated. Since the majority of the time is spent moving
blocks, I don't really recommend it." - Xela (15-Jul-2013) |
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"The level is old and it's bit buggy. If you miss key at the beginning you won't be able to go back. And connection between rooms on my pc seemed to be blackish. Enemies of wildlife and Pierre were varied and it was short rather nice level, just showing its age a bit." - Casual Raider (10-Jul-2013) |
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"This little TR1 level was made a long time ago and is definitely showing its age. The textures are of necessity rather grainy, but even for TR1 textures they do seem to flicker a lot, which can make it quite confusing as to what constitutes terra firma and what might just be a ruddy great hole. The action consists of killing lions, gorillas, crocs and Pierre (bonus point for Pierre definitely), pushing a few blocks, picking up some goodies and finding a succession of keys." - Jay (09-Mar-2011) |
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"Set in a catacomb, the player has to kill a few animals and
make Pierre escaping. The textures aren't good and the black
walls that appear when getting into new rooms were annoying.
Also, there weren't any medikits until before the Pierre
shootout; it's hard to conserve health until then." - manarch2 (04-Jan-2011) |
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"Be careful, don't miss the key on the pushable block part, 'cause you can't complete the adventure. The level is a bit messed up, because behind the doors there are transpartent pushable blocks. Shame." - Obig (14-May-2010) |
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"Players have to put up with a few glitches. Lara encounters black walls because textures don't load until she enters a room. So run into the black, even if apes are pounding their chests ahead, as textures materialize. Shoot lions, move blocks. Lara swims one-way: if she comes back, the ledges are too high to pull out, and the needed gold key may have been missed. Lara enters a dead-end cell, but jumps up for a flip room, a nice effect. The push blocks were working fine, but now Lara has to walk inside four blocks--twice for keys, once for a lever, once to exit--and this is too much. A test level with a bit too many unresolved issues." - dmdibl (04-May-2010) |
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"This tomb is filled with glitches. Like the screen goes black if you go to a new room. You can go through pushable blocks. Sometimes I didn't see the enemies too, that was the most annoying glitch in this level. Texturing is repetitive, gameplay is boring. 5-10 minutes." - rtrger (02-Apr-2010) |
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"Sadly this 10 minute adventure is full of annoying glitches, such as disappearing textures, enemies appearing from thin air, push blocks that you can (and have to) walk into for pickups and switches. All this set in a few rooms which are blocky, simply textured and not lit at all. So, the only real highlight is a brief appearance by Pierre." - MichaelP (30-Mar-2010) |
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