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When People Attack by LordSilverzs

Blue43 3 3 4 4
Ceamonks890 4 4 3 4
Diz 4 4 4 5
DJ Full 5 6 6 5
dmdibl 4 5 4 5
High Priestess 5 7 8 6
Jay 4 5 4 5
JesseG 3 7 6 6
John 3 3 4 4
Jose 4 5 4 6
manarch2 3 4 4 4
MichaelP 3 5 4 4
Mulf 3 3 3 3
Obig 5 5 5 5
Orbit Dream 2 3 2 3
rtrger 4 4 5 5
Ryan 3 4 4 4
Scottie 6 6 6 5
TheStig 4 4 4 5
Torry 4 5 7 7
Treeble 3 3 5 6
release date: 28-Apr-2010
# of downloads: 123

average rating: 4.42
review count: 21
review this level

file size: 17.45 MB
file type: TR3
class: Home

author profile(s):

Reviewer's comments
"Too short to be enjoyable this home level, there bits to do both inside and outside but its like all over in 10 mins! so some climbing, switch pressing, enemy killing and avoiding a few fire traps and thats about it really, i mean its an original layout again so some credit there because that makes it unpredictable in some ways but with the same old textures from tr2/3 and a lack of anything interesting to do it was very disappointing because as soon as i was slightly intrigued by what might be coming next oh dear its all over" - John (06-Aug-2021)
"You can probably guess from the name of this adventure what the gameplay will entail. Aside from the combat there is a little bit of climbing around, pushing some switches, and dodging some flames. The rooms are pretty boxy and wallpapered, although the use of objects is pretty good especially in the indoor areas. The combination of flames with the dark blue ambient lighting in the indoor rooms actually makes a pretty cool looking glow effect, although the lighting is pretty flat otherwise. Nothing more to note here, if you ever feel like gunning down a good amount of goons in a mansion for a brief moment, then give this a go. 10 minutes." - JesseG (08-Nov-2020)
"Just like How to Break in, here's another short and fast paced shooter. This time you get more than just a home, with what seemed a yard surrounded by different homes, but you only get to go through one of them. There were many new textures and I thought the mix looked rather good, and lots of lighting effects, which I think were missing in the previous installment -- even a blinking light as you enter a kitchen for the first time. Gameplay still boils down to shooting anything that moves while hunting down the next button, though. 10 minutes, 1 secret. 12/19" - Treeble (29-Dec-2019)
"While there is as yet no authoritative overview of this builder's career, which spanned nearly five months, two distinct periods can be clearly distinguished in his œuvre: the juvenilia (Dec. 2009) and the late works (Feb.–Apr. 2010). According to a view not commonly held among critics, Rosson peaked early, with the mildly exhilarating The Mine (Dec. 2009), and after audaciously skipping the mature period, he looked back upon his early days through a veil of melancholy, attempting to recapture his former youthful silliness under the stern glance of duty towards gameplay and finish triggers to which he now felt committed. It has even been argued - albeit unconvincingly - that this, Rosson's last work, is based on the lost juvenile work The Deadly Assault Course (Not Quite So Easy Version). Whether or not this is case, it certainly provides ample confirmation for the view cited in two scenes pitting Lara first against a murder of crows and a gaggle of rats, then against a murder of crows and pride of people (who attack); next to these, the builder's half-hearted stabs at gameplay (key) and design (blue) pale into insignificance." - Mulf (30-Nov-2019)
"Rather simplistic TR3 level centered on a re-imagined Lara's Home where our heroine is tasked with ridding the complex of a few unwanted guests. 15 minutes tops." - Torry (12-Jun-2018)
"Again simple but again better than the previous one. This time the visuals include serious lighting manipulation though we get rapid ambience differences instead of smooth transitions. Everything else is similar in style to How To Break In, combat is again balanced and secrets are even more complex although it might be disputable if giving just one chance to get them is the right thing to do... sometimes it annoys me, sometimes it doesn't, depends on the mood so I rate in the builder's favour. However this time we focus on getting out without any special pickup - so maybe it's just a sequel of the previous game, maybe it isn't... hard to tell. Still enjoyable and proving the author is capable of more, I want something full-size from him." - DJ Full (26-Mar-2018)
"A very simple level with not much to ask for. It's very straightforward and linear, consisting of picking up keys and gathering all sorts of weaponry along the way. I did like the colourful blueish lighting in one anteroom. Not bad, but no masterpiece either." - Ryan (08-Nov-2016)
"Utilizing essentially the same formula as 'How to Break In', this twelve-minute long level unfortunately inherits a lot of the same shortcomings that accompanied its predecessor. And outside of some slightly more varied gameplay and more appropriate texture choices, I ultimately saw very little improvement from the previously aforementioned release. So again, only worth recommending to bored fans of mindless shootouts and nothing more." - Ceamonks890 (11-Oct-2014)
"I'll be honest...the title of this one didn't really inspire my confidence. A new level based on the Tomb Raider III engine however is always a welcome inclusion. Indeed the standards of architecture and lighting in this are much better than most TRIII based levels that I have reviewed in the past. The level takes place in a Mansion environment with various indoor and out-door places populated by mercenaries and security guards for you to make your way through and explore. While the gameplay was fairly basic, I did like the fact that you have to do a good job of exploring early on in order to be able to access the secret areas and pickups later on (the path back to collect the keys later gets blocked by flaming floor tiles). Ultimately though, this level involves more shooting than anything else. Make sure you get the secrets so that your adequately armed for when the crows, and guards come after you! Total gameplay for me game to just 20 minutes, making this a short but sweet release. If you fancy some retro TRIII fun, then this one is worth the download. Stiggy" - TheStig (13-Oct-2010)
"Compared to "How to break in" this was slightly better. Textures were more appropriate and gameplay was more fun than last one. This one is still a shooter level and it ends pretty abrupt. But I liked it still and is a good TR3 level." - manarch2 (14-Sep-2010)
"It was a great level. We are in a town. Enemies are baddies, vultures, rats. Be careful, necessarry what kind of door you open by your key. You can complete the level all the way, but you can miss one secret, and from the MP5. Not a hard level, easy relaxing level between hard levels." - Obig (30-May-2010)
"One more set forward from this builder, but my review remains the same to the previous level. This time textures are better, but the author could work more the lights. One more time, only pushing buttons and using keys to open doors and kill enemies; no puzzles to solve and no cameras. Once you get the first key in the kitchen, you can use it in the first door you find to your left, losing part of the gameplay. Near the end in the music room there's a problem with some textures and there are paper walls too. Very short and easy to play." - Jose (16-May-2010)
"Although quite entertaining to play,the totally linear progression,architectural simplicity and faulty use of key pick-ups (one key can open either door;and you'll finish the level too early if you choose to open the 'wrong' one too soon)all ensure that you'll complete the level feeling less than satisfied.Nonetheless,if you choose to make it through without using a single extra medipack,you'll find the enjoyment factor can be slightly upped." - Orbit Dream (08-May-2010)
"A similar scenario to the author's last release: break into house and shoot guards, crows, and rats. Most of the enemies are in front, rather than trying to ambush Lara from concealment or behind. The architecture shows improvement, though rather large scale, with notions of lighting. But when Lara flipped a switch and the level ended, I was just getting warmed up. I thought that Lara getting secret medipacks and ammo was a prelude, but then the level ends. If the author wants to improve with TR3, I hope he is studying the works of others, as well as the original game. Boris Samoilenko's "Lara Croft Returns" might be a good model for what the author is trying to do." - dmdibl (07-May-2010)
"A short shooter level set around the Manor with surprisingly good lighting in the grounds considering it is supposedly a night time raid. A disappointingly short level, however and be wary of the long drop down from the roof trapdoor - there is a ladder (Lara won't make it otherwise), but it is unmarked. Nice coffee break level but it could have had a better end-goal/reward." - High Priestess (07-May-2010)
"15 minutes of simple gameplay with enemies in groups. This wouldn't usually cause a problem but TR3 on XP seems to mess up the targeting so having to holster guns between enemies when you're confronted by 3 guards, a couple of rats and about half a dozen crows does take some nimble footwork. The area was nicely made (only one paper thin wall near the end) but very bland, needs some jazzing up. The gameplay is linear and straightforward with no surprises." - Diz (06-May-2010)
"It's not just people - a significant chunk of the local bird and rat population attacks as well. If you like TR3 Lara's Home style shooters with brisk but extremely simple gameplay, this could be just the thing to while away a coffee break (yes, it's short). Not a bad little level, just don't expect too much." - Jay (05-May-2010)
"This is a short under 20 minutes level, where the whole game play consists of opening a few doors with keys and shooting a couple of gunmen, guards, birds and rodents. Also a ladder, a couple burning floor tiles and a pitch dark room which you have to explore with a very limited amount of flares. I thought the textures and lighting was an improvement over the builders last level, although the game play was worse. The atmosphere though wasn't bad at all. The trap door where Lara falls through without using the wall switch first was also something that shouldn't have happened I guess. If you like to shoot a lot, open a few doors and finish quickly, this level is definitely for you." - Blue43 (05-May-2010)
"Slowly but surely Dempsey's levels seem to be getting a bit more substance. This is again his favourite 'Break into Home' setting and with that premise it is a simple and linear room to room advenure, with buttons and keys to open doors and the occasional enemy to kill along the way of this 20 minute raid. Some work done on colourful lighting, albeit unnecessarily dark at times and two secrets found." - MichaelP (04-May-2010)
"A quick trip into a house again to push switches, press buttons, and to kill soldiers and birds. The level is quite easy to finish, nothing really hard in this one. Colorful lighting makes the rooms intresting, but some of the rooms are textured neglectfully. Found an unmarked ladder too, it's not lucky to leave a ladder untextured, and the ending is quite abrupt. It made me feel like the level is unfinished." - rtrger (04-May-2010)
"The horizon may look good, but the pitch-black sky is less nice. The outside area it is too light anyway, because Lara is on the move at night. If one opens the trapdoor on top on the roof, one does not know exactly how it goes on, because there are no climbing textures. The rooms are a little bit too high. Moreover, the furnishing is absent. Some piece of furniture, carpets, pictures et cetera. It is alright if a room is dark. But it does not so feel well if the inclined player has no Flares. There it would have been better if Dempsey had placed before somewhere a Flarepackage. The sitting room looked very nice. However, to me has struck which the room colours are too strong. Nevertheless, this looks very unnatural. The room after the second outside area looks also good. Less well were both paper-thin walls. No question, Dempsey makes anyway good progress. However, he must still work a lot on the lighting. And he should pay attention to the room height. However, all together this was a nice level." - Scottie (04-May-2010)