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Gun Turret Behaviour by DaroRaider

Ceamonks890 0 2 0 1
Charles Kane 1 1 3 3
DJ Full 1 1 2 2
dmdibl 0 2 0 1
eTux 0 2 0 1
Jay 0 2 1 1
Jose 0 1 1 3
Leeth 1 1 1 2
manarch2 0 2 0 1
MichaelP 0 3 0 2
Nuri 1 3 1 2
Orbit Dream 1 1 1 3
Ryan 0 1 1 2
Torry 0 3 3 3
Treeble 0 2 0 0
Zhyttya 1 1 2 2
release date: 06-May-2002
# of downloads: 80

average rating: 1.23
review count: 16
review this level

file size: 13.05 MB
file type: TR3
class: Base/Lab

author profile(s):

Reviewer's comments
"Well, the walkthrough already said everything needed to know. If anything, the textures and atmosphere aren't bad, just bland, considering this is just a one-room test level." - Charles Kane (09-Apr-2021)
"Oh! Well, I forgot that there were 2 types of gun turrets in the Nevada chapter. Yikes!" - Nuri (03-Feb-2020)
"Another test level. Yes the guns work. So why even distribute this as a level?" - Torry (24-Nov-2019)
"Another one-room test level, this one showcases two possible uses of the automated turrets from TR3. One is permanently active and the other stops when Lara gets out of sight. It's an interesting showcase of functionality, but serves mostly as a tutorial to any potential level builders. 1 minute. 10/19" - Treeble (27-Oct-2019)
"Another test level only useful to TR3 builders. This time to check the different behavior of the machine guns when the author apply a different AI. Not worth to play." - Jose (17-Jan-2018)
"Ah, the age old question: Let Lara get shot or not. Nothing else here. Textures were nice though." - Ryan (19-May-2016)
"Was this given some good use? And why didn't just share it in the forum or something? Being here for download doesn't do much, is just.. Something" - Leeth (12-Apr-2016)
"A test level of this degree is hard to review if you think about it...i liked the concept and wish to see it being used in game, but here there's no game play as the author said. Just try out the turrets, see the differences between them and let Lara die." - Zhyttya (12-Apr-2016)
"So TR3 had AI_MODIFY as well. If it could make a turret all-seeing, Kurtis's farsee ability appears nothing out of ordinary anymore. Still the AI is good to learn and makes me wonder if such things are applicable to TR4 sentries as well - for especially with help of TRNG, we could make some really intelligent walker robot chase Lara throughout the level. I never thought about such things before, as I normally find them plainly annoying. However this case is different - for sake of testing, I can happily perforate Lara for as long as necessary (two times sufficed). SUMMARY: As a player You can choose if to live too long or die too fast. The latter is recommended, the former isn't, so the overall is optional. As everything else if we think about it." - DJ Full (26-Apr-2015)
"As you would have pretty much guessed already by the screenshots and level title alone, this is another test level that sets to demonstrate the enemy AI of the two gun turret types from the main TR3 game to potential builders and that's it. So, if you're looking for something to actually play, you most assuredly won't find it here and would be much better off checking out something else entirely." - Ceamonks890 (23-Sep-2014)
"Actually,it's quite interesting:one gun shoots at you all the time,the other forgets you were ever there;all in a pleasantly textured Desert Compound.That's it,though." - Orbit Dream (20-Mar-2011)
"The title says it all really. This is Lara versus good gun/bad gun. Get shot or not. Your choice." - Jay (03-Mar-2011)
"Interesting maybe for builders. If you want to play a level, do something different." - manarch2 (24-Jul-2010)
"I swear some of these test levels will have a reviewer tap dance just so he could describe his experience in a way that the other reviewers couldn't do better. So here's me tap-dancing my way through this review: when thinking how to explain the point the author illustrates in this one-room setting to a player who never intends to actually download and play it for herself, but was curious enough to peek at the reviews - the best I could come up with is to try to think of 2 types of diametrically opposing personalities. Let's call one personality the elephant - one who never forgets a wrongdoing (as elephants do, apparently), and the other - a forgetful doormat - it may not like being done wrong, but for the sake of staying on friendly terms will forget it over and over again - so basically let you walk all over it. Now, in this level you are confronted with 2 turrets. The turret on the left is an elephant type personality - if you shoot it it will never forget (or forgive for that matter, as it seems), while the turret on the right is the forgetful doormat - it will fight back initially, but once it loses sight of you even for a moment, it will act like nothing ever happened. That about sums up this level - if you wish to perform a case study yourself, knock yourself out." - eTux (04-Jul-2010)
"Given dmdibl's review is essentially a walkthrough already, what should I add here? ;) Interesting little play with object parameters. Not more, not less." - MichaelP (12-Jun-2010)
"A builder's test level with two gun turrets. If Lara draws pistols the automatic machine guns come alive. If Lara crouches out of sight, the gun turret on the right forgets about her--it will stay inactive even when she pops back up, as long as she doesn't draw pistols again. The gun turret on the left continues to target Lara whenever she is in range." - dmdibl (09-Jun-2010)