Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3135
TR3 - 177
TR2 - 132
TR1 - 59

72126 reviews (20.4/level)
3520 (99.6%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8

TR Fan Site


Necro's Domain by Necro

alan 7 6 7 4
Anurag 5 5 6 5
CC 7 6 6 6
Ceamonks890 5 5 5 5
Dimpfelmoser 8 6 7 5
eRIC 6 7 8 4
eTux 7 7 6 6
Gerty 8 7 6 6
Gonxii 9 7 7 8
Jay 7 7 6 6
Kristina 7 6 5 5
MichaelP 8 5 7 3
Orbit Dream 9 7 9 7
Phil 8 7 8 8
RaiderGirl 8 7 7 6
Ryan 7 7 7 6
Sash 7 8 7 5
Scottie 8 7 8 7
Tombaholic 6 5 5 3
Treeble 7 7 7 6
release date: 06-Mar-2001
# of downloads: 87

average rating: 6.48
review count: 20
review this level

file size: 18.45 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"A playable and sufficiently entertaining level in the Tut1 style. It's actually rather study for its age in comparison to most first efforts out there and the gameplay keeps you entertained without frustrating you too much. I did find the safe path sequences through the spike trap room and monkeyswing room rather difficult to overcome (although the idea was a nice one, but you still might be better using the walkthrough or tracing your route beforehand), the textures were applied a bit repetitively for my taste, the room decoration was a little lacking and the earthquake was a bit too prolonged, although it was near the end of the level. Still, it's a decent effort and I found it adequately enjoyable. Definitely worth trying." - Ryan (10-Nov-2018)
"In this level there are tedious puzzles with platforms and they have to be completed twice; once you reach the end, and then go back. Rooms are big and empty of objects, with repetitive textures. Your goal is to find the 2 halves of the eye of horus, killing ninjas, mummies and scorpions in the way, pulling switches and avoiding boulders, spikes, deep pits. I liked to end the level by sliding through the pyramid as everything collapses with the earthquake." - alan (03-Jan-2018)
"While I'm sure that this level must have blown people away 16 years ago, its unfortunately aged rather poorly by 2017 standards. The only real standout features present here within this fairly routine Egyptian raid are the puzzles. And while they all utilize the maze traversal gimmick in some form or another, some fare much worse than others(especially the incredibly archaic monkey bars one where a lot of it revolves purely around trial and error, thanks to the safe route on the wall being mostly obscured by camera angles). So make sure to have a separate savefile on hand for reference, before attempting any of these puzzles! You'll need it. The fact that you have to backtrack through the tedious maze route you just cleared(instead of a quick and safe shortcut back to the hub area), is also a pretty serious design oversight on the builder's part that will no doubt leave many players groaning internally at said prospect. Puzzles aside however, this level is pretty easy to get through as you run through empty blocky rooms pulling levers, shooting several appropriately-placed enemies of varying type with lead and collecting the two Eye of Horus pieces required to obtain another Star of Sirius among other things, all so Lara can later throw it away in her artifact room back home or something. In conclusion, a fairly mediocre experience with repetitive texturing galore, unimpressive level design, lacking gameplay variety, at-times incredibly sadistic backtracking and an ultimately passable atmosphere all-round. Wouldn't recommend." - Ceamonks890 (11-Jun-2017)
"This was a very good and challengig level with some difficult puzzles. The monkeyswing part took me about 25 minutes but it was fantastic! If it weren't for the puzzles it would've been a simple linear level. Enemies were easy to dispose of and atmosphere and textures were OK. Took me about 50 minutes." - Gonxii (13-Nov-2015)
"Classic Egyptian raiding to find two parts of the Eye of Horus. Cue the ninjas, scorpions and spike traps. It's held up quite well for its age, although some might find the routes through the spike room and the monkey swing room somewhat frustrating. Best make a drawing of your route if you don't want to be forced into unnatural contortions trying to watch the ceiling or wall at the same time as actually trying to get where you need to go. Quite cleverly thought out however and worth being a little patient." - Jay (23-Sep-2015)
"Necros Domain is such a series again which I would have to play through sometimes completely. Up to now I have played only single parts. But now at least I have ventured myself on the first part. And what should I say, this first part, which is also at the same time a debut level, is an interesting and good variation of the Tutorial level. Aim is to find both parts of the eye of the Horus, then one can receive an artefact and slide outward to the level end. The first good thing are the informative and non-hectic flybys. The riddles are relatively easy and well-conceived. At two places the player must memorize himself the way, or write it down, because there are really helpful paintings on a wall and on a floor. A little bit more variety with the textures would have felt well, but at least they are applied cleanly. Opponents are Baddies, scorpions and mummies. However, Lara finds enough weapons and ammunition. Playing time was about 45 minutes. Who does not know this series yet, should start with this first good part." - Scottie (04-Jun-2009)
"Lee 's first level was a good tutorial one providing 40 minutes of raiding inside a pyramid. The best thing in it is the atmosphere which works well with very good flybys, use of the standard audio tracks and enough shadows to hide the blandness and emptiness of the bigger rooms. There are a couple of thin walls and the texturing is repetitive. Two good secrets , the 3rd one seems to be unfair so I did not bothered to go for it. The gameplay is classic and entertaining with a couple of puzzles where you need to take notes to solve a monkeyswing and an invisible platform puzzles. Good ending with another flyby showing a bunch of enemies and an earthquake while Lara finds her way back outside the pyramid." - eRIC (27-Jan-2008)
"Well, it's kind of an inverted Tut1 level in the way that it starts at the pyramid where the original experience ends and takes you through the interior on a quest for one of the star quest items and ultimately brings you back to the jeep. The level's received more slack than it deserves, as it's actually quite ok for most part. So maybe the memory/watch where you step puzzles are a matter of taste, and can get annoying, but I found them to my liking and the progression is smooth, with enough action, though never overly complicated, so quite a good effort for a debut. The looks are ok, especially the lighting, though maybe overall they seem a bit uninspired, with compressed textures, wallpaper effect and some minor glitches spoiling the overall appeal. The only secret I found was fairly generous, so the mummies, ninjas or scorpions never posed much threat to Lara until the end about 30 minutes after I began. A promising start to the series, looking forward to seeing what the rest of the series is like." - eTux (09-Nov-2007)
"A very old level, having all original TR objects, so looks boring. I found it very irritating when I cam to know I have to look in previous room's roof to find my path in the next room with the invisible walkway. Then theres a room where a boulder falls & blocks the path where you came from & after opening all 4 doors there I had to return through the same place where the boulder was I passed in my 5th attemp to jump over the boulder." - Anurag (24-Feb-2006)
"This is a nice little level, one that provides an auspicious beginning to a series that I had much fun playing in connection with writing the accompanying walkthroughs. The builder was of much help in explaining some of the more arcane puzzles and pointing out the locations of the secrets. The setting is vanilla Egyptian, but that's fine in my book. There are some challenging tasks in this one that (judging from the reviews) stumped a good number of experienced players. If you missed this series the first time around, go ahead and play it now. Recommended." - Phil (23-Jan-2006)
"Despite its age and small mistakes with lights and textures from the tut1 wad this is still good. A lively romp in old fashioned style with plenty of traps boulders ninjas mummys and scorpions. Loved the double doors opening one by one (wait for the flybys to finish) the monkeyswing across the room with the route patterned on the wall the high room with invisible ledges across to the eyepiece took a while to find the unmarked climbable wall down to the secret. Liked the author's photo room and the final view of Lara emerging from the pyramid. I found three secrets and a hand before leaving the pyramid so that must be taken to the next level. Yeah good fun." - CC (18-Nov-2003)
"The first level in a series and a very fun level. I would have rated gameplay a bit higher if there weren't so many similar enigmas. The first one you have to look to the ceiling to discover where to step next - and that was hard because you never know when a square finishes and another one begins (in my own level 'Isis Challenge' I had something like this but ended up adding black frames around the tile to differentiate them). There was also one puzzle you had to look carefully on the wall to know where to monkey swing one single error and you're dead. And there was also one with invisible platforms. Just be sure you pay attention to all details you find in your way if you're going to play this level. ;)" - Treeble (21-Dec-2002)
"Lighten up fellow reviewers; (Dimpf excepted). I loved this! Yes alright the monkey-swing was a little frustrating but the clues were all there. There were perhaps too many of these 'clues in the scenery' deadly rooms but it gave the gameplay a challenging bent that I haven't experienced in a Custom Level for a long while. Yes alright the textures were rather similar; but they suited the location rather well. Yes alright the story was familiar (locate the 2 halves of the eye-piece) but it was engagingly put together. And most importantly the level ended with a big chase finale (where I enjoyed utilising the explosive ammo!) and ended with one of the funniest moments I've ever encountered while playing TR. Bravo! More!! Oh ..there IS more! I can't wait to proceed further into Mr Dunning's domain." - Orbit Dream (05-Dec-2002)
"This is excellent stuff. Fancy that for a debut. I only hope that Lee's other levels live up to the promising start of this. Alright the texturing is a bit monotonous for most of the time but somehow I didn't mind. It goes with the setting and gives this authentic pyramidesque flair. I felt really thirsty throughout the 50 minutes it took me to reach the outside area again. Then somewhere along the line you come to a little pool of water and I was really grateful for it even though I suspected a little underwater maze was lurking somewhere down the line. I should have known better. No mazes here. Anyway outstanding in this entertaining adventure are the two puzzles where pen and paper might come in handy and also the camerawork in relation to the enemies. It's really original and shows you how much room for innovation there is. The other bits that hold the thing together are not bad either. Some jumps traps secrets the lot. Really a full scale level that deserves some recognition." - Dimpfelmoser (11-Aug-2002)
"The premise behind this level is very simple - find the two halves of the Eye of Horus to use on the door. However there are four rooms you have to go through to get these pieces and each one is filled with traps and puzzles that require some difficult moves and will have you reloading quite a bit. The hardest one to me was the room with the spike tiles even though the answer is on the ceiling. The monkey swing room was very hard too as it's hard to look at the wall while you're hanging. My favorite is the room with the invisible tiles. I only found one secret but I think there might have been one in that last room. After opening the Horus door you make your way through the pyramid to the exit as an earthquake is shaking the rooms around you and ninjas and mummies are attacking you along the way. I liked the personalized greeting near the end and the slide down the side of the pyramid." - RaiderGirl (28-Jul-2002)
"Although this hour long level was quite plain and empty looking it still managed to keep my interest because of the nicely executed puzzles which if you take note of your surroundings give you a hint at their solution. Through the level the action is pretty sedate but at the end the excitement actually builds as there is a mad run out of the pyramid while fighting a fair few enemies as well as passing through a room where the creator has left a message thanking the player for playing." - Sash (21-Jun-2002)
"The author's first attempt at building a level this one is in fact very entertaining and provides a type of puzzle that I have not seen before. It will keep you busy for about an hour with relatively straightforward gameplay and unfortunately becomes a bit repetitive. There are only a few minor design bugs but the biggest outage is probably the lack of decent texturing there are just too many big rooms and walkways all using the same texture tile. Still a nice personalised ending a few good uses of cameras and the above mentioned puzzles make this level worth a try for you." - Michael (21-Jun-2002)
"A couple nicely conceived puzzles are not enough to rescue this level. Given the name and the custom WAD I was expecting something a little more exotic. Instead it's a very plain vanilla tut1 style level with dismally bland and repetitive textures in overly large square rooms. Mummies scorpions and baddies are easily disposed of with shotgun and explosive ammo. The ending is probably the most exciting part of this one including personal touch from the author." - Tombaholic (21-Jun-2002)
"Although a nice level with big rooms I had no sound playing it on the Mac. Puzzles are very inventive and nicely done. Although the textures were very plain giving the impression that the building was made only of sandstone I still felt something was missing. Found one secret but I have a feeling there are more. But as a first level not bad at all." - Gerty (21-Jun-2002)
"Rather dull I dare say. Starting from the outside with a big pyramid and one tile of texture all over it this level unfolds inside. That's not so different either as far as the textures but it has some interesting although previously used puzzles or should I say obstacles. The Eye you have to find actually the two pieces of it is the only puzzle. You get one piece by following the right route that's marked on the floor avoiding the spikes in the rest of the room. The main area is quite empty and with double doors that open after an action and a flyby that follows. Now it's best that you let the flyby finish otherwise the doors won't open don't do the mistake I did and press the 'look' key. I found one difficult part and that is the bars at the ceiling close the end of the level as far as I know there isn't a pattern on which way you have to go and continue in order to go across the room the bars are mixed and if the wrong one is picked to proceed Lara falls. As enemies there are baddies scorpions and not many mummies. As there is a sequel to this I imagine it will be interesting to see what is the next one like and if this one is just the beginning that's why the low action you do get a hand though that's meant to be the key to access the second level." - Kristina (21-Jun-2002)