Reviewer's comments |
"It's nice to play as other characters other than Lara, but this one wasn't much of an
adventure. It's your classic base level where you must get rid of some guards and ride a
bike. But I guess having Sophia in it made it a little bit better." - alan (20-Oct-2022) |
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"Another anodyne level. Explore some offices to find a key, press two buttons (wrong animation) and shoot some SAS. No finish trigger I think. Lighting and texturization are worked, but the single camera shot shows nothing. Very short rides with the bikes, not a background music, I think, and a key you can find in two different locations. Worth to play only if you want to see and play with Sophia instead of Lara. Unremarkable." - Jose (18-Dec-2017) |
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"g&p: this level (demo) have few gameplay elements, like a ceiling trapdoor, some enemies, some doors two keys (only one is useful) and two bikes which are totally useless. No real puzzles...No "end" trigger at the "end".
E,o&S: enemies were SAS from TR4, and scarabs. not really interesting, no secrets, objects had no lighting on them, they are like you can see those in wadmerger.
A,S&C: the atmosphere was really empty, some sounds are missing (switch), no musics one camera showing a wall (I think it was a wall, not sure), no camera target...
L&T: it was quite ugly and the builder only put some shadow bulb here and here...
This level shows something that Jay said in 2015 in the review forum, players/reviewers expect more than before, more "sophisticated levels", with better graphics and gameplay, so I'm rating it as a 2017 player, IMO this level was quite bad, I don't recommend it at all." - Lara_Fox_Croft (13-Nov-2017) |
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"Memorable only for being Sophia (brandishing her power staff) rather than Lara. Otherwise, it's just ten minutes of exploration, bike riding and killing a few enemies." - Jay (11-Aug-2016) |
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"When you consider that this tiny level lacked proper lighting and was rather poorly textured;contained no secrets and entirely lacked in anything approaching atmosphere,it was actually quite fun.A combination of the playable Sophia character (replete with vanishing and re-appearing Staff);having her run around a Gents toilet;a zippy motorbike ride;and a battle with soldiers and wasps all added up to 10 minutes of fast-moving nonesense." - Orbit Dream (12-May-2016) |
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"Sophia, yeah...with Lara's voice. Nothing
much worth looking at apart from a bike
ride and a few enemies. Don't bother..." - Ryan (05-Apr-2016) |
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"Gameplay: generally average - there is some walking here and there in search for the keys, and throwing a switch in one place to open a door in another part of the building, but nothing much more to do. I liked the SAS silhouette coming out of the darkness to approach me slowly under the moonlight... this made a feeling of evil threat coming. Nice objects - customization is always good - but one bench sticks out of the wall, and one cabin in men's room has a weird invisible wall in front of it. However, Sophia being an outfit combo breaker deserves one extra point for objects - all in all, this was a revolution and should be marked. Atmosphere is acceptable - on the one hand we can feel we are in FBI office, but on the other one the lamps are shining and the lighting is too bright for we to believe the building is abandoned. It doesn't change the fact that without including the atmosphere element, but talking purely about the lighting, it's high average - and I must say the ammo depot entrance is lightened perfectly. Texturing sometimes stretched, but generally correct and not monotonous in the office (as for an office). SUMMARY: As in case of lots of similar games, this one is too short to get bored, but also not entertaining enough throughout these 10-18 minutes of playtime. Can be skipped. Can be played. You choose." - DJ Full (22-Nov-2010) |
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"It is in a monotonous very spare and great decor that Lara must advance. Progress with nothing rewarding, the gameplay is very poor, as this level." - Daffy (09-Aug-2009) |
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"For the first time I was able to play someone else besides Lara. I don't know why Sophia Leigh is in an FBI Headquarters though. I suppose she's supposed to retrieve some top secret files or perhaps she's spying for another country. I don't know. She decided to enter the building when all the spoiled government employees have left (they finish at 5:00 PM). Only the guards continue working. Gameplay mainly consists of finding two keys (you only need one) pulling levers pushing buttons and shooting SAS guards and big beetles (those that fly). On the other hand I liked the horizon a texture that reminded me of the X-files and the custom objects in this level. The lighting is not very impressive the two motorcycles are useless some SFX sounds are missing (for the switches) there is an OCB error for the buttons (Lara 'pulls' them instead of pushing them. The author's should've put the number 3 in the OCB instead of 0) and there are some stretched textures and a few paper-thin walls. In order for a demo to be acceptable it should be a mini-level. This is an unfinished project that doesn't even have a finishing trigger." - Sakusha (20-Aug-2004) |
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"The first thing I did was try to fire the weapon in Sophia's hand but unfortunately it didn't work. Remember Sophia used the gem staff to fire electric bolts in TR3? It was strange seeing it disappear when she did use the pistols and reappear again when she put the pistols away. Sophia is in that black trousersuit I like. You get a bike at ground level (we're in a city) and I liked the road and night time cityscape. There's only a gent's toilet in this building unless I missed a door an office with a trapdoor to a long crawlspace to pick up a key and out onto the roof to find another bike and four switches. I don't know what the enemy-free switch did and I don't know what you're supposed to do with the bike up there. I have to say I liked the way the lighting was done and even though extremely simple I liked the way the textures were applied." - CC (19-Nov-2003) |
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"Rather boring with many thin walls and not much to do. You are playing as Sophia whom is running around with that staff of hers pushing buttons and ride two bikes. Well that's rather optional as the streets are not that long and the second bike seemed useless. There are offices I guess meaning small rooms with desks and a key to find. I never understood what the levers did though. SAS and flying beetles are the only enemies. There are better levels with Sophia and this is just a demo with no interest." - Kristina (29-Aug-2003) |
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"It's not Lara who is running there - it is Sophia - yes that one with something in the hand (never let it out) Very special objects- some paperthin walls. Some false collision. Not a real story - it is a demo. And finish trigger didn't work for me. Nice Horizon. Maybe the builder would get it ready as a whole Level - would be nice." - Miguel (23-Feb-2003) |
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"Everything has already been said so I'll just add a few aspects. I found it somewhat confusing that the long crawlspace leads you to the second key but as it is one of those keys that you can only have one of you have to leave it where it is and use the first one up before coming back for the second. Or you don't cause as far as I can tell you don't need the second. Maybe the author was just considerate enough to place a second key in case you missed the first. I liked the bike ride with a good view of the nightly skyline but the effect was spoiled by the end of the world. I shot two computers and don't know if that had any effect and I wondered what the second motorbike was for but as this is a demo I reckon not everything has to make perfect sense. Oh well but looking at the release date I guess this is another one that never developed into a full scale level." - Dimpfelmoser (02-Dec-2002) |
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"Simply a demo showing some of the moves Sophia can make and all of these done with that damn staff stuck firmly in her hands. She gets to climb run shoot activate buttons and levers and ride a motorbike. Texturally the look of the 15 minutes level is pretty dull and seemingly hastily put together as there are a fair few design flaws. If the creator plans to make this a full length version I recommend them working on the overall look as well as game play as that held little of interest also." - Sash (21-Jun-2002) |
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"Well it is of course a must see demo as for the first time you are not playing as Lara but as Sophia. Unfortunately there is not any gameplay here so all you can do is marvel at her holding that staff doing her moves (Where does the staff go when you use the pistols though - strange)." - Michael (21-Jun-2002) |
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"This demo represents the continuous evolution of the editor of TR. The author succeeded to replace the model of Lara with that of the Sophia rival seen in TR3. The story is simple leaving from an office of a building you have to climb the roof of it using a key operate 4 levers kill some enemies and you start again at the beginning of the demo to go into a room and take another key. The time necessary to finish the demo is about 20 minutes and there are a lot of little bugs. It would be interesting to use the personal weapon and personal menu of Sophia. I am convinced that some will succeed to do this. However compliments to the authors for this innovation. PS: I have rated with a total generous 6 because it's only a demo!" - Boris (21-Jun-2002) |
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"Well this was the first custom level starring another Tombraider than Lara. It gives you the chance to play as Sophia in the 15 minutes level. I know it's a demo and just because of that I hope the final version will be better! I think the objects are so dead colored with only one color (you have to see it for yourself!). There was just one part I did like in the level which was the (very short and useless) motorbike sequence in the street. And the worst of the level is that Sophia will hit invisible walls in the bathroom and in the streets and there are some wafer thin walls." - Treeble (21-Jun-2002) |
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"This was fun to look at just because it was the first level where you could play another character Sophia. Unfortunately there is very little in the way of gameplay and absolutely no puzzles unless like me you're puzzled about what those four switches at the end did. All I could tell they did was to release either some soldiers or a few giant beetles. The rest of the level is spent running around an empty office building with a few offices a long crawlspace and the men's bathroom. Apparently women aren't allowed to go. I was a little confused at the end as I had found two keys but only used one so maybe I missed something. The lighting and camera work was ok and the new objects were nice - there just wasn't enough to do here. Of course this is just a demo so maybe someday he'll release the whole thing." - RaiderGirl (21-Jun-2002) |
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"A rather weak level with not much gameplay weak texture appliance and lightning. Most of the textures are stretched and not a pleasant view for the eye. At the time this was released the demo was probably unique because of Sophia but there are a LOT (and when I say a lot I mean a lot) better levels than these out there. Probably another case of not-reading-the-tutorial-and-not-making-the-tutorial-level so I'd really advise the author to do that cause the manual is not 'that' bad and I don't think that Piega and other grand level designers got to the top without the help of it. After the 14 and a half minute raiding in this level I ended it and deleted it..." - eTux (21-Jun-2002) |
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